Category Archives: Undergraduate

Courses for All IMA Students

Intro to Game Design (OART-UT 1605)

This is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that understanding these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. Students will analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems. A number of non-digital games will be created in order to master the basic design principles that apply to all games regardless of format. This course is subject to a non-refundable department fee, please see the Notes section for more detail.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1605-000 (14719)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by


OART-UT 1605-000 (14720)09/01/2022 – 12/14/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Georgescu, Mary


OART-UT 1605-000 (14721)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1605-000 (22965)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by


OART-UT 1605-000 (22966)09/01/2022 – 12/14/2022 Wed,Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by

Intro to Game Studies (OART-UT 1606)

This class is an overview of the field of video games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: – Understand and discuss games from a theoretical perspective – what are the components of a game? – Apply new theories and evaluate them critically. – Assess and discuss game concepts and the use of games in various contexts. – Analyze games, and understand and apply a range of analytical methods.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1606-000 (14537)09/01/2022 – 12/14/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pratt, Charles


OART-UT 1606-000 (14534)09/01/2022 – 12/14/2022 Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Pratt, Charles


OART-UT 1606-000 (14535)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles

Cell Phone Cinema (OART-UT 566)

Hollywood in your palm. That is what this combination of lectures, screenings, demonstrations and practical production workshop will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download them for computerized editing. The final project will be under three minute shorts. Projects will include all genres of film and television: news, mini-documentaries, animation, music videos and narrative shorts. Completed student projects will be suitable to be posted on the Internet and entered into domestic and international mobile phone film festivals. For example, two minute long improvisations of Bollywood Style Music Videos shot on Cell Phones by the students have been projected at the Tribeca Cinemas as part of the New York Indian Film Festival. It is suggested but not compulsory that students bring to the class a cell phone capable of recording video.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 566-000 (14368)09/01/2022 – 12/14/2022 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Bardosh, Karoly

Intro to Web Development (DM-UY 2193)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu

In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Visual Foundation Studio (DM-UY 1123)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

3D Modeling (DM-UY 2133)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

In this studio, students will learn to produce and render high-quality 3D models. Upon completion of this course, students will have a solid understanding of the fundamentals of modeling, texturing, animation and lighting using industry standard software. Students may create content for video games, web, film, or other interfaces.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Motion Graphics Studio (DM-UY 2173)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

Motion graphics can be found in a wide range of media: broadcast, web, animation, and film to name a few. This course will allow students to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity will be stressed as well as the understanding and use of industry-standard software for developing motion graphics. | Prerequisite: DM-UY 1123

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

User Experience Design (UX) (DM-UY 2213)

From interacting with the latest device to cogently communicating complex data, user experience design (UX) is a discipline given increased prominence by the inescapable human relationship with technology. We will cover the UX design process as it relates to interactive interfaces found in websites, mobile apps, hardware, and events.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2021)


DM-UY 2213-000 (17644)01/28/2021 – 05/10/2021 Mon,Wed6:00 PM – 7:00 PM (Evening)at Brooklyn CampusInstructed by Van-Every, Karen

Audio Foundation Studio (DM-UY 1113)

Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 3
Duration: 15 Weeks
Dates: Tue,Thu

This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices, audio editing, DAW (digital multi-track) production, and mixing.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Ideation & Prototyping (DM-UY 1143)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Still and Moving Images (DM-UY 2263)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Documentary Cinema (DM-UY 3123)

This course provides an overview of documentary film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around documentary and pseudodocumentary forms. | Prerequisite: DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


DM-UY 3123-000 (15772)09/02/2025 – 12/11/2025 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Panzarino, Monica

Narrative Cinema (DM-UY 2123)

In this course, students complete a coordinated sequence of short projects that add up to a finished, live-motion video project. The course strongly emphasizes the relevance of particular tools and techniques to the specific project Concepts are introduced through the screening of historical examples, from 1895 to the present. The course format is modeled on professional standards and workflow for preproduction, production and postproduction. | Prerequisites: DM-UY 2263

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


DM-UY 2123-000 (8732)01/21/2025 – 05/06/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Nagaraj, Vandana

Media Audiences (MCC-UE 9016)

An examination of the great debate concerning the effects of mass media and mass communication on our society. Analysis and application of major perspectives and approaches used in formulating modern theories of mass communication.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


MCC-UE 9016-000 (10998)08/28/2025 – 12/04/2025 Wed6:00 PM – 9:00 PM (Evening)at NYU Los Angeles (Global)Instructed by Litvinsky, Marina

Introduction to Media Studies (MCC-UE 9001)

Credits: 4
Duration: 14 Weeks
Dates: Tue,Thu

Introduces students to the study of media, culture, and communication. The course surveys models, theories, and analytical perspectives that form the basis of study in the major. Topics include dialogue, discourse, mass and interpersonal communication, political economy, language, subject-formation, critical theory, experience, and reception. Liberal Arts Core/CORE Equivalent for Societies and the Social Sciences.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

History of Media and Comm (MCC-UE 9003)

This course introduces students to key concepts in the history of media and communication, and to the stakes of historical inquiry. Rather than tracing a necessarily selective historical arc from alphabet to Internet or from cave painting to coding, the course is organized around an exploration of case studies in context. Liberal Arts Core/CORE Equivalent for Societies and the Social Sciences.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Media and the Environment (MCC-UE 9027)

This course will investigate the dominant critical perspectives that have contributed to the development of Environmental Communication as a field of study. This course explores the premise that the way we communicate powerfully impacts our perceptions of the “natural” world, and that these perceptions shape the way we define our relationships to and within nature. The goal of this course is to access various conceptual frameworks for addressing questions about the relationship between the environment, culture and communication. Students will explore topics such as nature/ wildlife tourism, consumerism, representations of the environment in popular culture and environmental activism.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2020)


MCC-UE 9027-000 (14132)08/31/2020 – 12/10/2020 Tue12:00 AM – 3:00 PM (Early afternoon)at NYU Sydney (Global)Instructed by

Television: History and Form (MCC-UE 9006)

An exploration of television as a medium of information, conveyor and creator of culture and a form of aesthetic expression. Course examines the historical development of television as both a cultural product and industry.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


MCC-UE 9006-000 (10997)08/28/2025 – 12/04/2025 Wed3:00 PM – 6:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by Connelly, Thomas

Introduction to Visual Culture (MCC-UE 1412)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

This course covers key issues, theories, and concepts in the field of visual culture, focusing on the social role of images and visuality (the power relations of looking, being seen and unseen). Topics include modern forms of visuality and visual technologies, concepts of spectacle, museums and image collections, image icons, taboo images, how images relate to memory, how images circulate through various social arenas such as art, advertising, popular culture, comic books, news, science, entertainment media, video games, theme parks, architecture, and design.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Critical Making (MCC-UE 1033)

Credits: 4
Duration: 15 Weeks
Dates: Wed

Critical making is hands-on hardware practice as a form of reflection and analysis that draws on the literature of media studies and digital humanities. We turn to the physicality of computation and communications infrastructure, taking objects apart both literally and figuratively to understand how they work. In the process we learn to interpret and intervene in the material layer of digital technologies, using prototyping, reverse engineering, hardware hacking and circuit bending, design fiction, electronics fabrication, and other approaches.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks