The Language of Film (FMTV-UT 4)

Language of Film is an introduction to the craft, history and theory of filmmaking and film-watching. The main challenge facing all filmmakers is to show the story: in other words, to visualize the drama. Over the past century, narrative, experimental and documentary filmmakers have developed a variety of creative strategies and techniques designed to give their audiences compelling, multi-sensorial experiences. The goal of this class is to explore how filmmakers in different historical and cultural settings have contributed to the evolution of film as a powerful, complex and captivating art form.. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

History of Children’s Television (FMTV-UT 1022)

Through lectures, discussion, program viewing, projects, guests, and our own lives, this course explores the state of children’s media for pre-schoolers to adolescents. The goal is to understand how we all have been affected by the media and how we can determine change for the next generation. We will consider the role television, videos, and the internet play in regard to family and peer relationships, education and social issues. We will also examine the broadcasting and cable industry as well as the success and failure of the government and such media groups as ACT (Action for Children’s Television) in regulating content of children?s programs. Assignments will include interviews of pre-schoolers and adolescents, website presentations, critique of children’s programs, and a proposal for children’s media. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

Intro to Foods and Food Science (NUTR-UE 85)

Introduction to the foods of various world regions and the techniques used to prepare them through hand-on food preparation, demonstrations, lectures and field trips.

Nutrition & Dietetics (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


NUTR-UE 85-000 (10938)01/23/2023 – 05/08/2023 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Mortillaro, Lourdes


NUTR-UE 85-000 (12408)at Washington SquareInstructed by


NUTR-UE 85-000 (12409)01/23/2023 – 05/08/2023 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


NUTR-UE 85-000 (12410)01/23/2023 – 05/08/2023 Tue4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by


NUTR-UE 85-000 (12411)01/23/2023 – 05/08/2023 Wed9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


NUTR-UE 85-000 (11672)01/23/2023 – 05/08/2023 Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by


NUTR-UE 85-000 (12412)01/23/2023 – 05/08/2023 Wed4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by


NUTR-UE 85-000 (12413)01/23/2023 – 05/08/2023 Thu9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


NUTR-UE 85-000 (12414)01/23/2023 – 05/08/2023 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by

Perception (PSYCH-UA 22)

Carrasco, Heeger, Landy, Pelli. Offered every semester. 4 points. How do we construct a conception of physical reality based on sensory experience? Survey of basic facts, theories, and methods of studying sensation and perception. The major emphasis is on vision and audition, although other modalities may be covered. Represen-tative topics include receptor function and physiology; color; motion; depth; psychophysics of detection, discrimination, and appearance; perceptual constancies; adaptation, pattern recognition, and the interaction of knowledge and perception.

Psychology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


PSYCH-UA 22-000 (8495)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Maloney, Laurence


PSYCH-UA 22-000 (8496)01/24/2022 – 05/09/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Little, Pat


PSYCH-UA 22-000 (8497)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Little, Pat


PSYCH-UA 22-000 (8498)01/24/2022 – 05/09/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Zhou, Elizabeth


PSYCH-UA 22-000 (8499)01/24/2022 – 05/09/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Kwak, Yuna


PSYCH-UA 22-000 (25982)01/24/2022 – 05/09/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Kwak, Yuna


PSYCH-UA 22-000 (25984)01/24/2022 – 05/09/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Zhou, Elizabeth

Human Evolution (ANTH-UA 2)

Investigates the evolutionary origins of humans. The study of human evolution is a multidisciplinary endeavor involving a synthesis of concepts, techniques, and research findings from a variety of different scientific fields, including evolutionary biology, paleontology, primatology, comparative anatomy, genetics, molecular biology, geology, and archaeology. Explores the different contributions that scientists have made toward understanding human origins and provides a detailed survey of the evidence used to reconstruct the evolutionary history of our own species.

Anthropology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ANTH-UA 2-000 (7767)09/02/2021 – 12/14/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Higham, James


ANTH-UA 2-000 (7775)09/02/2021 – 12/14/2021 Mon3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Gunson, Jessica


ANTH-UA 2-000 (7768)09/02/2021 – 12/14/2021 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Gunson, Jessica


ANTH-UA 2-000 (7769)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Galway-Witham, Julia


ANTH-UA 2-000 (7770)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Galway-Witham, Julia


ANTH-UA 2-000 (7771)09/02/2021 – 12/14/2021 Tue12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Wang, Xue


ANTH-UA 2-000 (7772)09/02/2021 – 12/14/2021 Tue6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by Dudas, Madelynne


ANTH-UA 2-000 (7773)09/02/2021 – 12/14/2021 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Dudas, Madelynne


ANTH-UA 2-000 (7774)09/02/2021 – 12/14/2021 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Wang, Xue


ANTH-UA 2-000 (26376)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Guerra, Jordan

Interaction as Art Medium (IMNY-UT 249)

While traditional forms of art such as painting and sculpture only expect intellectual communication with the spectator, interactive arts consider the audience as active participants and directly involve their physical bodies and actions. Interactive art invites its audience to have a conversation with the artwork or even be part of it. Well designed interactions add new meanings to the artwork and enhance effective and memorable communication with the viewer through their magical quality. Artists have achieved interactivity in their art through different strategies based on various technologies. For example, some projects have physical interfaces such as buttons and knobs, some projects react to the audience’s presence or specific body movements, and yet others require collaborations between the audience as part of the interaction process. Some artwork involves interactions that require a long period of time for the engagement. In many of these interactive art projects, interaction methods are deeply embedded into the soul and voice of the work itself. In this class, we will explore interaction as an artistic medium. We will be looking at interactive media art history through the lens of interaction and technology to explore their potential as art making tools. Every 1-2 weeks, you will be introduced to a new interaction strategy along with a group of artists and projects. You will learn about relevant technologies and skills for the interaction strategies and build your own project to be in conversation with the artists and projects. You will also explore and discuss the future of interactions and how interactive art can contribute to innovations in interactions, and vice versa. You will also learn about how to contextualize and articulate your project in an artistic way. The assignments include reading, short writing, hands-on labs, and production assignments. Technical topics covered in class include but are not limited to: physical computing, sensing, and interaction design.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 249-000 (22306)03/22/2022 – 05/09/2022 Tue9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Song, Yeseul

Pixel by Pixel (IMNY-UT 231)

This class focuses on the art of computer graphics and image processing. We explore the concepts of pixilation, image representation and granularity and the tension between reality and image. Students are introduced to the tools and techniques of creating dynamic and interactive computer images from scratch, manipulating and processing existing images and videos, compositing and transitioning multiple images, tracking and masking live video, compositing and manipulating live video as well as manipulating depth information from Kinect. The class uses Processing and the Java language and also introduces students to shaders and the glsl language.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 231-000 (22308)01/24/2022 – 05/09/2022 Tue,Thu3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Rozin, Daniel

Renaissance Art (ARTH-UA 9005)

Credits: 4
Duration: 14 Weeks
Dates: Tue

This course is an introduction to Renaissance Art by exploring in depth the historical, political and cultural evolution of Italy and Europe between the 14th and the 15th centuries. This overview will be not confined to works of art but will include social and patronage issues – i.e. the role of the guilds, the differences in private, civic and church patronage – that affected the style, form and content of the Italian rich artistic output, which reached a peak often nostalgically referred to by later generations as the “golden age”. Themes such as patronage, humanism, interpretations of antiquity, and Italian civic ideals form a framework for understanding the works of art beyond style, iconography, technique and preservation. The course analyzes the historical and social background of the beginning of the Renaissance during the 14th century and the impact of patronage on art. It then focuses on the early 15th century art in Italy and Europe and deals with the Medici Family’s age. Lastly it analyzes the ‘golden Age’ of the Renaissance, specifically focusing on Verrocchio, Botticelli, Perugino and Ghirlandaio. By the end of this course, students gain a thorough knowledge of the Italian and European Renaissance Age, developing practical perception and a confident grasp of the material, understanding the relationship between both historical and artistic events and valuing the importance of patronage. As the Renaissance works are often still in their original physical settings, during field-studies to museums and churches in Florence students will have a unique opportunity to experience the works as their original viewers did and as their creators intended.

Art History (Undergraduate)
4 credits – 14 Weeks

Immersive Arts (INTM-SHU 257)

This course aims to provide students with the means to understand immersive media experiences, and conduct experiments from both a practical and a theoretical perspective. The course consists of lectures, research, discussion and studio-based practice. Students will learn to produce stereoscopic – 3D images and photogrammetric 3D models, utilize multi-channel video and sound systems, and be introduced to the Unity game engine and VR hardware. For the final project, students produce VR environments in experimental and meaningful ways. Prerequisite: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 257-000 (17304)09/05/2022 – 12/16/2022 Tue9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Her, Yun

Digital Sculpture (INTM-SHU 228)

This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 228-000 (23472)01/24/2022 – 05/13/2022 Tue1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Lee, Inmi

Open Project Salon (INTM-SHU 140T-B)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take INTM-SHU 140T-A in the first 7 weeks for 2 credits or take this course in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 140T-B-000 (25772)03/22/2021 – 05/14/2021 Tue8:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo

Open Project Salon (INTM-SHU 140T-A)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take this course in the first 7 weeks for 2 credits or take INTM-SHU 140T-B in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 140T-A-000 (20409)01/25/2021 – 03/19/2021 Tue8:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo

Environmental Systems Science (ENVST-UA 100)

A comprehensive survey of critical issues in environmental systems science, focusing on: human population; the global chemical cycles; ecosystems and biodiversity; endangered species and wildlife; nature preserves; energy flows in nature; agriculture and the environment; energy systems from fossil fuels to renewable forms; Earth?s waters; Earth?s atmosphere; carbon dioxide and global warming; urban environments; wastes; and paths to a sustainable future.

Environmental Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ENVST-UA 100-000 (9509)


ENVST-UA 100-000 (8090)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8091)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8092)09/02/2021 – 12/14/2021 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by


ENVST-UA 100-000 (8093)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


ENVST-UA 100-000 (8094)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by


ENVST-UA 100-000 (9284)09/02/2021 – 12/14/2021 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by

INTRODUCTION TO HAPTICS AND TELEROBOTICS IN MEDICINE (ROB-UY 3404)

In this course, the theoretical bases and applications, of haptics technologies with a particular focus on medical applications (specifically surgical, and neurorehabilitative) are taught. Basic technological aspects, such as instrumentation, actuation, control and mechanisms, are introduced. Also, some theoretical aspects related to telerobotic systems are discussed. Students are expected to have basic knowledge of programming. As part of this course, students will participate in experimental and simulation labs to acquire hands-on expertise in haptics implementation and programming. | Prerequisite: CS-UY 1114 and MA-UY 2034 and PH-UY 1013 or equivalents (see Minor in Robotics)

Robotics (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ROB-UY 3404-000 (4731)09/02/2025 – 12/11/2025 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4732)09/02/2025 – 12/11/2025 Mon5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4733)09/02/2025 – 12/11/2025 Tue5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui


ROB-UY 3404-000 (4734)09/02/2025 – 12/11/2025 Wed5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Li, Rui

Design Studio for Non-Majors (ART-UE 1421)

Credits: 4
Duration: 15 Weeks
Dates:
Credits: 4
Duration: 15 Weeks
Dates: Tue
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

A continuing exploration of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Cultures & Contexts: Korea (CORE-UA 543)

For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


CORE-UA 543-000 (21305)


CORE-UA 543-000 (21306)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 543-000 (21307)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 543-000 (21308)09/02/2021 – 12/14/2021 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 543-000 (21309)09/02/2021 – 12/14/2021 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by

Urban Data Science (CUSP-GX 1003)

The course targets current and future urban practitioners looking to harness the power of data in urban practice and research. This course builds the practical skillset and tools necessary to address urban analytics problems with urban data. It starts with essential computational skills, statistical analysis, good practices for data curation and coding, and further introduces a machine learning paradigm and a variety of standard supervised and unsupervised learning tools used in urban data science, including regression analysis, clustering, and classification as well as time series analysis. After this class, you should be able to formulate a question relevant to Urban Data Science, locate and curate an appropriate data set, identify and apply analytic approaches to answer the question, obtain the answer and assess it with respect to its certainty level as well as the limitations of the approach and the data. The course will also contain project-oriented practice in urban data analytics, including relevant soft skills – verbal and written articulation of the problem statement, approach, achievements, limitations, and implications.

Ctr for Urban Sci and Progress (Graduate)
3 credits – 15 Weeks

Sections (Fall 2021)


CUSP-GX 1003-000 (23062)09/02/2021 – 12/14/2021 Tue6:00 PM – 7:00 PM (Evening)at ePolyInstructed by Sobolevsky, Stanislav

Surround & Immersive Sound Recording: A Mixed Reality (REMU-UT 1013)

This class builds upon the techniques of the recording studio and the techniques of producing recorded music begun in Engineering the Record I, IIand Producing the Record Side A and B and will explore advanced techniques used in surround and immersive sound recording and mixing. Today, surround and immersive audio can be found in all areas of popular entertainment: music, film, television, streaming, games, etc. By using the multichannel studio facilities of the Clive Davis Institute of Recorded Music, students will further learn to record and mix in surround and immersive audio formats. Assigned work will take place in Studio 1 and Studio 4.

Recorded Music (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2021)


REMU-UT 1013-000 (22415)09/02/2021 – 12/14/2021 Tue11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Anderson, Jim

Introduction to Game Engines (GAMES-UT 183)

Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasing gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge, if students do not have the appropriate prerequisites a placement exam may be taken. There will be an emphasis on using code in a game engine environment as a means of creative expression.

Game Design (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2021)


GAMES-UT 183-000 (15841)10/27/2021 – 12/14/2021 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by