Digital Fabrication: Exploring the Fab Lab (ART-UE 1346)

This course will introduce student to digital fabrication techniques within the context of contemporary art. Students will complete a series of projects exploring fabrication technologies such as 3D printing, 3D Scanning, CNC milling and Laser cutting. In addition, student will question the machines’ raw output by fusing these processes with traditional sculptures techniques. Student will produce a series of works following project prompts. Although the course will process-heavy, student will maintain a rigorous conceptual grounding in their completed works.

Studio Art (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2025)


ART-UE 1346-000 (17935)09/02/2025 – 12/11/2025 Fri1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Torimitsu, Momoyo

Digital Art II for Non-Majors (ART-UE 304)

Assignments, critiques & demonstrations for the more advanced digital art student. The use of the computer to augment and expand conceptualization and expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process and its specific applications in both two-dimensional and three-dimensional art.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ART-UE 304-000 (12835)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Carideo, Gregory

Video Art I for Non-Majors (ART-UE 305)

Video art has become one of the most widely used media art forms because it allows both the artistic concentration of photography & the free flowing imagery of movement. Students acquire rudimentary skills in shooting & editing while working toward a personal statement in video.

Studio Art (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ART-UE 305-000 (12392)01/24/2022 – 05/09/2022 Fri9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


ART-UE 305-000 (12860)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Pryor, Gerald

Art: Practice & Ideas (ARTCR-UE 10)

’Art: Practice and Ideas’ examines key developments in the visual arts from modernity to the present. Focusing on the ways in which representations both create and reflect the values of a society, the course introduces students to the full range of expressive possibilities within the visual arts, covering painting and sculpture, as well as photography, film, video, conceptual art, and computer media. Topics to be covered include classical, modern, and postmodern relationships to politics, vision, the mind, the body, psychology, gender, difference, and technological innovation. Students will see and understand how artists have integrated perceptions of their historical moment, as well as physical and social space, into creative practices that have, in turn, had a significant impact on the culture of the time. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Expressive Cultures

Art Theory & Critical Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


ARTCR-UE 10-000 (12834)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Gookin, Kirby

The Code of Music (IMNY-UT 222)

This course explores how sound, code, and interaction can merge to create musical experiences that invite listeners to shape the music, not just hear it. Students create a series of browser-based musical systems that respond to users, incorporate randomness, and draw patterns from existing music. We begin by creating a series of audio-visual interfaces—an instrument, a score/mixer, and a loop-based piece—that invite deeper listening through play. Incorporating elements of sound and music production, these projects turn tools normally hidden in the studio into interactive spaces where listeners, performers, and audiences can engage with music in new ways. From there, we dive into the inner workings of music, examining how sound organizes into rhythm, melody, timbre, and harmony, and how these patterns can be expressed in code. Students design interactive studies on each musical element, reimagining tools like drum machines, sequencers, and synthesizers into experimental, playful, or educational systems that incorporate creative coding, machine listening, and machine learning techniques. Classes combine lectures, coding tutorials, listening sessions, design exercises, and discussions of existing interfaces. Throughout, students bring their own musical sensibilities into the work while developing their creative coding skills using p5.js and Tone.js. Students regularly share work and receive feedback, using input from the class to develop and iterate on their ideas. The semester culminates in an interactive or generative piece that builds on the semester’s studies, documented through sketches, demos, and code. About Luisa Hors: https://www.luisapereira.net/ Prerequisite: Creative Computing (IMNY-UT 101)

Undergraduate

Big Ideas in the History and Future of Technology (IMNY-UT 203)

“Big Ideas in the History and Future of Technology” is designed to provide students with a critical perspective on current issues in technology in the context of the history, controversies, consequences, and ethical questions in emerging media. This first course in the series includes: in the first half –some seminal early works that imagine a future in which technology enhances/augments human intelligence and capabilities and how that might affect society; in the second half–2 classic works of fiction and some podcasts/ audio lectures that address questions relating to “What is Human.”

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 203-000 (22284)01/24/2022 – 03/21/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Lim, Jennifer

Processing Big Data for Analytics Applications (CSCI-UA 476)

This course introduces platforms, tools, and the architectures that facilitate scalable management and processing of vast quantities of data. We will explore open source tools enabling the efficient acquisition, storage, and processing of Big Data. Students will learn about distributed storage solutions such as the Apache Hadoop Distributed File System (HDFS), which supports storage of Big Data. Students will gain hands-on experience with distributed processing Apache solutions such as Hadoop MapReduce, HBase, Hive, Impala, Pig, core Spark, Spark SQL, and Spark Streaming. Other Apache big data tools covered are Sqoop, Oozie, Zookeeper, Flume, and Kafka

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


CSCI-UA 476-000 (10054)01/28/2021 – 05/10/2021 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Malavet, Ann

Machine Learning for Language Understanding (DS-UA 203)

This course covers widely-used machine learning methods for language understanding—with a special focus on machine learning methods based on artificial neural networks—and culminates in a substantial final project in which students write an original research paper in AI or computational linguistics. If you take this class, you’ll be exposed only to a fraction of the many approaches that researchers have used to teach language to computers. However, you’ll get training and practice with all the research skills that you’ll need to explore the field further on your own. This includes not only the skills to design and build computational models, but also to design experiments to test those models, to write and present your results, and to read and evaluate results from the scientific literature.

Data Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


DS-UA 203-000 (9643)01/24/2022 – 05/09/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bowman, Samuel


DS-UA 203-000 (9644)01/24/2022 – 05/09/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by

Causal Inference (DS-UA 201)

Causal Inference provides students with the tools for understanding causation, i.e., the relationship between cause and effect. We will start with the situation in which you are able to design and implement the data gathering process, called the experiment. We will then define causation, identify preconditions required for A to cause B, show how to design perfect experiments, and discuss how to understand threats to the validity of less-than-perfect experiments. In this course, we will cover experimental design and then turn to those careful approaches, where we will consider such approaches as quasi-experiments, regression discontinuities, differences in differences, and contemporary advanced approaches.

Data Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2020)


DS-UA 201-000 (20565)01/27/2020 – 05/11/2020 Wed,Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Strezhnev, Anton


DS-UA 201-000 (20567)01/27/2020 – 05/11/2020 Mon2:00 PM – 2:00 PM (Early afternoon)at Washington SquareInstructed by


DS-UA 201-000 (20568)01/27/2020 – 05/11/2020 Wed11:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by

Understanding Interactive Media – Critical Questions & Theories (IM-UH 1013)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Wed

This seminar course is an introduction to the theories, questions, and conditions that encompass interactive media. Students will engage in readings that critically examine both the impact that interactive media and technology have on culture and societies as well as the ways in which social contexts shape the development and application of these technologies. The contexts become apparent by examining interactive media and interactivity through the lenses of relevant perspectives including politics, ethics, race, gender, and cybernetics. Throughout the semester students will leverage theory to analyze interactive media works and build a vocabulary for making sense of our increasingly mediated world. The course thus serves to lay a conceptual foundation for students to inform and direct their own creative practice. Readings, discussions, research, and writing constitute the body of this course.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Alternate Realities (IM-UH 3311)

This course will introduce students to the design and development of Virtual Reality experiences. We will examine these increasingly popular means of delivering content and social interactions and identify their unique affordances over existing platforms. Students will be challenged to harness the specific advantages of VR from conception through functional prototype. The class will also cover case studies of effective use of VR in information delivery, as well as social and artistic experiences.

Interactive Media (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


IM-UH 3311-000 (23471)01/24/2022 – 05/17/2022 Tue2:00 PM – 3:00 PM (Early afternoon)at Abu DhabiInstructed by Allison, Michael · Sherwood, Aaron


IM-UH 3311-000 (24132)01/24/2022 – 05/17/2022 Thu1:00 PM – 3:00 PM (Early afternoon)at Abu DhabiInstructed by Allison, Michael · Sherwood, Aaron

Topic: Media Past and Future (INTM-SHU 206T)

An attempt to better understand and participate in the communications revolution we are undergoing through an investigation of the nature and consequences of previous communications revolutions. Using readings ranging from Plato to Sontag to Kundera, the course will look closely at the history of spoken language, images, writing, printing, photography, film, radio and television. How were they understood? How were they initially used or misused? What were their effects upon social patterns, politics and thought? How did innovations occur? What can that tell us about the potential and potential influence of digital communication? Students will be asked to undertake innovative experiments of their own in forms of new media. Prerequisites: None

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2020)


INTM-SHU 206T-000 (23250)02/03/2020 – 05/15/2020 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Stephens, Mitchell

Exhibition: Next (INTM-SHU 242)

Exhibition: Next class is an exploration and observation of the fields of exhibition design and museum studies. This class will explore how emerging and interactive technologies can be applied to museum and exhibition design to enhance visitors’ experiences. What is an exhibition in a museum of today and how should it be experienced? What is the role of a museum in contemporary society? How does it engage the audiences of tomorrow? The class discusses curatorial practices, various exhibition concepts and forms, museum visitor experience, and exhibitions’ social values. Students will visit and immerse themselves in many museums and exhibitions as a professional observer who will be asked to write reflections of their observations as an essay for each museum visit. Students will choose a research topic at the beginning of the class and they will start collecting materials, building objects, designing experiences, and writing a statement for their final exhibition based on this topic. Students’ design work will be frequently reviewed and given feedback by the instructor, classmates, and guest speakers/critics. After the midterm, the instructor will initiate a collaboration with a local museum or art space. Based on the specific circumstances, students will face a design challenge to propose an exhibition proposal or provide a creative solution to the partner organization. By the end of the course, students will install and present their work as a group art show in the student art gallery. Prerequisites: Interaction Lab or Creative Coding Lab Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 242-000 (19659)01/24/2022 – 05/13/2022 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Liu, Chang

Interaction Lab (INTM-SHU 101)

In this foundation course students will be asked to think beyond the conventional forms of human computer interaction (i.e. the keyboard and mouse) to develop interfaces that consider the entire human body, the body’s capacity for gesture, as well as the relationship between the body and its environment. Students will learn the fundamentals of electronics and programming as they build projects using the Arduino microcontroller platform. Arduino is a small computer based on open source hardware and software. When used in conjunction with various sensors and actuators, Arduino is capable of gathering information about and acting upon the physical world. In addition to these physical computing techniques, students will also learn to harness the methods of traditional computation. The fundamentals of programming will be explored using the Processing programming language. Processing has a simplified syntax and an approachable computer graphics programming model, making it an ideal platform for first-time programmers. Students will gain a deeper appreciation of the expressive possibilities of computation as they learn to author their own software and systems and not simply use off-the-shelf solutions. Additional topics will include algorithmic drawing and animation techniques, digital modeling and fabrication, data exchange, manipulation, and presentation, as well as control of images, audio and video, including computer vision techniques. Structured weekly exercises are aimed at building specific skills, however students are free to pursue their own diverse interests in their midterm and final projects. Prerequisite: None. Fulfillment: CORE AT; IMA Major Other Foundation; IMB Major Emerging Media Foundation.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 101-000 (17258)09/05/2022 – 12/16/2022 Tue,Thu9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by


INTM-SHU 101-000 (17259)09/05/2022 – 12/16/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by


INTM-SHU 101-000 (17266)09/05/2022 – 12/16/2022 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by


INTM-SHU 101-000 (17267)09/05/2022 – 12/16/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by


INTM-SHU 101-000 (17269)09/05/2022 – 12/16/2022 Fri11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by


INTM-SHU 101-000 (17270)09/05/2022 – 12/16/2022 Fri1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by

User Experience Design (INTM-SHU 214)

User experience design (UXD, UED, or XD) is the process of enhancing user satisfaction with a product by improving its usability, accessibility, and desirability provided throughout the user’s interaction with a product. The class is designed for those who are passionate about creating user-centered experiences with interactive media. Students are encouraged to empathize with users, engaging them to make informed design choices from prototype right through to project completion. Prerequisites: None Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 214-000 (17634)01/24/2022 – 05/13/2022 Tue1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Qian, Tianran

Communications Lab (INTM-SHU 120)

In this foundation course students will explore the possibilities of emerging media by successively producing projects that make use of digital images, graphics, audio, and video. The course is designed to provide students with a framework to effectively communicate and tell stories through digital means. Students learn through hands-on experimentation in a laboratory context and the principles of interpersonal communication, media theory, and human factors will be introduced in readings and investigated through discussion. Adobe Creative Cloud and other relevant software applications will be examined to establish a diverse digital toolkit. Both traditional and experimental outputs will be explored. Weekly assignments, group and independent projects, as well as documentation of projects will be assigned in each of the core areas of study. Prerequisite: None. Fulfillment: IMA Major Other Foundation; IMB Major Emerging Media Foundation.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 120-000 (17284)09/05/2022 – 12/16/2022 Mon,Wed1:00 PM – 2:00 PM (Early afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17285)09/05/2022 – 12/16/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17286)09/05/2022 – 12/16/2022 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17287)09/05/2022 – 12/16/2022 Mon,Wed5:00 PM – 7:00 PM (Late afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17289)09/05/2022 – 12/16/2022 Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17291)09/05/2022 – 12/16/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17292)09/05/2022 – 12/16/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by


INTM-SHU 120-000 (17293)09/05/2022 – 12/16/2022 Thu6:00 PM – 7:00 PM (Evening)at ShanghaiInstructed by

Intermediate Programming for Games (GAMES-UT 181)

What does it mean to think in code? How do you decide which features are worth the engineering cost? How do you write systems other people can understand, change, and combine with their own work? What is “architecture” for, if not communication? Intermediate Programming for Games is a hands-on studio class about programming as a way of thinking and communication as the skill that makes that thinking useful. You will build several projects in C# (primarily with Monogame, including a Unity port of a service- and event-bus-based architecture) that force you to design clear boundaries, readable public APIs, and modular systems that survive changing requirements. The work is practical, but the goal is not “more syntax.” The goal is to get better at deciding what to build, explaining how your code works to others, and structuring projects so collaboration is possible. We will treat design patterns, dependency management, and content pipelines as tools for thinking and talking.

Undergraduate

Games and Players (GAMES-UT 312)

Game and Players gives students an overview of player-focused approaches to understanding game play, from a variety of methodological and theoretical frameworks. The class combines readings and analysis with exercises that give students hands-on experience with the methods discussed.

Game Design (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


GAMES-UT 312-000 (14777)01/24/2022 – 05/09/2022 Fri2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Clark, Naomi