Tag Archives: Spring 2024

Going Live: Real-Time Streaming and Interactive Media (IMBX-SHU 9501)

This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective

Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2024)


IMBX-SHU 9501-000 (4975)01/22/2024 – 05/06/2024 Thu3:00 PM – 4:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by Prasanna Kumar, Archana


IMBX-SHU 9501-000 (20268)01/22/2024 – 05/06/2024 Thu5:00 PM – 5:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by Prasanna Kumar, Archana

Aesthetic History of Photography (PHTI-UT 1102)

Open only to Photography & Imaging majors. Sophomore Standing. This class will chronicle the history of photography?s complex and symbiotic relationship to the other visual arts: painting, sculpture, architecture, installation and performance, among others. Beginning with the medium?s invention and the early fights of its practitioners to establish themselves as fine artists, the course will describe photographers? unique attempts to negotiate their relationships with both artistic movements and the media culture of which they are a part. Robinson, Cameron, Emerson, F. Holland Day, Stieglitz, Moholy-Nagy, Rodchenko, Weston, Alvarez Bravo, Lartigue, De Carava, Cahun, Robert Frank, Diane Arbus and Cindy Sherman (among others) will be seen within the context of their respective art worlds, so the impact of art movements, cultural attitudes and new technologies on photographers during different historical periods can be assessed.

Photography and Imaging (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


PHTI-UT 1102-000 (17801)01/21/2025 – 05/06/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Rice, Shelley

The Performing Arts in Global Cultures (MPATC-UE 1505)

The study of the intersection of key philosophical and ethical systems with the analysis of performing art works and the music industry. Students learn an “Eclectic Method” of analysis to holistically explore and study works of art from cultures from around the world while studying ethical complexities and analytical systems in relation to the performing arts industries.

Music Theory and Composition (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MPATC-UE 1505-000 (16548)01/22/2024 – 05/06/2024 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by White, Leonard · Bush, Christopher

Mixing in the Digital Audio Workstation (MPATE-UE 1135)

This course explores the art and craft of mixing records, with special attention to “mixing in the box” (via a digital audio workstation). Focus on methodology and technique, with particular emphasis on establishing balances, using such tools as compression and automation to enhance dynamics and develop unique coloration. Examines intersection of technology, budgets, and the marketplace. Students execute their own mixes, with guidance and critique from the instructor. Basic level of DAW proficiency required.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1135-000 (13050)09/03/2024 – 12/12/2024 Thu12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Killen, Kevin


MPATE-UE 1135-000 (13051)09/03/2024 – 12/12/2024 Thu3:00 PM – 5:00 PM (Late afternoon)at Washington SquareInstructed by Killen, Kevin

Senior Design Capstone Project I (ENGR-UH 4011)

Students learn about the process of design with measurable metrics, and how to incorporate appropriate engineering standards and multiple realistic constraints in the design process. Students learn how to clearly frame the design problem and follow the design process to result in an optimized solution. Students perform a review of the relevant literature, develop a preliminary design, generate solution concepts and selection criteria, and review and evaluate the chosen design. Students must consider social, economic, lifecycle, environmental, ethical, and other constraints, and must document the design process and the evolution of their design. This project culminates with a final report and presentation that proposes the actual design selected for further development and/or prototyping and testing in the subsequent semester.

Engineering (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 4011-000 (3947)08/26/2024 – 12/10/2024 Fri8:00 AM – 9:00 AM (Morning)at Abu DhabiInstructed by George, Pradeep


ENGR-UH 4011-000 (4045)at Abu DhabiInstructed by George, Pradeep

Natural Language Processing (CS-UH 2216)

The field of natural language processing (NLP), also known as computational linguistics, is interested in the modeling and processing of human (i.e., natural) languages. This course covers foundational NLP concepts and ideas, such as finite state methods, n-gram modeling, hidden Markov models, part-of-speech tagging, context free grammars, syntactic parsing and semantic representations. The course surveys a range of NLP applications such as information retrieval, summarization and machine translation. Concepts taught in class are reinforced in practice by hands-on assignments.

Computer Science (Undergraduate)
4 credits – 7 Weeks

Sections (Fall 2024)


CS-UH 2216-000 (9051)08/26/2024 – 10/11/2024 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Abu DhabiInstructed by Habash, Nizar

Aesthetics (PHIL-UA 60)

Introduces problems raised by the nature of art, artworks, and aesthetic judgment. Considers the expressive and representational properties of artworks, aesthetic attention, and appreciation, as well as the creation, interpretation, and criticism of artworks. Readings from classical and contemporary sources.

Philosophy (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


PHIL-UA 60-000 (10283)01/22/2024 – 05/06/2024 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Hopkins, Robert

Unruly Images: Centering the (In)visible and (Im)possible (OART-UT 833)

This course explores unruly images, bodies, faces, spaces, aesthetics, and even feelings that exist at the margins of categorization, making these powerful subjects for artistic work. We will manipulate image-making tools and give form to expressions that reveal the hidden structures of power. Through lectures, discussions, workshops, and readings, we will look at topics such as memes and glitch art, cyberface and AR filters, monsters and glitched bodies, uncanny valley and AI images, as well as liminal space and collaborative world-building. We will pay particular attention to selected writings from Hito Steyerl, Legacy Russell, Rosa Menkman, and Adam Greenfield, and apply these critiques to emerging perceptual technologies (volumetric 3D capturing, machine learning, AR/VR, web-based 3D game engines) that students will use to create their projects.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Storytelling Strategies (FMTV-UT 20)

The ability to understand “what makes a good story well told” is a skill that is crucial to your growth as a filmmaker whether you become a writer, director, producer, actor, editor, cinematographer, etc. Storytelling Strategies looks at how narrative stories work through an examination of the structural and mythic elements first established by the ancient Greek playwrights and recognized by Aristotle in his “Poetics” thousands of years ago. The course continues this examination up to and including such contemporary story models as Joseph Campbell’s “The Hero with a Thousand Faces” as well as the current Hollywood paradigm, “the three-act structure.” We will seek to find those principles that form the backbone of successful narrative screenplays and contribute to a film’s ability to resonate with an audience. The lecture is for analysis. The recitations are for applying what you have learned, through writing exercises and a completed short screenplay. This course allocates as Scriptwriting for Film & TV majors. Course may not be repeated.

Undergraduate

From Polenta to Marinara: History of Italian Food (FOOD-UE 1052)

In this course we will cover the varieties of Italian food in their past and present forms. First, we will explore the history of food from past civilizations, leading up to World War I, just after the great immigration to the New World. Time periods examined will be ancient Rome, Medieval, Renaissance, Risorgimento, leading to the modern era. This course includes topics ranging from Pellegrino Artusi’s famous cookbook in the contest of Italian unification to the relationship between Italian Futurism and food. The second part of the course will introduce students to the regional diversity of Italian food using mediums such as TV, art, and film. We will examine the ways in which food shapes contemporary Italian society, from the more intimate family kitchen to the most elegant Italian restaurant in New York City.

Food Studies (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


FOOD-UE 1052-000 (10587)09/03/2024 – 12/12/2024 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Scarcella Perino, Roberto

Conservation Biology in Practice: Solutions for People and Nature (PRACT-UG 1550)

The past century of exponential population growth, infrastructure development, and inequitable resource uses has stressed nature”s systems to dangerous levels. We are losing cultural and biological diversity at unprecedented rates, and these threats are compounded by the associated challenges from severely disrupted climate systems. This Gallatin practicum will provide students with a forum to develop a cross-disciplinary 21st Century nature conservation toolkit – one that can create cutting-edge strategies to reduce the risks to species and ecosystem, adapt to a changing climate, and produce a healthier relationship to nature. Students will work in teams to select a site-based project from a menu of real-world options, and then design practical and achievable solutions to these risks and challenges.We will use tools from biology, earth sciences, anthropology, social psychology, economics, and business to determine the cause, magnitude, and urgency of risks. Each student team will then combine the results from these scientific and financial assessments with the skills, power, and insights from the arts and communication media to plan and implement practical conservation solutions, tell the story of conservation needs, and build commitment to get the work done.

Practicum (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


PRACT-UG 1550-000 (10413)01/21/2025 – 05/06/2025 Mon3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Tolisano, James

Novels of Youth In and After Colonialism (IDSEM-UG 2040)

This seminar takes as its central topic the relationship between youth and empire. What does it mean to come of age in a world-system when the key decisions that shape your life might be made in far-off countries that you have never seen? And conversely, why have writers in societies that have recently achieved political independence been drawn to narrate that political transformation through the lens of stories about growing up? We will read a range of different texts and genres, including realist novels, modernist fiction and autobiographical narratives by formerly enslaved people. We will think together about the strengths and limits of these various forms, considering the ways that authors have attempted to reckon with the existential uncertainty of living in a global society. Likely readings will include Chinua Achebe, No Longer at Ease; Charlotte Brontë, Jane Eyre; Charles Dickens, Great Expectations; Olaudah Equiano, The Interesting Narrative of the Life of Olaudah Equiano; Mary Prince, The History of Mary Prince; Jean Rhys, Wide Sargasso Sea; Olive Schreiner, The Story of an African Farm; and Indra Sinha, Animal’s People.

Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


IDSEM-UG 2040-000 (21100)01/22/2024 – 05/06/2024 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Vargo, Gregory

The Novel and Society: Victorian Secrets (IDSEM-UG 1726)

In the twenty-first century, the Internet arguably makes secrecy impossible, but the exposure of secrets is already an important theme in many 19th-century British novels. In part, this reflects a society in which identity seems increasingly malleable through greater social class mobility, the questioning of traditional gender roles, and imperialist opportunities. In these novels, fake identities conceal a murderer and a madwoman, among others. And the societal constraints inspiring the fictional secrets also led the authors to keep secrets of their own. Beloved author Charles Dickens, the father of 10, had a 13-year love affair with a woman who was 18 when they met. But does the novel genre, particularly the “realist” Victorian novel, with its emphasis on an omniscient narrator and intersecting plots, have a special relationship to secrets? We attempt to uncover the answer by studying Jane Eyre (1847) by Charlotte Bronte (1847), Great Expectations (1861), by Charles Dickens, George Eliot’s Middlemarch (1871-2), and Arthur Conan Doyle’s first Sherlock Holmes novel, A Study in Scarlet (1887). Theory and criticism include selections from Michel Foucault’s History of Sexuality, Edward Said’s Culture and Imperialism, Sandra Gilbert and Susan Gubar’s The Madwoman in the Attic, and Gayatri Chakravorty Spivak’s “Three Women’s Texts and a Critique of Imperialism

Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


IDSEM-UG 1726-000 (10251)01/21/2025 – 05/06/2025 Wed2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Foley, June

Microeconomics (MG-UY 2524)

The course is an introduction to microeconomics. It assumes no prior knowledge of the subject. The course examines the fundamentals of microeconomics needed by technologists, relying to a considerable extent upon mathematical expression and representation. The principle topics covered are price theory, production and cost theory, the theory of the firm and market theory, including the practical relevance of these to the management of technology-intensive enterprises. The role of the state and of government regulation will be considered as a special topic. Students who take this course cannot receive credit for ECON-UA 2 or FIN-UY 2003. | Prerequisite: MA-UY 1024 or MA-UY 1054 or MA-UY 1324 or an approved equivalent.

Management (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MG-UY 2524-000 (18845)01/22/2024 – 05/06/2024 Tue,Thu10:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by D’Emic, Michael

A.rt I.ntel (IM-UH 3312)

Artificial intelligence and machine learning algorithms affect many aspects of our lives whether we realize it or not: banking transactions, healthcare treatments and diagnoses, entertainment recommendations, smart car functionality, customer service agents, financial trading… the list goes on and on. The power of these algorithms lies in their ability to leverage computers to “study” and “learn”. Instead of programming a computer to do a specific task, we program the computer to train and teach itself how to do any number of tasks. As artists, how can we harness the power of these algorithms and apply them towards creative endeavors? This class will explore that basic question. Through a combination of high level applied machine learning techniques, speculative design of artificial intelligence, and some basic understanding of how these algorithms work at a low level, students will explore this rich new field. With their machine counterparts, they will create images, sounds, text, intuitive interactions, chatbots, and more.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Visual Cultures of the Modern and Global City (MCC-UE 1038)

Examines visual culture of the city, from the dynamics of visuality in the 19th-century modern cityscape to the mega cities of globalization. It addresses the visual dynamics, infrastructure, architecture, public art and design imaginaries of urban spaces, taking New York City and Paris as primary case studies and including other cities from the 19th century to the present. The course will examine the politics of urban design, the city as a site of division, disaster, memory, and political activism. Meets Liberal Arts Core requirement for Societies and Soc Sciences.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 1038-000 (11427)01/22/2024 – 05/06/2024 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sturken, Marita

Hand Held: Creative Tools for Phones (ITPG-GT 2068)

“The smartphone is not only the primary site for digital communication and consumption, it also hosts emerging forms of media production. Let’s investigate the potential of the mobile touchscreen as a creative instrument! This is a project based course, and we will explore by creating and testing a series of functioning web-based toys – including drawing apps, character creators, and writing tools. You can expect to sharpen your skills in javascript and design. “

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2068-000 (14779)01/23/2024 – 04/30/2024 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Bittker, Max

Out of Order: Storytelling Technology (ITPG-GT 2076)

This course is about how to tell stories with your projects. Like a classic linear story, we’ll start at the beginning with the question of how good stories are told. We’ll learn about classical storytelling techniques and conventions from a variety of cultures, genres, and media. Next, we’ll explore what various tech and media can and can’t do in the context of story. We’ll end the semester throwing linearity out the window to create narrative work that engages with the tropes and conventions of non-linear storytelling. Chaos may ensue, as the defining feature of non-linear storytelling is that the author cedes some control of the narrative to the audience. There is no creative writing involved. Students will not be asked to invent new stories for this course—non-writers are welcome! The work of the class will involve reading, reading responses, active class discussion, and group work/play with projects riffing on assigned existing stories and narratives. For example, we might ask students to use a specific canonical story, poem, myth, parable, or film plot as a narrative jumping off point for assignments. The course is co-taught by Kio Stark, a researcher/writer of both fiction and nonfiction and Mia Rovegno, a theater writer/director who focuses on site-specific and immersive work. The semester is divided into three units. Unit 1: Narrative structures. In this unit, we dig into what it means to tell a story. Some of our major themes include: • What are the most commonly used story structures in media such as the novel, graphic novel, film, TV, and theater—and what expectations do they set up for the audience? • What are the techniques, tropes, and conventions of both western and nonwestern storytelling traditions? • What are some approaches that are in dialogue with or rebel against these traditions? • How do we understand and manipulate the audience’s narrative expectations? • What makes a story ‘work’ / how do we define a good or successful story? Unit 2: Using tech to tell a story. In this unit, we will do something that in other contexts is a terrible idea—we will start with the technology. We’ll explore briefly what counts as technology in our conversation, and then play with what specific technologies make possible, complicate, and make impossible when it comes to exploring narrative work. • What can and can’t we do with sensors, motion, projection, AR/VR, paper, film, light, voice etc in the context of the storytelling knowledge we’ve gained in Unit 1? • What unique storytelling conventions might be available to us as makers? • What kinds of objects, interfaces, situations, and places can be experienced as narrative? Unit 3: Non-linear storytelling. In this unit, we will play with situations in which the creators do not have total control over how the narrative is experienced and in what order it unfolds. • How do we use the viewer’s relationship/familiarity with conventions of linear storytelling to engage them in a non-linear narrative? • What are the storytelling conventions we see used in media beyond the page, big screen, and stage, where non-linearity is a common feature? For example, AR/VR, video games, social media, site specific performance, and museum design. • How do we make a story that works in more than one direction? • How do we play with the audience’s expectations? • How can we experiment with the temporal to establish duration and clear beginnings and endings for audience entry and exit? • How can we creatively engage both facility and innovation in a user journey? • How can we explore engagement of the audience’s “role” when the work demands a virtual, immersive or interactive experience? • How can we prime audiences for fluency in our storytelling modalities, without depending on cumbersome directions, real time interceptions or demonstrations of technology? In other words: how do we hide the man behind the curtain?!

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2024)


ITPG-GT 2076-000 (14778)01/22/2024 – 05/06/2024 Mon6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Stark, Kio · Rovegno, Mia

Making Media Making Devices (ITPG-GT 2998)

Small, affordable single board computers enable you to blend the principles of Physical Computing with media playback and capture. This course uses the Raspberry Pi computer as a platform for creating portable devices that have the capability to display graphics, play video, play audio, take photographs, and capture video. As a foundation for the course, students will learn the basic workflow of using the Raspberry Pi computer for physical projects. This foundation includes an gaining an understanding of the Linux software, Python, and digital input and output. Students will work independently or collaboratively to build on this foundation to create their own media playback and capture devices.

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Spring 2024)


ITPG-GT 2998-000 (14762)