This class aims to repurpose existing chatbot technologies and use them for the sake of art. The class is twofold, students will engage in labs and workshops to learn and practice different techniques— such as p5.js, p5.speech, RiveScript, RiTa, and Alexa Skills—to create functional chatbots. They will also participate in lectures and discussions that look at the different roles Artificial Intelligence plays in human society, including but not limited to authority, companions, or simply reflections of the humans it interacts with.
Category Archives: IMA Electives
All courses that count as IMA Major Electives
Big Spaces (IMNY-UT 226)
If so much of life is circumstance, being in a certain place at a certain moment in time… Can we shape a life or at least a few brief moments of a life by designing the circumstances in which that life inhabits a space? In this course, we will treat space as a time-based medium and ask how interactive spaces can generate narratives that are lived rather than told. We will do so by interrogating four so-called “space-narrative” forms: Wandering The Desert, Processions, Circles and Territories. Through play, discussion and hands-on workshopping of both technical topics and ideas we will ask and attempt to answer some of the following questions: What constitutes a space? How do we experience a space over time? How does space shape our experience of time? How can space form a personal narrative? Media outputs we will employ include: lights, projection and sound. Interaction input sources will come from cameras and microphones. We will use p5.js, websockets and node.js for real-time interaction. Class time will be split between group improvisation exercises, playing with and critiquing examples and translating design strategies into code and logic.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2022)
IMNY-UT 226-000 (22297)01/24/2022 – 05/09/2022 Fri12:00 AM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Yin, Yue
Paper Art: History & Practice (IMNY-UT 246)
Beginning with the invention of paper, the paper craft movement has roots on all continents. This course is divided into several subject areas: the history of paper and paper making, paper folding, paper cutting, paper engineering, paper automata, and the contemporary DIY electronics and paper craft moment. Each subject area has associated readings, a short research presentation on international traditions and forms, several hands-on mechanical exercises, and one individual creative exercise.
Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks
Sections (Spring 2023)
IMNY-UT 246-000 (21988)03/24/2023 – 05/05/2023 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Petit, Marianne
Immersive Arts (INTM-SHU 257)
This course aims to provide students with the means to understand immersive media experiences, and conduct experiments from both a practical and a theoretical perspective. The course consists of lectures, research, discussion and studio-based practice. Students will learn to produce stereoscopic – 3D images and photogrammetric 3D models, utilize multi-channel video and sound systems, and be introduced to the Unity game engine and VR hardware. For the final project, students produce VR environments in experimental and meaningful ways. Prerequisite: None. Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
INTM-SHU 257-000 (17304)09/05/2022 – 12/16/2022 Tue9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Her, Yun
E-textiles (INTM-SHU 187T)
Electronic Textiles spans the worlds of craft, electronics, and computing. We will build skills in the often surprising world of using soft, stretchy or low tech materials where one might have expected hard, dimensionally stable, or high tech materials and vice versa. Weekly projects will have requirements for craftsmanship and design, and will build skills in integrating electronics and computing with soft items and wearables, making sensors and displays, tailoring and costuming, and creating your own materials. You will gain familiarity with materials and with hand and machine crafting skills. Weekly readings for discussion will be required, and presentations and guest speakers will offer you ideas and critical challenges. Pre-req: None. Fulfillment: IMA/B Elective
Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks
Sections (Spring 2022)
INTM-SHU 187T-000 (23466)01/24/2022 – 03/18/2022 Thu3:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by Minsky, Margaret
Machine Learning Fundamentals (INTM-SHU 258)
An introductory course to machine learning aimed at a hands-on engagement and development of an intuitive understanding of related techniques and effects. The course uses the JavaScript language, and the ml5.js and p5.js frameworks to introduce the theory and application of machine learning algorithms. In exercises and assignments, students will experiment with building, using and critiquing machine learning models and datasets. Readings and discussions will cover relevant issues and frame the practice. This course builds on an existing practice of computer programming. Weekly assignments are required. Prerequisite: INTM-SHU 103 Creative Coding Lab Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
INTM-SHU 258-000 (23469)01/24/2022 – 05/13/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by Haider, Gottfried
Responsive Environments: Designing Interactive, Sentient, and Intelligent Spaces (INTM-SHU 138)
In this course, students focus on the study and development of responsive environments, framed within a contextual and critical exploration of the architectural space as a cultural, social and technological phenomenon, and also on the application of practical scenarios for interaction, sentience, and intelligence. Through the making of creative media designs and physical prototypes, students aim to demonstrate how our habitats/spaces/architectures can facilitate novel frameworks for experiencing and living. Prereq for INTM-SHU 138 is Creative Coding Lab OR Interaction Lab OR Application Lab OR Media Architecture Fulfillment: IMA/IMB Elective
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
INTM-SHU 138-000 (17298)09/05/2022 – 12/16/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Didakis, Stavros
Interactive Fashion (INTM-SHU 185T)
Technology is allowing us to see our clothing as an extension of our body. An extension acting as a system that reacts, collects information, and augments our modes of interactions with spaces and people. Historically, what we wear has been used to express our identity as well as complex issues related to class, race, ethnicity, gender, and sexuality. Leila Brillson states: “”What you wear is a part of your identity, and identity is, well, pretty darn political””. Interested in fashion as a form of expression, artists, designers, and architects are now crossing disciplines to explore the realm of fashion. Utilizing computation design, digital fabrication, and electronics they are proposing new wearables to speculate on the future of human existence by exploring the limits of the body. In this course, students will research and work with soft electronics and robotics integrated into textiles to make it possible to add controlled behavior and interactivity with their immediate environment. They will study nature and design wearables, understanding them like a second skin, as well as a soft interface able to gather information and transform itself. Students will also explore the complex geometries and designs allowed by digital design and manufacturing. Furthermore, this course will engage with both theory and practice, and introduce students to a specific design sensibility and methodology in order to design wearables reflecting on religious, social, and political issues. Prerequisite: INTM-SHU 101 Interaction Lab or INTM-SHU 103 Creative Coding Lab. Fulfillment: IMA/IMB Elective
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
INTM-SHU 185T-000 (23465)01/24/2022 – 05/13/2022 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Godoy, Marcela
Global Media Cultures (INTM-SHU 194)
This course surveys the implications of globalization for the production, circulation, and consumption of media. In this course, we will look across both analog and digital media (radio, TV, film, video, pop music, podcast, etc) in relation to a series of questions: How do media (and media industry) represents localities for a global audience? How can media practices create a feeling of belonging to the world/community? How may global media tell us about different material infrastructure, social imagination, and political desires? Students will explore media phenomena and critically examine media texts often beyond North American experiences. By the end of the class, students will be able to articulate how media connects to global flow of finance, cultural product, labor, and social aspirations.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
INTM-SHU 194-000 (23470)01/24/2022 – 05/13/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Pan, Weixian
Digital Sculpture (INTM-SHU 228)
This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
INTM-SHU 228-000 (23472)01/24/2022 – 05/13/2022 Tue1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Lee, Inmi
Rapid Prototyping (INTM-SHU 234)
Beginning with a design problem or challenge, and following a period of analysis and research, a designer can begin to draft, prototype, test, and evaluate possible solutions, often repeating these operations several times until the design reaches maturity. Agile software development methodologies, which involve the formation of self-organized cooperative teams, frequent deadlines with deliverables, and a willingness to accept changing conditions and requirements, have radically changed the way software is being produced. Additionally, new applications, such as Fritzing, 123D Circuits, and Eagle have greatly facilitated the process of electronic circuit design. And Computer Aided Design (CAD) applications, for example Rhinocerous and Tinkercad, and newly available digital fabrication equipment have dramatically quickened the pace with which designers can create physical prototypes. Students in this course will be confronted with a series of design challenges for which they have to propose and prototype possible solutions. The first design challenge will entail the entire class working together to produce a software prototype by adopting agile strategies. The second design challenge will involve students in the process of refining a circuit, and will require bringing a prototype from schematic, to breadboard, perfboard, and finally resulting in a printed circuit board. For the third design challenge, students will explore the use of 3D printers, laser cutters, computer numerical control (CNC) machines, and other tools to produce a physical prototype. Students will then be free to work on a personal design challenge for their final project. Prerequisite: Interaction Lab Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
INTM-SHU 234-000 (19655)01/24/2022 – 05/13/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Joyce, Noel
INTM-SHU 234-000 (23789)01/24/2022 – 05/13/2022 Fri11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Joyce, Noel
Open Project Salon (INTM-SHU 140T-B)
This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take INTM-SHU 140T-A in the first 7 weeks for 2 credits or take this course in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.
Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks
Sections (Spring 2021)
INTM-SHU 140T-B-000 (25772)03/22/2021 – 05/14/2021 Tue8:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo
Open Project Salon (INTM-SHU 140T-A)
This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take this course in the first 7 weeks for 2 credits or take INTM-SHU 140T-B in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.
Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks
Sections (Spring 2021)
INTM-SHU 140T-A-000 (20409)01/25/2021 – 03/19/2021 Tue8:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo
Introduction to Mindful Product Management (IMBX-SHU 254)
Technology products and services are increasingly a huge part of how businesses reach their end-customer and Product Managers (PMs) are the ones to lead teams to build software that solve real problems. This course is designed as an introduction course of how PMs do this across a variety of contexts to evaluate customer needs, translate needs into functional requirements, prioritize different aspects of development, work with cross-functional teams, launch a product and create a holistic vision of how customers experience the product. This course will focus on lectures, discussions, case-studies and hands-on exercises that replicate a typical product process at a startup, tech or non-tech company. This course equips students with the mindset, tools, frameworks to mindfully discover, design and build things that make an impact and meet the needs of real humans. We will cover both core product thinking, and also how to translate that into practical ways to make decisions and build great products. Prerequisite: None Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective
Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2023)
IMBX-SHU 254-000 (20028)01/30/2023 – 05/12/2023 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Wang, Nicole
Experience Studio (IMBX-SHU 108)
Experience Studio engages students in an immersive learning experience that brings them outside the classroom and into the community. This project-based course provides an opportunity for students to learn about experience design in practice. They will (1) engage in field experience with a community partner, exploring the theoretical and practical underpinnings of experience design through readings, guest talks, field trips, and reflective practice. Drawing from their field research learnings, students (2) produce a project that addresses a real-world challenge, through processes such as rapid prototyping, user testing, and customer research (informed by skills and insights from the initial experience). This course can be taken repeatedly as it will be offered by different instructors in collaboration with different course partners each semester. For the upcoming semester’s offerings, please visit: http://creativityandinnovation.shanghai.nyu.edu/experiencestudio. Prerequisite: None Fulfillment: IMA/IMB elective. (open to all; no prerequisites)
Interactive Media and Business (Undergraduate)
2 credits – 8 Weeks
Sections (Spring 2022)
IMBX-SHU 108-000 (23457)01/24/2022 – 03/18/2022 Fri2:00 PM – 5:00 PM (Early afternoon)at ShanghaiInstructed by Ruthmann, Alex
IMBX-SHU 108-000 (23455)03/21/2022 – 05/13/2022 Fri2:00 PM – 5:00 PM (Early afternoon)at ShanghaiInstructed by Tsiang, Emily
IMBX-SHU 108-000 (23456)03/21/2022 – 05/13/2022 Fri2:00 PM – 5:00 PM (Early afternoon)at ShanghaiInstructed by Tsiang, Emily
Introduction to Media Industries and Institutions (IMBX-SHU 106)
The traditional understanding of media industries reminds us of mass media such as TV, radio, newspaper etc. Digital technologies, however have reshaped how media is made, consumed, and comprehended by increasingly fragmented audience groups. Self-made public accounts, search-based video streaming platforms, and social media apps refreshed our vision of media and challenged the existing ways of running a successful media. How to develop a thorough understanding of the rapidly changing market? This course is an introduction to the media industries, with a particular focus on the institutional forces (i.e., market structures, law and regulation, technological advancement, and audience dynamics) that shape the content and forms of emerging media. Combining lectures and guest talks, this class will make sense of the key concepts, professional terms, and business logics embedded in the production and operation of the global media industries. Furthermore, we will take case studies approach to examining the economic and social influences of media companies in specific contexts, particularly China, U.S., and U.K. These knowledge, together with the analytical skills that the students will acquire through in-class discussions, will allow them to comprehend and cope with the interplay among technology, market forces, and regulators in a wide array of media companies, including television, film, news, social media, video streaming, and the media-related tech businesses. Prerequisite: None. Fulfillment: IMB major Emerging Media Foundation course or IMB major IMA/IMB elective.
Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks
Sections (Spring 2025)
IMBX-SHU 106-000 (21279)02/03/2025 – 05/16/2025 Mon12:00 AM – 3:00 PM (Early afternoon)at ShanghaiInstructed by Froehlich, Fabian
Introduction to the Technology Innovation Process (IMBX-SHU 105)
This course will introduce the full process for the identification, invention, and implementation of new technologies. With case studies on innovative products from around the world, successes and failures, practical advice, and ’Getting Started’ discussions, students are encouraged to learn from real projects and apply important lessons to their own ideas. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.
Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
IMBX-SHU 105-000 (17840)01/24/2022 – 05/13/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at ShanghaiInstructed by Grewell, Christian · Lu, Zhong-Lin
Entrepreneurship Experienced (IMBX-SHU 232)
This practical course will introduce students with knowledge and tools to quickly iterate, validate and gauge business ideas. The course will explore questions such as: How can we validate an opportunity? What is a “value proposition” and how critical is it? What are the most popular business models and can new ones be invented? Why are investors constantly looking for “Product Market Fit”? Why do “Customer Cost of Acquisition” and “Lifetime Value” matter? The course will also provide an opportunity to apply these newly learned methodologies with two projects during the term of the class. The fourteen weeks classes will be divided into two projects where students will work in teams. One project will be focusing on the Chinese market, whereas the second one will be targeting the North American market. For both projects, teams will be experimenting with customers’ feedback, iterating business propositions and identifying key traction factors. At the end of each project, students will present and demo their business idea to their peers and an external audience of entrepreneurs/ business managers in Shanghai. Prerequisite: None Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.
Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks
Sections (Spring 2022)
IMBX-SHU 232-000 (17970)01/24/2022 – 05/13/2022 Mon9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Chou, Gabrielle
Theory of the Digital (MCC-UE 1339)
Queer and Trans Identity (MCC-UE 1408)
Duration: 15 Weeks
Dates: Tue,Thu
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks