10 Ideas for Skeletal Tracking

1) Human Constellations — Using the joints as reference points — forcing the user to contort until joints match constellation patterns such as Orion, Cancer/The Crab, or The Swan. When in the correct position, the player would unlock information about each constellation.

2) Evaluation of running or walking gate — I tend to favor my right side when both walking and running, it would be great to have something that recorded my running and played back how far off I was from a healthy gate [showing both my gate and a normal gate for a person of my height]. This could also be applied to physical therapy– i.e. working to regain full motion of the arm after an injury.

3) Inspector Gadget Tools — Grafting weapons onto the ends of arms, head, etc, in gaming and allowing the player to use hands, legs, or any limb as something radically different — a chainsaw, for instance.

4) Ballroom or Salsa Dancing Tool — Tracks your posture and hand movements while learning how to ballroom or Salsa dance. The distance between partners and positioning of hands, feet, hips, etc are all critically important when being scored in competitive dancing.

5) Body Language Lie Detector — Using kinect in surveillance, comparing a person’s body language against a library of ticks/postures/etc — helps determine the level of nervousness of someone being detained or questioned. Could be used to detect lying (long shot?).

6) Allowing a gamer to program an Army — By recording skeletal movements, a player/gamer/user would be able to record and assign different walks, movements, postures, attack moves, etc to a large body of characters that would then mimic the recording in predetermined situations. Almost like what they did with crowds in the Lord of the Rings movies — programming crowds to have “individual” movements and seem more like real groups of people.

7) Untangling Knots in 3D space — A game in which you have to untangle a large knot of yarn or similar looking thread that exists in 3D space. You have to move the ends through other pieces in 3D. Part of the puzzle would also be figuring out how to negotiate yourself with the knot/yarn in the space as to not get tangled in it.

8) Peter Pan Game — In which the skeleton of the person slightly diverges from the player and becomes like Peter Pan’s shadow. The shadow goes rogue and the player must match it in order to “re-sew” it to themselves.

9) Deforming a person — Changing height or weight as to teach how to change perspective/POV — but making the person radically less suited for life than they are (incredibly short or incredibly tall, etc). On a less drastic scale, could be useful for teenagers, perhaps, to combat bullying and put people in each others’ shoes.

10) The ability for a gamer to move through thickness — Using the skeleton as a controller to move through areas of “thickness” in video games — like dense brush or a wall of thorns or anything that can be pushed away with the hands and feet. In other words — you don’t need to follow paths, you can move through the un-charted parts of the world and have a realistic sensation of discovery or triumph at having diverged from the normal course.

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