We made an AR app demo that would recognize and display videos of cultural icons like the singing trout from the 90s and dancing keepon..
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We made an AR app demo that would recognize and display videos of cultural icons like the singing trout from the 90s and dancing keepon.. I’m not sure why I want this, but I do.. Over springbreak I was thinking about cameras and image formats and the one thing I wanted to research was.. Have spherical plates been developed and experimented with instead of flat ones to capture images..? Principles of Panoramic/Spherical Photography so far include: – Images […] In an active phone connection with the camera, dialing 1 would move it to the left, 2 would set it in the center and 3 would move it to the right. There are a lotta moving pieces in this project and the flow of data is currently setup like this: Phone –> Asterisk (Phone Server) […] I wanted to build a phone interface to control cameras on an arduino. Step 1 in that direction was building a sinatra interface for the phone -i.e. access an IP camera by dialing into the phone server. The phone dialplan is programmed to redirect the browser to the IP camera on dialing 5. […] Medical: 1) Diagnosis and study of gait 2) Bone Density Analysis 3) Plastic surgeons before and after demo Retail/Advertising: 4) Trial room applications that make you look thinner/fatter – Pose like a Model – Take a picture – Get featured on the Store Display/Catalog 5) Online shopping – you can virtually try on clothes/jewelry. […] What my brain is reeling from and trying to process after reading Jump to Universality – The speculation that had the difference engine been implemented successfully, the internet would have happened a hundred years sooner. The victorian internet, which was a system of complex early telegraph systems indicated that humanity was ready for it socially […]
Worked on tracking monster with Heather Valez. The code for the ‘mon mon monsters’ was adapted to work with kinect. Original code here.
import SimpleOpenNI.*; SimpleOpenNI context; boolean handsTrackFlag = false; PVector handVec = new PVector(); Monster [][]monsters; int row = 10; int col = 18; PFont f; […] |
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