“Follow Hand” assignment – Matt Epler

I made a simple target tracker that displays information about the hands position relative to the screen width and height, and the relative distance to the Kinect in feet.

One anomaly was the actual limits of the screen once the Kinect was running. In the Processing window, without the Kinect running, the scale of range was a full 0 – 100% in both the x and y direction. With the Kinect running, and with the target at the max of either X or Y ranges, the display was not fully 100%. In some cases it was as low as 78%. Is some clipping occurring in the video image output to the screen?

Uses OpenNI library for Processing.
“Follow Hand” code:
itp.nyu.edu/varwiki/Classword/HRS10code#kinectHandSimple

My Processing sketch code with Target:
pastebin.com/bWyA9GAf

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