Face tracking projects – Melissa DM

In car face tracking – to detect driver fatigue and other behavior. PS Eye head tracking to move the POV of the game according to the position of the head. Example Facial tracking in cars to control objects in the car and identify the driver. Facial recognition for identification of people in photos as […]

Skeletal tracking – Melissa dela Merced

This week Kim Ash and I worked together on the skeletal tracking of the Kinect using OpenNI. The idea is when you reach a pose, a “nuclear” explosion occurs. Using the code sample from ITP Resident Greg Borenstien’s book “Making Things See, 2011”, it was fairly straightforward enough to get the skeletal tracking in place.

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10 years from now, the Kinect will be… (Melissa dela Merced)

It will be used to track a person’s movements in a moving vehicle. I see the technology to be able to see the effects of crash tests and impact test on vehicles. This could actually be used to take body measurements for various applications such as customized furniture and equipment like bicycles. all connected […]

Spatial Literacy – Melissa dela Merced

In the essay required to read this week shows different approaches toward the space between the written text and the spoken language. I believe it’s frightening to think that without the sense of emotion of the spoken word and the information of the written text that human development might have been very different. I’m of […]

Kinect Hand Tracking – Melissa dela Merced

It’s very unique that a single camera can essentially do two things. It’s far from perfect but it’s still a joy to work with. The Xbox Kinect is actually two cameras put together. A “traditional” RGB camera and an infrared camera assembled side by side. Due to the assembly of the camera, what you see […]