Category Archives: Art & Design (Old Structure)

Courses that count in IMA’s Art and Design category

Art and the Anthropocene: Material-Based Activism (INTM-SHU 141)

This course will focus on Eco-Materialism (circular design principles — reuse, recycle, renew & rethink) and emergent practices based on principles of Gaia theory, symbiosis, and other systems-centered theories in conjunction with some of the origins, influences, theories, processes, and manifestations of art installation. We will read, watch, and discuss perspectives on Eco-Materialism genres and installation art written/created by artists, curators, art historians, and critics and view work by eco artists and installation artists. Students will create their own installations and writing, experiment with diverse biomaterials, and learn and combine craftsmanship and digital techniques to explore and create their own materials. Do-It-Yourself activism and Critical-Making will enable students to participate in new modes of civic engagement. Moreover, the course will motivate them to remain independent from pre-determined structures, assuming active roles in the art making rather than passive consumers. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective, Visual Arts elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 141-000 (3197)
09/02/2024 – 12/13/2024 Wed
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela · Lin, Monika

Advanced Lab: Mixed Reality and Cultural Heritage (INTM-SHU 308)

This course offers an experience with the intersection of technology and culture through collaborative teaching offered by faculty from Interactive Media Arts (IMA) and Global China Studies(GCS). Throughout the semester, students will dive into the world of Mixed Reality (MR) design, mastering space scanning technology, documenting historical sites, and conducting in-depth historical research. Students will use Unity, a cross-platform game engine, to craft immersive MR experiences that bring historical narratives to life. What sets this course apart is the real-world testing component, where students will refine their designs at actual historical sites. By the end, students will produce a digital immersive time-travel architecture, creating MR experiences that bring cultural heritage to life for modern audiences. Prerequisite: Sophomore standing or above. Fulfillment: IMA Advanced Elective; IMB IMA/IMB elective; GCS Elective: Media, Arts, and Literature.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 308-000 (5223)
09/02/2024 – 12/13/2024 Tue
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Zhang, Xingchen · Zuo, Lala

Topics in IMA: (INTM-SHU 200)

Topics in Interactive Media Arts courses are courses within the broader field of emerging media, covering a wide range of topics depending on the expertise of the current course instructor. This course will cover a specific emerging media topic from a practical and/or theoretical perspective. Students will learn about the topic from readings, discussions, and writings, as well as through hands-on assignments and projects. Students can enroll in multiple “Topics in IMA” courses simultaneously in one semester and receive full credits for each course. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 200-000 (5213)
09/02/2024 – 12/13/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Brumley, John Thomas


INTM-SHU 200-000 (5214)
09/02/2024 – 12/13/2024 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Suss, Solveig Sarah


INTM-SHU 200-000 (5215)
09/02/2024 – 12/13/2024 Tue,Thu
6:00 PM – 8:00 PM (Evening)
at Shanghai
Instructed by Tripaldi, Laura

Innovations in Arts Publications (ARTS-UG 1655)

The ever-inventive world of arts publications encompasses a dazzling range of subjects, mediums, materials, and methods: from ancient illuminated manuscripts, political manifestos, and one-of-a-kind artists books to high-end glossies, handmade zines, posters and print multiples to the infinite possibilities of the digital realm. This workshop will introduce and explore many of these forms through guest lecturers, field trips to specialized collections and museums, directed readings, and hands-on work, which will culminate in final group and individual projects. Readings may include Posters: A Global History; Action Time Vision; and Design: the Invention of Desire.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ARTS-UG 1655-000 (9415)
09/02/2025 – 12/11/2025 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Friedman, Lise

Images (PHIL-UH 2416)

Images depict, words describe. A picture of the cat of the mat depicts the cat as being on the mat. The sentence ’the cat is on the mat’ describes the cat as being on the mat. Both represent the world as being in a certain state, but they do so in different ways. What is the difference in these ways of representing? What does it take for an image to depict? This course covers most major theories of depiction, including resemblance, experience, recognition, pretense, and structural theories. We then expand the scope of inquiry to include topics such as systems of depiction, analog vs. digital representation, maps, film, comics, maps, mental imagery, and relations to the cognitive science of vision.

Philosophy (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2024)


PHIL-UH 2416-000 (5805)
01/22/2024 – 05/10/2024 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Rabin, Gabriel

User Experience Design (ITPG-GT 3017)

“This 2-pt course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is, apply proven research techniques for approaching and defining UX problems and apply design frameworks including mapping and testing techniques. The class format will include lectures, discussion, in-class design exercises and a final project. Week 1: what is UX Week 2: inclusive research methods Week 3: frameworks for defining a problem Week 4: understanding behavior and motivation Week 5: mapping flow and visual strategies, final project intro Week 6: testing methods and future UX Week 7: final projects”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Fall 2025)


ITPG-GT 3017-000 (11383)
09/05/2025 – 10/17/2025 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Su, Peiqi

Low-fi/High-impact (ITPG-GT 3012)

Lo-fi/High-impact is a hands-on workshop for learning rapid response prototyping and distribution techniques. We’ll look at examples of zine makers and artist and activist collectives, like the Guerrilla Girls, Dysturb, and the Illuminator, who create campaigns and interventions with purposeful urgency, and then flex our own creative muscles for getting ideas out of our heads and into our hands. Leveraging materials within reach, we’ll explore three paper-based methods of production: foldable books, enclosures, and wheatpasting. Using the cameo table-top cutting machines, the color and B&W printers on the floor, and materials sourced from our recycling bins, students will have the opportunity to try various techniques and have guided studio time to develop their own creative application/s for what they’ve learned. We will move quickly and get a little messy, and the outcomes will be reflective of the process!

Interactive Telecommunications (Graduate)
1 credits – 15 Weeks

Sections (Fall 2023)


ITPG-GT 3012-000 (21872)

Electronic Rituals, Oracles and Fortune-Telling (IMNY-UT 289)

According to anthropologists Filip de Boeck and René Devisch, divination “constitutes a space in which cognitive structures are transformed and new relations are generated in and between the human body, the social body and the cosmos.” In this class, students will learn the history of divination, engage in the practice of divination, and speculate on what forms divination might take in a world where the human body, the social body, and even the cosmos(!) are digitally mediated. Starting with an understanding of ritual and folk culture, we will track the history of fortune-telling from the casting of lots to computer-generated randomness to the contemporary revival of Tarot; from reading entrails to astrology to data science; from glossolalia to surrealist writing practices to the “ghost in the machine” of artificial intelligence. Weekly readings and assignments culminate in a final project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


IMNY-UT 289-000 (21942)
09/07/2022 – 12/14/2022 Mon,Wed
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Parrish, Allison

Animation: Methods of Motion (IMNY-UT 288)

This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop motion and character-based animation. The course then examines opportunities afforded by new technologies, such as interactivity, projection mapping and game engines. Drawing skills are not necessary for this course, however students will keep a personal sketchbook.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Modern Artifacts: Interactive Public Art for the People (ITPG-GT 3005)

Credits: 4
Duration: 14 Weeks
Dates: Thu

In an era of remote everything, how can we create artwork that brings us back together IRL? This course explores our connection to physical objects within the context of community. How can sculpture, installation, immersive, and public art nurture our neighborhoods via collaboration, play, ritual, self-expression, and awe? Students will work collaboratively to radically imagine bold, sculptural, immersive works using innovative and lo-if techniques integrated with technology. Hands-on workshops include experiments creating found sculptures, AR prototypes, projection mapping, real-time interactive multimedia content, and more. We’ll reference ancient monuments, sacred objects, NYC relics, street art and contemporary works to envision new artifacts that create awareness by reflecting the needs of our communities. Prerequisite: Comm Lab: Hypercinema About Ali Santana: http://www.alisantana.com/bio

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks