Thesis: All art uses technology. Technology is not art. Whether a work of art is created to bridge the supernatural, convey experience, thought, or a world view, or something more, art is a three letter verb representing the result of an individual’s desire to create difference. This course is an exploration in technological literacy for all NYU students. Students will create a website, capture, edit, and publish digital media to their sites, use software to create objects through subtractive (laser cutting) and additive (3D printing) machining processes, build circuits, learn to program a microcomputer, and build a functioning computer-controlled object.Open Arts Curriculum (Undergraduate) 4 credits – 15 Weeks
This course explores the ways in which popular film, TV, and video cultures construct the historical past, the battles that arise among historians and the public over film versions of history, and how such films can be utilized as historical documents themselves. We consider films, TV, and video as products of the culture industry; as visions of popular history and national mythology; as evidence for how social conflicts have been depicted; and as evidence for how interpretations of the past have been revised from earlier eras to the present.
In numerical analysis one explores how mathematical problems can be analyzed and solved with a computer. As such, numerical analysis has very broad applications in mathematics, physics, engineering, finance, and the life sciences. This course gives an introduction to this subject for mathematics majors. Theory and practical examples using Matlab will be combined to study a range of topics ranging from simple root-finding procedures to differential equations and the finite element method. | Prerequisites: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 1044 or MA-UY 3034 or MA-UY 3054 or MA-UY 3113) | Anti-Requisite: MA-UY 4524Mathematics (Undergraduate) 4 credits – 15 Weeks
A follow-up complement to the first-year required Creative Entrepreneurs in Historical Context course that focused on entrepreneurs and producers, Artists and Audiences in Historical Context considers the history of popular (& semi-popular) music through the lens of iconic performers/recording artists and their audiences and communities, with special attention to issues of space and geography. Here are the central questions this class asks: Why do we have performing musicians and recording artists? What work do they do in the world, and how have our conceptions of the artist changed over time? And why do artists continue to need audiences? What role do fans and listeners play in our culture and politics? As we tackle these questions, we’ll look at how artists and audiences have been impacted over the decades by emerging media and technologies; we’ll look at auteur theory, crowd theory and cultural conceptions of musical genius; we’ll address taste and the rockism/poptimism debates; the pervasive role of stardom/celebrity as it determines what we might call today’s “pop industrial complex;” we’ll talk about issues of freedom of expression and political activism; we’ll think about the artist’s role in and against forces like war, terrorism and various forms of state and religious repression; and the artist’s struggle to reach audiences in, and against, categories of classification like genre and format. Artists and Audiences in Historical Context is an intensive reading and writing course, perhaps the most intensive one you will take at REMU: students read critical and historical writing about a diverse range of performers/recording artists, and then practice critical/creative writing themselves. Working with assistant editors/mentors as well as the instructor, students will be expected to learn how music writing improves through drafting, editing and stylistic refinement. Weekly audio/video playlists will supplement the reading and writing.
Internship can fulfill a Tier 2 (elective) requirement. An internship is done with an outside agency that provides a student with opportunities to work on projects that enable the student to develop and demonstrate his or her practical abilities, and which involve both new interactive technologies and their users.
An introductory course to probability and statistics. It affords the student some acquaintance with both probability and statistics in a single term. Topics in Probability include mathematical treatment of chance; combinatorics; binomial, Poisson, and Gaussian distributions; the Central Limit Theorem and the normal approximation. Topics in Statistics include sampling distributions of sample mean and sample variance; normal, t-, and Chi-square distributions; confidence intervals; testing of hypotheses; least squares regression model. Applications to scientific, industrial, and financial data are integrated into the course.NOTE: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233. | Prerequisite: MA-UY 1124, MA-UY1424, or MA-UY 1132 or MATH-UH 1020 or MATH-UH 1021 or MATH-SHU 151
Data Science for Everyone is a foundational course that prepares students to participate in the data-driven world that we are all experiencing. It develops programming skills in Python so that students can write programs to summarize and compare real-world datasets. Building on these data analysis skills, students will learn how to draw conclusions and make predictions about the data. Students will also explore related ethical, legal, and privacy issues.
Power and culture are intimately interwoven in the social history and the material substance of modern Berlin. This interdisciplinary course explores the changing historical contours of the keywords of Kultur (culture), Geist (spirit), Technik (technology), Bildung (education), Arbeit (work) and Macht (power) and contestations over their meanings. Through applying an interdisciplinary approach that integrates literature, film, art, architecture, and philosophy, we interrogate how meaning is made individually and collectively. We will look at how relationships between individual identities, state power, and social norms were shaped in the context of recurrent political and economic crisis and rupture and ask how changing local, national, supranational, and global contexts influence how meanings are made. Paying attention to possibilities and constraints for negotiating the terms of everyday life and for conforming or resisting, we will trace how Berliners made and make sense of their lives and the world they participate in shaping.
We are inundated by data, but data alone do not translate into useful information. Statistics provides the means for organizing, summarizing, and therefore better analyzing data so that we can understand what the data tell us about critical questions. If one collects data then understanding how to use statistical methods is critical, but it is also necessary to understand and interpret all the information we consume on a daily basis. This course provides these basic statistical approaches and techniques. This course may not be acceptable as a substitute for any other Probability and Statistics course. For Sustainable Urban Environments (SUE) students, please see your advisor. Note: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 2224 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233 or equivalent.
This course explores the origins of Islam and the development of its rituals and doctrines to the 21st century. It assumes no previous background in Islamic studies. Students will learn about topics such as the Koran and the Prophet, Islamic law, the encounter of East and West during the Crusades, and Islam in Britain. They will find out how Muslims in different regions have interpreted and lived their religion in past and present. Readings will include not only scholarly works but also material from primary sources, for example the Koran, biographies and chronicles. The course consists of a combination of lectures, seminar discussions, field trips and includes other media, such as film.
Examines both theoretical and applied aspects of research design, data analysis, and interpretation. Through readings, class discussion, guest lectures and written assignments, student will gain a thorough understanding of and practice in the components of good food-focused research. Topics include: articulating a research question, locating and using primary and secondary source information, conducting original research, and structuring and executing a research project.
This course examines filmic representations of race, ethnicity, gender, class, and corresponding political, cultural, and social ideologies. Our aim will be to understand dominant and subversive storytelling techniques in films that focus on racialized subjects, sexual identity and class privilege in the US. The goal is to illuminate how meanings of race are constructed and can be read through filmic aspects. We will focus on contemporary films by diverse filmmakers paying particular attention to matters of film authorship, narrative and rhetorical strategy, and technologies of cinema. Our analysis will illuminate how operations of power function filmically to produce both conventional and transgressive gazes. Screenings include work by and about people of color in both historical and contemporary contexts.
This course, aimed at second semester sophomores, is the launch pad of Television Writing in the department. Before taking any other TV writing courses, students must take Introduction To Television Writing. The course will introduce sophomores interested in TV writing to all aspects of what goes into the creation of a script for a TV program. It is also recommended for non-writers who wish to learn the fundamentals of TV writing as preparation for creating shows and working with writers. The course will also prepare students for other TV-writing courses in the departmental Television Progression. The course is also open to seniors with an interest in television writing who haven’t taken other TV writing courses. This course allocates as Film & TV, Scriptwriting for Film & TV majors.
Project-based course designed to guide students through three advanced projects: data visualization with APIs, games that communicate specific experiences, and cooperative networked interactions where two users work together to achieve a common goal. Each project is split into 3-4 weeks, so students have ample time to thoughtfully design a program, think through the technical architecture, develop it, and iterate based on in-class feedback.
This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.
This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.
This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.
An inquiry into the ways that technology — mechanical, electronic, analog, and digital — shapes and is shaped by cultural, political, and social values. Students become acquainted with key concepts and approaches to understanding the interplay of technology and society (e.g. technological determinism, social construction of technology, actor networks, affordances) and how these have been applied to such cases as the clock, the automobile, the assembly line, household technology, the telephone, and more recent communication technology.
How do children come to know right from wrong? Do we enter the world as blank moral slates who must learn right and wrong, or are we born with an innate moral sense? How do parents, peers, school, culture, and the media influence and shape our moral development? To answer these questions, this course explores the science of morality, a burgeoning field that has emerged at the intersection of developmental, social, and evolutionary psychology, philosophy, and neuroscience, and now forms a core component of the scientific study of human nature. In this course, we first define morality and learn about how it is studied scientifically. We then talk about babies, beasts, and brains, and what research with each of these can tell us about morality, where it comes from, and how it develops during childhood. Next, we consider in more detail the role of parents, peers, school, and society in shaping moral development from infancy to adulthood. We will consider how today’s youth negotiate the challenges of the modern world, including bullying in school and on the Internet, the influence of the media and popular culture, and hate and prejudice.
This course investigates current transformations in the food systems and cultures of London under conditions of globalization. A people’s diet is dependent on their geography, although no people on earth eat everything edible in their environment, and they seek distant stimulants that their locales cannot support. Through lectures, readings, field trips students will master established facts and concepts about contemporary urban food cultures and produce new knowledge of the same.
This course bridges scholarly and professional training by providing students with an intensive introduction to the world of contemporary literature: its writers, its communities, and its organizations and institutions. Built around the English Department’s Contemporary Literature Series (CLS), which brings noted authors who are on course syllabi that semester to the NYU campus, the focus of the CLS Lab varies each semester depending on the featured authors. Some of the topics to be explored include: literary publishing, forums for literary discussion and criticism, literary organizations and institutions, and the possibilities and challenges of writing scholarly literary criticism about contemporary literature. By the end of the CLS Lab, students will have a firm grasp of the contemporary literary landscape and they will be better prepared to translate their interests and skills as English majors into the intellectual and professional contexts of the literary world.
This course is designed to work in three ways. First, it is an opportunity to learn about London’s architecture and history by physically exploring the city’s historic and modern built environment. Second, this class is an introduction to sketching and keeping a travel notebook, a fulfilling skill that any liberal arts student should experience. Third, and perhaps most important, this course teaches students how to ‘read’ a building and a town or city. The ability to visually make sense of the built environment of this major capital should help in understanding the architecture of New York City and other towns and cities throughout the world. Our course is formed of a series of site visits through London’s extraordinary and diverse environment, considering significant architectural developments from many periods, while learning to record and describe what we see. We will study the architectural vocabulary of London and learn how to accurately and elegantly depict buildings and places in both word and image. Please note that it is very important that students attend the first class, which covers the introductory information, lecture and drawing session.
This course provides a practical introduction to urban agriculture. Students will learn horticultural skills while performing tasks at the NYU Urban Farm Lab. They will also learn about the biological processes that these tasks manage & how they fit together in a system. Through visits to other sites around the city, students will be exposed to a wide variety of strategies for practicing horticulture in the urban environment.
The concept of sustainability is important in our current moment, yet we use the term in a variety of ways and via different frameworks of understanding. This course explores how we talk about and understand the concept of sustainability, including as environment and climate change, food production and consumption, and individual and community health. Students will examine the concept of sustainability through these different lenses, exploring the connections among them.
This is a course that explores the relationship between ideas, the body and the way that fashion can be understood to mediate between the two. Through a range of disciplines and media this course considers the body as an aspect of not only medical and scientific exploration, but crucially as a vital element of culture and society. Bodies affect the ways in which the social world and power relations are organized, and they even arguably condition the way that we understand reality itself. Our physical form is constantly shaped according to both philosophies and fashions. Body ideals and broader ideals often interrelate strongly through bodily practices and with what we wear. There are meanings and fashions in all bodily forms (skinny, buxom, muscular, ideas of ’whiteness’) and body practices (dieting, hair management, cleansing rituals, plastic surgery and genital cutting). Over the sessions, we will take a conceptual approach to fashion, as a strident condition of modern life, that incorporates politics, science and aesthetics and we will closely read a number of cultural texts against a number of theoretical models. Attitudes towards the body can vary widely according to historical period, and this course will explore how, in different moments, and via different media, we have been preoccupied with the aesthetics of different body zones, with displaying identity (gender, class and ethnicity), and also with power. Different cultural forms (literary, visual, material etc) will provide the focus of our discussions as they all engage with the different ways that we make meaning out of our bodies. Students will be invited to investigate in their written work set texts from class in addition to primary material of their own choice.
THIS COURSE TAKES PLACE AT NYU-LONDON: The Global Fashion Industry and British Fashion aims to introduce fashion history and theory in its contemporary social and cultural context. The course will examine various aspects of the fashion industry and offer an understanding of critical concepts such as social identity, consumer culture and globalization. Students will explore aspects of the British fashion industry, including fashion media, retail environments, fashion exhibitions and the impact of sub and counter culture.
Prerequisite: Photography II or permission from the Department. This class teaches lighting as a series of the most common lighting problems encountered in professional photography and cinematography. The course philosophy is that the most complex and difficult lighting problems are really just combinations of small, easily resolved, problems. Starting with basic three-point lighting for portraiture using simple continuous source lighting, the course will progress quickly to extremely complex set ups using electronic flash as well as lighting for the new generation of hybrid Dslr’s (video/still camera) as it moves through multiple environments. Subjects covered include: Lighting for portraits, still life, fashion, interiors, documentary, and exterior location lighting using battery powered flash. Location scouting and planning according to location limitations. Color temperature and color control. Light shaping and control. Students will learn how to use: Digital SLR’s, medium format cameras, Leaf Aptus electronic capture, direct tethered capture using Adobe Lightroom, continuous lighting, electronic flash, color temperature meters and custom white balance profiles as well as the basics of video/sound capture. Lighting equipment is provided. A lab fee is charged for this course.
Data is the means by which we turn experience into something that can be published, compared, and analyzed. Data can facilitate the production of new knowledge about the world—but it can also be used as a method of control and exploitation. As such, the ability to understand and work with data is indispensable both for those who want to uncover truth, and those who want to hold power to account. This intensive course serves as an introduction to essential computational tools and techniques for working with data. The course is designed for artists, designers, and researchers in the humanities who have no previous programming experience. Covered topics include: the Python programming language, Jupyter Notebook, data formats, regular expressions, Pandas, web scraping, relational database concepts, simple data visualization and data-driven text generation. Weekly technical tutorials and short readings culminate in a self-directed final project.
This course introduces students to basic digital composition in the context of research and practice-based project development. Students explore practices in digital multimedia production, web design and development, digital imaging, sound and video editing applications, scripting in HTML and CSS, and the operation of production equipment. Students conduct fieldwork and site-specific ethnographic research on a significant issue in the local context and present their findings through the design of a web-based portfolio.
With an important history of immigration, France has long been a site of cultural contact and exchange. This course considers the country’s multicultural make-up and the ideologies, institutions, conflicts, and paradoxes that shape how that diversity has taken form through time. Conflicts and controversies of the past 40 years, which include the rise of the extreme right, the problem of the disadvantaged suburbs, the question of Islamic headscarves, and more, have in particular pushed these questions to the front of the country’s domestic agenda. Looking historically and across several case studies, we ask as well as what the French example can add to our understanding of culture, diversity, and race. Conducted in English.
This is a hands-on course designed to introduce the student to narrative and documentary editing techniques, and to the role of the editor in shaping the final form of film and video productions. Good editing is crucial to the success of every film and video. This class is recommended to students pursuing directing or producing who want a better understanding of how the post-production workflow functions, as well as to any student, from sophomore to senior, who would like to gain a clearer understanding of the role of the editor as an artist, a technician and a collaborator. To achieve this, the class will delve into the methods, objectives, and technical aspects of post-production. It will thoroughly explore two major editing programs (Avid Media Composer and Adobe Premiere Pro) used in today’s professional post-production environment, and acquaint the student with every stage of the editing workflow from capture to final output. Students will learn to approach these and other non-linear programs as variations on common themes rather than as completely new and foreign tools. In addition, the class will present examples of edited sequences from both narrative and documentary films for discussion, and have invited guests who will share their experiences in bringing films to completion. There will also be a course pack of assigned readings. This course allocates as a Craft for Film & TV majors.
The course traces the documentary film from its origins to the present day. Pioneer documentarians like Dziga Vertov and Robert Flaherty saw in documentary film the ability to portray life with a kind of truthfulness never before possible. Early Polish filmmaker Boleslaw Matuszewski wrote that while “the cinematograph does not give the whole truth at least what it gives is unquestionable and of an absolute truth.” Since those heady days, it has become all too clear that documentaries have no special access to the truth. Nevertheless, as this still-young art evolved, documentarians of different schools constantly sought new means to tell the human story. Documentary filmmaking has always been a blend of artistry and technical means and we will also explore this critical relationship. The course explores the development of the documentary and the shifting intentions of documentary filmmakers through the evolution of narrative approach and structure paying special attention to the documentary tradition’s relationship to journalism. Students examine how different filmmakers have gone about trying to convey “reality” on screen both through the use and avoidance of narration, through interviews, editing and dramatizations. Throughout the semester, students investigate how image-driven medium attempts to report stories and the ways an emotion-driven art can be problematic for journalistic objectivity. Finally, the ethical and journalistic responsibilities the documentary filmmaker are discussed. Special attention is given to dramatic re-creations, the filmmaker’s relationship to his/her subjects and the construction of narrative through editing.
The ways in which writers, artists, musicians, and filmmakers have used food as a theme or symbol for reasons of aesthetic, social, cultural, or political commentary.
Gateway course to the major that introduces students to the demands and pleasures of university-level investigation of English literature. Develops the tools necessary for advanced criticism: close-reading skills, knowledge of generic conventions, mastery of critical terminology, and skill at a variety of modes of analysis, from the formal to the historical. Also emphasizes frequent writing.
This course will study a variety of texts written at particular times in the history of London. The aims of the course are to encourage the student to think historically, in terms of the way London and representations of the city have changed and developed over time; and theoretically, in terms of the way the city is mediated through different forms and genres (e.g. poetry, novels, essays, film; satire, detective and crime fiction), and the interrelationship of literary and material spaces. We will also examine the significance of gender, the definition of the modern metropolis as a labyrinthine city of Babylon, the influence of metropolitan culture on Modernism and Modernity, assimilation versus multiculturalism, immigration, and the effects of new modern spaces on individuals.
This course unites the liberal arts experience with a specialization in food and nutrition. It contains three areas of focus: food and nutrition history; ethical issues in food and nutrition; and emerging technologies as they related to food and nutrition.
Traces of time passing, ruins are time that has turned into space, duration ossified and broken up into fragments. Fragments are things we carry out of ruins, relics rescued from the abyss of lost time. We create archives to organize the rescued and the abandoned, compiling catalogs and designing systems that are often ruins themselves. Drawing on literature, painting, film, and installation art, this class will explore the entanglement of nature and history and of the recent and deep past in representations of architectural and social decay in stories and images of ruined cottages, “picturesque” abbeys and castles, partially buried woodsheds. We will examine representations of objects redeemed from the ruins of history as well as the ruined sites in which such objects find refuge (arcades, museums, libraries). And we will consider what it means for something to outlive its usefulness, to survive itself and live on in its own afterlife. Students will write several analytic essays, building toward a research project in which they will explore and interpret a ruin of their choice. Texts may include essays by Uvedale Price, Walter Benjamin, Siegfried Kracauer, Sigmund Freud, Michel Foucault, Douglas Crimp, Robert Smithson, Marguerite Yourcenar, and Hal Foster; engravings, films, and installations by Giovanni Battista Piranesi, Jacques Tourneur, Chantal Akerman, Ilya Kabakov, Tacita Dean, and Pat O’Neill; poetry and prose by William Cowper, William Wordsworth, Percy Bysshe Shelley, Edgar Allan Poe, Virginia Woolf, H.D., Louis Aragon, Susan Howe, and Theresa Hak Kyung Cha.
Offered only at NYU Paris. An overview of important developments in French philosophy from the 16th century to the 1950s. We will look at the epistemological and metaphysical debates that followed the rediscovery of Ancient philosophy and the Copernican revolution, with Montaigne’s skepticism, Descartes’ rationalist theory of knowledge, and Condillac’s empiricism. We will then focus on developments in French political philosophy in the 18th and 19th centuries, closely intertwined with political events. We will read Rousseau, an important influence on the French revolutionaries, before turning to 19th-century debates about equality, with Proudhon’s anarchist criticism of property rights, and Tocqueville’s cautious liberal perspective on the political consequences of equality. Finally, we will look at two key movements in French philosophy in the first half of the 20th century, Bergson’s attempt at understanding the temporal duration conscious beings inhabit, and Sartre and de Beauvoir’s distinctive development of existentialism, a philosophy that grapples with the consequences of human freedom.
The course on “Media, Activism & Democracy” aims at, first, introducing students to the complex and fascinating topic of civil society activism; second, at illustrating them the linkages between activism and media; third, at showing them the impact of civil society’s advocacy on contemporary political systems. In a nutshell, the course aims at providing students with a closer understanding of the civil society activism-media-politics conundrums at the national and global levels.
On demand music streaming caused a major paradigm shift in the music industry and its monetization. The Nordic countries have since the beginning been at the forefront of this technological trend and has been a testing ground over the past ten years with services like Spotify, Apple Music and Tidal. In 2023, the third year of Covid, the US recorded music industry generated USD $15.9 billions. Streaming music made up 84% of total American record industry’s revenue to a record high $13,3 billions. All major formats of music grew versus the prior year with the exception of digital downloads. On a global scale the digital music market has continuously expanded since 2008. And new market places develops fast. The average time spent listening to music each week has grown from 20.1 hours per fan in 2022 to 20.7 hours in 2023. 32% of that listening is on audio streaming services and 31% on video streaming services. The list of the most streamed artist in the world 2023 was led by superstar Taylor Swift followed by Drake. The world is streaming and the future looks both interesting and bright. We love music! It is still quite a young technology and for the users and creators a new experience. There is still little dedicated research and that gives way to a lot of strong opinions and views. Through this course we will closely follow the discourse that goes on outside academia and tap into ongoing research and exiting developments. Over the years streaming has been a hot topic in the music and mainstream media with high profiled artists such as Taylor Swift, Thom Yorke, The Black Keys, David Byrne and many others speaking out against the payout of streaming services like Spotify, Apple Music, Deezer, Pandora and Tidal. And with new ways to distribute money from the DSPs its looks like 2024 will be anything but boring. Through this course you will be guided through the history of streaming and the technology that made it possible. You will be introduced to the storefronts of online music made possible by this technology, and we will investigate how the digital marketplace can streamline both sales and marketing. Beyond exploring the effects of the technology on music and media startups, we will explore how artist development and career growth has been effected. Streaming offers exciting new opportunities and challenges when marketing and promoting music online, and you will learn specific techniques and tools to maximize your visibility, help you connect with fans and increase the chances to be discovered. You will master the techniques of the online streaming marketplace and working technology through “launching” your own release through The Orchard. This course will give you the wider historical context of the streaming economy and give you a broader understanding of this rapidly changing landscape. During this course, the students will meet guests with great knowledge and up-to-date insight on different topics.
This course will examine the origins, development, and meanings of so-called cultural conflict in the United States. Topics will include abortion, gay rights, bilingualism, and the teaching of evolution in public schools. Liberal Arts Core/CORE Equivalent – satisfies the requirement for Cultures & Contexts for Steinhardt students.
Presently, the distinctions between fashion and art have begun to fray, revealing a dynamic cultural nexus that has propelled new concepts, processes, materials and modes of presentation. Artists, designers, curators and critics alike recognize the wide-ranging appeal of locating fashion within Fine Art and vice versa. This malleable exchange between the two mediums is illuminated in landmark exhibitions like Alexander McQueen’s Savage Beauty and in the profusion of artist to brand collaborations that continue to transform the fashion world. In this arts workshop, students will have the opportunity to explore fashion as art through a range of material investigations. Questions that the course will engage include: how has the confluence of fashion and Fine Art both challenged and enriched the cultural significance of dress, shifting the industries course and altering the way the world sees value, gender and even identity? “Additionally, how can merging these mediums expand and enhance one’s own studio practice? Students can choose from a variety of mediums, including, but not limited to: illustration, painting, collage, textile design, sculpture, photography and performance. This course is open to students of all artistic backgrounds with an interest in expanding their experiences in visual culture and the visual arts.
Students will create a storyboard from an assigned literary property (i.e., fairy tales, folk tales, famous short stories, etc.) and research the chosen material visually in picture libraries, print and photo archives, museum/gallery libraries and online. From this basic research, the student will create and develop all the visual elements that lead to a final production storyboard; these elements include character model drawings; styling sketches for costumes and sets; experimental “inspirational” sketches exploring mood, color, and character relationships and experiments in animation and color test footage. Each week, students will “pitch,” (i.e. present material) as it is being developed. Through weekly critiques from the instructor and students, elements and shape of the production storyboard is refined to its final form. The approved storyboard at the end of the semester should be ready to go into production, and must reflect character ,attitude, design, entertainment, mood, expressions, feeling and type of action. It must use dialogue, music/sound effects, and tell the story in the best possible way. This course allocates as a Craft for Film & TV majors.
This course focuses on the study of human behavior in innovative organizations. Emphasis is on teams, leadership, communication theory and organizational culture and structure. The course includes analyses of organizational behavior problems through case studies and participation in experiential learning.
The Italian Cinema is a good way to study the whole Italian history, society, ideology and behaviours. The students will have the opportunity to know such authors as Rossellini, De Sica, Fellini, Antonioni, Visconti, Pasolini, Bertolucci, who are well known in the US. The course will also focus on the difference between auteur films and genre films (comedy, roman-mythological, western, melodrama); it will stress the gender point of view, the problem of a national identity, the role of the film industry. Strong attention will be paid to the relationship between Italian film and literature, art history, television and other disciplines.
To provide the student with an awareness and appreciation of gardens and landscapes of Tuscany from early Roman precedents to the 21st century. The design of the Italian landscape and garden is studied as a means of cultural communication–an expression of a society’s values, philosophy and understanding of the environment. Emphasis is placed on historic precedent, sustainable design techniques utilized in Italian gardens and classic Renaissance design concepts. The format includes lectures, class presentations and field trips.
THIS COURSE TAKES PLACE AT NYU-FLORENCE. Global Fashion Industry: Italy will provide students with a deep understanding of the contemporary fashion industry in Italy, as well as of Italy’s position in the global fashion arena. The course will drive students through the entire lifecycle of the fashion business, from forecasting trends to retailing, through design, sourcing, product development and production. Particular attention will be dedicated to different marketing aspects of the process, such as: identity building, brand positioning, merchandising, buying, costing, communication. All levels of retail, from luxury to mass market will be covered. The course will end with an analysis of the new challenges, such as sourcing globalization, emerging markets, sustainability and growing significance of technology. A strong effort will be put into organizing site visits to studios, showrooms and factories, as well as meeting with professional players. Each session will be structured to give students an overview of a particular stage of the Industry, through a mix of lectures from the course leader and visiting professionals, studio and showroom visits, walking tours, reading assignments and practical projects. Conducted in English.
From Casablanca and A Clockwork Orange to Sophie’s Choice and The Matrix, popular films offer surprisingly perceptive insights into complex philosophical concepts. This course begins by exploring the nature of philosophical analysis, argument, and the relevance of thought experiments. “It will then draw on a wide range of films ” along with a diverse selection of historical and contemporary thinkers ” in order to explore many of the central areas of philosophy. “Some of the areas under consideration will include perception (the nature of perceptual experience and the status of perceptual data, in particular how they relate to beliefs about, or knowledge of, the world), philosophy of mind (the nature of the mind, mental events, mental functions, mental properties, consciousness, and their relationship to the physical body), determinism (the philosophical idea that every event or state of affairs, including every human decision and action, is the inevitable and necessary consequence of antecedent states of affairs), and the philosophy of religion (the area of philosophy which considers questions about the existence of God and the nature of evil). By merging the cinematic and philosophical worlds, debates will also arise around ethics, free will, and the nature of time. “Readings will be drawn from Aristotle, Anselm, Descartes, Hume, Kant, Locke, Nagel, Pascal, Putnam, and Williams, among others.
“What does biology have to do with art? Bioart is a discipline in which artists use life itself as a medium for creative experimentation and reflection on the social implications of cutting edge biological science. Biopolitics describes the ways in which DNA and other forms of biological knowledge combine with the accumulation of data to segment, categorize, and predict our behavior. In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art, with a focus on genomics and its political and social implications. This hybrid art and science class will introduce concepts in personal genomics, genetic engineering, speculative design, bioart, biopolitics, critical engineering, and bioethics as sites for activism and artistic exploration. Students will extract and analyze their own DNA while discussing human evolution and the social construction of identity. They will learn how DNA extraction and sequencing works, how to analyze real genomic data, and will incorporate this in creative and critical projects. Regular readings and in-class discussions will supplement artistic projects.”
“How can we create services – digital or otherwise – that scratch psychological itches in ways that take into consideration the uncontrollable nature of users? In this course, we marry the art of design with the science of psychology. The offspring of this match is complicated, unexpected and never predictable – but indelibly informed by both its binary and analogue parentage. Leaning on a variety of international case studies that tickle our human passion for enquiry, for storytelling, for sensation, and for sense-making, plus short philosophical readings about the nature of the indefinable, each class will dissect what we know about something inherently human (from beauty to joy to elegance), and how technologists and machine-makers have tried to predict it. We will spend time in this course reverse engineering black boxes and imagining how they could have been designed otherwise. The final project will be an “”””engine”””” or machine – mock-up, paper design or working prototype – that proposes to produce the solution to a messy human question every single time. The course will be divided into three thematic sections of three classes each: a theory week, an analysis week, and a prototyping week. Each thematic section will examine single-topic human “needs” frequently designed for in apps and tech. Students will be expected to take part in group discussions, and brainstorming sessions that will imagine systems that could achieve that topic. Latterly, the last session will be workshops, in which students will work together or alone on their own projects based on one topic of their choice.”
“””Portraiture stands apart from other genres of art as it marks the intersection between portrait, biography, and history. They are more than artworks; when people look at portraits, they think they are encountering that person,”””” says Alison Smith, chief curator at the National Portrait Gallery in London. For thousands of years, artists have used cutting-edge tools and resources to create portraiture, giving viewers a glimpse into the subject’s life. A successful portrait embraces technology to bring the viewer closer to the subject but is not overshadowed by it. In this course, we will delve into portraiture through the lens of volumetric capture using the Depth Kit system. Through hands-on assignments, students will learn the entire pipeline of volumetric capture, from configuring the system to capturing our subjects and final output. Simultaneously, we will focus on fundamental aspects of portraiture, such as lighting, storytelling, production techniques, and historical foundations. The course will explain the techniques and considerations involved in creating volumetric portraits. We will explore various approaches to capturing subjects, employing advanced technologies to record their presence in 3D. Students will gain proficiency in the Depth Kit system to produce high-quality volumetric portraits that can be integrated into different mediums, including game engines, augmented reality (AR), or traditional 2D outputs.”
In this course students will be introduced to the role of the curator with a very brief history of curation, followed by a focus on the particular challenges and approaches to curating new media art. The class will give an overview of practical approaches to exhibition-making both online and offline, looking at artist-led approaches to curation in particular. The class will include a hands-on practicum in which students will work towards creating a mock exhibition plan.
“Surveillance is the most successful business model in cyberspace, maybe the most successful business model anywhere in history. But the internet is changing. New regulations, new technologies, new consumer preferences, new ways of making money, a new generation of technologists promising change. Will surveillance capitalism continue to be the dominant modality in the online world of the future? And if not, what would replace it? In this class we’ll examine the contemporary state of the surveillance industry and the technical infrastructures that underpin it, such as cookies, requests, and browser fingerprinting. And then look to the promised technologies of the future, from the cryptographic web3.0 to the metaverse to our own hypothesized models for the future of digital existence.”
Food is all around us. It influences who we are and how we related to our surroundings. This course explores food in the city from multiple points of view. Students observe and analyze various aspects of food in the city, from personal experiences to large social issues such as gentrification and food insecurity, and examine the cultural, social, and political aspects of food systems. Students acquire familiarity with basic ethnographic skills and methods such as interviews, observations, visual ethnography, and virtual ethnography Liberal Arts Core/CORE Equivalent – satisfies the requirement for Society & Social Sciences for Steinhardt students.
With an emphasis on British and European news and journalism, this course explores globalization from a wide range of theoretical frameworks including political economy, cultural analysis, theories of representation, and critical race and postcolonial studies. It considers how technologies, diasporic and transnational communities, and international institutions impact global communications, and how these networks and organizations are challenging, re-imagining and re-shaping social, cultural and geographic boundaries via mediated discourse.
This course examines contemporary media in (primarily Arab parts of) the Middle East and media about the Middle East, and Islam within the U.S. it analyzes the role played by these media in representing and reproducing the perceived rift between Islam and the West. Readings and media examples focus on the politics of culture, religion, modernity, and national identity as they shape and intersect with contemporary geopolitical events, cultural formations, and media globalization.
MCC Research Inquiry Seminars, taken early in the major, expose students to the department’s culture of scholarly inquiry. Course topics reflect faculty research interests, offering students a chance to explore emerging issues in the field of media studies.
It should be noted that independent study requires a minimum of 45 hours of work per point. Independent study cannot be applied to the established professional education sequence in teaching curricula. Each departmental program has established its own maximum credit allowance for independent study. This information may be obtained from a student?s department. Prior to registering for independent study, each student should obtain an Independent Study Approval Form from the adviser.
Why do some organizations succeed while others flounder? Whether it be as an employee within a traditional for-profit business, or within one of the wide spectrum of alternative career paths, all of us will ultimately be a part of organizations. This course will help illuminate the key processes and factors that determine why organizations function as they do, drawing upon the fields of management, strategy, sociology, and psychology in the process. Specific topics covered include: Corporate strategy and achieving competitive advantage, Organizational structure and design, Organizational and national culture, Leadership, Motivation and incentives, Groups dynamics, Power & politics within organizations, including a discussion of persuasion & influence and social networks, Judgment and decision-making.
This workshop introduces the basic elements of poetry, fiction, and personal narrative with in-class writing, take-home reading and writing assignments, and substantive discussions of craft. The course is structured as a workshop, which means that students receive feedback from their instructor and their fellow writers in a roundtable setting, and that they should be prepared to offer their classmates responses to their work.
This course is designed for learners with no prior knowledge of Arabic. Students who have studied Arabic before or who have prior knowledge of Arabic are required to take a placement test. This is a full semester (or equivalent session) course during which students first learn the Arabic alphabet, then move on to work on the sentence and paragraph levels. It is an interactive course designed to build the student’s abilities in listening, speaking, reading, and writing. At the end of the semester students should be able to carry on a short conversation; ask and answer questions; introduce themselves and others; provide simple biographical information; interact in simple daily life situations; ask for assistance; express likes and dislikes; read short texts; and gain a basic understanding of Arab culture. Types of tasks and assignments required for this course include daily homework assignments, periodic quizzes, brief presentations, short essay writing, and a final exam.
This course evaluates marketing as a system for the satisfaction of human wants and a catalyst of business activity. It presents a comprehensive framework that includes a) researching and analyzing customers, company, competition, and the marketing environment, b) identifying and targeting attractive segments with strategic positioning, and c) making product, pricing, communication, and distribution decisions. Cases and examples are utilized to develop problem-solving abilities.
This course provides an introduction to the dramatic work of Shakespeare and his contemporaries. Students read and attend representative comedies, tragedies, and histories, their selection to be determined by the plays actually in production in and around London, particularly at the Barbican, New Globe, and Stratford to which at least one excursion will be made. Special attention will be given to the playhouses and the influence they had on the art of the theatre, actors’ companies, and modes of production and performance. Lectures and discussions will focus on the aesthetic quality of the plays, their relationship with the audiences (then and now), the application of the diverse attitudes and assumptions of modern critical theory to the Elizabethan stage, the contrasting structures of Shakespearean and non-Shakespearean drama, the new emphasis on selfhood and individuality, and the major themes of hierarchy, order, and justice, the conflict of Nature and Fortune, the role of Providence, the ideals of love, and the norms of social accord. Opportunities will be given to investigate the interrelations of the plays and other arts, including film, opera, and ballet.
TV Nation: Inside and Out of the Box gives students the opportunity to experience, first hand, how the world of network television works from two points of view: business and creative. Students will gain an understanding of the business aspect through the vantage point of the network executives and programmers. They will also learn the creative process from development to pitching, from the vantage point of writers and producers in the industry. In TV Nation, students will role play the entire process as the key players who put together a season for broadcast and cable networks. This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.
This interdisciplinary course combines ethnographic readings, representations, and interpretations of city and urban cultures with a video production component in which students create short documentaries on the city of Accra. The interpretative classes will run concurrently with production management, sights and sound, and post-production workshops. The course will have three objectives: (1) teach students the documentary tradition from Flaherty to Rouch; (2) use critical Cinema theory to define a document with a camera; and (3) create a short documentary film.
This interdisciplinary course combines ethnographic readings, representations, and interpretations of city and urban cultures with a video production component in which students create short documentaries on the city of Accra. The interpretative classes will run concurrently with production management, sights and sound, and post-production workshops. The course will have three objectives: (1) teach students the documentary tradition from Flaherty to Rouch; (2) use critical Cinema theory to define a document with a camera; and (3) create a short documentary film.
Examination of food from historical and transnational perspectives. Topics considered are: the origins of agriculture, the phenomenon of famine, the co-evolution of world cuisines and civilizations, the international exchange and spread of foods and food technologies following 1492, issues of hunger and thirst, and the effects of the emergent global economy on food production, diets, and health. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Cultures and Contexts for Steinhardt students.
This course is designed to be accessible and approachable for people who will be future teachers of elementary school mathematics. It is also intended for people who want to broaden their knowledge in mathematics and experience it as a relevant, challenging, and enjoyable field. It is not intended for math majors. It will be taught as a problem-based course, that allows for students to explore and develop new ideas, and apply them to real life situations. The course builds on intuitive understandings of fundamental ideas of counting and chance and moves gradually to more formal knowledge of combinatorics and probability concepts and techniques. The learning experiences offered throughout the course are designed to facilitate student interactions and active role in the learning process. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Quantitative Reasoning for Steinhardt students.
Through a focus on contemporary Paris, this course aims to explore the insights offered by anthropological approaches to cities and urban life. We will consider the relationships between urban spatial organization and an array of social, economic and political phenomena; the relevance of consumption and display to the shaping of urban identities; and the shifting dynamics of social groups and boundaries within the urban context. This will be accomplished through course readings and also through training in urban ethnographic research methods, supporting each student’s own systematic observation over the semester of one locus of everyday Parisian life. The final project for the course will be a piece of ethnographic analysis based on this field research.
The course is focused on exploring Franz Kafka’s work – stories, novels, diaries and letters – in the context of fin de siècle Prague and the birth of modernism. We will take a closer look at the cultural and social context of Central Europe (literature and the arts, but also the Modernist architecture of Adolf Loos, Simmel’s sociology of the metropolitan life, Freud’s analysis of the unconscious, Brentano’s psychology, the resonance of Nietzsche’s philosophy, or the emergence of new media like phonograph and silent film) in the first two decades of the 20th century. In addition, we will discuss the adaptations of Kafka’s work and its impact on later art, fiction and film (Borges, Welles, Kundera, Roth, Švankmajer). The topics discussed through Kafka’s writings and other related works include: man and metropolis, family, estrangement, authorship, time, writing and media, travelling, territories and identities, languages, animals, art and pain. We will be especially interested in how these phenomena transform when represented in and through the medium of literary fiction.
Second of two introductory courses in general physics for non science or engineering majors. (Not an acceptable substitute for PH-UY 2023 or PH-UY 2033) Electric forces and fields. Electric potential and capacitance. Electric current. Magnetic forces and fields. Faradays law and inductance. Maxwell’s Theory of Electromagnetism. Electromagnetic waves. Light and Color. Geometrical optics. Image Formation. Interference and diffraction. | Prerequisite(s): PH-UY 1213 or PH-UY 1013; Co-requisite: EX-UY 1.
This course introduces students to the range of mechanical engineering and emphasizes the basic principles and devices for storing and using energy, directing motion and satisfying needs. Case studies look at design issues and related ethical and professional practice issues. Emphasis is on a mindset of exploration. Engineering standards and standard parts. Teams work on and present two design challenges. | Prerequisite: Only first-year students are permitted to enroll in this course.
Advanced work in studio repair and maintenance focusing on digital equipment. Students will develop practical skills tracing schematics, using test equipment, and replacing components as required daily in the studio environment.
A continuation of MPATE-UE 1010. This is an advanced & detailed study of the audio-visual production & post-production process including digital recording techniques, with special emphasis on synchronization & the interfacing of SMPTE time code. Sound design, advanced Foley topics, * creative workflow in audio post production will also be discussed.
This course is an introduction to the basic concepts of film and new media studies. The course provides an overview of the historical development of film as an art, technology, and industry and the role of new media as an extension to and reinvention of models for production, distribution, exhibition, and reception. Students are introduced to documentary, experimental, narrative, and new media within different historical and cultural contexts, comparative aesthetics, and the lines of critical enquiry that have been developed for film and new media in dialogue with other fields in the arts and humanities.
Contests between stalwart custodians of “tradition” and rebels searching for new, untested modes of expression pervade Western music history. This course surveys some of the most contentious debates on music’s past, present, and future waged between music theorists, critics, artists, and audiences, spanning the last five hundred years. Our focus is on the seemingly inevitable tension between what music is, what it should be, and what it can be. Starting with the Greek philosophers of antiquity, we explore debates on the music of Claudio Monteverdi, Ludwig van Beethoven, Richard Wagner, Duke Ellington, Charlie Parker, Carmen Miranda, John Cage, Bob Dylan, and The Slits. We also examine the backlash against and subsequent defense of styles like jazz, rock and roll, punk rock, rap, and 2000s pop. Our goal is to better understand how culture is “made” precisely during these moments of charged debate, where a particular music”s perceived merits or transgressions serve as the pretext for larger often controversial ideological issues. Art in this sense–and music in particular–becomes a platform by which to observe how competing aesthetic value systems reveal deep social and cultural rifts. Each unit within this course has two parts. First, we scrutinize and discuss primary sources related to the debate: letters, scores, newspaper and magazine articles, journal entries, singles, albums, and films. Secondly, we read and discuss secondary sources by scholars, critics, and investigative journalists for context, using this new information as a way to think critically about the primary sources and our own aesthetic judgments. What we will see is that debating music in terms of what’s “good” and “bad,” classical and avant-garde, edifying and dangerous, traditional and innovative, is, in the Western world, a long-standing tradition in its own right.
Combining science and the art of storytelling, this course will tackle one of the most pressing issues facing the future of humanity: Abrupt Climate Change. In a unique collaboration with NYU physical climate scientist Professor David Holland, students will research and create work that bridges the divide between science and the public through accurate, creative science-based storytelling. This highly multidisciplinary, hands-on course welcomes students from all backgrounds and fields of study to imagine and invent creative ways of telling stories about this global phenomenon and to investigate solutions. Weekly assignments will lead to a final collaborative project and an exhibition open to the public.
This is a critical studies course exploring the aesthetics and psycho-acoustics of sound: how sound works in art and life; how it affects emotions and stimulates the imagination; and how it is used in film, radio, television and other creative or artistic contexts, particularly its application as a key element in storytelling. This course examines the meaning and character of the soundscape (the acoustic environment) and the ways it has technically and aesthetically evolved throughout film history from the Kinetophone to the iPhone. The course includes reading in the theory of sound, and listening to examples of sound work by composers and sound designers. In previous semesters we have looked at the soundtrack in such films as: Playtime; Apocalypse Now, The Conversation, Aliens, The Evil Dead II, Saving Private Ryan, and Monty Python and the Holy Grail. Class meetings will be devoted to: 1) lecture and discussion based on assigned readings and listening and viewing assignments; and 2) screening of selected audio and video works. Students are graded on class participation, journals, a paper, and exams. This course allocates as History & Criticism for Film & TV majors.
This is a critical analysis of the Black image in cinema through film screenings, discussions, and selected readings. Film is an art form whose influence dictates how we see others and ourselves. It shapes our worldview and, yet, it is one of the youngest and most misunderstood art forms. On the surface, film viewing might seem like a passive form of learning, but effective films engage us on emotional, intellectual, spiritual, cultural, and political levels. Film is one of the most powerful mediums ever invented and since it’s invention, the Black image and experience has been distorted, demonized, romanticized, erased, appropriated as well as exalted and reified. So, it is our duty and responsibility to know its history, understand its present effects, so we can dictate its future and participate in how the Black image evolves and is treated over time. This course will survey and critically explore an historical range of the Black image on screen and Black films in relation to inspiration, narrative, a scene, set, and site of production. Screening will include a sampling of important Black independently made, and/or Black cast and narrative feature films. We will discuss and analyze specific technical elements (direction, editing, framing and composition, mise-en-scene, music, etc.) that reinforce and demonstrate these larger themes. Accordingly, our discussions and readings will cover the full range of current issues and debates in Black cinema studies, from independence vs. mainstream filmmaking; gender and sexuality; class and color caste; the ghettoization and upwardly mobile integration of urban zones; cooptation and the rise of the bourgeois story as genre, and so on.
This course surveys narrative forms and representative works from literature that employ them, contributing to a familiarity with the literary tradition inherited by film, television, and radio. It examines the various strategies of narrative structure and its principal components (e.g., plot, theme, character, imagery, symbolism, point of view) with an attempt to connect these with contemporary forms of media expression. The course includes extensive readings, which are examined in discussions, and selected from English, American, and world literature. This course may be allocated to either History & Criticism or Gen Ed Humanities for Film & TV majors.
This course will analyze the possibility of pursuing the ideals of an “author cinema” – a personal way of expressing ideas that can deal with Hollywood mainstream and also with the independents, but will never be considered an integral part of either one. The “author cinema” would be a cinema of personal expression that refuses the mainstream’s prison of “three acts, happy ending, stars, etc.”; and at the same time, refuses the trends and the limited scope of most of the independents: a cinema that shows not only how to make a film, but why. Films from all over the world will be analyzed, focusing in particular on the authors that are able to keep alive their personal vision while dealing with the studios (i.e. Stone, Lee, Scorsese, Kubrick), the ones that dared to fight Hollywood (i.e. Welles, Peckinpah, Cimino, von Stroheim) and the loose cannons independent at heart (Altman, P.T. Anderson, Coen brothers). A series of guests to the class will be comprised of critics, curators and cultural organizers, filmmakers and producers. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).
A rival reportedly asked Walt Disney why Disney’s films were so much better. Disney replied, “I analyze.” His rival said, “So do I.” Disney answered, “I analyze better.” Film Analysis is an advanced course in film criticism taught by practitioners. We build upon the analytical skills developed in Language of Film, Storytelling Strategies and the various production courses in order to strengthen the students’ ability to critically assess the weave of narrative content, mise-en-scene, cinematic technique and structures. Through this in-depth examination of a wide range of films, students deepen their understanding of how filmmakers over the years and in various cultures have created meaningful experiences for their audiences.This course counts as History & Criticism for Film Majors.
The Computational Approaches to Music and Audio I will introduce students to programming for the development of applications of generative music and audio, ranging from standalone musical compositions to fun and engaging musical games or intelligent musical instruments. These applications will be developed mostly in Max, a widely used and very popular graphical programming environment for electronic music and interactive media. By the end of this course students will have become familiar with current approaches to audio and music programming namely in the Max programming environment, plug-in creation for Ableton Live, as well as have acquired a strong foundation in the field that will prepare them for the second course in the sequence.
This course explores how technology and machines have influenced human life across the ages. It further explores how technology has influenced the fields of arts and design and investigates this inspirational source for new technological developments. Lecture and discussion will be the breeding ground for concept development of new machines: Every student will realize a prototype of a machine executing a certain task. This hands-on project will be complemented by case studies, reading assignments, workshops, excursions, and one-on-one meetings with the professor. The course builds knowledge about futuristic developments and their use and influence from past to present, including questions concerning ethics and values. Students will leave the course with a completed project to be displayed in an exhibition and a personal philosophy of Arts, Design, and Technology.
It would be a misnomer to assume that technology is something we “use.” Rather, the human appears as embedded in a matrix of the socio-techno-material. In this sense, there is something quite non-technical about technology which has an intrinsically social nature and can take the form of bodily and socializing techniques, the canalization of creative powers, becomings of all sorts, and of course the mechanical and material manipulation of ourselves and our life-worlds. We must thus speak of a biological and technical habitus of dependency and over-coming, one constituted by everything from creating art, to language, to ideological persuasion, to human enhancement and post-humanism, and various forms of convergence. What is the relationship between these various techniques and technologies and their respective effects (ethical, cultural, aesthetic) on the category of the human? Social transformation and technology cannot be theorized in isolation. The technological, mediological, and digital have to be unearthed as constitutive of our shared “material culture” and milieu. Within such a milieu, which is both internal and external to actors and agents implicated within it, the “essence” of the human is not only potentially redefined, but indeed dissolved. In such a potential redefinition and dissolution, one finds a radically new ethical and political threshold that has yet to be adequately theorized. This course attempts to reveal this threshold through developing a critical heuristic which maps the topoi of the socio-eco-techno system. Drawing on mediology, ethics, and the French school of the anthropology of techniques, we explore such topoi in terms as both “deep” historical sediment and also futurology with a view to illuminating how our values are negotiated and transformed in our rapport with the technological.
Islam is the second most important religion in France (after Roman Catholicism) and France has the highest Muslim population in Europe. Complex events from the mid-20th century forward have led to continuous heated debate and controversy about the place of Muslim citizens within the secular Republic. France’s interwoven history with Islam dates back, however, to the first Umayyad conquests of the Iberian peninsula in the 8th century and then to the period of the Crusades. Through the use of primary sources, literary and filmic texts, and critical readings (notably in history, sociology and cultural studies), this course traces the complexity and heterogeneity of French perceptions of Islam within a broad historical perspective beginning with these early encounters and continuing up to the present day.
In this course we focus on four contemporary novels in which the world of the character, the narrator, or the author, is read through the lens of a literary classic. In each case, the reading and rewriting of the primary text involves temporal and spatial displacements (from the 18th to the 20th century, from Europe to the Caribbean and to the South Pacific) that generate shifting perspectives and a constant reshuffling of center and periphery. Between a reverential affiliation to the past and a creative misreading and rewriting of it, these intertextual encounters with « great » Western literary works insistently raise the questions of identity, originality, and “writing back”. Exploring these questions will therefore also involve drawing on comparative, translation, and postcolonial studies.
Innovative solutions in education are emerging from the private sector every day. Business ventures from Teach for America to Khan Academy are changing the way teachers are prepared, the way students learn, and the way institutions use data. These ideas are started by “social entrepreneurs,” people who try to improve lives through solutions that have a market and customers. Students in this course learn about social entrepreneurship, how to identify critical issues in the education-related space, and how to develop their own entrepreneurial solutions accordingly.
We experience screens daily in many forms: in our hands, on our desktops, on walls and public installations as we travel. This course will explore the creative possibilities of real-time interactive and reactive art on screens in various forms. Using the recently developed p5VideoKit we will create standalone installations. p5VideoKit is a new library of live video effects – building on p5js – presented as a dashboard for mixing video in the browser. This library allows the user to apply visual effects to live video from connected cameras and sensors or streaming from devices on the internet. p5VideoKit is open source and can be extended with the user’s p5js code for a plethora of visual effects and interactivity. One possible application of p5Videokit would be a public facing installation allowing anonymous people on the street to use their hand held devices to interact with large street facing screens, thereby collaborating on real time creation of “digital graffiti”. Building on ICM, students will learn how to adapt simple sketches into components of p5VideoKit so that algorithms can be quickly composited and orchestrated into more complex works. Students will also learn how to edit and share code beyond the p5js editor, use nodejs/javascript to automate deployment of installations, and remotely configure dedicated computers with long running installations. Several dedicated computers and screens will be available to preview installations on the floor and street facing areas of the 370 Jay Street campus. Prerequisites: ICM or equivalent coding experience. About John Henry Thompson: http://johnhenrythompson.com
This course provides students an opportunity to sharpen their coding skills in several ways: by reviewing fundamental programming concepts, acquiring techniques to systematically develop code-driven projects, and then implementing those to develop an independent project with the structure and support of a classroom learning community. The first part of the semester consists of weekly exercises to practice strategies for learning new algorithms, writing pseudocode, pair programming, debugging, refactoring, version control, and more. Screen-based code examples for the activities and assignments draw inspiration from the history of creative coding. The second part of the semester shifts to a project development studio format for students to apply these strategies to a self-directed project. This could be an existing idea or one devised during the course. Ultimately this course aims to empower students to reflect on their process and teach themselves how to program with greater efficiency and independence. It is a direct follow-up to Introduction to Computational Media (ICM) or for anyone interested in advancing their coding practice. Examples and exercises will be provided in JavaScript using the p5.js library. However, students are welcome to consult the instructor about working with another programming library, framework, or language with which they have interest or prior experience. Prerequisite: ICM or equivalent experience
In an era of remote everything, how can we create artwork that brings us back together IRL? This course explores our connection to physical objects within the context of community. How can sculpture, installation, immersive, and public art nurture our neighborhoods via collaboration, play, ritual, self-expression, and awe? Students will work collaboratively to radically imagine bold, sculptural, immersive works using innovative and lo-if techniques integrated with technology. Hands-on workshops include experiments creating found sculptures, AR prototypes, projection mapping, real-time interactive multimedia content, and more. We’ll reference ancient monuments, sacred objects, NYC relics, street art and contemporary works to envision new artifacts that create awareness by reflecting the needs of our communities. Prerequisite: Comm Lab: Hypercinema About Ali Santana: http://www.alisantana.com/bio
As you know, projection mapping and Light Art are becoming popular again because of large-scale pop-up installations worldwide: ARTECHOUSE, SuperReal, Meow Wolf, and TeamLab. Technology has advanced over the years, but how people enjoy light art have not changed so much. How do your ideas and artwork fit into these site-specific installations? This class is for anyone interested in creating a site-specific installation using mapping technologies to create new experiences for the public audience. This class guides students through conceptual and technical processes of project and artist development. It consists of three parts: Project & Artist Development, Projection Mapping, and LED Mapping. We will research and discuss the history of visual artwork, public engagement, and technical exercises using real international contests and festival sites. The student will learn the latest Projection and LED Mapping techniques using Madmapper. And we will also focus on advanced techniques like multi-projector projection, projector calculation, Interactive Mapping, and software & hardware to culminate in a final project. The class will also invite guest speakers to discuss the nuts and bolts of their art and business. About Chika Iijima: www.mappathon.com, www.imagima.com
In this course, students will explore the fundamentals of augmented reality by dissecting the interaction between camera, computer, and user. Each week we will focus on a different AR modality: image, face, body, environment, and object, and consider their real-world applications. Through weekly explorations, we will examine the existing affordances of AR as well as their impact. This course will culminate in a final project, and our tool of choice will be Lens Studio. Course syllabus: https://docs.google.com/document/d/1wMWVnDdzgz2bbsCNp7jRAiCe1job4glq61o67sWAP00/edit?usp=sharing
As the scale of human impact on global climate and ecosystems deepens, we see the need to alter our trajectory, to be more inclusive of other species in our imagining of the future. This class sets out to investigate the relationships we humans have with nature and non-human animals, to dive deep into the meaning and utility of being in relationship, and ultimately to translate these ideas into tangible, multimedia experiences that expose a larger audience to a multi-species worldview. This class sits at the intersection of art, science, and technology. It combines studio practice and research with example case studies and critical texts. Together, we will meet artists, designers and scientists who build multispecies futures through urban ecology, biology, and public art. This class is for students who are eager to develop XD (experience design) and storytelling skills. The course follows a research-driven process that results in a design proposal and proof-of-concept that can be pitched to a public arts org. Keywords: bioArt, interactive installations, experience design, research, eco-activism
The goal of this class is to gain an understanding and proficiency with Computer Aided Design (CAD). We will become familiar with CAD software, mechanical design, and simulation. The class will cover common CAD modeling techniques. We will use our designs to get physical parts made as well as use them in virtual projects. We will create parts both real and impossible.
WEB ART AS SITE addresses the history and practice of art made for and inseparable from the web, while teaching basic coding for the web. We explore key examples of web art from the early days of the internet through today, asking questions about this idiosyncratic artistic medium like: How do different forms of interaction characterize the viewer and/or the artist? What happens to our reading practice when text is animated or animates? How is an internet-native work encountered, and how does the path we take to reach it affect our reading? Who is able to see a work of web art, and what does access/privilege look like in this landscape? How are differently-abled people considered in a web artwork? What feels difficult or aggressive in web art, and when is that useful? How do artists obscure or reveal the duration of a work, and how does that affect our reading? What are the many different forms of instruction or guidance online? As we ask these questions, we exploit the internet pedagogically, collaborating online, playing with anonymity, and breaking the internet spaces we know. Students learn web coding through specialized online tutorials; most of class time is reserved for discussion (of web art and supplementary readings) and critique. Throughout the semester, students will produce two major works of web art. Students need only a standard laptop, and will not be expected to purchase any software or text (cost of materials: $0).
From the crass rattle of early pager motors to the sophisticated clicks and purrs of the iPhone Taptic engine, the ability to buzz has increasingly worked its way into our devices. This course focuses on physical prototyping and interaction design for non-visual feedback. Specifically, it will explore how haptic feedback can be utilized and integrated into handhelds, wearables, objects, and environments – anything that we touch or that touches us. Traditional tools such as eccentric rotating mass (ERM) motors, linear resonance actuators (LRAs), and haptic motor drivers will be introduced as well as less conventional methods such as gentle poking, prodding, warming, cooling, squeezing, and tickling. Through hands-on experimentation and a review of research to date, students will emerge from this course well-positioned to incorporate haptic feedback into their future projects. Note: This course is designed for students who have previous experience with physical computing and Arduino.
The course explores how design can respond to environmental problems and climate change. In analyzing past attempts, the course starts with decolonizing turn of the century admirations for primitivism and ends with the cyber punks planning new environments online. Following the work of architects, artists, urban planners, graphic designers and fashionista, the course will review histories of adaptation and ways to design with climate. The class will decolonize modernist design schemes, and focus on better ways to design with climate. We will also devote time to discuss topics such as building closed ecological systems, counterculture designs, cyber environments, sick building syndrome, biomimetics, eco-fashion, earth art, and other methods to design within the realm of nature. The overall objective is twofold; to survey the larger historical context of ecological design and define specific contributions to the climate change debate. Ultimately, the students will be asked to design, develop, and participate in an ecologically driven conceptual final design project of their choice.
This course introduces the principles and practices of management. Management is viewed as a system of tasks and activities, including environmental scanning, planning, organizing, leading and controlling. Within each major task, is a series of processes, which show how to do what has to be done. Management is a science and an art; both aspects of management are covered in this course. Areas covered are management history, philosophy and the theory and practice of management planning, decision making, organizing, motivating and leading. Special emphasis is on providing the technical and managerial challenges presented by emerging and transformative technologies. Particular consideration is given to the managerial options available to both legacy and entrepreneurial organizations.
This seminar addresses global media developments in the context of key theoretical frameworks. Topics include: the disruption of information flows; challenges to democracy; distrust in journalism; the rise of social platforms; gender and diversity biases; ethics and regulation; fake news and deep fakes; the erosion of privacy; citizen journalism; cancel culture; hacktivism and digital activism; #metoo and #blacklivesmatter; the metaverse and VR/AR; Web 3.0 and blockchain; and generative AI. The focus is international, with an emphasis on Australia.
In this workshop-based course, students will become well versed in contemporary debates on social media and its impact on self and society, share their own experiences and observations in this area, design an original research project (using methods such as discourse analysis, virtual ethnography, and interviewing), and write a long-form analysis paper.
This course will examine the emergence of advertising as a form of communication, its influence upon other forms of mediated communication and its impact upon culture and society.
The course approaches video games through the lens of political economy. This means examining games foremost as commodities, transactional goods through which various modes of economic life occur. This course is designed to introduce students to the structure and economics of the game industry since its emergence in the 1970s, particularly across the United States, China, and Japan. Special attention is brought to the dramatic industry changes catalyzed by digital distribution, mobile gaming, live streaming, and other contemporary developments.
Public relations means different things to different things to different people but it has one undeniable element: communication. This course is concerned with arranging, handling, and evaluating public relations programs. Students work with actual case histories and deal with contemporary topics such as the use of the computer in public relations.
Viewed as a natural kind or socially constructed, “madness” was defined and treated, examined and controlled, diagnosed and cured according to the spirit of the time. This course follows the varied social imageries of “madness” throughout Western history, from the Hebrew Bible to the contemporary and controversial Diagnostic Statistical Manual (DSM), also known as “the bible of psychiatry”, in its most recent 5th edition. Students read primary and secondary texts by philosophers, physicians, theologians, jurists, tragedians, novelists, psychologists, social reformers, policy makers, journalists, historians and individuals who suffered madness, known as “experts by experience.” They also observe art and watch films that portray different aspects of madness. Reading includes: the Bible, Plato, Hippocrates, Ibn Sina, Maimonides, Margery Kempe, Erasmus, Robert Burton, Freud, George Canguilhem, Foucault, Ian Hacking, Elaine Showalter among others. The course explores the interaction between the social, cultural, scientific, political as well as economic factors that have shaped the views of “madness” and its treatment while paying ample attention to the history of ideas that informed and, often, framed them.
This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.
Machine learning is an exciting and fast-moving field of computer science with many recent consumer applications (e.g., Microsoft Kinect, Google Translate, Iphone’s Siri, digital camera face detection, Netflix recommendations, Google news) and applications within the sciences and medicine (e.g., predicting protein-protein interactions, species modeling, detecting tumors, personalized medicine). This course introduces undergraduate computer science students to the field of machine learning. Students learn about the theoretical foundations of machine learning and how to apply machine learning to solve new problems. Assuming no prior knowledge in machine learning, the course focuses on two major paradigms in machine learning which are supervised and unsupervised learning. In supervised learning, we learn various methods for classification and regression. Dimensionality reduction and clustering are discussed in the case of unsupervised learning
Dance reflects cultural heritage and is a key to understanding diverse societies. In this arts workshop, students explore dance as it appears on several continents. Dance can be seen as encoded forms of a society’s religious, artistic, political, economic, and familial values. Readings cover issues of globalization, fusion and authenticity. Migration, missionaries, trade routes and the diaspora have led to the creation of new dance forms like “Bollywood” and “Tribal” that are a synthesis of earlier forms. Students are introduced to different dance forms through selected readings, rich collection of video footage and studio practice often lead by various guest artists. After a brief warm-up, the class learns simple steps, floor plans and rhythms from the music and dance cultures being studied. Students choose a dance form as their project and themselves become researchers, performers and creators of new forms.
This course introduces selected aspects of the history, philosophy, methodology, tools, and contemporary topics in engineering. Also included are basic engineering experimentation, data analysis, and a team-design project. This course will provide an understanding of what professional engineers do. In this context, an emphasis will be placed on developing oral and written communication skills. EG1004 is a survey course that introduces students to NYU Tandon academic opportunities, professional and career development, and teamwork skills. Design and project management skills are developed throughout a semester-long design project. Disciplines within engineering will be introduced during lecture, and explored through practice in laboratory assignments.
This course covers combinational and sequential digital circuits. Topics: Introduction to digital systems. Number systems and binary arithmetic. Switching algebra and logic design. Error detection and correction. Combinational integrated circuits, including adders. Timing hazards. Sequential circuits, flipflops, state diagrams and synchronous machine synthesis. Programmable Logic Devices, PLA, PAL and FPGA. Finite-state machine design. Memory elements. A grade of C or better is required of undergraduate computer-engineering majors. | Prerequisite for Brooklyn Students: CS-UY 1114 (C- or better) or CS-UY 1133 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 (C- or better) or ENGR-UH 1000 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 101 (C- or better)
Data science is changing our lives. While the importance of data science is widely acknowledged, there are also great concerns around it. How are data generated? How can they be used to make predictions and inform insights? What can be the potential dangers of applying data science techniques? What are the social and human implications of their uses? This multidisciplinary course explores these questions through hands-on experience on key technical components in data science and critical reviews of human and social implications in various real-world examples, ranging from social science to arts and humanities to engineering. In the course, students will 1) learn basic concepts and skills in data science (e.g., crawling and visualization); 2) apply these skills in a creative project; 3) discuss social and human implications of data science, including data privacy; algorithmic bias, transparency, fairness, and accountability; research ethics; data curation and reproducibility; and societal impacts. This course encourages students to reconsider our common-place assumptions about how data science works and be critical about the responsible use of data.
This course will focus on the history of the culturally rich region of “Mitteleuropa” through analysis of the parallel evolution of Germany and the Czech Republic, Poland, Slovakia and Hungary. Mitteleuropa as a region produced such important figures as Franz Kafka, Gustav Mahler, Sigmund Freud, Theodor Herzl and Milan Kundera; historical personalities whose influence internationally is indisputable. We’ll delve into the history of the region and on the central role played by German politics and culture from the end of the 19th century, through the turbulent 20th century to the present day. Emphasis will be on the evolution of the concept of nationalism as well as on Germany’s foreign policy in the “concert of nations”, especially towards its Eastern neighbors. The aim is to achieve an understanding of the complex evolution of national entities and their interaction between the birth of the modern German state and the integration of the Visegrád countries in NATO and the European Union.
The goal of this course is to introduce the students into nationalism studies and into a plethora of historical and present roots of national identities and manifestations of nationalism in Central and Eastern Europe. The course will examine how selected aspects of national histories have been used (and misused) in 19., 20. and 21. century to support/justify national political programs and leaders; specifically, how a romantic picture of national history influenced the development of national identity and what role its interpretation has had in political struggles and programs of Central and East European nations. The course focuses on forces that triggered many eruptions of ethnic hatred and atrocities in Central and Eastern Europe including Holocaust, post World War II expulsion of Germans, civil war in former Yugoslavia, and most recently the nationalist aspects of conflict between Ukraine and Russia. The course will focus on Ukraine and Russia, Poland, Hungary, former Czechoslovakia, present-day Czech Republic and Slovakia, on former Yugoslavia and on independent states on its territory, and it will motivate the students to formulate a positive and cooperative prospect for the region’s future.
The history of Germany in the twentieth century offers rich material to explore various approaches to organizing modern society. Beginning with Imperial Germany in 1900 and moving forward to today’s reunited Germany, we will look at different ways in which the relationship between the state and the individual, and relationship between politics, economy, and society developed over five different political systems. We will interrogate how these institutional arrangements were envisioned and structured and how they were experienced in everyday negotiations. In this course, principle narratives and events will be situated in a European and global context, allowing us to place the concept of German modernity in a comparative framework. Lectures will provide an overview of Germany in the twentieth century; readings and in-class discussions will explore different approaches to analyzing German history and society. During museum visits and walking tours, we will analyze contestations over the various attempts to integrate – both in concerted efforts to memorialize as well as to forget and erase – Germany’s oft-problematic pasts within the narrative of Germany’s present.
The principal aim of this course is to familiarize students with the history of British art from the Stuarts to the early Victorian era. Teaching will be conducted entirely on sites in London or its immediate vicinity. The course will begin with the elite patronage of the Stuart court and end with the development of public institutions of art from the mid-eighteenth century. The social significance of portraiture, the cult of antiquity, the art market and the rise of landscape will all be studied as themes. There will be a strong emphasis on the European sources of British visual culture and the emergence of a distinctive national tradition of painting from Hogarth through to Turner.
This interdisciplinary course examines the works of Marx, Nietzsche, and Freud, three German speaking writers who pioneered radically different and influential interpretations of modern life, which continue to shape our contemporary understanding of society and individuality. The seminar not only delves into the origins of these prominent traditions of modern Western thought, but also underscores their relevance in modern social theories and poetics. Hence, the course will also include references to the writings of their contemporaries, as well as explications of the direct and indirect influences of Marx, Nietzsche, and Freud on other writers.
This course provides an introduction to the making of modern Spain through the study of key cultural practices in literature, visual art, film, and performance from the 19th century to the present. The course is organized around key concepts, which may vary by semester and by instructor.
From the 8th century until the 17th century, Islam played a crucial role in the history of the Iberian Peninsula. Today this period is often portrayed as one of inter-religious harmony, while al-Andalus is simultaneously mourned in contemporary Islamist discourse as a lost paradise. While we look at the history of Al-Andalus and assess the importance of the contributions of Al-Andalus to Europe and America, we evaluate the significance of its legacy in modern Spain. Furthermore, we will study the protagonist role that Spain has played in relations between Europe and the Mediterranean Islamic countries during the Modern Age. Students will gain further understanding and contextualization of current Arab-Muslim geopolitics. As a case study, we will address the Spanish Protectorate in Morocco, as well as its ensuing process of decolonization and the consequences that shape the current international relations between the two neighboring countries, Spain and Morocco.
In the last decade, many Latin American nations have witnessed decisive progress in the legal recognition of non-normative sexualities and gender identities. The conventional map of “advanced democracies” crafting models of democratization to be exported to “less developed” nations seems definitely challenged: a new understanding of the multiple temporalities of queer cultures in North and South America is even more necessary than ever. In order to explore this multi-layered landscape, this course is aimed at reconstructing the historical detours of queer cultures in Buenos Aires and New York, considered enclaves of queer cultures in Argentina and the US respectively. The course revisits the last three decades in order to question the dominant and frequently reductive narratives of lineal progress. Taught simultaneously in Buenos Aires and New York, the class includes critical readings of queer cultural production as well as work on local archives and interviews with activists and GLTTBI organizations.
SPAN-UA 9020.002 (Intensive Intermediate Spanish) is a six-credit course that continues and reviews the introductory level Spanish learned in SPAN-UA.1 and SPAN-UA.2, or in SPANUA. 10, while introducing literary readings, short films, and more complex composition exercises. The course involves an integration of the four basic skills: listening, speaking,reading and writing with the aim to improve communication in Spanish. Through this integrated approach, you will participate in a practical application of vocabulary, grammar,and culture. The course emphasizes mastery of language skills through specific contexts and dialogical situations.At the end of the course students will read a novel which will also be used to review many of the grammatical points covered in the textbook and class work, to improve analytical thinking and literary criticism skills, as well as to verbally express opinions about the situations presented in the novel. The goals of this course are to provide you with the opportunity to improve your oral and written communication skills in the language, by applying all the grammar rules you have learned and will be reviewing. You will be expected to substantially increase your working vocabulary and make solid progress in reading and writing skills.
To provide an understanding of the main immigration trends in Britain, France and Germany since 1850 To provide an understanding of the problems attending the social and political integration of immigrants in contemporary Western Europe To compare the experience and understanding of immigration in Europe with the experience and understanding of immigration in the United States To examine the ways in which the memory of immigration is represented in literature and contemporary culture.
The course will begin with an examination of the background to and condition of Europe in 1945. The outbreak of the Cold War and the division of Europe will be discussed as will the promotion of European unity, the establishment of NATO and the emergence of COMECON and the Warsaw Pact. The pressures leading to the creation of the European Economic Community (EEC) will be considered together with the firm establishment of the democratic principle in Western Europe. The Suez Crisis and Decolonisation in Britain and France will be explored together with the corollary, the first application by Britain for membership of the EEC. The effect of President de Gaulle’s presidency on France, NATO and the EEC will be considered. The end of Stalinism in the USSR will be examined as will the first cracks in the Soviet Empire in Eastern Europe in Hungary and Poland. This will be followed by a discussion of the merits and demerits of Khrushchev’s period in power, the U2 crisis and the construction of the Berlin Wall. The Prague Spring off 1968 will be discussed. The continued integration of Europe will be analyzed together with the impact of Ostpolitik in Germany. Brezhnev’s domination of the USSR and Détente in the 1970s will be examined. Following this, the forces that led to the triumph of Neo-Liberalism in Britain will be considered, as will the return of conservatism in Germany and the cohabitation of Mitterrand’s France. The re-launch of the European Community in the 1980s will be analysed. In Eastern Europe the Gorbachev era and the rise of Solidarność will be explored and the course will conclude with an examination of the disintegration of the Soviet Empire in Eastern Europe, the reunification of Germany, the collapse of the Soviet state and the conclusion of the Maastricht Treaty.
A course that tracks the filmmaking process from its inception, at the idea phase and follows the creative process through development, pre-production, principal photography and post-production. The class will focus on the business and legal issues that arise during every phase of filmmaking. Key topics covered will include: copyright law; option agreements for underlying rights such as books, plays, magazine and newspaper articles; sources of financing; distribution agreements; licensing of music; agreements for actors, directors, producers and writers. This course allocates as a Craft for Film & TV majors. Students must have Junior or Senior standing. COURSE SUBJECT TO DEPARTMENTAL FEES.
One of the biggest challenges in medicine is to prevent disease and ensure personalized treatment. This is now becoming possible thanks to high-resolution DNA sequencing technology that can decipher our individual information. These developments are already impacting global health, but they raise global challenges such as equality. How will these new technologies blend into healthcare systems? What regulations are needed to ensure that personalized medicine reaches all layers of society? How do we prevent discrimination based on our genes? Through an inquiry-based approach we will examine the science, economics, and politics behind medicine and evaluate the ethical issues that arise in this fast-developing field.
The course offers an overview of integrated circuit-design process: planning, design, fabrication and testing; device physics: PN junction, MOSFET and Spice models; inverter static and dynamic behavior and power dissipation; interconnects: cross talk, variation and transistor sizing; logic gates and combinational logic networks; sequential machines and sequential system design; subsystem design: adders, multipliers, static memory (SRAM), dynamic memory (DRAM). Topics include floor planning, clock distribution, power distribution and signal integrity; Input/Output buffers, packaging and testing; IC design methodology and CAD tools; implementations: full custom, application-specific integrated circuit (ASIC), field programmable gate arrays (FPGA). The course provides foundations of VLSI design and custom VLSI design methodology and state-of-the-art CAD tools. | Prerequisites: CS-UY 2204 (C- or better) and EE-UY 3114. ABET competencies: a,c,e,k.
This course introduces students to fundamentals of machine elements, enabling them to employ this knowledge to design machines for various practical applications. The course begins with a brief review of stress, deformation and failure, followed by friction and wear. Subsequently, loaded columns, pressurized cylinders and shafts are presented. Bearings, gears, screws, springs, brakes, clutches and belts are discussed. The course ends with an introduction to MEMS, Micro-Electro Mechanical Systems. | Prerequisite for Brooklyn Students: ME-UY 3213 | Prerequisite for Abu Dhabi Students: ENGR-UH 3210
Music is universal to all human cultures. This course will explore fundamental concepts of the psychological, emotional, and cognitive effects of music and what factors in the human body and brain are involved in producing them, with particular emphasis on cross-cultural study. Students will learn beginning methods of computational feature extraction and machine learning to explore simple artificial intelligence models that build on and articulate the conceptual frameworks of music and cognition introduced in the initial phase of the class.
Provides the background necessary to make decisions about computer-based information systems and to be an “end-user”. Two major parts of the course are hands-on experience with personal computers and information systems management. Group and individual computer assignments expose students to electronic spreadsheet analysis and database management on a personal computer. Management aspects focus on understanding computer technology, systems analysis and design, and control of information processing by managers.
Taught by NYC-based movement-based, interdisciplinary artist Eiko Otake, this course contemplates metaphorical nakedness and human and bodily experiences of time and space. Through movement study, reading, writing, and discussion the class will be a place of both collective and individual learning. Students will examine how being or becoming a mover reflects and alters each person’s relationships with challenges of the current world, with history, and with other beings. Topics of study include atomic bomb literature and Fukushima nuclear disaster. We will acknowledge how distance is malleable and how going to places is an act of choreography and self-curation. Questions we will explore include: How do various art works deal with witnessing and archiving history? How does art help humans to survive massive violence and understand other people’s experiences? How does art-making help people to deal with historical and personal trauma? How does honing one’s aesthetic contribute to constructing own thoughts and critical views? Reading, movement reviews and journal entries are required every week. Journals are graded by how they reflect homework assignments. Students will work on final projects, which would complement the syllabus. The instructor is available for individual consultation throughout the course. Students are strongly encouraged to nurture their own rigor. No previous dance training or movement study is necessary to take this course.
In Jorge Luis Borges’s 1941 short story, The Garden of Forking Paths, a character named Ts’ Ui Pen seeks to build a labyrinth in which all men will lose their way. Borges reveals that labyrinth to be a sprawling book in which all moments in time are followed by every possible subsequent moment. Multiple futures and timelines exist as one in this garden of forking paths. Fast forward to today, where we find that Ts” Ui Pen”s seemingly incomprehensible vision has come to fruition via video games and interactive fiction. Both often eschew linearity and instead offer users the opportunity to drive the story and shape their own narrative experience. “In this course, we will first explore the trajectory of interactive fiction, from its early overtures in works by Borges and Italo Calvino, forward through Agusto Boal”s Forum Theatre, early computer text adventures, Choose Your Own Adventure books, non-linear film, and into the various digital interactive fictions of today, such as hypertext literature, adventure games, and visual novels. “From there, students will embark on their own adventure through interactive creative writing. The journey will begin with students taking apart and diagraming existing interactive works, and using digital tools to craft and share their own short interactive scenes and dialogs. We will confront the challenges and limitations of writing interactive story and establish some key critical theories governing non-linearity. The course will culminate in students designing and writing a complete short work of interactive fiction in a medium of their choice.
Augmented reality (AR), Virtual Reality (VR), “AI (Artificial Intelligence and Machine Learning) art, projection mapped art, NFT art, as well as other types of digital artworks, have come to be an integral part of new media culture. The genesis of and their relevance to new media are cultural imperatives to study and analyze — from a creative, historical, psychological, philosophical, marketing, and technological perspective. Many artists (painters, photographers, sculptors, filmmakers, animators, and writers), scientists, and technologists at NYU, as well as nearby VR World, Artechouse, and Hall des Lumières , and other NYC organizations are central to producing realistic and immersive three-dimensional environments ” AR, VR and projection mapped (360 digital imagery) worlds. Through lectures, group discussions, GoogleDoc reports, field trips to museums and new media organizations, and workshops specific to new media innovations and applications, students will gain a framework to understand the importance of these evolving technologies and their impact on the arts, ecology (sustainability initiatives), social justice, and behavioral science. Students from varying creative and technical backgrounds will participate in the development of new media art projects, intended to be showcased at the Gallatin Arts Festival. They will be introduced to and encouraged to take advantage of NYU”s LaGuardia Studio, LaGuardia Co-op, and LinkedIn Learning instructional tutorials, as well as using their own resources to aid in developing their new media projects.
This course aims to introduce the modern computing methods, tools, and best practices for students in civil and urban engineering. The course uses Python as the programming language for solving a series of fundamental computational problems in civil and urban engineering, such as solving linear equations, data interpolation, curve fitting, root finding, numerical differentiation and integration, probability and statistics, linear programming and optimization. The course also introduces a series of generic computation tools and best practices for the students’ future study and research in computing applications in civil and urban engineering, including how to debug a program, visualize data, manage source codes, collaborative programming project management, etc. It aims at laying a solid foundation for civil and urban engineering students to better understand the modern programming workflow and utilize the computing tools. Students are first introduced with the fundamental concepts through the lecture, and then guided step-by-step via the in-class lab session in each weak. There will be multiple homework assignments and in-class quizzes for the evaluating the students’ performances. | Prerequisite: (CS-UY 1113 or CS-UY 1114) and MA-UY 2034 and MA-UY 2224 and Junior or higher standing.
This course introduces the essentials of web design and production, emphasizing the integration of AI tools like ChatGPT to enhance learning and creativity. Students will build a solid foundation in HTML and CSS, learn to optimize graphics, design layouts, and develop the technical skills needed to launch their own websites. The class explores using social media platforms like YouTube, Vimeo, and Instagram as promotional tools while incorporating AI to brainstorm design concepts, troubleshoot code, and refine messaging. We focus on the Internet as a promotion and distribution medium for the independent artist and filmmaker. A consistent and integrated communication strategy across digital channels is emphasized to prepare students for the demands of modern media. To deepen their learning experience, students will actively use ChatGPT to support various aspects of the curriculum. This includes generating creative ideas, drafting content, and exploring coding solutions. AI will also assist in tasks like creating compelling website copy, optimizing branding strategies, and scripting social media posts. By weaving AI into their workflow, students not only master essential web design skills but also gain hands-on experience with tools shaping the future of digital media.
Students work directly with internationally recognized figures in photography. Topics for workshops range from the techniques of established photographers to discussions of issues in photographic theory, history, & criticism.
Multichannel Media Installation & Performance is a course designed for composers & artists who want to work in a performance or installation context with immersive sound & image technology. The course focuses on software & hardware workflows for the creative applications of multi-channel sound & immersive video for the creation of fixed, generative, reactive, performance-based, & interactive systems that can be experienced in a gallery context or a live performance. Students will develop a semester-length project to use scale & immersion to creative effect. The course will feature regular creative critique as well as an overview of relevant interaction design strategies for creating interactive spaces using sensors & cameras.
Hands-on studio course with an emphasis on ear training to increase understanding of different technical & artistic practices in the recording studio. Students will explore use of microphone placement techniques, balancing natural & artificial acoustics as well as dynamic audio effects & filters.
An introduction to MIDI (Musical Instrument Digital Interface) with an emphasis on sequencing, production and arranging techniques. Open to students without previous experience in music technology.
A general introduction to the fundamental concepts of music technology, including: MIDI and sequencing, the basics of digital audio, sound recording, mixing and sound synthesis,. The course will also briefly overview advanced topics and applications in the field.
A critical listening study of acoustic music recordings that develops the student’s ability to define and evaluate aesthetic elements of recorded music. Students explore recorded music attributes including dynamic range, stereo imaging, perceived room acoustics, the use of reverb and equalization, naturalness, and the listening perspectives.
Programming for MIDI, C, and other appropriate techniques. Design and implementation of software sequencers, interface drivers, and hardware applications will be the focus.
Introduction to the physical aspects of sound, psychoacoustics, basic electricity, principles and practice of magnetic recording and an overview of the recording studio, including an introduction to multi-track recording techniques. Students perform various duties just as they would in a professional recording session with live musicians in the recording studio. Open to students without previous experience in recording technology.
Introduction to the concepts of live concert recording. Microphone selection, characteristics & placement as well as acoustic problems encountered in concert halls will be discussed. Students will have the opportunity to apply the lecture material by recording undergraduate rehearsals & recitals.
The physical aspects of sound, analog recording technology & studio production techniques are explained & demonstrated. Lecture topics include microphones, stereo recording, analog consoles, multi-track tape recording, equalization, compression, reverberation & mixing. Studio lab assignments are performed outside of class reinforcing weekly lecture topics
How do we feel about robots? With technological developments in capability, performance, autonomy, ease of use, and cost-effectiveness, robots have arrived in everyday life. This course considers the history and ethics of human-robot interaction and explores unsolved hurdles we face as robots assume a ubiquitous presence in our lives. How are robots currently integrating into human-centered, civic industries such as education, heath, and smart cities? What roles might robots play in the future of these industries? What are the economic and labor implications associated with robotic integration? How will consumers respond to the increased use of robots in daily life? How have popular media representations over the last century influenced the way we experience these changes? Topics will also include the miniaturization of robots and their use in situations such as focused drug delivery within the human body, save-and-rescue missions, or military combat. Students will assemble and program several Lego Mindstorm robots capable of carrying prefabricated objects and will also assemble a small house.
How does one attempt to write or portray the self? If we associate that practice with traditional memoir and self-portraiture forms, what happens when subjectivity is fundamentally unstable or under attack? Is the genre also simultaneously deconstructed? How is subjectivity literally made and remade through the exploration of new forms? In this course we will look at text and image projects across cultures, eras, locations, and across art forms that raise questions about the self and the collective, representation and memory, and about the remarkable as well as the everyday. Sometimes the doubt about attempts at portrayals is philosophical, but it may also be cultural-historical and context-dependent. To explore this question, and to develop skills in art, to experiment with the studio habits of artists, and to generate our own poetics of memoir/anti-memoir we will generate text and image experiments that both create and investigate an anti-memoir body of work.
Is automation a science or a tool? Muslim contributions in automation, overlooked in the history of science, were long regarded as means for caliphs and the rich to impress the masses. But Muslim engineers excelled in creating complex automated systems, using them as gifts to foreign leaders, as public attractions, or to augment religious ceremony such as daily calls to prayer. Mainly powered by kinetic energy, these automata drew on scholars’ deep knowledge of hydraulics and complex levers and included musical instruments, horologia, automated drinking fountains, and clocks that told time using complex audiovisual tools. This course draws on historical sources and foundational science to explore Muslim advancements in automation. What roles did translation play as Muslim scientists encountered and documented the work of previous scholars? What were the basic automatic systems they developed and how do they compare to current technologies? How did they draw on environmental resources to develop automated systems without the need for non-renewable energy? Students will address such questions as they explore implications for their own projects in design and engineering.
In the 3.8 billion years since life began on Earth, nature has evolved. Inspired by this process, humans have replicated key design features to develop novel materials, devices, and structures in fields such as the arts, design, engineering, and the social sciences by replicating key design principles and features. This course asks how biology has inspired human design and thinking across different cultures and fields. Students will examine various examples in engineering, art, architecture, music, and social science to discuss how the human capacity for analogical reasoning has enabled the transfer of properties, mechanisms, and ideas from biology to design principles such as shape, surface, structure, making, information-processing, and social behavior. Using bio-inspired products such as gecko tape, Velcro, self-cleaning surfaces, and neuromorphic chips for inspiration, students will develop their own designs to address some of the 21st century’s most pressing issues, such as energy, water, environment, food, and health.
Is creativity a gift or a skill? Can creativity be learned? Because creativity is deeply personal, this course will address these questions through individual and collective experiences. The heart of this course is the Personal Creativity Project – an opportunity for students to practice creativity by designing and executing a project of their choice. The project may be on any topic, from art and music to computer programs and business model development. The project will be complemented by reading assignments (completed prior to class), class discussions, and one-on-one meetings with the instructor. Students will leave the course with a completed project and a personal philosophy of creativity, based on the fusion of readings, study, discussion, and experience. The course provides a great deal of freedom for learning and does not provide step-by-step instructions. As a result, the successful completion of this course will require a significant amount of self-motivation.
This course introduces students to various techniques and concepts that are essential for data scientists. It also provides an in-depth survey of the latest research methodology and topics that prepare the students to produce high quality research in Data Science. This seminar-based course will cover applications from different fields, such as sociology, psychology, network analysis, and artificial intelligence. In this context, the course will cover the use of computational techniques to model and predict various phenomena using real data. Students will be required to complete a course project, and to write up the results in a short article.
The course focuses on understanding lower-level issues in computer design and programming. The course starts with the C programming language, moves down to assembly and machine-level code, and concludes with basic operating systems and architectural concepts. Students learn to read assembly code and reverse-engineer programs in binary. Topics in this course include the C programming language, data representation, machine-level code, memory organization and management, performance evaluation and optimization, and concurrency.
Discrete mathematics concerns the study of mathematical structures that are discrete rather than continuous, and provides a powerful language for investigating many areas of computer science. Discrete structures are characterized by distinct elements, which are often represented by integers. Continuous mathematics on the other hand deals with real numbers. Topics in this course include: sets, counting techniques, logic, proof techniques, solving recurrence relations, number theory, probability, statistics, graph theory, and discrete geometry. These mathematical tools are illustrated with applications in computer science.
Have you ever wondered how the internet or Facebook is able to support a billion simultaneous users? This course teaches students the design and implementation of such Internet-scale networks and networked systems. Students learn about the principles and techniques used to construct large-scale networks and systems. Topics in this course include routing protocols, network congestion control, wireless networking, network security, and peer-to-peer systems. Upon completing this course, students are able to initiate and critique research ideas, implement their own working systems, and evaluate such systems. To make the issues more concrete, the class includes several multi-week projects requiring significant design and implementation. The goal is for students to learn not only what computer networks are and how they work today, but also why they are designed the way they are and how they are likely to evolve in the future. Examples are drawn primarily from the internet.
The capstone experience in Computer Science requires students to engage in a long-term, mentored learning experience that culminates in a piece of original work. The specific project is developed during the Research Seminar in Computer Science. During the Capstone Project, the proposed work comes to fruition in the form of a research paper along the lines of those in a scholarly computer science journal. Students also participate in a capstone research symposium during which they present their work orally.
Computer Science is an innovative and exciting field that focuses on producing efficient solutions for solving problems in any field. This course introduces students to the foundations of computer science. Students learn how to design algorithms to solve problems and how to translate these algorithms into working computer programs using a high-level programming language. The course covers core programming concepts including basic computation, data structures, decision structures, iterative structures, file input/output, and recursion. Students also learn the elements of Object Oriented Programming (OOP), such as objects, classes, inheritance, abstraction, and polymorphism. A final project allows students to combine these concepts to produce a large program of their design.
There are many cognitive tasks that people can do easily and almost unconsciously but that have proven extremely difficult to program on a computer. Artificial intelligence is the problem of developing computer systems that can carry out these tasks. We will focus on three central areas in AI: representation and reasoning, machine learning, and natural language processing.
Students or several students work with a faculty member and/or graduate students on a current topic in computer science. Each term, a project course with a particular theme is offered by the Department of Computer and Information Science. A faculty member assigns individual or group projects. The project course is highly structured and supervised closely by faculty. Students are expected to use the design and project-management skills they learned in CS-UY 4513 Software Engineering. Alternatively, students may work with a faculty member on an individual project of mutual interest. A written report and oral presentation are required. | Prerequisite: CS-UY 4513 or CS-UY 3513.
The course will start off with an in-depth review of the exploitation mitigations introduced in modern operating systems. The instructors will demonstrate their limitations through simple examples and gradually develop the basic exploitation techniques into more complicated methods applicable to real-world exploitation. Unlike most other exploitation courses, we will focus on approaching exploitation as a creative problem-solving process rather than an exercise of applying cookbook techniques to common types of vulnerabilities. Most of the course will focus on the hands-on application of the material through exercises and leading the students through the development of reliable exploits for recently patched vulnerabilities in widely used software. | Prerequisites for Brooklyn Engineering Students: CS-UY 3933 and (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better). | Prerequisites for CAS Students: CS-UY 3933 and CSCI-UA 201. | Prerequisites for Abu Dhabi Students: CS-UY 3933 and CS-AD 103
This course introduces problem solving and computer programming and is for undergraduate engineering students who do not have prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from engineering and other disciplines. | Co-requisite: EX-UY 1; Anti-requisite: CS-UY 1114
The kinds, dynamics, causes, and treatment of psychopathology. Topics include early concepts of abnormal behavior; affective disorders, anxiety disorders, psychosis, and personality disorders; the nature and effectiveness of traditional and modern methods of psychotherapy; and viewpoints of major psychologists past and present.
Topics: analysis of mechanisms of influence (selection of sympathetic incumbents, the provision of incentives for public officials, and the provision of information); objects of influence (voter choices, legislative behavior, bureaucratic decisions); collective action; and organizational maintenance.
The course description for this Topics in Politics course varies depending on the topic taught. Please view the course descriptions in the course notes section below.
Study of the politics of Britain, Ireland, France, and Germany. Compares the historical origins of these systems and analyzes their institutions as manifestations of their social and political culture and traditions. Treats each country’s current politics and political trends. Attempts to introduce the basic concepts of comparative political analysis in developing cross-cultural theory.
Offered only at NYU Paris. Examines various philosophical and psychological approaches to language and meaning, as well as their consequences for traditional philosophical problems in metaphysics, epistemology, and ethics. Discusses primarily 20th-century authors, including Russell, Wittgenstein, and Quine.
Today’s content creators must be entrepreneurs, navigating dynamically changing industry. How does emerging talent gain traction in a ’tsunami wave’ of independent films, episodics, webisodes and podcasts? This class explores development, funding, and legal strategies to make, market and distribute DIY low and ultra-low budget projects. Ones you can make now. Students will develop core competencies, culminating in a pitch deck for a viable indie feature film.
This course aims to bring together diverse issues and perspectives in the rapidly evolving and changing area of international/global communication. Through a historical perspective, a framework will be established for the appreciation of the development of the immense scope, disparity, and complexity of this rapidly evolving field. Students will be encouraged to critically assess shifts in national, regional, and international media patterns of production, distribution, and consumption over time, leading to a critical analysis of the tumultuous contemporary global communication environment. Essential concepts of international communication will be examined, including trends in national and global media consolidation, cultural implications of globalization, international broadcasting, information flows, international communication law and regulation, and trends in communication and information technologies. The focus of the course will be international, with attention being paid both to Western-based multimedia conglomerates, as well as to the increasing global prominence of media corporations based in other regions, contributing to the reversal of international media flows and challenging the global hegemony of the Western media producers. Particular emphasis will be on the Czech Republic, as an empirical example of a national media system affected by global media flows.
The course focuses on combining the creative techniques of fiction with the rigor of journalistic travel writing to produce stories about Prague (not only) that move beyond the constraints of the news and feature story: stories that engage, resonate with readers, provide insight – stories which “produce the emotion”. The course proceeds by the reading and analysis of important contemporary journalism and classic travel pieces: examination of the narrative; fictional and literary devices used in travel writing; examination of and practice with various information gathering strategies; humor; point of view; unique voice. Distinguished Czech travel writers/journalists/photographers will be invited as guest lecturers.
Students entering the course should have mastered the fundamental structure of Italian. The course is designed to help students gain confidence and increase their effectiveness in speaking present-day Italian. Through discussions, oral reports, and readings, students develop vocabulary in a variety of topics, improve pronunciation, and learn an extensive range of idiomatic expressions. Conducted in Italian.
This course introduces contemporary Italy in all its complexity and fascination. Reviewing politics, economics, society, and culture over the past two centuries, the course has a primary goal — to consider how developments since the 1800s have influenced the lives and formed the outlook of today’s Italians. In other words, we are engaged in the historical search for something quite elusive: Italian “identity”. Topics will include the unification of the country, national identity in the late 19th and early 20th centuries, the First World War, and Italian fascism, World War Two and the resistance, the post-war Italian Republic, the economic “miracle”, the South, the Mafia, terrorism, popular culture, and the most recent political and social developments, including Italy and the European Union. Lectures combine with readings and films (taking advantage of Italy’s magnificent post-war cinema).
This course provides a solid foundation in constructing and interpreting financial statements. Topics include: accounting terminology, financial-statement preparation and analysis, liquidity and credit-risk ratios, depreciation calculations, revenue recognition, accrued liabilities and asset valuation. Also covered are the effects of equity transactions, cash flows and various accounting methods on financial statements. |Anti-Requisite: FIN-UY 2103
This course is an industrial design overview for non-designers. It explores the industrial design process from researching and establishing user and client needs to developing product specifications, prototyping and iterating. It also covers conceptual and visual design, detail design, design for manufacturing, and design for environmental sustainability. It includes skills such as sketching, model making, 3 D printing techniques. The course is formulated as two short exercises and one semester-long project in which teams choose from several product design categories and develop their ideas from concept to prototype. Probable Tandon MakerSpace related material fees. | Prerequisite: MakerSpace Safety Course
How do social movements form in response to environmental concerns? What makes them effective or ineffective? This course analyses the various social movements that organized in response to environmental concerns. Both historical and sociological dimensions of environmental movements are covered, with particular attention given to how issues of environmental protection and social justice intersect. At NYU Berlin, the course includes American (I), European, and in particular German (II), as well as global movements (III).
The course centers on properties of pure substances; concepts of work and heat; closed and open systems. Topics: Fundamental laws of thermodynamics. Carnot and Clasius statements of the 2nd law; entropy and entropy production; heat engines, refrigerators, heat pumps; efficiencies, coefficients of performance.| Prerequisite for Brooklyn Students: MA-UY 1124 | Prerequisite for Abu Dhabi Students: MATH-UH 1020
The course covers three-dimensional vector treatment of the static equilibrium of particles and rigid bodies. Topics: Equivalent force and couple systems. Distributed force systems. Static analysis of trusses, frames and machines. Friction, impending motion. Methods of virtual work. | Prerequisite: PH-UY 1013 and MA-UY 1024
Students in this course become familiar with atomic structure and bonding, atomic arrangement in crystals, crystal imperfections, mechanical behavior and failure of materials and binary phase diagrams. | Brooklyn Students: Co-requisite PH-UY 1013 | Abu Dhabi Students: Prerequisite ENGR-UH 2012
Composition & Conversation is designed for post-intermediate students of German who have a solid grasp of German grammar and vocabulary and wish to extend their knowledge of the German language, history, and culture through reading, watching films, discussions, and writing. Conversation & Composition is a reading- and writing-intensive course. Emphasis will be placed on refining written expression and developing the ability to express, discuss, and argue opinions.This course will give you an overview of recent German political, social and cultural history after 1945 and onwards. Focus will be placed on moments of social criticism and changes – from the youth cultures in the 50s and 80s to the women’s movement and ecological protests, from love happenings and terrorism to mass demonstrations and the fall of the wall. During the course, we will explore narratives that are related to our topics from a variety of genres: newspaper/magazine articles, TV/radio documentaries, music, film, photography, and other visual material. The class is taught entirely in German and emphasizes the language skills necessary to communicate effectively in a foreign language speaking, reading, viewing, writing, and listening.
This course examines the growth and importance of London from the Roman invasion of 43 AD to the present day. Students will learn about London’s changing economic and political role, and will understand how London grew to dominate the commerce, industry and culture of England. They will find out how London became the biggest city the world had ever known, and how it coped (or failed to cope) with the social and environmental problems created by its enormous size. The classroom sessions will be divided between a lecture and a class discussion. From week two onwards the class will begin with a discussion of the topic or period covered in the previous week‚s lecture, in which students will be expected to use knowledge and ideas gathered from lectures and from their weekly reading. There will also be four walking tours of parts of London which relate to the period we are studying at a particular time.
This course covers the digital technology industry (e.g. consumer electronics, software) from a strategic and marketing perspective. The objectives are to understand how these industries function, the unique challenges they face, and how digital technology companies can leverage their strengths to achieve success in the marketplace. The focus is on understanding the interactions between competition, technology evolution, and firm capabilities.
This course will introduce students to social media marketing. Through case studies, interactive sessions, and class exercises, students will learn best practices and develop the skills to connect business objectives with social media strategy, platforms and tactics. We will study how to develop a strategy for a product or service in social media, how to execute that strategy and how to assess the results. Topics will include choosing appropriate platforms, creating effective and engaging social media content, content management, social listening and creating a social media plan. The course also has a practical component, for which students work in small groups and individually.
Continuation of FREN-UA 9001. To continue on to the intermediate level, a student must complete both FREN-UA9001 and FREN-UA 9002. This two-semester sequence is equivalent to FREN-UA 9010.
This course is designed to help students to develop vocabulary, learn new idiomatic expressions, and improve fluency and pronunciation. The emphasis is on the understanding and production of contemporary spoken French through a study of authentic documents such as radio and television interviews, advertisements, and spontaneous oral productions.
The nineteenth century was the great age of the English novel. This course charts the evolution of the form during this period, exploring texts by major authors including Jane Austen, Charles Dickens, George Eliot and Thomas Hardy. Close attention to narrative, questions of mimesis and publishing practices will combine with the exploration of a range of significant contemporary discourses relating to shifting conceptions of gender, sexuality, religion, science, class, and race. These varied contexts will help us to consider formal, stylistic and thematic continuities as well as discontinuities and innovations. Taking advantage of our local surroundings, we will also explore changing representations of London and trace the enduring legacy of this period in the twenty-first-century city.
In this course we focus on four contemporary novels in which the world of the character, the narrator, or the author, is read through the lens of a literary classic. In each case, the reading and rewriting of the primary text involves temporal and spatial displacements (from the 18th to the 20th century, from Europe to the Caribbean and to the South Pacific) that generate shifting perspectives and a constant reshuffling of center and periphery. Between a reverential affiliation to the past and a creative misreading and rewriting of it, these intertextual encounters with « great » Western literary works insistently raise the questions of identity, originality, and “writing back”. Exploring these questions will therefore also involve drawing on comparative, translation, and postcolonial studies.
Reccomended for students studying both animation and live action. This course is designed to train animation students to think visually, and to strengthen their overall drafting and design skills. The focus of the course is drawing humans and animals from live subjects, thereby learning to translate the three-dimensional world into two-dimensional terms. Drafting skills are important to all animators, regardless of their chosen media or focus. In particular, strong drafting skills are essential for character animators. This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.
Beginning by considering how impressionism refined and redirected the artistic aims of 19th-century realism, follows the development of progressive art to the brink of cubism and pure abstraction in the first years of the 20th century. Following impressionism and post-impressionism, close attention is paid to symbolism, aestheticism, art nouveau, the Arts and Crafts movement, fauvism, and expressionism. The aesthetic aims of these movements are analyzed in tandem with the social and cultural conditions that generated them.
This course is conceived as a focused study of the works of Leonardo da Vinci, Raphael Sanzio and Michelangelo Buonarroti, the men whose careers largely defined the concept of Western artistic genius. Particular consideration will also be given to their Italian and European contemporaries and followers in order to take advantage of the opportunity to the study these original works on site. High Renaissance art cannot be divorced from its times; thus, much attention will be given to contemporary history, especially Florentine politics and politics in Papal Rome. Special attention will also be given to the evolution of drawing practice in sixteenth-century Italy, an essential development for the changes that took place in the conception of works of art over the course of the century. Themes such as patronage, humanism, interpretations of antiquity, and Italian civic ideals will form a framework for understanding the works of art beyond style, iconography, technique and preservation. As the high Renaissance works are often still in their original physical settings, during field-studies to museums and churches in Florence students will have a unique opportunity to experience the works as their original viewers did and as their creators intended.
This course offers an introduction to some of the classical and current issues in the anthropology of Indigenous Australia. The role of anthropology in the representation and governance of Indigenous life is itself an important subject for anthropological inquiry, considering that Indigenous people of Australia have long been the objects of interest and imagination by outsiders for their cultural formulations of kinship, ritual, art, gender, and politics. These representations—in feature films about them (such as Rabbit-Proof Fence and Australia), New Age Literature (such as Mutant Message Down Under), or museum exhibitions (such as in the Museum of Sydney or the Australian Museum)—are now also in dialogue with Indigenous forms of cultural production, in genres as diverse as film, television, drama, dance, art and writing. The course will explore how Aboriginal people have struggled to reproduce themselves and their traditions on their own terms, asserting their right to forms of cultural autonomy and self-determination. Through the examination of ethnographic and historical texts, films, archives and Indigenous life-writing accounts, we will consider the ways in which Aboriginalities are being challenged and constructed in contemporary Australia. The course will consist of lectures interspersed with discussions, student presentations, and films/other media; we may also have guest presenters.
This course focuses on key aspects of entrepreneurship as a critical engine for innovation. It also treats entrepreneurship as a state of mind that is not limited to small firms. Students discuss current theories and practices related to starting and managing entrepreneurial enterprises, emphasizing firms in technology- , information- and knowledge-intensive environments. Particular attention is paid to the critical issues of (1) identifying opportunities that provide competitive advantage; (2) the development of a solid business plan; (3) the marketing of new ventures; (4) entrepreneurial business operations, including human-resource and process management; (5) ethical and social issues in entrepreneurial firms; and (6) financial management and fund raising for entrepreneurial firms. | Prerequisites: Junior or senior student status. MG-UY 3002 and MG-UY 3404
This course dynamically engages students in the world of disability. As a member of a team including a guest consultant with a disability, students will discover that person’s interests, abilities, and desires and portray them with digital storytelling. This active learning approach, carefully guided by the instructor, is enhanced with readings, guest lectures, videos and field trips. Students will learn about disability history, assistive technology and universal design. The end-of-semester is celebrated with a formal presentation of the person-centered projects. The aim is to show the individual, making the “invisible visible.” Satisfies a HuSS Elective.
This course surveys the history and development of jazz music in America from the mid 1800s to current trends in popular music. Through a historical timeline, student will study jazz music’s range of styles as informed by social, regional, cultural, technological, and political trends. Realizing that all music is a reflection of historical events and the cultures they are informed by, students will analyze the close connection between jazz music and why it is known as America’s true original artform.
Dance is an integral & defining component of cultures throughout the world & throughout history. This course introduces students to dance as a live & performing art through a variety of experiences including attendance at live performances, examination of videos & theoretical texts, & physical participation in the practice & performance of dance. Through discussions, written assignments, & the creation of original dance compositions, students will explore the history & cultural relevance of a variety of forms of dance within their own lives, larger society, & the global community beyond. Liberal Arts Core/CORE-MAP Equivalent – satisfies the requirement for Expressive Cultures for Steinhardt students.
Why do fashion designers and brands exert such influence in contemporary society? What explains the trajectory from The House of Worth to Chanel to this season’s hottest label? This course investigates the interlocking forces shaping fashion: the designer system, celebrities, technology, politics, the arts and media. Through lectures and film viewings, readings, discussions, and individual research, students explore fashion as a crucial aspect of culture and how the fashion system evolved from roots in Parisian couture to become a global phenomenon. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Expressive Cultures for Steinhardt students.
How do fiction writers imagine the creative process, life and world of an artist? How do we write about the artistic process? What, if any, parallels may exist between writing and the creative process of a painter, composer, musician, dancer or actor? This course will explore these questions as students read and write fiction focused on artists working in different artistic mediums. We will read fictional portraits of artists both real and imagined, paying attention to the particulars of language associated with each art form and how the writers have incorporated elements of the art form into their work. Writing workshop will include a critique of the writing and story development as well as a critique of how well the world of the artist has been built within the bounds of the fictional realm. We will also delve into research—artist interviews, online performances and exhibitions—using the art and performance worlds of New York City as a resource, culminating in a final research portfolio and presentation to be submitted alongside the final work of fiction. Readings may include works by Baldwin, Bernhard, Bolaño, Hustvedt, Maugham, McCann, Ondaatje, Rushdie and Woolf. Readings will also include essays by artists, artist interviews and profiles, and art and performance criticism.
In this workshop (practicum), poets will focus on the foundations and intricate dynamics of poetry as a writer’s process. A weekly reading of a new poem by each poet in the circle will serve as point of departure for discussion of the relationships of craft and expression. A final portfolio of polished poems is required at the end of the course.
Intended to introduce policy, this course includes an internship at a policy and/or advocacy organization. Community building, family well-being, early childhood education, health, juvenile justice reform, service integration and child welfare are featured in readings, discussion, and internships. Through examples such as ethnic-matching placements in foster care, zero-tolerance approaches to drug abuse, or public financing of political campaigns, students come to understand how government, schools, gangs, religious institutions and families can, with varying degrees of explicitness and formality, all make policy. Students at the course conclusion are able to: identify policies within their lives; argue all sides of a policy question; appreciate the importance of qualitative and quantitative evidence; and distinguish implementation from formulation. Readings include Bowling Alone, by Robert Putnam, The Lost Children of Wilder, by Nina Bernstein; The Oath and the Office; by Corey Brettschneider (Donated Copies) and Not a Crime to Be Poor by Peter Edelman . Students will be helped to connect meetings they attend and the policy concepts taught and discussed in class. The goal is to leave no student unaware of the importance of policy in their own and their community’s life. Policies that are empowering are emphasized, techniques doe for oral and written advocacy, persuasion and attitude change are embedded in a final project that r e quires using existing skills and talents and learning new ones. Assignments include an internship journal. “Films include Ethics in America and Waiting for Superman.
If “the past is never dead,” as Faulkner wrote, how does it continue to live on? How do its ghosts continue to haunt the political present? Can these ghosts be exorcised or does one have to learn to live with them? These questions become especially urgent and consequential in the aftermath of war and catastrophe, as writers and artists confront the legacy of violence and try to memorialize annihilated bodies and spaces. The aesthetic modes they choose to address both the dead and the living and the ways in which they narrate the past have political consequences for the future. We will explore and try to answer these questions by reading a selection of texts (fiction, poetry, film, and visual art) as sites and acts of mourning. We will read and view works from and about Armenia, South Africa, Palestine, Iraq, Lebanon, and the US. Readings will include Benjamin, Boulus, Butler, Darwish, Derrida, Freud, Khoury, Morrison, and Youssef.
How are environmental racism and environmental injustice related to belonging in”and exclusion from”local, national, and international communities? “How do questions about citizenship, rights, and rightlessness relate to environmental racism and environmental injustice? This course addresses questions about how numerous forms of environmental racism and environmental injustice impact people”s access to their human rights”universally guaranteed in principle but so frequently inaccessible in reality. These questions have newfound urgency amid the COVID-19 pandemic, as marginalized communities already subjected to environmental repression have been disproportionately impacted by the pandemic. Drawing on works from the realms of political theory, international law, literature, activism, and others, we will address relationships between race, class, gender, and environmental injustice. We will discuss fence-line communities. There are powerful connections between so-called “local” environmental injustice and the climate crisis”how are these connections overlooked by international law? We will focus on how communities of color, Indigenous communities, and stateless people are affected by and resist pollution inequity and differential access to healthcare. Historical and contemporary cases include denial of water access (e.g. Flint and Detroit, Michigan; the Palestinian West Bank and Gaza; and Cape Town, South Africa); forced exposure to toxins in armed conflict zones (ranging from the WWII bombings of Hiroshima and Nagasaki, to the Vietnam War, and the Iraq War); poisoning from industrial pollution (such as in Minamata, Japan in the 20th century); and international examples of lead poisoning. Scholars, novelists, poets, theorists, and practitioners whose work will be read and discussed may include: Robert D. Bullard, Rachel Carson, Steve Lerner, Harriet A. Washington, Walter Benjamin, Hannah Arendt, Seyla Benhabib, Benedict Anderson, Antony Anghie, Tōge Sankichi, Ghassan Kanafani, and Yoko Tawada.
The course will tackle questions of sexuality in the Middle East from a historical perspective. Applying methodologies of queer theory, it will discuss the complex history of sexuality in the Middle East, and sketch the genealogy of Western attitudes towards both Arab and Jewish sexuality. Relying on theorists and historians like Michel Foucault, Robert Aldrich, Khaled El-Rouayheb, Samar Habib, and Joseph Massad, we will explore the essential role that the queer issue plays in the contemporary politics of the region.
THIS COURSE TAKES PLACE AT NYU-LONDON. This course offers a survey of key aspects of British fashion from 1500 to the present day, including womenswear, menswear, accessories, and more. We will examine selected features of producing, consuming, and representing dress, relating important shifts in fashion to historical developments in areas such as trade, economics, politics, and visual culture. Students will study examples of historical clothing as well as depictions of it, and become familiar with a variety of methodological approaches to its study. The majority of classes will take place in Bedford Square, London, and be formed of illustrative lectures, class activities, discussion of set readings, and student presentations. Each lecture is described in the syllabus and includes discussion questions, required as well as recommended readings, and recommended films. Several classes will take place on location, at museums and archives, and will explore important collections of British dress and of British everyday life and fashionable consumption.
THIS COURSE TAKES PLACE AT NYU-FLORENCE. The aim of this course is to explore the history of Italian fashion with an interdisciplinary approach focused on social, cultural, economic and political aspects. By focusing on select topics of key interest students will acquire a basic knowledge of the history of Italian fashion from the Renaissance to the present, understand the complex and multivalent clothing codes that help to order social interaction and learn to decode it. These abilities will provide students with a useful basis for understanding the capital role of the fashion of the past both as the origin of a ‘language’ of clothes still in use and as a boundless source of inspiration for contemporary designers. Conducted in English.
Since the terms Realism and Naturalism were first applied to plays by writers like Ibsen or Strindberg, the attempt to create a semblance of everyday life on stage has defined and sometimes dominated Western drama, even by inspiring other styles and movements in reaction. This course will explore the forms and purposes – the how and the why – of these “realistic” approaches to theater, both from a literary and a performance perspective. With the 19th Century movement in visual arts and literature as background, and contemporary equivalents in other media as context, we will ask what is particular about Realism as a way of seeing or defining the “real”? What perspectives and assumptions does it use to recreate the details of lived experience, and what does a theater audience experience? We will look at some classic 20th Century English-language theatrical examples (e.g. Miller, Hansberry), alongside contemporary pieces that draw from them (Baker, Hudes, Lee). Acting and directing texts from Uta Hagen and Harold Clurman, as well as writing about associated acting styles (such as “The Method”), will guide our work. Through rehearsing scenes and critical analysis, students will interrogate the techniques and their assumptions, asking what they now might offer us, in a culture suffused in “reality TV” and filmed recreations of the “real”. The class will then create and perform their own scenes inspired by and/or critiquing this tradition.
This 14-week class introduces students to the history of innovative entrepreneurs and institutions in American recorded music. We recount the stories and make arguments about famous executives, managers, producers, performers, DJs, and journalists/publishers from the dawn of the music business until the present day. We study how and why the fields, fiefdoms, and empires built by these impressive and sometimes controversial icons have transformed the course of popular music. Along the way, students become well versed in the history of 20th and 21st century recorded music, and in various music genres and styles; and we place the art and business of creating and selling recorded music in historical, political, cultural and social context. Throughout, we look at approaches to crafting successful oral and written arguments about popular music with clear, compelling writing about sound.
This course examines the political movement of queer and transgender artists and programmers who are creating games and computational media. Throughout the semester, we read work by queer, trans, and feminist scholars and designers and play the games they created in order to situate today’s queer and trans games movement within the histories, contributions, and politics of queer and trans people and people of color. How might we re-imagine the radical potentiality of video games and software by centering game studies on queer and trans life, history, and politics?
This course examines the role of media in the history of empires and revolutions and the history of media empires. It focuses on the investment in media forces by both empires and revolutions, and the tendency of media to form empires that are subject to periodic ’revolution’ in the marketplace with the contexts of colonization, decolonization and globalization.
Designing a successful interactive experience or software system takes more than technical savvy and vision–it also requires a deep understanding of how to serve people’s needs and desires through the experience of the system, and knowledge about how to weave this understanding into the development process. This course introduces key topics and methods for creating and evaluating human-computer interfaces/digital user experiences. Students apply these practices to a system of their choosing (I encourage application to prototype systems that students are currently working on in other contexts, at any stage of development). The course builds toward a final write-up and presentation in which students detail how they tackled HCI/user experience design and evaluation of their system, and results from their investigations. Some experience creating/participating in the production of interactive experiences/software is recommended.
Auto Fictions is a studio class focusing on the creation of immersive, multi-path and interactive experiences based on personal narrative. Documentary art has included the art of installation for decades, but new technologies have given artists affordable tools that allow them to rapidly prototype and then refine immersive media experiences. Auto Fictions is an interdepartmental course that may include students from Film, ITP and Theater disciplines. Students will create production teams. Each team will make a project and each student will help the other create their work through intensive collaboration. The intention here is to practice collaboration across disciplines, methods, values, and artistic cultures to create a work of immersive fiction based on materials gathered from the past, captured or created in the present and/or imagined for the future. We will look at several possible approaches to the creation of immersive media works. Including multiplexing software programs. Students with the requisite knowledge in these tools or gaming engines with similar capabilities may use them for the creation of their works. But it is not required. There may be an opportunity for building intuitive interactivity into some of the experiences. In response to the Covid-19 pandemic we will be exploring how to adapt our working methods and our work itself to these conditions as they develop. The goal of the course will be to physically realize the works but to do that we will go through a detailed comprehensive design, planning and budgeting process so that if conditions permit all aspects of the work will be fully created or planned and ready to build. If conditions permit, we will meet one day at the beginning of the semester to install and introduce the platform, create teams, and review the assignment. Otherwise we will meet online and begin work there. Students will be provided with access to online tutorials for relevant software and systems.
Berlin is a unique modern Metropolis. Its alternating history with often drastic changes offers a comprehensive background to explore and investigate the nature of architecture in correlation to the various developmental processes of urban life and culture. Architecture is embedded in the urban fabric in which place and time serve as the main threads, constantly changing their multifaceted and layered relationships. This urban fabric provides the fertile soil for urban life and culture, which literally takes place in various scales between the public and the private realm, two further threads intertwined in the urban fabric. Experiencing the city through walking is essential for learning how to observe, see and read “Place, Building and Time” in Berlin. Tours will alternate with classroom discussions and workshops.
This seminar investigates the ideological, political and historical parameters of “taste” in popular culture. Through examination of media artifacts that exemplify “trash,” the course examines how “taste” is constituted as a cultural category that reflects, produces and maintains the social structures of American society. What is meant by designations such as “good” and “bad” media, “high and “low” art, “offensive” or “artistic” and who is empowered to make these distinctions? How do “bad objects” reveal the ideological basis of “taste,” and what is their relationship to “legitimate” art forms? Does “trash” pose a challenge to cultural standards of taste and “the mainstream?’ What is the relationship between “bad” art and spectatorship and why might audiences find “trash” so enthralling? Readings are drawn from Bourdieu’s Distinction , Glynn’s Tabloid Culture , Ross” No Respect , and the anthology Trash Culture , while screenings include cult films such as Freaks, Pink Flamingos, Plan 9 From Outer Space,South Park, and The Room , and a selection of reality TV programs, music and viral videos.
This course is an introduction to Renaissance Art by exploring in depth the historical, political and cultural evolution of Italy and Europe between the 14th and the 15th centuries. This overview will be not confined to works of art but will include social and patronage issues – i.e. the role of the guilds, the differences in private, civic and church patronage – that affected the style, form and content of the Italian rich artistic output, which reached a peak often nostalgically referred to by later generations as the “golden age”. Themes such as patronage, humanism, interpretations of antiquity, and Italian civic ideals form a framework for understanding the works of art beyond style, iconography, technique and preservation. The course analyzes the historical and social background of the beginning of the Renaissance during the 14th century and the impact of patronage on art. It then focuses on the early 15th century art in Italy and Europe and deals with the Medici Family’s age. Lastly it analyzes the ‘golden Age’ of the Renaissance, specifically focusing on Verrocchio, Botticelli, Perugino and Ghirlandaio. By the end of this course, students gain a thorough knowledge of the Italian and European Renaissance Age, developing practical perception and a confident grasp of the material, understanding the relationship between both historical and artistic events and valuing the importance of patronage. As the Renaissance works are often still in their original physical settings, during field-studies to museums and churches in Florence students will have a unique opportunity to experience the works as their original viewers did and as their creators intended.
In this course, we explore queer and transgender identity through practice, theory, and politics. Approaching media from queer, trans, and intersectional lenses can inform the way we understand the circulation of power around media technologies, and enable us to better understand their histories and cultural contexts. Our approach is grounded in theories, case studies, and readings from communication and media studies. Students are equipped to bring tools from queer theory & trans studies to their everyday encounters with media, technology, and culture.
During this course, students will acquire an in-depth, theoretical and practical knowledge of Digital Audio Workstations using the industry standard Logic Pro software through a weekly, lab-based workshop. Each class will be a combination of lecture and immediate application. An emphasis will be placed on getting to know Logic Pro, getting inside Logic Pro, creating sessions, working with media in sessions, audio recording, audio editing, file management techniques, MIDI recording, editing techniques, mixing techniques, backups and stereo mix-down.
The Emerging Media Studio courses explore methods to creatively think through and hybridize artistic photographic practice with emerging media technologies from medicine, the military, archaeology, urban planning, environmental science and other industries. Projects may take open-ended forms such as video, virtual reality environments, site-based performance, spatial imaging, 3D fabrication and photographic documentation. Critical readings and ideas drawn from artists as well as professionals in other fields are discussed. Our practice is learning how to adapt to and position ourselves as artists making unique contributions to the social dynamics of culture and a constantly shifting universe of media.
Visual Effects and Compositing is a lecture and workshop course that covers the application and practical creation of 2D (greenscreen, color correction, morphing etc.)and integration of existing 3D (CGI, animation, virtual sets etc.) visual effects. The assignments will require students to explore how to create, manipulate and combine 2D and 3D images seamlessly.
Introduction to Visual Effects for Animated and Live Action Films provides an in-depth overview of VFX production from the director-producer perspective. This course will offer a basic understanding of how VFX are utilized and will prepare students for the visual effects industry, and its constantly evolving digital and in-camera solutions. It will also provide an historical overview of the evolution of VFX. Students will also learn how powerful visual effects have been, and will continue to be, in helping to tell stories, especially projects with limited budgets. They will gain a detailed understanding of the type of camera coverage necessary on-set to facilitate the VFX process and what communications, with their primary crew, are necessary during early stages of preproduction to optimize footage for VFX. Areas of study include rig removal, green/blue screen compositing, motion capture, shooting backdrops, matte paintings, background plates, miniatures – models – forced perspectives, match lighting, sky replacement, crowd replication, integration of 2D and 3D CGI elements, motion control and practical effects shot in-camera.
Why do so many high school students apply to study at expensive institutions when there are cheaper alternatives available? Who is able to attend, and who is excluded? Why do college costs keep rising so fast? Shouldn’t college be free? Students explore answers to these kinds of questions in this course. Students explore a range of economic concepts and empirical evidence that speaks to the value of Field available for additional information in footerhigher education for individuals and societies; state and institutional financial aid policies; and university budgets and spending priorities.
Live coding is a performing arts form and creativity technique where music and visuals are improvised through live edits of source code. Live coding is most visible in performance, however the ’live’ in live coding refers not to a live audience but to live updates of running code. Working across genres, live coding has been seen in algoraves (events where people dance to music generated from algorithms), jazz clubs, and concert halls. Code is projected during performances, exposing the underlying algorithms at work, and thus the patterns of creative thought the performer is developing in real time. Programs are instruments that can change and algorithms are thoughts that can be seen as well as heard. This course explores this new art form and the related themes of algorithmic thought, pattern transformation, artificial language, information theory, improvisation, listening, perception, and structural composition. Students will learn how to create music with code, as well as how to create advanced computer graphics. Students will develop algorithmic audio/visual pieces individually as well as in groups. The course culminates in an algorave.
Taking off from the practices of medium-based art categories, this course is structured across key topics in contemporary art – “art of today, produced by artists who are living in the twenty-first century”. During the semester, via the framework of readings, projects and assignments, we will consider the importance of the visual arts in the larger context of society. Each week we will look at a different topic, which will be organized around key concepts, artists and artwork examples. The main goal is to allow us to contemplate the process of interaction between visual art, history, cultural, socio-economical, and technological forces. The stress of our gatherings will be on the artist as a thinker and a maker.
The Vertically Integrated Projects courses are designed to allow select students to participate in ongoing research, innovation, design, and entrepreneurial projects within student teams, under the direction of faculty from within Tandon, and other schools of NYU. This is the zero-credit version of the course. These courses are open to students from the first to senior years, and students must apply to engage in a specific project in a given semester. Decisions on acceptance will be made by the faculty advisors for the project, in consultation with the Director of the VIP Program. Students must commit to at least three semesters of participation in VIP, either enrolling in VIP-UY 300X or VIP-UY 3000.
Data is often considered the domain of scientists and statisticians, but its increasing dominance across nearly all aspects of life – from political and advertising campaigns to social media, dating, education, and public health — has social, political, and ethical consequences, presenting both new possibilities and new hazards. In this course we think critically about how collecting, aggregating, and analyzing data affects individual and social life, with a focus on the ways in which it reproduces and creates new structural inequalities and power asymmetries.
A continuing exploration of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision.
This course will introduce students to the basic concepts of 3D design and capture through the use of apps and other tools. Through examination and discussion of the current state of 3D printing technology we will explore current and future implications for music and the music business, including but not limited to, live and recorded music, music publishing, innovative tools, part and instrument fabrication, licensing, management, touring, copyright, distribution and marketing. Extra focus will be given to existing and potential merchandise platforms, as well as how 3D can lead to the growth of new industries and new opportunities for cross-pollination with a variety of sectors. Students will be encouraged to pursue both practical and abstract concepts in the furtherance of dynamic and newly inventive ideas – and will be required to develop and submit a concept and plan for their final project.
Hollywood in your palm. That is what this combination of lectures, screenings, demonstrations and practical production workshop will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download them for computerized editing. The final project will be under three minute shorts. Projects will include all genres of film and television: news, mini-documentaries, animation, music videos and narrative shorts. Completed student projects will be suitable to be posted on the Internet and entered into domestic and international mobile phone film festivals. For example, two minute long improvisations of Bollywood Style Music Videos shot on Cell Phones by the students have been projected at the Tribeca Cinemas as part of the New York Indian Film Festival. It is suggested but not compulsory that students bring to the class a cell phone capable of recording video.
This course explores New York City as a cultural and economic hub for media and the arts, arguably the cultural capital of the world. Classroom work is supplemented by site visits, guest lectures, and field research to explore the ways that media and the arts have shaped work and leisure in NYC life in the past century. Topics include: Time Square and live spectacle, the Broadway theatre, Madison Ave and modern advertising, the museum of New York, galleries, artists, and the art market, the Harlem Renaissance, alternative media and Bohemian arts.
Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing. In this class, you will become familiar and comfortable with all the ITP shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.
The internship program promotes the integration of academic theory with practical experience. Internships expand student understanding of the dynamics of the ever-changing field of communication.
Hands-on lab accompanying Digital Electronics. Lab sessions will contain hands-on experience with logic circuits & microcontrollers. The course culminates with a student developed final project.
An introduction to Analog Electronic theory including solid-state devices. Ohm’s Law & related measurement techniques will be explored. Students must enroll in a Lab section to apply hands-on experience in basic circuit design & measurement.
Hands-on lab accompanying Analog Electronics. Lab sessions will contain hands-on experience with analog audio circuitry. The course culminates with a student developed final project.
An introduction to Digital Electronics, including binary systems & logic. Students must enroll in a Lab section to apply hands-on experience in simple computer programming techniques, digital processing applied to music with specific relevance to computer music synthesis & MIDI.
Introduction for teachers, composers, and performers to explore potentials of computer music synthesis. Basic concepts of music synthesis presented through the use of a microcomputer, keyboard, and appropriate software. System may be used as a real-time performance instrument or as a studio composition instrument. Educators may explore potentials for classroom application.
This course focuses on electronic music synthesizer techniques. Concepts in the synthesis of music, including generation of sound, voltage control, and treatment of sound and tape techniques. Included is a short synopsis of the history and literature of analog electronic music. Students complete laboratory tasks and compositions on vintage synthesizer modules and create one or more final projects that demonstrate(s) the application of these concepts.
Analytical and theoretical concepts required grasping the aesthetic development of electronic and computer music compositions. The course emphasizes analysis and historical understanding of techniques of production and compositional ideas.
Through weekly performing, readings and discussions, students study the conceptualization and production of live electronics ensemble performance. Students create new works, improvisations, and rehearse compositions from a growing repertoire of electronic ensemble compositions, to be performed at a semester’s end public concert.
Digital recording technology & production techniques are explained & demonstrated. Lecture topics engage analog to digital conversion, digital to analog conversion, digital signal theory & filter design, digital audio effects & mixing. Studio lab assignments are performed outside of class reinforcing weekly lecture topics.
Fame, notoriety, renown – the desire to be recognized and immortalized — is the most enduring and perhaps most desirable form of power. Culture, commerce, politics, and religion all proffer promises of fame – whether for fifteen minutes or fifteen centuries. What is fame? Why do people want it? How do they get it? What can they do with it? Drawing on texts from history, ethnography, theory, literature, philosophy, and contemporary media, this course reflects on the ethics, erotics, pragmatics and pathologies of fame.
This course examines Modern Cryptography from a both theoretical and applied perspective, with emphasis on “provable security” and “application case studies”. The course looks particularly at cryptographic primitives that are building blocks of various cryptographic applications. The course studies notions of security for a given cryptographic primitive, its various constructions and respective security analysis based on the security notion. The cryptographic primitives covered include pseudorandom functions, symmetric encryption (block ciphers), hash functions and random oracles, message authentication codes, asymmetric encryption, digital signatures and authenticated key exchange. The course covers how to build provably secure cryptographic protocols (e.g., secure message transmission, identification schemes, secure function evaluation, etc.), and various number-theoretic assumptions upon which cryptography is based. Also covered: implementation issues (e.g., key lengths, key management, standards, etc.) and, as application case studies, a number of real-life scenarios currently using solutions from modern cryptography. | Prerequisite: Graduate standing.
This course addresses the design and implementation of secure applications. Concentration is on writing software programs that make it difficult for intruders to exploit security holes. The course emphasizes writing secure distributed programs in Java. The security ramifications of class, field and method visibility are emphasized. | Knowledge of Information, Security and Privacy equivalent to CS-GY 6813. Prerequisite: Graduate standing
Big Data requires the storage, organization, and processing of data at a scale and efficiency that go well beyond the capabilities of conventional information technologies. In this course, we will study the state of art in big data management: we will learn about algorithms, techniques and tools needed to support big data processing. In addition, we will examine real applications that require massive data analysis and how they can be implemented on Big Data platforms. The course will consist of lectures based both on textbook material and scientific papers. It will include programming assignments that will provide students with hands-on experience on building data-intensive applications using existing Big Data platforms, including Amazon AWS. Besides lectures given by the instructor, we will also have guest lectures by experts in some of the topics we will cover. Students should have experience in programming: Java, C, C , Python, or similar languages, equivalent to two introductory courses in programming, such as “Introduction to Programming” and “Data Structures and Algorithms. | Knowledge of Python. Prerequisite: Graduate Standing.
This course is an introduction to the field of machine learning, covering fundamental techniques for classification, regression, dimensionality reduction, clustering, and model selection. A broad range of algorithms will be covered, such as linear and logistic regression, neural networks, deep learning, support vector machines, tree-based methods, expectation maximization, and principal components analysis. The course will include hands-on exercises with real data from different application areas (e.g. text, audio, images). Students will learn to train and validate machine learning models and analyze their performance. | Knowledge of undergraduate level probability and statistics, linear algebra, and multi-variable calculus. Prerequisite: Graduate standing.
This course is about experimental game design. Design in this context pertains to every aspect of the game, and these can be broadly characterized as the game system, control, visuals, audio, and resulting theme. We will explore these aspects through the creation of a few very focused game prototypes using a variety of contemporary game engines and frameworks, high-level programming languages, and physical materials. This will allow us to obtain a better understanding of what makes games appealing, and how game mechanics, systems, and a variety of player experiences can be designed and iteratively improved by means of rapid prototyping and play-testing. The course combines the technology, design, and philosophy in support of game creation, as well as the real-world implementation and design challenges faced by practicing game designers. Students will learn design guidelines and principles by which games can be conceived, prototyped, and fully developed within a one-semester course, and will create a game from start to finish. The course is a lot of (team)work, but it’s also a lot of fun. Programming skills are helpful, but not a hard requirement. Artistic skills, or a willingness to learn them are a plus. | Prerequisite: (Graduate Standing AND CS-GY 6533) for SoE students OR (OART-UT 1600 and OART-UT 1605) for Game Center MFA students OR instructor permission.
An important goal of artificial intelligence (AI) is to equip computers with the capability of interpreting visual inputs. Computer vision is an area in AI that deals with the construction of explicit, meaningful descriptions of physical objects from images. It includes as parts many techniques from image processing, pattern recognition, geometric modeling, and cognitive processing. This course introduces students to the fundamental concepts and techniques in computer vision. | Knowledge of Data Structures and Algorithms, proficiency in programming, and familiarity with matrix arithmetic. Prerequisites: Graduate standing.
This course takes a top-down approach to computer networking. After an overview of computer networks and the Internet, the course covers the application layer, transport layer, network layer and link layers. Topics at the application layer include client-server architectures, P2P architectures, DNS and HTTP and Web applications. Topics at the transport layer include multiplexing, connectionless transport and UDP, principles or reliable data transfer, connection-oriented transport and TCP and TCP congestion control. Topics at the network layer include forwarding, router architecture, the IP protocol and routing protocols including OSPF and BGP. Topics at the link layer include multiple-access protocols, ALOHA, CSMA/CD, Ethernet, CSMA/CA, wireless 802.11 networks and linklayer switches. The course includes simple quantitative delay and throughput modeling, socket programming and network application development and Ethereal labs. | Knowledge of Python and/or C. Prerequisite: Graduate standing.
Artificial Intelligence (AI) is an important topic in computer science and offers many diversified applications. It addresses one of the ultimate puzzles humans are trying to solve: How is it possible for a slow, tiny brain, whether biological or electronic, to perceive, understand, predict and manipulate a world far larger and more complicated than itself? And how do people create a machine (or computer) with those properties? To that end, AI researchers try to understand how seeing, learning, remembering and reasoning can, or should, be done. This course introduces students to the many AI concepts and techniques. | Knowledge of Data Structures and Algorithms. Prerequisite: Graduate standing.
This course will combine a history of video art and experimental film with practical training in the use of live video performance art technology. Students will explore new ways to create and edit films and videos using VJ software, projections, and multi-channel video surfaces. Workshops will demonstrate concepts and software that can be integrated into the creative process of video performance art and video art installations. COURSE OBJECTIVES At the completion of this course, the student will be able to: Draw inspiration from the recent history of incredible video and multi-media artists. Develop an understanding of audio and visual hardware used by VJ’s. Use live VJ software to manipulate digital media in real time to create Video Performance Art. Use Projection Mapping techniques to project video art onto 3D surfaces. Create original video performance art, video installations, and other performance pieces. Utilize skills to make video art in the professional market.
This course will provide students with an introduction to the area of machine listening. Machine listening is the general field studying algorithms and systems for audio understanding by machine. It deals exclusively with general audio as opposed to speech recognition. The most basic goal of all machine listening systems is to reliably recognize and react to very specific sounds. Over the course of the semester, we will create our own unique machine listening systems that provide us with new and interesting ways to interact with our projects. We will use live coding and real-time data visualization to demystify some of the more daunting underlying topics like digital signal analysis, music information retrieval, and machine learning.
Today we no longer solely connect to the digital world through computers. The result of this push to connect the digital and the analog world is the increase necessity for low cost, low power, and self-contained electronics. This course is an applications-driven intro to electronics for inventors. Through a hands-on approach students will learn basic concepts about analog circuits, boolean logic, digital devices interfaces, and low-cost code-free electronics. Topics will include basic principles of electricity, as well as understanding of electronics components such as resistors, capacitors, diodes, transistors, audio amplifiers, and timers.
Libraries like TensorFlow.js and ml5.js unlocked new opportunities for interactive machine learning projects in the browser. The goal of this class is to learn and understand common machine learning techniques and apply them to generate creative outputs in the browser. This class will start with running models in the browser using high-level APIs from ml5.js, as well as explore the Layer APIs from TensorFlow.js to train models using custom data. This class will also cover preparing the dataset for training models. At the completion of this course, students will have a better understanding of a few machine learning models, how do they work, how to train these models, and their use case to creative projects. Students will also be able to create interactive ML web applications with pre-trained models or their own models. Prospective students are expected to have taken an ICM (Introduction to Computational Media) course, or have an equivalent programming experience with JavaScript, HTML, CSS.
This course explores how sound, code, and interaction can merge to create musical experiences that invite listeners to shape the music, not just hear it. Students create a series of browser-based musical systems that respond to users, incorporate randomness, and draw patterns from existing music. We begin by creating a series of audio-visual interfaces—an instrument, a score/mixer, and a loop-based piece—that invite deeper listening through play. Incorporating elements of sound and music production, these projects turn tools normally hidden in the studio into interactive spaces where listeners, performers, and audiences can engage with music in new ways. From there, we dive into the inner workings of music, examining how sound organizes into rhythm, melody, timbre, and harmony, and how these patterns can be expressed in code. Students design interactive studies on each musical element, reimagining tools like drum machines, sequencers, and synthesizers into experimental, playful, or educational systems that incorporate creative coding, machine listening, and machine learning techniques. Classes combine lectures, coding tutorials, listening sessions, design exercises, and discussions of existing interfaces. Throughout, students bring their own musical sensibilities into the work while developing their creative coding skills using p5.js and Tone.js. Students regularly share work and receive feedback, using input from the class to develop and iterate on their ideas. The semester culminates in an interactive or generative piece that builds on the semester’s studies, documented through sketches, demos, and code. Prerequisites: Introduction to Computational Media (ICM) or equivalent programming experience is required. About Luisa Hors: https://www.luisapereira.net/
This is an environment for students to work on their existing project ideas that may fall outside the topic areas of existing classes. It is basically like an independent study with more structure and the opportunity for peer learning. This particular studio is appropriate for projects in the area of interactive art, programing, physical computing and digital fabrication. There are required weekly meetings to share project development and exchange critique. Students must devise and then complete their own weekly assignments updating the class wiki regularly. They also must present to the class every few weeks. When topics of general interest emerge, a member of the class or the instructor takes class time to cover them in depth. The rest of the meeting time is spent in breakout sessions with students working individually or in groups of students working on related projects.
The Black Atlantic considered as a socio-cultural and economic space from the 15th-century first arrival of Africans in the ’New World,’ through the rise of slavery in the Americas, continuing on to slave emancipation and decolonization in the 19th and 20th centuries, and concluding with contemporary black life in the Atlantic world. Traces the origins and importance of the concept of the Black Atlantic in the context of European imperial expansion and the transformation of indigenous structures of governance in the Americas, paying special attention to shifting social relations that shaped community formation among people of African descent and laid the foundations for political and economic institutions. Topics include: civilization, slavery, colonialism, capitalism, freedom, and justice, approached through focused engagement with African enslavement and settlement in Africa and the Americas; the development of transatlantic racial capitalism; variations in politics and culture between empires in the Atlantic world; creolization, plantation slavery, and slave society; the politics and culture of the enslaved; the Haitian Revolution; slave emancipation; and contemporary black Atlantic politics and racial capitalism.
Over the last 50 years, millions of Latin Americans have experienced extraordinary shifts in their social, political, and cultural landscape, a result of the transformative effects of revolution or insurgency, state repression, popular resistance and social movements. We focus on events that had continental, hemispheric, and even global impact, including the Cuban Revolution of 1959, the military coups of the 1970s, and the Zapatista uprising in 1994. Drawing on a range of primary sources and cultural forms, we listen carefully to the voices of the major social actors of the time. Our sources are drawn from a wide range of media: newsprint, television broadcasts, transcripts, testimony, essay, documentary and feature film, art, and music. We deliberately mix artistic representations with documentary evidence to understand how the arts—music, visual art, literature, film—do not just reflect the reality around them, but are themselves vital sites for shaping and changing that reality and our imagination of it, both then and now.
The course examines how Italian identity has been transformed through encounters with foreigners. These foreigners were not only invading armies and colonizing powers but also artists and scholars, travelers and tourists. All contributed in fundamental ways to the evolution of Italian society and culture.Through the study of primary sources we will explore, for example, how the Greek, Arab, Byzantine, and Jewish presences reshaped Italian civilization up until the Renaissance. As well as outlining the historical circumstances for each of these encounters, our account will focus on their cultural consequences from a number of perspectives, from science to language, from philosophy to art and architecture. A field trip to Ravenna (capital of the Western Roman Empire, then of the Ostrogothic Kingdom, and later of the Byzantine Exarchate) will offer a vantage point to appreciate the many layers of Italian cultural history. As a case study, we will analyze a number of coeval reports on the sacks of Rome by the Visigoths (410 AD) and by the troops of Charles V (1527).Florence will be used as a primary source. The city and its surroundings will provide the most favorable context also to address the issue of tourism, from the Grand Tour to the most recent developments of mass tourism in Italy.
This course introduces the Python programming language as a tool for reading and writing digital text. This course is specifically geared to serve as a general-purpose introduction to programming in Python, but will be of special interest to students interested in language and computer-generated text. Among the topics we’ll discuss are: the history and aesthetics of computer-generated writing in literature and the arts; computational linguistics; ethics and authorship in the context of computer-mediated language; poetic structure and sound symbolism; performance and publishing. Programming topics covered include: data structures (lists, sets, dictionaries); strategies for making code reusable (functions and modules); natural language processing; grammar-based text generation; predictive models of text (Markov chains and neural networks); and working with structured data and text corpora. Weekly programming exercises and readings culminate in a final project. Prerequisites: Introduction to Computational Media or equivalent programming experience. Prerequisite: ICM
The World Wide Web has grown up to be a great platform for asynchronous communication such as email and message boards. More recently this has extended into media posting and sharing. With the rise of broadband, more powerful computers and the prevalence networked media devices, synchronous communications have become more viable. Streaming media, audio and video conference rooms and text based chat give us the ability to create content and services tailored to a live audience. During this course, we focus on the types of content and interaction that can be supported through these technologies as well as explore new concepts around participation with a live distributed audience. In this course, we look at new and existing platforms for live communication on the web. We leverage existing services and use Flash, PHP, AJAX and possibly Processing/Java to develop our own solutions. Experience with ActionScript/Flash, PHP/MySQL and HTML/ JavaScript are helpful but not required.
In today’s world, developing new and innovative products and services is the “golden mantra” of every organization. Companies are therefore looking for creative, innovative and collaborative employees. This course will introduce participants to design thinking, a human-centered approach to innovation that allows us to create meaningful and sustainable solutions (products, services, technology, experience, etc.). Probable Tandon MakerSpace related material fees. | Prerequisite: MakerSpace Safety Course
Special topics in Sustainable Urban Environments at the 3000 level, to be decided by instructor. | Prerequisites: Completion of first year writing requirements. Notes: Satisfies a HuSS Elective.
This course explores the nature of the creative act. What does it take to be creative? What are some of the cognitive and personality variables that aid and hinder creativity? What are the characteristics of great innovators? Is innovation purely individual? Or are innovators a product of their time? The course also surveys literature on teaching creativity and innovation. | Prerequisites: Completion of first year writing requirements. Co-requisites: None. Notes: Satisfies a HuSS elective.
Ethical expertise is integral to the careers and responsibilities of engineering and technology management professionals, from long-standing issues around professional responsibilities to society and more recent controversies such as “techlash” concerns about bias, equity, and surveillance. This survey course introduces undergraduate students to some of the most relevant ethical issues in engineering and the technology industry today. Students will begin by exploring basic ethical approaches from a variety of philosophical traditions and how these principles have historically been integrated into engineering professions. Then, students will study a variety of topics of high importance to engineers today, including ethics in computing, data, and automated systems; medical ethics, past and present; disability ethics and activism; ethical issues related to the environment and climate change; and ethical issues related to race and gender. | Notes: Satisfies a HuSS elective.
This is a practice-based course designed to teach basic programming skills in the context of critical and cultural media studies and digital humanities. Requires no prior programming experience, simply a willingness to explore code at a more technical level with the aim of using computation as an expressive, analytical, critical and visualizing medium. Students learn basic coding techniques such as variables, loops, graphics, and networking, all within a larger conversation on the social, cultural, and historical nature of code and coding practices.
This course provides an in-depth examination of the core economic conditions and various business models and practices that characterize the media industries. Special attention is paid to video and audio streaming, gaming, and social media platforms. This course is designed to track and assess current business trends and strategies in the US, as well as major markets and regions around the world.
This course gives an overview of PDEs that occur commonly in the physical sciences with applications in heat flow, wave propagation, and fluid flow. Analytical as well as some numerical solution techniques will be covered, with a focus on applications rather than analysis. | Prerequisites: MA-UY 2034 or MA-UY 4204 or MA-UY 4254
This course covers techniques of integration, introduction to ordinary differential equations, improper integrals, numerical methods of integration, applications of integration, sequences, series, power series, approximations of functions via Taylor polynomials, Taylor series, functions of two variables, graphs of functions of two variables, contour diagrams, linear functions, functions of three variables. | Prerequisites: MA-UY 1024 or MA-UY 1324 | Corequisite: EX-UY 1.
Similar to MA-UY 2114 Calculus III, but at a faster pace and deeper level. Functions of several variables. Vectors in the plane and space. Partial derivatives with applications, especially Lagrange multipliers. Double and triple integrals. Spherical and cylindrical coordinates. Surface and line integrals. Divergence, gradient, and curl. Theorem of Gauss and Stokes. Students pursuing an honors mathematics degree are especially encouraged to consider this course. Prerequisite: (MA-UY 1124 or MA-UY 1424) with a grade of A- or better OR a 5 on the AP Calculus BC Exam and Department Permission. Anti-requisite: MA-UY 2114
This course covers: Library of Functions, functions of one variable. Limits, derivatives of functions defined by graphs, tables and formulas, differentiation rules for power, polynomial, exponential and logarithmic functions, derivatives of trigonometric functions, the product and quotient rules, the chain rule, applications of the chain rule, maxima and minima, optimization. The definite integral, the Fundamental Theorem of Calculus and interpretations, theorems about definite integrals, anti-derivatives. | Prerequisite: Placement Exam or MA-UY 914 | Corequisite: EX-UY 1
This is an introduction to the rigorous treatment of the foundations of real analysis in one variable. It is based entirely on proofs. Students are expected to know what a mathematical proof is and are also expected to be able to read a proof before taking this class. Topics include: properties of the real number system, sequences, continuous functions, topology of the real line, compactness, derivatives, the Riemann integral, sequences of functions, uniform convergence, infinite series and Fourier series. Additional topics may include: Lebesgue measure and integral on the real line, metric spaces, and analysis on metric spaces. | Prerequisites: A grade of A- or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 1044 or MA-UY 2034 or MA-UY 3054) and Junior level standing or above. Recommended: MA-UY 2514 Honors Calculus III and MA-UY 3054 Honors Linear Algebra with a grade of B or better. | Anti-Requisite: MA-UY 4614
Introduction to the mathematics of finance. Topics include: Linear programming with application pricing and quadratic. Interest rates and present value. Basic probability: random walks, central limit theorem, Brownian motion, lognormal model of stock prices. Black-Scholes theory of options. Dynamic programming with application to portfolio optimization. | Prerequisites: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and a grade of C or better in (MA-UY 2054 or MA-UY 2224 or MA-UY 2414 or MA-UY 3014 or MA-UY 3022 or MA-UY 3514 or MA-UY 4114).
An introduction to the mathematical treatment of random phenomena occurring in the natural, physical, and social sciences. Axioms of mathematical probability, combinatorial analysis, binomial distribution, Poisson and normal approximation, random variables and probability distributions, generating functions, the Central Limit Theorem and Laws of Large Numbers, Markov Chains, and basic stochastic processes. Note: Not open to students who have taken MA-UY 2224, MA-UY 2233, ECE-UY 2233 or MA-UY 3022 | Prerequisite: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 1044 or MA-UY 2034 or MA-UY 3034 or MA-UY 3054).
Techniques for counting and enumeration including generating functions, the principle of inclusion and exclusion, and Polya counting. Graph theory. Modern algorithms and data structures for graph-theoretic problems. | Prerequisite: C or better in MA-UY 1124 or MA-UY 1424.
Introduction to abstract algebraic structures, including groups, rings, and fields. Sets and relations. Congruences and unique factorization of integers. Groups, permutation groups, homomorphisms and quotient groups. Rings and quotient rings, Euclidean rings, polynomial rings. Fields, finite extensions. | Prerequisites: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 1044 (formerly 3044) or MA-UY 3054 or MA-UY 3113). Additionally, it is suggested for students to have taken MA-UY 4614 or MA-UY 4644 as a prerequisite. Note: Cannot receive credit for both MA-UY 4044 and MA-UY 4054.
A first course in ordinary differential equations, including analytical solution methods, elementary numerical methods, and modeling. Topics to be covered include: first-order equations including integrating factors; second-order equations including variation of parameters; series solutions; elementary numerical methods including Euler’s methods, Runge-Kutta methods, and error analysis; Laplace transforms; systems of linear equations; boundary-value problems. Restricted to Tandon math majors and students with a permission code from the math department. Fulfills ordinary differential equations requirement for the BS Math degree. | Prerequisites: C or better in (MA-UY 2114 or MA-UY 2514 or MATH-UH 1020 or MATH-UH 1021 or MATH-SHU 151) and (MA-UY 1044 or MA-UY 3054 or MA-UY 3113 or MATH-UH 1022 or MATH-SHU 140 or MATH-SHU 141). Note: Not open to students who have taken or will take MA-UY 2034 or MA-UY 4254
Divisibility and prime numbers. Linear and quadratic congruences. The classical number-theoretic functions. Continued fractions. Diophantine equations. | Prerequisites: C or better in MA-UY 1124 or MA-UY 1424.
Formulation and analysis of mathematical models. Mathematical tools include dimensional analysis, optimization, simulation, probability, and elementary differential equations. Applications to biology, sports, economics, and other areas of science. The necessary mathematical and scientific background will be developed as needed. Students participate in formulating models as well as in analyzing them. | Prerequisites: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 2034 or MA-UY 1044 (formerly MA-UY 3044) or MA-UY 3054).
This honors section of Linear Algebra is intended for well-prepared students who have already developed some mathematical maturity. Its scope will include the usual Linear Algebra (MA-UY 3044) syllabus; however, this class will move faster, covering additional topics and going deeper. Vector spaces, linear dependence, basis and dimension, matrices, determinants, solving linear equations, eigenvalues and eigenvectors, quadratic forms, applications such as optimization or linear regression. Note: Not open to students who have already taken MA-UY 1044, MA-UY 1533, MA-UY 2034, or MA-UY 3113. | Prerequisites: A- or better in MA-UY 1024 or MA-UY 1324 or MA-UY 1022
Logic, proofs, set theory, functions, relations, asymptotic notation, recurrences, modeling computation, graph theory. | Prerequisite: Math Diagnostic Exam or MA-UY 914 (minimum calculus level required) | Prerequisite for Shanghai students: MATH-SHU 131. Note: This course and CS-GY 6003 cannot both be taken for credit.
MA-UY 2034 is an introduction to ordinary differential equations and linear algebra. The course develops the techniques for the analytic and numeric solutions of ordinary differential equations (and systems) that are widely used in modern engineering and science. Linear algebra is used as a tool for solving systems of linear equations as well as for understanding the structure of solutions to linear (systems) of differential equations. Topics covered include the fundamental concepts of linear algebra such as Gaussian elimination, matrix theory, linear transformations, vector spaces, subspaces, basis, eigenvectors, eigenvalues and the diagonalization of matrices, as well as the techniques for the analytic and numeric solutions of ordinary differential equations (and systems) that commonly appear in modern engineering and science. | Prerequisite: MA-UY 1124 or MA-UY 1424. Note: Not open to students who have taken MA-UY 1044 or MA-UY 3054 or MA-UY 3083 or MA-UY 4204.
Vectors in the plane and space. Partial derivatives with applications, especially Lagrange multipliers. Double and triple integrals. Spherical and cylindrical coordinates. Surface and line integrals. Divergence, gradient, and curl. Theorems of Gauss and Stokes. | Prerequisite: MA-UY 1124 or MA-UY 1424. Anti-requisite: MA-UY 2514
This course centers on linear system theory for analog and digital systems; linearity, causality and time invariance; impulse response, convolution and stability; the Laplace, z- transforms and applications to Linear Time Invariant (LTI) systems; frequency response, analog and digital filter design. Topics also include Fourier Series, Fourier Transforms and the sampling theorem. Weekly computer-laboratory projects use analysis- and design-computer packages. The course establishes foundations of linear systems theory needed in future courses; use of math packages to solve problems and simulate systems; and analog and digital filter design. | Prerequisites for Brooklyn Engineering Students: MA-UY 1044, MA-UY 2012/2132 or MA-UY 2034. | Prerequisites for Abu Dhabi Students: MATH-AD 116 and MATH-AD 121. | Prerequisites for Shanghai Students: MATH-SHU 124 and MATH-SHU 140. ABET competencies a, b, c, e, k.
This course focuses on circuit models and amplifier frequency response, op-amps, difference amplifier, voltage-to-current converter, slew rate, full-power bandwidth, common-mode rejection, frequency response of closed-loop amplifier, gain-bandwidth product rule, diodes, limiters, clamps and semiconductor physics. Other topics include Bipolar Junction Transistors; small-signal models, cut-off, saturation and active regions; common emitter, common base and emitter-follower amplifier configurations; Field-Effect Transistors (MOSFET and JFET); biasing; small-signal models; common-source and common gate amplifiers; and integrated circuit MOS amplifiers. The alternate-week laboratory experiments on OP-AMP applications, BJT biasing, large signal operation and FET characteristics. The course studies design and analysis of operational amplifiers; small-signal bipolar junction transistor and field-effect transistor amplifiers; diode circuits; differential pair amplifiers and semiconductor device- physics fundamentals. | Prerequisites for Brooklyn Engineering Students: EE-UY 2024 or EE-UY 2004 (C- or better) and PH-UY 2023 | Prerequisites for Abu Dhabi Students: ENGR-AD 214 and SCIEN-AD 110. | Prerequisites for Shanghai Students: EENG-SHU 251 (C- or better) and PHYS-SHU 93 or CCSC-SHU 51. ABET competencies a, b, c, e, k.
This course develops basic techniques used in communication networks. After protocol layering is introduced, algorithms and protocols are discussed for use in each of the five layers: physical, data link, network, transport and application. Specific protocols such as TCP/IP, ATM, SS7 are included. | Prerequisite for Brooklyn Engineering Students: Junior status in electrical engineering, computer engineering, or computer science. Co-requisites for Brooklyn Engineering Students: ECE-UY 2233 (EE majors) or MA-UY 2224 (CompE/CS majors) | Prerequisites for Abu Dhabi Students: ENGR-AD 194 (or co-req of MA-UY 3113) and ENGR-AD 195 (or co-req of ECE-UY 2233) . ABET competencies: a, c, e.
This course introduces numerous subject areas in Electrical and Computer Engineering (power systems, electronics, computer networking, microprocessors, digital logic, embedded systems, communications, feedback control, and signal processing). Through a series of case studies and examples, the course demonstrates how each subject area applies to practical, real-world systems and devices and discusses how the areas interact with each other to implement a complete functioning system or device. Students make presentations in teams on case studies based on articles from the IEEE Spectrum Magazine and other sources. The IEEE Code of Ethics and ethics-related issues are discussed. | ABET criteria: i, h. | Prerequisites: First-year standing
Fundamentals of Circuits includes circuit modeling and analysis techniques for AC, DC and transient responses. Independent and dependent sources, resistors, inductors and capacitors are modeled. Analysis techniques include Kirchhoff’s current and voltage laws, current and voltage division. Thevenin and Norton theorems, nodal and mesh analysis, and superposition. Natural and forced responses for RLC circuits, sinusoidal steady-state response and complex voltage and current (phasors) are analyzed. Alternate-week laboratory. A minimum of C- is required for students majoring in EE. Objective: fundamental knowledge of DC and AC circuit analysis. | Co-requisites for Brooklyn Engineering Students: (MA-UY 1044 or MA-UY 2034) and PH-UY 2023 | Prerequisites for Abu Dhabi Students: SCIEN-AD 110, MATH-AD 116, and MATH-AD 121. ABET competencies a, c, e, k.
This course includes hands-on experience with a combination of laboratory experiments, lectures and projects relating to basic and advanced topics in wireless communications. Specific topics include mixers, IQ modulation, phase locked loops, receiver design, PN code acquisition, smart antennas and RFID. | Prerequisite: EE-UY 4183
Electromagnetic wave propagation in free space and in dielectrics, starting from a consideration of distributed inductance and capacitance on transmission lines. Electromagnetic plane waves are obtained as a special case. Reflection and transmission at discontinuities are discussed for pulsed sources, while impedance transformation and matching are presented for harmonic time dependence. Snell’s law and the reflection and transmission coefficients at dielectric interfaces are derived for obliquely propagation plane waves. Guiding of waves by dielectrics and by metal waveguides is demonstrated. Alternate-week laboratory. Objectives: Establish foundations of electromagnetic wave theory applicable to antennas, transmissions lines and materials; increase appreciation for properties of materials through physical experiments. | Prerequisites for Brooklyn Engineering Students: EE-UY 2024 or EE-UY 2004 (C- or better). | Prerequisites for Abu Dhabi Students: ENGR-AD 214. | Prerequisites for Shanghai Students: EENG-SHU 251 (C- or better). ABET competencies: a, b, c, e, k.
The course covers bandpass signal representation and quadrature receivers; noise in communication systems; Digital Modulation Schemes, coherent and noncoherent receivers; coding fundamentals, block and convolutional codes; higher-order modulation schemes, QAM, M-PSK; intersymbol interference and equalization techniques; and carrier and symbol synchronization. Alternate-week computer laboratory projects analyze and design computer packages. The course teaches principles of various modulation and coding techniques and their relative effectiveness under transmission-environments constraints and uses math packages to analyze and simulate communication systems. | Prerequisites for Brooklyn Engineering Students: ECE-UY 3054 (C- or better); computer engineering students may register with instructor’s approval. Co-requisite: ECE-UY 2233 (Note: Abu Dhabi students may waive ECE-UY 2233 co-requisite if they have successfully completed ENGR-AD 195 as a prerequisite) | Prerequisite for Shanghai Students: EENG-SHU 2054 (C- or better) and co-requisite of MA-UY 3012 or ECE-UY 2223. ABET competencies a, c, e, k.
Focusing on software engineering, the course introduces techniques to specify, design, test and document medium and large software systems. Design techniques include information engineering, object orientation and complexity measures. Also covered are testing methods, such as path testing, exhaustive test models and construction of test data. An introduction to software tools and project management techniques is presented. Student projects involve team software development and tracking. | Prerequisites: Juniors or higher majoring in Computer Science, Computer Engineering or Electrical and Computer Engineering. Co-requisite: CS-UY 3224
A programming intensive introduction to the creation of computer games. Using mostly two-dimensional sprite-based programming, we examine and experiment with animation, physics, artificial intelligence and audio. In addition, the course explores the mathematics of transformations (both 2D and 3D) and the ways they may be represented. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better).
This course covers fundamental principles of the design and analysis of algorithms. Topics include asymptotic notation, recurrences, randomized algorithms, sorting and selection, balanced binary search trees, augmented data structures, advanced data structures, algorithms on strings, graph algorithms, geometric algorithms, greedy algorithms, dynamic programming and NP completeness. | Prerequisites for Brooklyn Engineering Students: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314; Corequisite: EX-UY 1 | Prerequisites for Abu Dhabi Students: (ENGR-UH 3510 or CS-UH 1050) (C- or better) and CS-UH 1002 | Prerequisite for Shanghai Students: CSCI-SHU 210 (C- or better) and CSCI-SHU 2314
This course covers combinational and sequential digital circuits. Topics: Introduction to digital systems. Number systems and binary arithmetic. Switching algebra and logic design. Error detection and correction. Combinational integrated circuits, including adders. Timing hazards. Sequential circuits, flipflops, state diagrams and synchronous machine synthesis. Programmable Logic Devices, PLA, PAL and FPGA. Finite-state machine design. Memory elements. A grade of C or better is required of undergraduate computer-engineering majors. | Prerequisite for Brooklyn Students: CS-UY 1114 (C- or better) or CS-UY 1133 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 (C- or better) or ENGR-UH 1000 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 101 (C- or better)
This course covers a top-down approach to computer design. Topics: Computer architecture, introduction to assembly language programming and machine language set design. Computer organization, logical modules; CPU, memory and I/O units. Instruction cycles, the datapath and control unit. Hardwiring and microprogramming. The memory subsystem and timing. I/O interface, interrupts, programmed I/O and DMA. Introduction to pipelining and memory hierarchies. Fundamentals of computer networks. | Prerequisite for Brooklyn Engineering Students: CS-UY 2204 (C- or better) for computer engineering majors; (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314 for computer science majors. Students who are neither computer engineering majors nor computer science majors must take either CS-UY 2204 (C- or better) OR (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314.| Prerequisite for Abu Dhabi Students: ENGR-AD 121. | Prerequisites for Shanghai Students: CSCI-SHU 2314 and CSCI-SHU 210 (C- or better) or CENG-SHU 201. ABET competencies: a, c, e.
This course introduces problem solving and computer programming and is for undergraduate Computer Science and Computer Engineering majors who have limited prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from various disciplines. ABET competencies: a,b,c, e, f, g, k | Corequisite: EX-UY 1; Anti-requisite: CS-UY 1113
This intermediate-level programming course teaches object-oriented programming in C . Topics: Pointers, dynamic memory allocation and recursion. Classes and objects including constructors, destructors, methods (member functions) and data members. Access and the interface to relationships of classes including composition, association and inheritance. Polymorphism through function overloading operators. Inheritance and templates. Use of the standard template library containers and algorithms. | Prerequisite: CS-UY 1134 (C- or better); Corequisite: EX-UY 1
This course covers abstract data types and the implementation and use of standard data structures along with fundamental algorithms and the basics of algorithm analysis. Not open to students who have taken CS-UY 2134. | Prerequisite for Brooklyn Students: CS-UY 1114 or CS-UY 1121 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 or ENGR-UH 1000 | Prerequisite for Shanghai Students: CSCI-SHU 101 | Corequisite for all Students: EX-UY 1
This course provides a hands on approach to machine learning and statistical pattern recognition. The course describes fundamental algorithms for linear regression, classification, model selection, support vector machines, neural networks, dimensionality reduction and clustering. The course includes computer exercises on real and synthetic data using current software tools. A number of applications are demonstrated on audio and image processing, text classification, and more. Students should have competency in computer programming. | Prerequisite for Brooklyn Students: CS-UY 1134 AND (MA-UY 2034, MA-UY 2034G, MA-UY 1044 or MA-UY 3054) AND (MA-UY 2224, MA-UY 2222, MA-UY 2233, ECE-UY 2233, MA-UY 3012, MA-UY 3014, or MA-UY 3514) | Prerequisite for Abu Dhabi Students: (ENGR-UH 3510 or CS-UH 1050) (C- or better) AND (MATH-UH 1022 or MATH-UH 1023) AND (MATH-UH 2011Q or ENGR-UH 2010Q) | Prerequisite for Shanghai Students: CSCI-SHU 210 (C- or better) AND (MATH-SHU 140 or MATH-SHU 141) AND MATH-SHU 235
This course takes a top-down approach to computer networking. After an overview of computer networks and the Internet, the course covers the application layer, transport layer, network layer and link layers. Topics at the application layer include client-server architectures, P2P architectures, DNS and HTTP and Web applications. Topics at the transport layer include multiplexing, connectionless transport and UDP, principles or reliable data transfer, connection-oriented transport and TCP and TCP congestion control. Topics at the network layer include forwarding, router architecture, the IP protocol and routing protocols including OSPF and BGP. Topics at the link layer include multiple-access protocols, ALOHA, CSMA/CD, Ethernet, CSMA/CA, wireless 802.11 networks and link-layer switches. The course includes simple quantitative delay and throughput modeling, socket programming and network application development and Ethereal labs. | Prerequisite for Brooklyn Students: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) | Prerequisite for Abu Dhabi Students: ENGR-UH 3510 or CS-UH 1050 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 210 (C- or better)
This course addresses the design and implementation of secure applications. Concentration is on writing software programs that make it difficult for intruders to exploit security holes. The course emphasizes writing secure distributed programs in Java. The security ramifications of class, field and method visibility are emphasized. | Prerequisite: CS-UY 3923
Artificial Intelligence (AI) is an important topic in computer science that has many diversified applications. It addresses one of the ultimate puzzles human are trying to solve – How is it possible for a slow, tiny brain, whether biological or electronic, to perceive, understand, predict, and manipulate a world far larger and more complicated than itself? And, how do we go about creating a machine (or computer) with those properties? To this end, researchers in the AI field have been trying to understand how seeing, learning, remembering, and reasoning could, or should be done. This course introduces students to the many concepts and techniques in artificial intelligence. | Prerequisite for Brooklyn Students: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) | Prerequisite for Abu Dhabi Students: ENGR-UH 3510 or CS-UH 1050 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 210 (C- or better)
This course examines Modern Cryptography from a both theoretical and applied perspective, with emphasis on “provable security” and “application case studies”. The course looks particularly at cryptographic primitives that are building blocks of various cryptographic applications. The course studies notions of security for a given cryptographic primitive, its various constructions and respective security analysis based on the security notion. The cryptographic primitives covered include pseudorandom functions, symmetric encryption (block ciphers), hash functions and random oracles, message authentication codes, asymmetric encryption, digital signatures and authenticated key exchange. The course covers how to build provably secure cryptographic protocols (e.g., secure message transmission, identification schemes, secure function evaluation, etc.), and various number-theoretic assumptions upon which cryptography is based. Also covered: implementation issues (e.g., key lengths, key management, standards, etc.) and, as application case studies, a number of real-life scenarios currently using solutions from modern cryptography. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314.
This course studies the fundamental concepts and principles of operating systems. Batch, spooling and multiprogramming systems are introduced. The parts of an operating system are described in terms of their functions, structure and implementation. Basic policies for allocating resources are discussed. | Prerequisites for Brooklyn Students: CS-UY 2214 AND (CS-UY 2134 or CS-UY 1134) AND (CS-UY 2124 or CS-UY 1124) (C- or better). | Prerequisite for Abu Dhabi Students: (ENGR-UH 3510 or CS-UH 1050) (C- or better) AND (CS-UH 2010 or ENGR-UH 3511) | Prerequisites for Shanghai Students: CSCI-SHU 210 (C- or better) AND CENG-SHU 202
An introduction to the field of computer graphics: displays, image formation, visual perception, images, transformations (viewing and projection), programmable pipelines (vertex and fragment programs), modeling (primitives, polygon meshes, smooth curves and surfaces), animation (keyframing, procedural), rendering and realism (visibility, lighting, shading, shadows, texturing, ray tracing). | Prerequisite for Brooklyn Students: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and (MA-UY 2034 or MA-UY 3044 or MA-UY 3054) | Prerequisites for CAS Students: CSCI-UA 201 (C- or better) and (MATH-UA 140 or MATH-UA 148) | Prerequisite for Abu Dhabi Students: (ENGR-UH 3510 or CS-UH 1050) (C- or better) and (MATH-UH 1022 or MATH-UH 1023) | Prerequisite for Shanghai Students: CSCI-SHU 210 (C- or better) AND (MATH-SHU 140 or MATH-SHU 141)
This course introduces database systems and their approach as a mechanism to model the real world. The course covers data models (relational, object-oriented), physical database design, query languages, query processing and optimization, as well as transaction management techniques. Implementation issues, object oriented and distributed databases also are introduced. | Prerequisites for Brooklyn Students: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and MA-UY 2314 | Prerequisites for Abu Dhabi Students: (ENGR-UH 3510 or CS-UH 1050) (C- or better) and CS-UH 1002 | Prerequisites for Shanghai Students: CSCI-SHU 210 (C- or better) and CSCI-SHU 2314
The course covers the fundamentals of biology with emphasis on cell and molecular biology. The course material includes introduction to biomolecules and bioenergetics, basic organization and functioning of living cells and general principles of genetics and reproduction.
This laboratory accompanies the lecture course BMS-UY 1003 Introduction to Cell and Molecular Biology. This laboratory course is required for BMS and CBE majors taking BMS-UY 1003, but is optional for other majors. | Co-requisite: BMS-UY 1003
This course continues CM-UY 2213 and emphasizes finding the principles of organic chemistry in industrial practice and biochemical mechanisms. It introduces instrumental methods of analysis and identification. | Prerequisite: CM-UY 2213. Co-requisite EX-UY 1
This laboratory stresses complex preparation, purification, characterization and identification of organic compounds by chemical and physical means. It introduces instrumental methods of analysis and identification. Lab fee required. | Prerequisite: CM-UY 2211, Co/prerequisite: CM-UY 2223.
With platforms like Steam and Itch.io making independent games more accessible to the public, we’re starting to see a movement toward physical installations of indie games as well. The New Arcade pays tribute to arcade cabinet designs of the 80’s and 90’s, but infuses them with new interfaces and digitally fabricated components. In this class, students will learn how to use the Unity game engine to design a simple arcade game. They’ll learn about aspects that separate an arcade game from other types of games, and interface their game with different kinds of hardware using microcontrollers. In the second half of the class, students will use Fusion360 to construct a new arcade experience using digital fabrication tools like laser cutters, and CNC machines. The class will culminate in a physical installation that showcases their game in a public gallery. Prerequisites: Physical Computing About Mark Kleback: https://wonderville.nyc
This course introduces students to the central themes, issues, & controversies in American education. What is the purpose of “school”? How did schools begin, in the United States, & how have they evolved across time? How do children learn? How are they different from each other, & why & when should that matter? How should we teach them? & how should we structure schools & classrooms to promote learning? Liberal Arts Core/CORE Equivalent – satisfies the requirement for Society & Social Sciences for Steinhardt students.
This course introduces students to the complex relationship between interactivity and storytelling. Students analyze how an interactive structure creates narrative. Works explored in this course range from nonlinear novels, experimental literature, audio narratives, theater/performance to film as narrative databases and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and storyline is complemented by theoretical texts about authorship/readership, plot/story, and characteristics of interactive media. | Prerequisite: EXPOS-UA 2, EXPOS-UA 9, EXPOS-UA 22, ASPP-UT 2 or WRCI-UF 102. Note: Satisfies HuSS elective.
This course will focus on researching, designing, and defining Intangible Interactions together, and unveiling artistic potential in it. Intangible interactions are those that we engage in without involving direct physical contact. Some examples would be automatic toilets, shopping carts that stop rolling outside the shop, contactless thermometers, gesture-based interactions, theremin, artwork activated by your presence, and mid-air haptic experiences. Intangible interfaces don’t have a tangible form that explicitly instructs us how to interact with them, and these interactions utilize other forms of feedback than those we feel through touch. Hence, Intangible Interactions tend to be more nuanced rather than direct, and the system is intricately designed to read your intentions using sensors. While technologies used for intangible interaction–such as computer vision and sensors are now more available and accessible, knowledge around the design and implementation of effective intangible interactions is a much less explored subject. We will explore practical, artistic, and whimsical applications of intangible interaction and look at the ways it can enhance human-computer interactions in our everyday lives. For example, it can allow new ways to interact with educational exhibits, artifacts, and artworks. We will explore intangibility as a poetic medium that can open up possibilities for creating work that challenges human senses and perception. We will discuss what are cultural and social implications that we need to consider in designing intangible interactions—what does it mean for an interaction to be “intuitive” and what are some of the assumptions that are embedded into designs that we need to challenge? You will also be introduced to working with sound frequencies that are outside the hearable spectrum to create mid-air haptic feedback. Technical topics that will be discussed in the class include: non touch-based sensors including optical sensors; proximity sensing; presence detection; optimizing sensor readings on Arduino; extending capability of sensors with light pipes and lenses; body tracking with cameras; signals outside visible spectrums; environmental sensing; mid-air haptic. Assignments will include relatively small-scale production assignments, labs, thinking, ideating, and reading. For the final project, you will be prompted to conceptualize a project that is larger than a classroom scope. You will respond to a call-for-projects with a proposal along with a solid prototype for the project so you have fully fleshed materials to apply to resources such as grants and other opportunities in the near future. I want you to think big and equip yourself with practical and essential skills to build a sustainable art or design practice! A proposal writing workshop and structured peer reviews will be provided to support this process. Tags: intangible, interaction, artistic, poetic, physical, sensors, physicalcomputing, haptic, hci, research, art, design, environment, playful, fun, proposalwriting
Microinteractions are everywhere, you interact with them on a regular basis. Animated emojis, heart buttons that burst with love when you tap them or password fields that shake when you type in the wrong password – these are the tiny animations that produce delightful moments while providing users with valuable feedback. They can intuitively guide your users without having to explicitly write a set of descriptive rules. They are the soul and character of your interface, and if crafted well they can turn every interaction to a joyful moment while improving the user experience. Using Adobe After Effects and Lottie as our primary tool, we’ll learn how to design, animate and export playful SVG animations as interactive components. We’ll examine the basic principles of UI motion, cover how to create loopable animated states with fluid transitions between them.
Light Emitting Diodes or LEDs are used creatively all around us. They have the ability to emit light at different colors and intensities instantly and from very tiny points. How can we make creative visual works out of these amazing devices? What construction methods can we use to make those works reliable? Big LEDs will cover the process of designing large LED systems. We will cover LED array hardware and how to map pixels from computer generated media onto them. We will go through every major part of the hardware – different styles of LED arrays, drivers and gateways, cables, data protocols, and how to safely power all of them. We will learn to use the pixel mapping softwares Enttec ELM and Madmapper. We will also cover the paperwork needed to furnish a professional LED installation, including drafting riser diagrams, plan, section, and elevation views, creating a bill of materials, and writing instructions for users and installers. This year’s final project will be a site-specific LED sculpture installed in a public space at 375 Jay St. The installations will be able to display student chosen media that can be viewed for one minute. Students will work either in groups or alone and can choose from one of four installation options to present on: – A prepared square section of 2.0mm pitch LED video tiles (approx 256px x 256px, 2’-6” x 2’-6”) – A prepared low-resolution sculpture with diffused linear elements (approx 500px, 2’-6” x 5’-0” overall) – A student conceptualized LED video tile project – A student conceptualized low-resolution project Because of this year’s pandemic, unprecedented changes have come to the professional world of LED installations. As a result, we will be using remote tools such as networked-based cameras, remote desktop applications, and virtual private network connections to watch and operate the final projects. We will spend class time setting these tools up together. The two prepared options for the final project will be installed and maintained by the instructor.
Forget the screen. People want to be part of the action. They don’t want to watch detectives and control superhero avatars. They want to solve the mystery and be the hero. They want to experience it. We see this craving for playful experience in everything from immersive theater to escape rooms to the Tough Mudder to gamified vacation packages. Designing live experiences for large audiences that demand agency offers a distinct set of challenges, from how much choice you give each participant to how many people you can through the experience. We’ll look at examples from pervasive games to amusement parks to immersive theater, examining both the design choices and technology that make the experiences possible. Along the way we’ll create large, playful experiences that put the participant at the center of the action.
Across the City’s universities, the Technology, Media and Democracy program will bring together journalism, design, and technical disciplines to understand the various threats to journalism and media, and attempt to address these challenges using technical and computational methods and techniques. The free press, journalism and the media are some of the most critical elements of our democracy, but have been increasingly under attack by political and market forces. These challenges include: dwindling resources and support for deep investigative journalism; smear, law and technical and even physical assaults of media organizations and journalists; challenges to credibility and reliability including fake news and discrediting campaigns; and shifting business models and income sources that threaten both local and national news organizations and coverage. This course will include various elements that will help frame the problem and build/prototype solutions.
For better or worse humanity is heading down the virtual rabbit hole. We’re trading an increasingly hostile natural environment for a socially networked and commercially driven artificial one. Whether it’s the bedrooms of YouTube streaming stars, the augmented Pokestops of Pokemon Go, the breakout rooms of a Zoom meeting, or even the “airspace” of Airbnb; we are witnessing a dramatic transformation of what occupying space means. The socially distanced measures as a result of the COVID-19 pandemic have only accelerated this societal embrace of the virtual. So where are these dramatic spatial paradigm shifts occurring? Who owns and occupies these spaces? Who are the architects and what historical and ethical foundations are they working from? What world do they want to build for humanity and where does the creative individual fit into it? Will it be a walled garden, a role-playing adventure or a tool for creating more worlds? The course will ask students to embrace the role of virtual architect, not in the traditional brick-and-mortar sense of constructing shelter, but in terms of the engagement with the raw concept of space. However this virtual space must be considered and evaluated as a “site,” that is activated and occupied by real people and all the limitations of physical space that they bring with them from the real world. This is the foundation of synthetic architecture; simulated space met with biological perception. This conceptual architecture is free from the confines of physics but host to a whole new set of questions: How do we embrace the human factors of a dimensionless environment? How do we make or encourage meaningful interactions within the limits of current technology? New models of interaction must inform and shape the architecture of virtual space – what does that look like? How can architecture and aesthetics inform the creation of virtual environments and immersive narratives? How do we acutely consider the psychological and social impacts of the worlds we design and what is the metaphorical ground plane to make sense of this virtual world, unbound by physics? About Jonathan Turner: http://www.jonathanwilliamturner.com/about/
Because the full potential of the emerging field of soft systems is unrealized, there are countless opportunities for curious innovators to discover or develop novel soft systems. Soft robotic skills and techniques also open up a world of possibilities for large scale or surprising artwork. This course teaches hands-on fabrication techniques for constructing simple pneumatic actuators from cast silicone and heat-sealed mylar, and challenges participants to design and build their own. Lectures and discussion center on concepts from soft innovation history, the current state-of-the-art, and sister disciplines of bio-inspired and hybrid (soft/hard) robotics. Consideration of both brand new soft materials, from a class visit to Material ConneXion library, and everyday overlooked soft mechanisms, found in average retail stores, will require participants to look at softness through a new lens. Final projects will be the development of an original soft/flexible/hybrid research or artistic concept presented with context, material swatches with justifications for choices, and physical or modeled proof-of-concept. About Kari Love: http://www.karimakes.com
We use light in all aspects of our lives, yet we seldom notice it. Most of the time, that’s no accident. Lighting in everyday life, well-designed, doesn’t call attention to itself. Instead it draws focus to the subjects and activities which it supports. In this class, you’ll learn how lighting is used for utilitarian, expressive, and informational purposes. We’ll consider the intersection of lighting design and interaction design, paying attention to how people interact with light. We’ll practice both analyzing lighting and describing its effects, in order to use it more effectively. On the technical side, you’ll learn the basics of the physics of light, its transmission and perception. We’ll talk about sources of light, both current and historical. We’ll work with computerized control systems for lighting and modern light sources, and we’ll create a number of lighting designs for different purposes. You’ll get practice building AC and DC electronic circuits, programming microcontrollers for physical interaction, and learning digital communications protocols such as DMX512 and HTTP and REST. Projects in this class will range from indicator lighting on devices to task and wayfinding lighting in everyday environments to stage and environmental lighting. We won’t spend time on projection or light used for purely expressive purposes, but will look at how to put light to work instead. We’ll focus our attention on lighting the subject at hand, whether that subject is a person, a living environment, or a workspace. This class will be production-intensive throughout the course of the spring semester. Second-year students will not be able to combine the assignments in this class with their thesis projects, though some of the skills may be complementary.
Iteration and its impact on your creative process is the theme of this class. The format of the course turns its head on the traditional class structure and instead of focusing on syllabus that builds to a final project, the course is focused on a daily, iterative practice. Students will identify a theme, idea or topic they would like to explore over the course of 100 days and must commit to making or producing a variation on that idea and posting social evidence of their work every day for 100 days. Projects can focus on building, writing, drawing, programming, photographing, designing, composing or any creative expression. In parallel to the making, in-class lectures will examine the work of artists whose work has been defined by iteration and discuss the role of discipline and routine in the creative process.
Exhibition design is the art of marrying experience and information. The best do so seamlessly; the very best surprise and delight you along the way. In this class you will explore the craft of interactive exhibition design through practice. Working in small groups, you will select an NYU researcher whose work is of interest to you and create an interactive experience that presents this research to a broader, public audience. In the process, you will learn to interrogate content and form, audience and environment, medium and message to create a meaningful and playful exhibit experience.
This 7-week, 2-point course will provide a framework for learning how to develop and program web applications. It will focus on server side development using JavaScript, Node.js with the Express framework, and persistent databases on cloud based infrastructure. Additional topics will include login and session management, web services and APIs, and will lightly touch on front-end web development. The course will be a mixture of lecture and in-class collaborative coding, with weekly programming and reading homework.
The World Wide Web no longer stops at the edge of your screen. When it comes to products, if it powers up, it talks to another device. This class provides an overview of methods for connecting the physical world to web-based applications. We’ll consider what the emerging interaction patterns are, if any, and we’ll develop some of our own as needed. This class can be seen as a narrower and more interaction design-based complement to Understanding Networks. The latter class provides a broader overview of the dynamics of communications networks, while this class focuses specifically on the challenges of connecting embedded devices to web-based services. Neither class is a prerequisite for the other, however. This class will introduce network connection techniques for devices using microcontrollers like the Nano 33 IoT and MKR series or ESP8266 and processors running an embedded operating system like the Raspberry Pi. Prerequisites: Intro to Physical Computing and Intro to Computational Media, or equivalent experience with the topics covered in those classes. Learning Objectives: Students will gain an understanding of the basics of network programming for devices with limited computing power. They will learn about current protocols for communication between devices and networked servers, and about the rudiments of security for that communication. Reading: There will be an article or two to read each week, to foster discussion about the design of connected things. Assignments: There will be several one-week software and hardware assignments to get familiar with different technologies and communications protocols, and one hardware and software final application project.
Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world world help us to create digital worlds? This class focuses on the programming strategies and techniques behind computer simulations of natural systems. We explore topics ranging from basic mathematics and physics concepts to more advanced simulations of complex systems. Subjects covered include physics simulation, trigonometry, self-organization, genetic algorithms, and neural networks. Examples are demonstrated in JavaScript using p5.js (https://p5js.org). Much of the class time will be dedicated to in-class exercises and self-study as the course is available online through a video series (https://www.youtube.com/user/shiffman/playlists) and textbook (http://natureofcode.com/book).
From the most ephemeral thought to the rise and fall of civilizations, every aspect of your life, and indeed the universe, involves energy. Energy has been called the “universal currency”by prolific science author Vaclav Smil, but also “a very subtle concept… very, very difficult to get right” by Noble physicist Richard Feynman. It is precisely this combination of importance and subtlety that motivates the Energy class at ITP. Maybe you fear the existential threat of anthropogenic climate change, or maybe you just want your pcomp projects to work better. Either way, the class will help you understand energy quantitatively and intuitively, and incorporate that knowledge in your projects (and perhaps your life). How? Building on skills introduced in Physical Computing, we will generate and measure electricity in order to see and feel energy in its various forms. We will turn kinetic and solar energy into electrical energy, store that in batteries and capacitors, and use it to power projects. We will develop knowledge useful in a variety of areas, from citizen-science to art installations, and address topics such as climate change and infrastructure access through the lens of energy. Students will build a final project using skills learned in the class. To accommodate pandemic restrictions, students will have the option to do more or less hands-on work or research as their situation allows, and support material such as an annotated supply list will help students tailor material expenses to their interests. Prior Physical Computing or equivalent experience required.
If you were inventing a museum today, what would it look like? Who would be there? What would its main purpose be? What would the audience experience? The first museums were called Cabinets of Wonder. Usually, a viewer with a guide, often the collector, would open doors and drawers to see what was inside–amazing things from different parts of the world, different times. They were windows on the world to places the visitors would probably never be able to go; to see things they would never otherwise be able to see. And now there’s television, movies, the internet, and travel. Why do people go to museums now? Will they in the future? Today, most museums seek to educate and to include more and more diverse visitors than they used to. How do people learn in public spaces? How do we know that they do? How can they make use of the new interactive technologies to support the experience and not lose what’s special about them? The class is an exploration, observation, theory, and design class for you to imagine the future of museums and exhibits. Museum and exhibit visits are your primary assignments for the first half of the course—usually accompanied by a reading. You will also make some record of your visit (including a sketchbook, a diorama, reviews). There will be guest speakers from Museums and exhibit design firms, and several field trips. In the second half of the course, you begin to imagine how you might reinvent a museum and develop a full-scale presentation of your own Cabinet of Wonder. About Emily Conrad: https://www.linkedin.com/in/emily/
Course will provide a forum in which to explore & engage the relationship between photography, performance & contemporary art. Through class assignments & readings in contemporary theory we will develop a critical vocabulary for an understanding of the relationship between photography & performance & a forum in which to challenge & push our individual art practice to the next level.
Assignments, critiques, & demonstrations expand skills & knowledge in the use of the video camera as an art medium. This class stresses technical & conceptual skills & the exploration of the experimental possibilities of the medium.
The contemporary art world is a convoluted interplay of aesthetics & economics; ego & idealism. How can an emerging artist navigate its layers & idiosyncrasies? Through readings of theory & criticism, lectures, discussions, site visits, guest speakers, & student responses in the form of multimedia projects and art writing, this course explores contemporary art’s mechanisms & current discourse, always keeping Berlin’s local context in mind.
Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our gallery experience without distracting from the power and importance of a pre-existing collection? This production course seeks to experiment with new ways to experience a museum collection through mixed reality. Topics covered include exhibition installation and curation, mixed reality production in Unity, mobile development for Augmented Reality.
This seminar course is an introduction to the theories, questions, and conditions that encompass interactive media. Students will engage in readings that critically examine both the impact that interactive media and technology have on culture and societies as well as the ways in which social contexts shape the development and application of these technologies. The contexts become apparent by examining interactive media and interactivity through the lenses of relevant perspectives including politics, ethics, race, gender, and cybernetics. Throughout the semester students will leverage theory to analyze interactive media works and build a vocabulary for making sense of our increasingly mediated world. The course thus serves to lay a conceptual foundation for students to inform and direct their own creative practice. Readings, discussions, research, and writing constitute the body of this course.
The saying goes, “If all you have is a hammer, then every problem looks like a nail.” What if all you have is a 3D Printer? In this course, students will be introduced to, and engage critically with, a range of contemporary machines inside and around the Interactive Media Lab. Leveraging historical perspectives, current use-cases, and hands-on making, the course will explore how machines enhance, or limit, our creative processes. Readings and discussion will be paired with practical designing, prototyping, and making of creative computer controlled devices, such as drawing machines, musical instruments, and a collaborative Rube Goldberg contraption. Over the course of the semester, students will be exposed to a variety of tools, materials, and fabrication techniques as well as learn how to use micro-controllers and software to give their machines unique behaviors and abilities. By thinking about machines, using machines, and making machines, the course will offer insight into our creative relationships with our tools.
What happens when the arts and humanities are represented in digital form? What kind of new insights can we have when by looking at the data of the humanities? This course will look at intersections between computers and the humanities, a form of inquiry known as “digital humanities.” The course is structured around a broad examination of concepts important in today’s society (computational thinking, digital identity, text as data, dataset, pattern, algorithm, network, location). Students will discuss these concepts critically, explore real-life examples and put them into practice in hands-on activities. Examples of such hands on work might include, but are not limited to, creating accessible web design, analyzing text digitally, building and visualizing a dataset, curating an open bibliography, thinking about art as data, building a Twitter bot, teaching a computer to recognize human handwriting, visualizing social networks or making digital maps. The course assumes no prior technical skills, but a willingness to explore new technologies is essential for success.
With the advent of digital computation, humans have found a variety of new tools for self-expression and communication. Thinking about how we interface with these tools beyond the mouse and key-board, we can approach software and electronics as artists and designers, exploring new interactions with machines and each other. This introductory course will provide students hands-on experience with screen and physical interaction design through programming and electronics using microcontrollers, electronics, and software development. Weekly exercises encourage students to experiment freely, creating their own novel interfaces and controls for working with machines. The course culminates with a final projects exhibited at the program’s end-of-semester showcase.
Fame, notoriety, renown – the desire to be recognized and immortalized — is the most enduring and perhaps most desirable form of power. Culture, commerce, politics, and religion all proffer promises of fame – whether for fifteen minutes or fifteen centuries. What is fame? Why do people want it? How do they get it? What can they do with it? Drawing on texts from history, ethnography, theory, literature, philosophy, and contemporary media, this course reflects on the ethics, erotics, pragmatics and pathologies of fame.
This course introduces students to critical video—the use of documentary, ethnographic, and research-based video to investigate and critique contemporary culture. Students gain a theoretical overview of documentary video, a set of conceptual tools to analyze video, and an introduction to the practice of video production for small and mobile screens. Students apply texts on video’s history, culture, and distribution, as well as the ethical challenges of video production, to their own, research-based video project. No prior experience required.
Examines the basic tenets and operative principles of the global copyright system. Considers the ways in which media industries, artists, and consumers interact with the copyright system and assesses how well it serves its stated purposes: to encourage art and creativity. Special emphasis on the social, cultural, legal, and political issues that have arisen in recent years as a reult of new communicative technologies.
In this workshop-based course, students will become well versed in contemporary debates on social media and its impact on self and society, share their own experiences and observations in this area, design an original research project (using methods such as discourse analysis, virtual ethnography, and interviewing), and write a long-form analysis paper.
This course examines fashion both from its diffusion in a globalized society, and as a form of communication and culture. We will examine how fashion has been valued through social sciences – history and sociology on the one hand, and economy on the other hand, from its production to its consumption. The course will address fashion in terms of issues of consumerism and sustainability in a post-industrialized society.
This course examines the significance of technology to the definition and experience of disability; the relationship between disability and new media; the politics of representation; and debates between disability studies and media studies. Topics include biomedical technology; “assistive technology”; cyborgs and prostheses as fact and metaphor; inclusive architecture and design; visual rhetorics of disability in film and photography; staring and other practices of looking; medical and counter-medical performance; media advocacy, tactical media, and direct action.
This course is designed especially for students entering business, health care, and educational settings who are assuming or aspiring to positions of leadership. Through case studies and class discussion, course work focuses on strengthening communication competency in presentation skills, persuasive ability (i.e., marketing and sales), leadership in meetings, and problem-solving skills.
This course explores the ways people create, maintain, and augment the meaning of gender, developing insight into understanding gender ideology and the media representation of gender. The course examines how ideas about gender shape our communication practices, and how our practices of communication produce gender.
This course examines how globalization impacts the construction of gender and sexuality. Through discussions of contemporary issues in various global sites, the course addresses the politics of gender as it is shaped by trans-border flows of media, people and cultural products.
This course examines the broad range of activities associated with the globalization of media production, distribution, and reception. Issues include: the relationship between local and national identities and the emergence of a ’global culture’ and the impact of technological innovations on the media themselves and their use and reception in a variety of settings.
This course surveys the history of advertising, branding, and consumer culture in a US and global context. It examines the history of advertising media, consumer practices, the spaces of consumerism, the role that consumption plays in identity, and the environmental impact of consumerism as well as the impact of digital media, social media, and data gathering on the emergence of brand culture.
This course examines the production, representation and cultural meaning of Latino media in the U.S. Provides a general survey of Latino media in the U.S. with particular focus on the cultures of production of Spanish and English language television, radio, film, advertising, newspapers, magazines and internet-based media.
The cultural context of crime in relation to conventions of news and entertainment in the mass media. Topics include competing theories of criminogenic behavior, news conventions and crime reporting, the aesthetics and representation of crime in the media, the role of place in crime stories, moral panics and fears, crime and consumer culture, and the social construction of different kinds of crimes and criminals.
The course examines the role of media in the lives and cultures of transnational immigrant communities. Using a comparative framework and readings drawn from interdisciplinary sources, the course explores how media practices and media representations define and enable new conceptions and practices of national belonging, identity and culture in the context of global migration.
This course challenges us to foster a tactile understanding of the relationship between art and social change. How do artists address social issues? Can art transform lives? How can art serve as a force for encouraging ethical dialogue and action within the public sphere? How do we make our ideas and revelations actually matter within our collective place and space? To better facilitate our understanding of this relationship, and in an effort to get inside these key questions and others, this course will unfold in two parts. Part I (Conversations on Art and Social Change) will be run as an interactive seminar in which we will explore how the desire to change the world has led some artists to align themselves with wider social movements. Through lectures, discussions and presentations, we will set about to engage ourselves with the work of contemporary artists who have addressed issues related to the environment, racial and cultural identity, human rights, healthcare, and social justice. We will assume that understanding the work of others is necessary if we are to appreciate the potentiality of our own impact on the world. Part II of this course (A Collective Gesture Toward) will entail challenging ourselves to participate more fully in our immediate surroundings vis-à-vis the development and implementation of a work (or works) of art.
This course will cover both traditional and non-traditional financing and fundraising in the worlds of entertainment and the arts. Although our focus will be on the film world (with an emphasis on feature films), we will take occasional forays into the worlds of television, theatre, and music. We will also look at product financing. The goal of the course is to provide students with a framework for understanding the dynamics (as well as the specific routes) to raising funds for artistic endeavors. Many entertainment projects require significant capital before they can be realized. The negotiation and structuring of these deals may be a humbling experience, fraught with compromises that affect creative control over the final product. Producers need knowledge of financing tools and structures, an understanding of current economics driving the business, and skills in understanding new technologies and trends in funding. At its core, the course will help students develop a general understanding of fundraising and financing in the world of entertainment and refine the skills necessary to develop proposals that allow them to one day realize a creative vision.
The role of the creative producer in the entertainment industry is integral to bringing a project to fruition. This introductory course covers both the creative and physical production time-line and provides students with an understanding of the producer’s role through a semester-long team-based pitch project, which culminates in written and verbal pitch presentations. Students are encouraged to work on a project that best suits their area of interest: feature film, episodic/streaming, theatre, performance, podcasts, VR/AR or individualized multi-media. The course focuses on the dynamics of producing, including producer skill sets, tasks and responsibilities necessary to effectively and efficiently develop a project.
This course explores sound design, primarily within visual contexts. The course will focus on the use of sound within visual and interactive media, including film, video production, interactive user experience, web design, and gaming. Students will create weekly studio assignments in all of these areas, with an emphasis on developing a strong competence in integrating digital audio techniques into other media. Final projects could include novel sound design developed for film, video, web, applications, or games. | Prerequisite(s): DM-UY 1113 or MPATE-UE 1001
This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation. | Prerequisite: Junior or Senior Standing
Students will learn advanced techniques of 3D computer animation, along with the theories and principles of motion including motion capture. Students will become comfortable utilizing cameras, lights, dynamics, motion, and effects in an industry-standard software. Comprehensive critiques will be conducted regularly to encourage good design for time-based animation. | Prerequisites: DM-UY 2133
This course will examine the roles fashion plays in film, television and digital media and their cultural and economic significance. As a signifying system in its own right, fashion contributes to the semiotics of popular forms. It can also operate as a means of authentication (especially in period films and TV) or reveal a variety of ways in which media plays with space and time, purposeful or not. Besides evoking specific temporalities and narrative tone, fashion plays an important role in the construction of gender, both in terms of representation and address. This course will examine the history of the intersection of the fashion and media industries from the free distribution of film-related dress patterns in movie theaters of the 1910s to the current trend for make-over TV, networks like the Style network, the increasing proliferation of fashion blogs and the construction of specifically feminine video games. How does fashion’s specific configuration of consumerism, signification and visual pleasure lend itself to the articulation of modern/postmodern cultures and their presentation of the self? Texts will include Stella Bruzzi and Pamela Church Gibson, Fashion Cultures: Theories, Explanations and Analysis ; selections from Roland Barthes, The Fashion System ; Elizabeth Wilson, Adorned in Dreams: Fashion and Modernity ; assorted articles and selected clips from films and television shows including Marie Antoinette , What Not To Wear , The New York Hat, Fashions of 1934, Now, Voyager and Sex and the City .
Survey a broad spectrum of visual art resources through guided lecture-tour visits to current exhibitions at leading museums, galleries and alternative art spaces located throughout New York City. Onsite meetings with art administrators affiliated with various organizations shed light on a wide range of career and management issues pertaining to the field and add to an understanding of the development and continued growth of New York’s exciting art world.
This course introduces important issues, historical and contemporary, related to science and technology from a variety of social, political and philosophical viewpoints. The multidisciplinary approach helps students to understand the interaction between science, technology and society and to discover the conditions that foster technological innovation. The scientific and technological way of thinking becomes clear through historical examples, helping students to consider important issues of science and technology policy, such as how science and technology can be used to benefit society and how one can foster innovation in a society or an organization. | Prerequisites: Completion of first year writing requirements. Co-requisites: None. Notes: Satisfies a HuSS Elective.
Communications Lab is a production-based course that surveys various technologies including web development, 2D design, digital imaging, audio, video, and animation. The forms and uses of these communications technologies are explored in a laboratory context of experimentation, collaboration, and discussion. Much of class time will be spent introducing and surveying equipment and software essential to media production and contemporary storytelling. Each technology is examined as a tool that can be employed and utilized in a variety of situations and experiences. The World Wide Web will serve as the primary environment for content delivery and user-interaction. Principles of interpersonal communications and media theory are also introduced with an emphasis on storytelling fundamentals, user-centered design, and interactivity.
From early alphabets to modern virtual reality experiences, this course will explore the development, reaction, and impact of some of humankind’s most transformative innovations – its forms of communication. How have these inventions, such as writing, printing, the telegraph, television, radio, the internet and beyond, influenced human behavior throughout the course of history. How have humans shaped their development and direction? And what role are they playing in shaping our lives both today and tomorrow? Toward the end of the course, students will speculate on the future of communication technologies in a connected world by proposing their own transformative innovation. Readings and discussion will cover communication theory, technical processes, creative applications, and critical investigation. Writing assignments will be paired with practical assignments where students will be challenged to bring their analysis and ideas to life. The web will also be utilized as a test bed for experiencing and experimenting with various forms of communication both old and new.
The relationship of the brain to behavior, beginning with the basic elements that make up the nervous system and how electrical and chemical signals in the brain work to effect behavior. Using this foundation, we examine how the brain learns and how it creates new behaviors, together with the brain mechanisms that are involved in sensory experience, movement, hunger and thirst, sexual behaviors, the experience of emotions, perception and cognition, memory and the brain’s plasticity. Other key topics include whether certain behavioral disorders like schizophrenia and bipolar disorder can be accounted for by changes in the function of the brain, and how drugs can alter behavior and brain function.
For more than four centuries, opera has made us cry and laugh, and it still speaks to us today about ourselves and our lives. It does so by telling us stories of love and death, of power and despair, through a unique way of combining words, music and stage action, and ever new styles of performance. This course is designed to develop an understanding of the details of such combination and the way they cooperate in making an opera work in general and for us today. It does not develop chronologically, but through exposure to a selection of major works by Monteverdi, Mozart, Verdi, and Puccini. The presentations will be organised around individual operas, exploring their historical background, text and music, performing issues, reception history, and adaptation to other media (not necessarily in this sequence). Each opera will also be taken as a vantage point to explore one main thematic issue, while broader issues – such as genre, the development of formal conventions of librettos and music, Italian opera and its terminology, modes of production, cultural expression, social factors that give rise to certain narratives, how opera fits into the larger history of ideas in Western culture – will build up over the course.
The course description for this Topics in CORE course varies depending on where the course is taught. Please view the course descriptions in the course notes section below.
This is a chance to immerse yourself in the musical culture of Prague. You will attend five music performances together with the class and two on your own. Each of the concerts will be in a different style, and performed in a different sort of venue. Each concert will be preceded by a lecture/listening session, often involving the actual performers; you will also be assigned a reading excerpt relevant to the music you will hear. The concerts, scheduled about once every two weeks on evenings between Mondays and Thursdays, will be supplemented by architecture walks and film showings, which will usually take place during class time. In addition, you will undertake a “Personal Connection Project”, in groups of two or three, in which you will choose a local genre, performer or composer to research. The research will include reading relevant contextual material, attendance at a live concert or rehearsal, and an interview with a performer. You will share your project with the class in an oral presentation, which will take place at the end of the semester. after which you will submit your conclusions in a final paper, in lieu of a final exam.
Contemporary Art in Britian. Contemporary art raises vigorous debate and criticism. But what is contemporary about contemporary art? We consider some key issues in dealing critically with contemporary art with a focus on work on display in exhibitions in London, both major national collections and private galleries, exploring art produced since the late 1950s through case studies of the work of individual artists and through themes which include photography, representations of the body, gallery display, video practice, and installation art. Topics include how contemporary art came to look as it does, with a focus on British art; the different forms of material and presentation artists have employed; why and how diverse audiences are addressed; and how markets, national prizes, and private collections shape the kinds of art produced and inform public taste. We also look at the collection and display of contemporary art, on a private and a public scale; dealer galleries, and issues of curation. Critical and historical writings by artists and theorists will be considered.
In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.
This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.
In this studio, students will learn to produce and render high-quality 3D models. Upon completion of this course, students will have a solid understanding of the fundamentals of modeling, texturing, animation and lighting using industry standard software. Students may create content for video games, web, film, or other interfaces.
Motion graphics can be found in a wide range of media: broadcast, web, animation, and film to name a few. This course will allow students to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity will be stressed as well as the understanding and use of industry-standard software for developing motion graphics. | Prerequisite: DM-UY 1123
This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices, audio editing, DAW (digital multi-track) production, and mixing.
This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.
In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.
Introduces students to the study of media, culture, and communication. The course surveys models, theories, and analytical perspectives that form the basis of study in the major. Topics include dialogue, discourse, mass and interpersonal communication, political economy, language, subject-formation, critical theory, experience, and reception. Liberal Arts Core/CORE Equivalent for Societies and the Social Sciences.
Critical making is hands-on hardware practice as a form of reflection and analysis that draws on the literature of media studies and digital humanities. We turn to the physicality of computation and communications infrastructure, taking objects apart both literally and figuratively to understand how they work. In the process we learn to interpret and intervene in the material layer of digital technologies, using prototyping, reverse engineering, hardware hacking and circuit bending, design fiction, electronics fabrication, and other approaches.
This course covers key issues, theories, and concepts in the field of visual culture, focusing on the social role of images and visuality (the power relations of looking, being seen and unseen). Topics include modern forms of visuality and visual technologies, concepts of spectacle, museums and image collections, image icons, taboo images, how images relate to memory, how images circulate through various social arenas such as art, advertising, popular culture, comic books, news, science, entertainment media, video games, theme parks, architecture, and design.
This course offers students the opportunity to engage with theories of communication & culture through the context of consumption & contemporary consumer society. Our focus will be on the role of commodities & consumer practices in everyday life & in culture at large. We will give particular attention to consumption’s role in the construction of social & cultural identities. Students will consider critical responses to consumer culture, including the resistance & refusal of consumption as well as the attempted mobilization of consumption toward social change.
This course examines the role played by media events & spectacle in the shaping of belief, attitudes, & actions, with particular attention paid to the concept of the masses & its changed meaning over time. The course examines concepts of mass culture, the decentralization of cultural forms, & the rise of convergence culture. It explores the history of the media event & the theories that have shaped it, & the role of spectacle in society from the Renaissance to modern society to the age of digital media.
Departing from the premise that money and finance are not simply a system but also a culture, this class considers how money, finance, and economics are shaped in part through media representations. We examine historical ways of thinking about money, the centrality of financial markets in 20th-21st century globalization, and the examination of financial systems in the wake of the 2008 financial meltdown. Students explore the role of money media in shaping attitudes toward consumerism, financial decisions, and finance systems.
This course investigates the mediation of music & music-like sounds in both private & public life. Commercial venues, from restaurants to rest rooms, pipe Muzakl into its spaces; radios broadcast more music than any other content today; soundtracks imprint the texture of signifying associations for television shows & films; we carry personal playlists on mobile music players; & musical media & technological, ideological & metaphysical dimension; as well as the relation of music to mass media (radio, television, the internet) & the film and music industries.
The course investigates dominant critical perspectives within the field of Environmental Communication, the premise of which is that the way we communicate powerfully impacts our perceptions of the “natural” world, and that these perceptions shape the way we define our relationships to nature. We access various conceptual frameworks for addressing questions of environment, culture, and communication. Students explore topics such as nature/wildlife tourism, consumerism, representations of the environment in popular culture, and environmental activism.
The course acquaints students with Latin American theories, practices, and representations of the media. Departing from a critical approach to Habermas’s theory of the public sphere, the course traces the arc of the media in Latin America from independence to the post-neoliberal era and the so-called “Media Wars.” Students engage in current incendiary debates about the role of the media, the new media law, and the complex relationship between the media, politics and the state.
The course addresses issues and perspectives in global communication, a rapidly evolving field. Students critically assess shifts in national, regional, and international media patterns of production, distribution, and consumption over time, and critically analyze the tumultuous contemporary global communication environment. Topics include national and global media consolidation, cultural implications of globalization, international broadcasting, information flows, law and regulation, and emerging technologies. The focus of the course is international.
The course on “Media, Activism & Democracy” aims at, first, introducing students to the complex and fascinating topic of civil society activism; second, at illustrating them the linkages between activism and media; third, at showing them the impact of civil society’s advocacy on contemporary political systems. In a nutshell, the course aims at providing students with a closer understanding of the civil society activism-media-politics conundrums at the national and global levels.
The course introduces students to the basic structures and practices of media in Europe and their relationship to everyday social life. Specific case studies highlight current trends in the production, distribution, consumption, and regulation of media. Topics include: national and regional idioms in a range of media genres, from entertainment to advertising and publicity, to news and information; legal norms regarding content and freedom of expression; pirate and independent media; and innovations and emerging practices in digital media.
This class reads architecture and the built environment through the lenses of media, communication, and culture, departing from the proposition that spaces communicate meaningfully and are in conversation with the social. From Gothic cathedrals to suburban shopping malls to homes, factories, skyscrapers and digital cities, students acquire a vocabulary for relating representations and practices, symbols and structures, and for identifying the ideological and aesthetic positions that produce settings for everyday life.
This course examines the emergence of the Internet as a commercial business. It pays particular attention to the various business models and practices employed in media-related enterprises, tracing their development from the late 1990s to the most recent strategies and trends. Case studies include the Internet Service Providers (ISPs), portals, search engines, early game platforms, the Internet presence of traditional media organizations, and social network platforms.
An introduction to the professions of marketing, promotion, and advertising, with an emphasis on industry structure, branding, integrated marketing communication, effective techniques, and changing communication strategies.
This interactive, discussion-oriented course addresses the politics and tactics underlying five broad categories of media activism: media interventions at the levels of representation, labor relations, policy, strategic communication, and “alternative” media making. The course surveys the existing scholarship on media activism, and undertakes close analyses of actual activist practices within both old and new media. We examine a wide-range of digital media as well as local, national, and global media activist institutions.
This class addresses how colonialism and postcolonialism are shaped and mediated through images and the gaze. The dynamics of colonial history motivate and shape colonial and postcolonial perceptions and influence their patterns of global circulation when the boundary between the world out there and the nation at home is increasingly blurred. Course surveys a range of image texts through various media (photography, television, cinema) and sites (war, the harem, refugee camps, prisons, disasters); nationalist mobilization, counter-insurgency, urban conflict, disaster management, the prison system, and the war on terror.
Analysis of the problems of speaking to groups and practice in preparing and presenting speeches for various purposes and occasions. Hours are arranged for student evaluation and practice.
This course focuses on the principles and practices of successful interviewing techniques. Students are provided with background on the structure of an interview and learn how to analyze success and/or potential problems. Review of case studies and practice in holding interviews enables students to gain experience and to improve their own abilities.
This course is an analysis of changing trends in marketing ranging from corporate social responsibility to guerrilla and viral marketing. Discussion of theoretical concepts are applied through fieldwork and project-based learning. Guest lectures on emerging topics are featured.
This course examines fashion as a form of communication and culture. We examine how fashion makes meaning and how it has been valued through history, popular culture and media institutions, focusing on the relationship between fashion, visual self-presentation, and power. The course situated fashion both in terms of its production and consumption, addressing its role in identity and body politics (gender, race, sexuality, class), art and status, nationhood and the global economy, celebrity and Hollywood culture, youth cultures and subversive practices.
This course focuses on techniques of communication in public relations including creation of press releases, press packets and kits, and developing public relations campaigns.
This course examines theories, technologies, and practices of listening in the modern world. How has our experience of sound changed as we move from the piano to the personal computer, from the phonoautograph to the mp3? How have political, commercial, and cultural forces shaped what we are able to listen to, and how we listen to it? Finally, how have performers, physiologists, and philosophers worked to understand this radical transformation of the senses?
This course examines the role and history of photography within the historical landscape of media and communication. Special emphasis on the accumulative meaning of visual archives, tracing how images reconfigure and establish cultural territories across a variety of texts and media. Investigates and contrasts the mimetic visual strategies within western and nonwestern traditions, looking at historical and contemporary images in a variety of forms.
This course examines the proposition that contemporary war should be understood as media. War has become mediatized and media has been militarized. This course treats war and political violence as communicative acts and technologies and focuses on how they shape our understanding and experience of landscape, vision, body, time and memory.
This course examines globalization as it is inscribed in everyday practices through the transnational traffic of persons, cultural artifacts and ideas. The course will focus on issues of transnational mobility, modernity, the local/global divide and pay specific attention to how categories of race, gender and ethnicity intersect with transnational change.
Examines the basic tenets and operative principles of the global copyright system. Considers the ways in which media industries, artists, and consumers interact with the copyright system and assesses how well it serves its stated purposes: to encourage art and creativity. Special emphasis on the social, cultural, legal, and political issues that have arisen in recent years as a result of new communicative technologies.
This course examines the relationship between mediated forms of communications and the formation of identities, both individual and social. Attention paid to the way mediated forms of communication represent different social and cultural groupings, with a particular emphasis on gender, race, ethnicity, class and nationality.
This course focuses on the essentially communicative aspects of American government, including the preparation of candidates, the electoral process, political advertising and public relations. It also includes the use of strategic communication to influence political agendas, the formation of public policy, and the process of political debate.
Explores the subject of desire in modern media and culture. Freud’s ideas have had a profound influence on everything from the earliest manuals on public relations to the struggles of modern feminism. We will read a range of psychoanalytic theorists while studying how their insights have been put to work by both the culture industry and its critics.
An examination of the great debate concerning the effects of mass media and mass communication on our society. Analysis and application of major perspectives and approaches used in formulating modern theories of mass communication.
An exploration of film as a medium of information, conveyor and creator of culture and a form of aesthetic expression. Course examines the historical development of film as both a cultural product and industry.
An exploration of television as a medium of information, conveyor and creator of culture and a form of aesthetic expression. Course examines the historical development of television as both a cultural product and industry.
Explores how people form relationships with locales they occupy, how they attach meanings to spaces to create places, and how experiences of inhabiting, viewing, and hearing those places shape their meanings, communicative practices, cultural performances, memories, and habits. Themes include: mapping and the imagination; vision and space, soundscape, architecture and landscape; new media and space/time compression; space and identity; spatial violence; and spatialization of memory. Satisfies Core Cultures & Contexts for non-MCC Steinhardt students.
This course explores various image editing techniques and outputs, utilizing various styles of text, including fiction and non-fiction. The assignments foreground how text influences viewers’ perception of images, and how images can enrich a body of writing. Students will use a range of production skills to create work — using After Effects for animation, HTML/CSS for website creation, book and print design, and archival printing methods. All projects are accompanied by readings that provide historical and theoretical grounding to support the concepts explored through practice. An emphasis on refining technical and aesthetic photography skills are central throughout the semester. Prerequisites: DM-UY 2183 or DM-UY 2263
This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered. | Prerequisite: DM-UY 1133
A site to help IMA NY students find equivalent courses
For students joining IMA in Fall 2022 and beyond, our new program structure affects the categorization of courses on this site.
Classes listed in the “IMA Major Electives” categories refer to the old IMA program structure. If you’re under the new IMA program structure, these courses count as general IMA Electives for you. Your program structure is noted on your academic advising spreadsheet.
Students on the new program structure can search the Interchange for courses. If you’re looking for “IMA Major Distribution” courses, you'll find them listed here: