Int’l Pgms TSOA Special Pgms (Undergraduate)
4 credits – 3 Weeks
Sections (Summer 2024)
ISPEC-UT 1006-000 (4952)07/08/2024 – 07/26/2024 Mon,Tue,Wed,Thu,Fri9:00 AM – 12:00 AM (Morning)at NYU London (Global)Instructed by Badal, Sharon
Int’l Pgms TSOA Special Pgms (Undergraduate)
4 credits – 3 Weeks
ISPEC-UT 1006-000 (4952)07/08/2024 – 07/26/2024 Mon,Tue,Wed,Thu,Fri9:00 AM – 12:00 AM (Morning)at NYU London (Global)Instructed by Badal, Sharon
This course examines the Western fascination with the moving body in different cultural environments and throughout colonial and postcolonial historical periods until the present time. It will begin by investigating early images and artistic representation of the body in motion captured by European ethnographers at the turn of the 19th century, and continue tracing it to current trends of contemporary culture. The goal of this course is to develop a critical understanding of the culture built around the body as subject as well as a marker of otherness. This course will offer students an opportunity to study and articulate, intellectually and physically, the legibility of bodies in motion within different cultural landscapes. Bodies in Cultural Landscapes will provide an open forum in which to investigate human movement within the specific aesthetic system and cultural practice of early ethnographic representation to contemporary culture’s engagement with the moving body. It will offer insight into personal and cultural identity, stimulating an expanded recognition and appreciation of difference. This course offers students the opportunity to explore simultaneously their intellect (in class viewing, readings and discussions), as well as in the presentation of their own version of ethnographic research and representation based on a topic of their choice discussed with instructor. Students will engage weekly with exercises and assignments based on course material.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Journalism (Undergraduate)
4 credits – 15 Weeks
This course examines magazines as collaborative sites for artists and writers internationally, leading the way to a global, networked cultural sphere. We will consider periodicals as both commercial and artist-driven enterprises and as material objects to be studied through the lens of the history of photography, journalism, and design.
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
CEH-GA 3028-000 (10923)01/22/2024 – 05/06/2024 Tue11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Cole, Lori
A programming course where we’ll explore various techniques and solutions for tracking and sensing people or objects in space. Students will get familiar with the terminology and algorithms behind many sensing topics such as computer vision, depth cameras, positional tracking, and coordinate mapping. As these subjects are explored, we will also dig into communication, and how this information can be transmitted from one tool to another, for example using OSC, Spout/Syphon, MIDI, DMX/ArtNet. The goal being to use the right tool for the job and not limit ourselves to a particular piece of software.
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
ITPG-GT 3031-000 (11434)01/27/2025 – 05/05/2025 Mon6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Zananiri, Elie
The financial services industry is being transformed by regulation, competition, consolidation, technology and globalization. These forces will be explored, focusing on how technology is both a driver of change as well as the vehicle for their implementation. The course focuses on payment products and financial markets, their key systems, how they evolved and where might they be going, algorithmic trading, market structure dark, liquidity and electronic markets. Straight through processing, risk management and industry consolidation and convergence will be viewed in light of current events. The course objective is to bring both the business practitioner and technologist closer together. Topics will be covered through a combination of lectures, readings, news, case studies and projects.
Computing and Data Science (Undergraduate)
3 credits – 12 Weeks
TECH-UB 50-000 (21263)09/23/2020 – 12/16/2020 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Donefer, Bernard
Using computer vision, machine learning, gesture recognition, wearable technology, projection mapping, a variety of sensors, and OpenFrameworks (C ), students will create interactive art and performances that leverage the full potential of the human body. Directly injecting “people-sensing” into an artwork via these readily accessible open source technologies, generates a unique feedback loop, or dialogue-like relationship, where a person and a computer are continuously reacting to each other’s senses. This course will examine this feedback loop, specifically how a person is directly integrated into the artistic expression of the work. Ultimately, students will create interactive installations and performances where the human body is the central component of the artwork.
Interactive Media (Undergraduate)
4 credits – 14 Weeks
IM-UH 3114-000 (19156)
Photography and Imaging (Undergraduate)
2 credits – 8 Weeks
PHTI-UT 1023-000 (14304)10/26/2022 – 12/14/2022 Fri9:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Richardson, Bobbie
This course offers an introduction to contemporary African politics. Our goal is to introduce students to the most pressing problems African countries have faced since independence. Questions motivating the course include: (1) Why state institutions weaker in African than in other developing regions? (2) What explains Africa’s slow economic growth? (3) What can be done to improve political accountability on the continent? (4) Why have some African countries been plagued by high levels of political violence while others have not? (5) Can or should the West attempt to “save” Africa?
Politics (Undergraduate)
4 credits – 15 Weeks
Examines the characteristic method, positions, and themes of the existentialist and phenomenological movements and traces their development through study of such thinkers as Kierkegaard, Nietzsche, Husserl, Heidegger, Merleau-Ponty, and Sartre.
Philosophy (Undergraduate)
4 credits – 15 Weeks
PHIL-UA 36-000 (19900)09/02/2020 – 12/13/2020 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Jauernig, Anja
PHIL-UA 36-000 (19901)09/02/2020 – 12/13/2020 Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Barat, Alan
PHIL-UA 36-000 (19902)09/02/2020 – 12/13/2020 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Barat, Alan
Analysis of music of the late 19th, 20th, and 21st centuries, and the creation of imitative compositional models based on works studied as well as on principles acquired earlier in the sequence. Additional topics will include whole-tone and octatonic scale systems, atonality, serialism, and an introduction to post-modern and spectral techniques. Weekly lab sections are devoted to skills in musicianship and are required throughout the sequence.
Music (Undergraduate)
4 credits – 15 Weeks
MUSIC-UA 203-000 (10371)09/02/2020 – 12/13/2020 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Rust, Joel
MUSIC-UA 203-000 (10372)09/02/2020 – 12/13/2020 Mon11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Krimitza, Vasiliki
First- and second-order equations. Series solutions. Laplace transforms. Introduction to partial differential equations and Fourier series.
Math (Undergraduate)
4 credits – 15 Weeks
Formulation and analysis of mathematical models. Mathematical tools include dimensional analysis, optimization, simulation, probability, and elementary differential equations. Applications to biology, economics, other areas of science. The necessary mathematical and scientific background is developed as needed. Students participate in formulating models as well as in analyzing them.
Math (Undergraduate)
4 credits – 15 Weeks
This honors section of Linear Algebra is a proof-based course intended for well-prepared students who have already developed some mathematical maturity and ease with abstraction. Its scope will include the usual Linear Algebra (MATH-UA 140) syllabus; however this class will be faster, more abstract and proof-based, covering additional topics. Topics covered are: Vector spaces, linear dependence, basis and dimension, matrices, determinants, solving linear equations, linear transformations, eigenvalues and eigenvectors, diagonalization, inner products, applications.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 148-000 (9196)01/24/2022 – 05/09/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Cao, Norman
MATH-UA 148-000 (10147)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Rilloraza, Paco
Introduction to abstract algebraic structures, including groups, rings, and fields. Sets and relations. Congruences and unique factorization of integers. Groups, permutation groups, homomorphisms and quotient groups. Rings and quotient rings, Euclidean rings, polynomial rings. Fields, finite extensions.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 343-000 (8402)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Pigati, Alessandro
MATH-UA 343-000 (8403)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Cortes, Julian
MATH-UA 343-000 (8756)01/24/2022 – 05/09/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Chiarelli, John
MATH-UA 343-000 (8757)01/24/2022 – 05/09/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Cortes, Julian
Techniques for counting and enumeration, including generating functions, the principle of inclusion and exclusion, and Polya counting. Graph theory. Modern algorithms and data structures for graph theoretic problems.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 240-000 (8386)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Bogomolov, Fedor
MATH-UA 240-000 (8387)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Kazi, Sujay
Divisibility and prime numbers. Linear and quadratic congruences. The classical number-theoretic functions. Continued fractions. Diophantine equations.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 248-000 (10470)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Staccone, Matteo
MATH-UA 248-000 (10471)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Feuer, Benjamin
Prerequisite: MATH-UA.0122 with a grade of C or better, departmental placement exam, or permission of the department. Functions of several variables. Vectors in the plane and space. Partial derivatives with applications. Double and triple integrals. Spherical and cylindrical coordinates. Surface and line integrals. Divergence, gradient, and curl. Theorem of Gauss and Stokes.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 123-000 (8378)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Normand, Raoul
MATH-UA 123-000 (9179)01/24/2022 – 05/09/2022 Mon,Wed12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Ristroph, Leif
MATH-UA 123-000 (9180)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Liu, Shizhu
MATH-UA 123-000 (8379)01/24/2022 – 05/09/2022 Mon,Wed5:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Liu, Shizhu
MATH-UA 123-000 (8380)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Leingang, Matthew
MATH-UA 123-000 (24839)at Washington SquareInstructed by
Systems of linear equations. Gaussian elimination, matrices, determinants, and Cramer?s rule. Vectors, vector spaces, basis and dimension, linear transformations. Eigenvalues, eigenvectors, quadratic forms.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 140-000 (8381)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Hammoud, Naima
MATH-UA 140-000 (10125)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Qi, Sihan
MATH-UA 140-000 (10126)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Qi, Sihan
MATH-UA 140-000 (10127)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Li, Jiarui
MATH-UA 140-000 (10128)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Li, Jiarui
MATH-UA 140-000 (8986)01/24/2022 – 05/09/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Sia, Charmaine
MATH-UA 140-000 (10129)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Li, Xuenan
MATH-UA 140-000 (10130)01/24/2022 – 05/09/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Li, Xuenan
MATH-UA 140-000 (10131)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Kotwal, Adit
MATH-UA 140-000 (10132)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Kotwal, Adit
MATH-UA 140-000 (10120)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Liu, Shizhu
MATH-UA 140-000 (10121)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Yap, Ted
MATH-UA 140-000 (10122)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Yap, Ted
MATH-UA 140-000 (10123)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Stempel, Jordan
MATH-UA 140-000 (10124)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Frank, Natalie
MATH-UA 140-000 (9777)01/24/2022 – 05/09/2022 Mon,Wed9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Hammoud, Naima
MATH-UA 140-000 (10469)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Denis, Evan
MATH-UA 140-000 (10468)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Harrington, Jeremiah
Techniques of integration. Further applications. Plane analytic geometry. Polar coordinates and parametric equations. Infinite series, including power series.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 122-000 (8373)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Sondjaja, Mutiara
MATH-UA 122-000 (8374)at Washington SquareInstructed by
MATH-UA 122-000 (8375)01/24/2022 – 05/09/2022 Mon,Wed10:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Shum, Fanny
MATH-UA 122-000 (8376)01/24/2022 – 05/09/2022 Tue,Thu10:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sondjaja, Mutiara
MATH-UA 122-000 (8377)01/24/2022 – 05/09/2022 Tue,Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Feklistova, Mariya
MATH-UA 122-000 (8677)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Feklistova, Mariya
MATH-UA 122-000 (10117)01/24/2022 – 05/09/2022 Tue,Thu5:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Flek, Ruslan
MATH-UA 122-000 (10118)01/24/2022 – 05/09/2022 Mon,Wed12:00 AM – 2:00 PM (Early afternoon)at Washington SquareInstructed by Shum, Fanny
MATH-UA 122-000 (24841)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Kalaycioglu, Selin
A first course in discrete mathematics. Sets, algorithms, and induction. Combinatorics. Graphs and trees. Combinatorial circuits. Logic and Boolean algebra.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 120-000 (8370)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Sia, Charmaine
MATH-UA 120-000 (8371)01/24/2022 – 05/09/2022 Tue,Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Flek, Ruslan
MATH-UA 120-000 (8372)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Flek, Ruslan
MATH-UA 120-000 (8694)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Chikhany, Ralph
MATH-UA 120-000 (8807)at Washington SquareInstructed by
MATH-UA 120-000 (8985)01/24/2022 – 05/09/2022 Mon,Wed10:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Leingang, Matthew
MATH-UA 120-000 (9437)01/24/2022 – 05/09/2022 Tue,Thu10:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sanfratello, Andrew
MATH-UA 120-000 (9476)01/24/2022 – 05/09/2022 Tue,Thu5:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Sanfratello, Andrew
MATH-UA 120-000 (10639)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Chikhany, Ralph
MATH-UA 120-000 (24840)01/24/2022 – 05/09/2022 Mon,Wed10:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Oveys, Hesam
MATH-UA 120-000 (24904)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 5:00 PM (Late afternoon)at Washington SquareInstructed by Oveys, Hesam
MATH-UA 120-000 (26350)01/24/2022 – 05/09/2022 Mon,Wed10:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Clarkson, Corrin
MATH-UA 120-000 (26380)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 5:00 PM (Late afternoon)at Washington SquareInstructed by Clarkson, Corrin
Any one of the following: a score of 670 or higher on the mathematics portion of the SAT, a score of 650 or higher on the SAT Subject Test in Mathematics 1, a score of 650 or higher on the SAT Subject Test in Mathematics 2, an ACT mathematics score of 30 or higher, a score of 3 or higher on the AP Calculus AB exam, an AB subscore of 3 or higher on the AP Calculus BC exam, a score of 3 or higher on the AP Calculus BC exam, a grade of C or higher in Algebra and Calculus (MATH-UA 9), or a passing score on a departmental placement exam. Derivatives, antiderivatives, and integrals of functions of one variable. Applications include graphing, maximizing, and minimizing functions. Definite integrals and the fundamental theorem of calculus. Areas and volumes.
Math (Undergraduate)
4 credits – 15 Weeks
MATH-UA 121-000 (10098)at Washington SquareInstructed by Kalaycioglu, Selin
MATH-UA 121-000 (10099)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Saha, Shuvadeep
MATH-UA 121-000 (10100)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Saha, Shuvadeep
MATH-UA 121-000 (20793)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Patki, Sarvesh
MATH-UA 121-000 (20794)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Patki, Sarvesh
MATH-UA 121-000 (10102)01/24/2022 – 05/09/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Foster, Joseph
MATH-UA 121-000 (10103)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by D’Agostino, Marina
MATH-UA 121-000 (10104)01/24/2022 – 05/09/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by D’Agostino, Marina
MATH-UA 121-000 (10105)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Salha, Fatima
MATH-UA 121-000 (10106)01/24/2022 – 05/09/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Salha, Fatima
MATH-UA 121-000 (10107)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Sia, Charmaine
MATH-UA 121-000 (10108)01/24/2022 – 05/09/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Vasantha, Rajashekar
MATH-UA 121-000 (10109)01/24/2022 – 05/09/2022 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Star, Zachary
MATH-UA 121-000 (10110)01/24/2022 – 05/09/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Vasantha, Rajashekar
MATH-UA 121-000 (10111)01/24/2022 – 05/09/2022 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Star, Zachary
MATH-UA 121-000 (10112)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Foster, Joseph
MATH-UA 121-000 (10113)01/24/2022 – 05/09/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Cortes, Julian
MATH-UA 121-000 (10114)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Cortes, Julian
MATH-UA 121-000 (10115)01/24/2022 – 05/09/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Gangan, Pradyuman
MATH-UA 121-000 (10116)01/24/2022 – 05/09/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Gangan, Pradyuman
Medieval & Renaissance Studies (Undergraduate)
4 credits – 15 Weeks
MEDI-UA 271-000 (10683)09/02/2020 – 12/13/2020 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Cornish, Alison · Martin, Marcella
Introduces the syntax of Romance languages, primarily French, Italian, and Spanish, but also various Romance dialects. Considers what they have in common with each other (and with English) and how best to characterize the ways in which they differ from each other (and from English).
Linguistics (Undergraduate)
4 credits – 15 Weeks
LING-UA 42-000 (18682)09/02/2020 – 12/13/2020 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Kayne, Richard
Journalism (Undergraduate)
1-4 credits – 15 Weeks
JOUR-UA 980-000 (8278)at Washington SquareInstructed by Solloway, Sylvan
The course explores Italian American History since the age of mass migration at the turn of the twentieth century. It begins with an examination of the ways in which race, class, and gender have shaped the Italian American experience. It then moves on to discuss the role of consumption in identity formation, exploring themes such as the significance of immigrants’ encounter with the mass market in processes of acculturation and the symbolical function of the consumption of material and immaterial “things Italian” among subsequent generations of Italian Americans. Finally, the course deals with Italian American identities as objects of cross-cultural consumption, investigating issues such as the encoding of “Italian-Americaness” in the branding of products, images, and experiences (food, film, fashion, etc.), the marketing strategies of Italian American memory, and the uses and meanings constructed through the consumption of Italian American identities from Little Caesar to Jersey Shore.
Italian (Undergraduate)
4 credits – 15 Weeks
ITAL-UA 861-000 (19860)09/02/2020 – 12/13/2020 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Bencivenni, Marcella
This course concentrates on the culture, society, and politics of Renaissance and early modern Europe. The course explores several critical topics and themes, including the Italian and Northern Renaissance, the age of religious reform and religious wars, Europe’s “discovery” of other worlds and cultures, the origins and development of national states, the scientific revolution, the European enlightenment, and the origins of the French revolution.
History (Undergraduate)
4 credits – 14 Weeks
HIST-UA 9022-000 (27178)09/02/2020 – 12/10/2020 Mon,Wed9:00 PM – 10:00 PM (Evening)at NYU Florence (Global)Instructed by Duni, Matteo · Perlman, Jason
Survey of the experience of African Americans to 1865, emphasizing living conditions, treatment, images, attitudes, important figures and events, and culture using a chronological and topical approach. Topics include African way of life, initial contact between Africans and Europeans, slave trade, early slavery, freedom and control in slave society, abolitionism, slave resistance, free blacks, and gender.
History (Undergraduate)
4 credits – 15 Weeks
HIST-UA 647-000 (19675)09/02/2020 – 12/13/2020 Mon,Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Mitchell, Michele · Royster, Briana
Emphasizes historical problems in Japan?s economic development, their challenge to political and social institutions, and their role in shaping foreign policy. Focuses on Japan?s transition from an agrarian economy to commercial capitalism, from hierarchical social organization to constitutional authority, and from isolation from the rest of the world to involvement with Western culture and diplomatic relations. Traces Japan?s development into an industrial giant fully engaged in world affairs.
History (Undergraduate)
4 credits – 15 Weeks
HIST-UA 537-000 (22687)09/02/2020 – 12/13/2020 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Linkhoeva, Tatiana · Zhu, Yuhang
This course provides students with a comprehensive framework and tools to understand the advertising process and to appreciate managerial and theoretical perspectives in advertising. It tackles the stages in developing an advertising plan- from analyzing the situation and defining clear advertising objectives to execution. Students learn tools related to various skill areas in advertising, including account planning, media planning and buying, and copywriting/art direction, while developing a broader appreciation of how each skill area fits into the overall structure of the advertising process. Coursework involves a comprehensive group project that utilizes learning in all functional areas of advertising, while simulating the development of an advertising campaign.
Marketing (Undergraduate)
3 credits – 15 Weeks
MKTG-UB 3-000 (10504)09/01/2022 – 12/14/2022 Thu6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Cohen, Daniel
This course introduces the arts from their origins to the end of antiquity, as defined for these purposes by the roughly coincident dissolutions of the Gupta, Han, and Western Roman empires, focusing on how individuals and social relations are shaped in literature, the visual, plastic, and performing arts, and through music. Conceptions of the divine, the heroic, power and disenfranchisement, beauty, and love are examined within the context of the art and literature of East and South Asia, the Mediterranean world, and contiguous regions (such as Germania, Nubia, and Mesopotamia). Instructors prepare the way for Cultural Foundations II by giving some attention to the modes by which cultural transmission occurred across these regions prior to the rise of Islam.
Art and Cultures across Antiquity (Undergraduate)
4 credits – 15 Weeks
ACA-UF 101-000 (12767)01/23/2023 – 05/08/2023 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Doubrovskaia, Maria
ACA-UF 101-000 (12768)01/23/2023 – 05/08/2023 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Boisvere, Joseph
ACA-UF 101-000 (12769)01/23/2023 – 05/08/2023 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Stokes, Matthew
ACA-UF 101-000 (12855)01/23/2023 – 05/08/2023 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Fleming, Benjamin
ACA-UF 101-000 (12785)01/23/2023 – 05/08/2023 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Hsieh, Yu-Yun
ACA-UF 101-000 (12856)01/23/2023 – 05/08/2023 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Braico, Giovanni
ACA-UF 101-000 (12801)01/23/2023 – 05/08/2023 Mon,Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Omid, Mehrgan
ACA-UF 101-000 (12802)01/23/2023 – 05/08/2023 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Stokes, Matthew
ACA-UF 101-000 (12857)01/23/2023 – 05/08/2023 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Braico, Giovanni
ACA-UF 101-000 (12858)01/23/2023 – 05/08/2023 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Kertz, Lydia
ACA-UF 101-000 (12859)01/23/2023 – 05/08/2023 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Boisvere, Joseph
ACA-UF 101-000 (12860)01/23/2023 – 05/08/2023 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Hsieh, Yu-Yun
ACA-UF 101-000 (12861)01/23/2023 – 05/08/2023 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Reynolds, Thomas
An intense hands-on study of practical techniques and methods of software engineering. Topics include advanced object-oriented design, design patterns, refactoring, code optimization, universal modeling language, threading, user interface design, enterprise application development, and development tools. All topics are integrated and applied during the semester-long group project. The aim of the project is to prepare students for dynamics in a real workplace. Members of the group meet on a regular basis to discuss the project and to assign individual tasks. Students are judged primarily on the final project presentations.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 474-000 (21436)09/02/2021 – 12/14/2021 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bloomberg, Amos
Object-oriented programming has emerged as a significant software development methodology. This course introduces the important concepts of object-oriented design and languages, including code reuse, data abstraction, inheritance, and dynamic overloading. It covers in depth those features of Java and C that support object-oriented programming and gives an overview of other object-oriented languages of interest. Significant programming assignments, stressing object-oriented design.
Computer Science (Undergraduate)
4 credits – 15 Weeks
A basic black-and-white photography course designed for those with little or no experience in photography. Emphasis is placed on the application of technique in terms of personal expression through the selection and composition of subject matter. Class size is limited, providing for a greater degree of individual critique and classroom participation. The course comprises technical lectures, readings and discussions about critical issues in photography, slide lectures on historical and contemporary work as well as class critiques. Each student must have a camera with manually adjustable aperture and shutter speeds.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 11-000 (14186)09/01/2022 – 12/14/2022 Mon11:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Frocheur, Nichole
Study of the drama and theatre of America since 1900, including Eugene O?Neill, Susan Glaspell, the Group Theatre, Thornton Wilder, Tennessee Williams, Arthur Miller, Edward Albee, Adrienne Kennedy, Amiri Baraka, Sam Shepard, David Mamet, David Rabe, Arthur Kopit, August Wilson, George Wolfe, David Henry Hwang, John Guare, and Maria Irene Fornes.
Dramatic Literature (Undergraduate)
4 credits – 15 Weeks
Explores the relationship between two kinds of theories: theories of meaning and theories of perfor-mance. Among the theories of meaning to be studied are semiotics, deconstruction, feminism, psychoanalysis, new historicism, and poExplores the relationship between two kinds of theories: theories of meaning and theories of perfor-mance. Among the theories of meaning to be studied are semiotics, deconstruction, feminism, psychoanalysis, new historicism, and postmodernism. Theories of practice include naturalism, Dadaism, futurism, epic theatre, theatre of cruelty, poor theatre, and environmental theatre. Theories are examined through theoretical essays and representative plays.
Dramatic Literature (Undergraduate)
4 credits – 15 Weeks
This is an upper-level undergraduate course that will teach students about the environmental determinants of disease vectors, and the molecular techniques used to measure prevalence of a pathogen in these vectors. Students will partake in a semester-long research project on Lyme disease, the most prevalent vector-borne disease in the United States. The aim of the project is to determine the prevalence of Borrelia burgdorferi, the Lyme disease causative agent, in tick populations from selected New Jersey or New York forests. Students will collect ticks, bring them back to the lab and analyze them for the presence of the Borrelia burgdorferi bacteria. Then collected and analyzed data will be fed into epidemiological models to assess human risk of Lyme disease in the studied areas.
Biology (Undergraduate)
4 credits – 15 Weeks
BIOL-UA 500-000 (10112)09/02/2020 – 12/13/2020 Tue2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Kirov, Nikolai · Killilea, Mary
An introductory survey of the history of South Asia from 2000 B.C.E. to 1200 C.E., with an emphasis on the Indian subcontinent. From the Indus Valley culture to the present day, artistic production has played a critical role in the transmission of religious beliefs and the development of cultural systems in and around South Asia. Diverse regions were linked by trade, politics, and cultural relationships, and interaction can be charted through the changing forms and functions of art. We consider the historical circumstances surrounding the production of South and Southeast Asian art, as well as the problems that art historians face when trying to interpret the surviving evidence. We look at art in a variety of media, including, but not limited to, architecture, urban form, sculpture, painting, and performance.
Art History (Undergraduate)
4 credits – 15 Weeks
The transition from hunting and gathering to agriculture and animal husbandry is often called the Agricultural Revolution. This change in human subsistence strategies led to changes in many other aspects of human life, including settlement patterns, demography, social organization, and religious practices. It also provided the economic basis for the development of complex urban societies in many regions of the world. Examines the archaeological evidence for the transition from foraging to farming on a worldwide basis.
Anthropology (Undergraduate)
4 credits – 15 Weeks
ANTH-UA 608-000 (18677)09/02/2020 – 12/13/2020 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Crabtree, Pam
Learning with Turtles explores programming languages, systems, and activities designed to help learners in computational environments. Starting from a constructionist principle that systems designed for beginners must be able to embody the most powerful ideas in computing, we master some of those systems, explore how those have been designed, and engage in contemporary debates. The environments we learn with include Turtle Geometry, Craft Computing withTextiles, Modelling, and other interactive projects using programming and modelling systems such as Snap!, TurtleArt, Turtlestitch and NetLogo. Individual and group projects involve students in advancing their computational knowledge and skills and provide opportunities to design for others, to teach, to study learning and expertise, and present projects in community and public forums. The course is fundamentally about ideas, and how some powerful ideas from computation can empower a learner to be a better creator and problem solver. Writing, presentations, and discussions will emphasize reflection on our own learning within the course. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 151-000 (17299)09/05/2022 – 12/16/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Minsky, Margaret
Welcome to the ABC Browser Circus (ABC), where acrobats juggle with hyperlinks, dance across scrolling grids, and jump through open server ports. This course introduces the students to the history of the internet, the World Wide Web, and specifically to the browser as a cultural object and its role in (net)art; in parallel, it teaches web development and guides the students to create three web-based projects. Theory and practice-based components are each conducted during one of two 75 minute classes per week. Prerequisite: Creative Coding Lab. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 227-000 (17302)09/05/2022 – 12/16/2022 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by Eckert, Leon
Please check the departmental website for description
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 725-000 (19742)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Cohen, Jean-Louis
CORE-UA 725-000 (19743)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 725-000 (19744)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 725-000 (19745)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 725-000 (19746)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
This course surveys the implications of globalization for the production, circulation, and consumption of media. In this course, we will look across both analog and digital media (radio, TV, film, video, pop music, podcast, etc) in relation to a series of questions: How do media (and media industry) represents localities for a global audience? How can media practices create a feeling of belonging to the world/community? How may global media tell us about different material infrastructure, social imagination, and political desires? Students will explore media phenomena and critically examine media texts often beyond North American experiences. By the end of the class, students will be able to articulate how media connects to global flow of finance, cultural product, labor, and social aspirations.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
INTM-SHU 194-000 (23470)01/24/2022 – 05/13/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Pan, Weixian
The Renaissance, like classical antiquity and the Middle Ages, is a major era of Western civilization embracing a multitude of styles. It is, however, held together by basic concepts that distinguish it from other periods. Main developments of Renaissance art both in Italy and north of the Alps: the Early and High Renaissance; relation to the lingering Gothic tradition; and Mannerism. Emphasis is placed on the great masters of each phase. The survival of Renaissance traditions in Baroque and Rococo art is examined in art and architecture.
Art History (Undergraduate)
4 credits – 15 Weeks
ARTH-UA 5-000 (10110)09/02/2020 – 12/13/2020 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Majeski, Anna · Bolte, Quinn
This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective
Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks
IMBX-SHU 9501-000 (24204)01/25/2022 – 05/10/2022 Tue3:00 PM – 5:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by Prasanna Kumar, Archana
IMBX-SHU 9501-000 (24205)01/25/2022 – 05/10/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by
This practical, hands-on course will explore questions such as: How can we design engaging, creative learning experiences that are relevant to the cultural goals and needs of today’s youth in China, while laying the foundation for creative learning for the workforce of tomorrow? What are engaging, effective creative learning resources, and how are they best implemented in Chinese learning settings? How can we take advantage of young people’s near ubiquitous love of the arts to facilitate creative learning?’ In this course, students will work in teams to design digital learning resources and experience designs at the intersection of music, coding, arts, and technology. The course will begin with an introduction to emerging trends in learner engagement and design-based research, especially related to web- and mobile-based musical experiences and principles of making music with new media. Innovations in and applications of musical interaction, interactive technologies, user-centered design & engagement, scaffolded learning, creative learning, pedagogies of play and making, and educational entrepreneurship will also be explored. Students will work together in teams and paired with a partner audience of learners and teachers in Shanghai drawn from local and regional international schools, ed-tech startups, and cultural partners. Together they will assess the needs and opportunities of partner students and teachers, and engage in a two-stage iterative, reflective co-design process prototyping custom learning resources and experience designs with their partner end users. At the end of the course, students will present and demo their learning resources as part of a public showcase to an external audience of partners, educators, technologists, musicians, entrepreneurs, and experience designers in Shanghai. Prerequisites: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.
Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks
IMBX-SHU 241-000 (17770)01/24/2022 – 05/13/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Ruthmann, Alex
Prerequisite: Photography II or permission from the department. This course combines theory and practice as it pertains to making art projects for the World Wide Web. The course will investigate what it means to work in this new environment and how the medium might influence the work made. The course will investigate a variety of approaches such as conceptual, experimental, documentary and diaristic. Special consideration will be given to the ways in which structure (nonlinear vs. linear), interactivity and metaphor influence meaning. Formal design elements such as color, typography, scale and sequencing will also be examined. In addition, the nuance of html tags, hexadecimal colors and image compression will be explored. There will be several short projects as we get up-to-speed on the technical side. Two larger projects will comprise the remainder of the semester: a portfolio project that focuses on graphic and interface design; and a web project that uses “web space” as a medium for its own sake. Students should be prepared to exercise both sides of their brain. This course requires a nonrefundable lab fee.
Photography and Imaging (Undergraduate)
4 credits – 6 Weeks
PHTI-UT 1238-000 (6640)05/24/2021 – 07/05/2021 Tue,Thu9:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Kilroy, Elizabeth
College Core Curriculum (Undergraduate)
4 credits – 16 Weeks
CORE-UA 9700-000 (24747)01/25/2021 – 05/14/2021 Tue,Thu5:00 PM – 6:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by Banai, Noit
CORE-UA 9700-000 (24748)01/25/2021 – 05/14/2021 Tue12:00 AM – 1:00 PM (Early afternoon)at NYU Shanghai (Global)Instructed by Banai, Noit
CORE-UA 9700-000 (24749)01/25/2021 – 05/14/2021 Fri12:00 AM – 1:00 PM (Early afternoon)at NYU Shanghai (Global)Instructed by Banai, Noit
CORE-UA 9700-000 (24750)01/25/2021 – 05/14/2021 Tue3:00 PM – 3:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by Banai, Noit
CORE-UA 9700-000 (24751)01/25/2021 – 05/14/2021 Fri3:00 PM – 3:00 PM (Late afternoon)at NYU Shanghai (Global)Instructed by Banai, Noit
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 402-000 (9061)01/28/2021 – 05/10/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Waters, John
CORE-UA 402-000 (9062)01/28/2021 – 05/10/2021 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Johnson, Gabriella
CORE-UA 402-000 (9063)01/28/2021 – 05/10/2021 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Johnson, Gabriella
CORE-UA 402-000 (9064)01/28/2021 – 05/10/2021 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Vanderburg, Colin
CORE-UA 402-000 (9065)01/28/2021 – 05/10/2021 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Vanderburg, Colin
CORE-UA 402-000 (9616)01/28/2021 – 05/10/2021 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 402-000 (9617)01/28/2021 – 05/10/2021 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 402-000 (24569)01/28/2021 – 05/10/2021 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Love, Rachel
CORE-UA 402-000 (24570)01/28/2021 – 05/10/2021 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Love, Rachel
CORE-UA 402-000 (24571)01/28/2021 – 05/10/2021 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Lyulekina, Elizaveta
CORE-UA 402-000 (24572)01/28/2021 – 05/10/2021 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Lyulekina, Elizaveta
CORE-UA 402-000 (24573)01/28/2021 – 05/10/2021 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ertman, Thomas · Love, Rachel · Lyulekina, Elizaveta
Open Arts Curriculum (Undergraduate)
2 credits – 15 Weeks
OART-UT 1228-000 (24843)01/28/2021 – 05/10/2021 Wed12:00 AM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Plotkin, Marc
This is a standard digital photography course designed for those with little or no experience in photography. This course will emphasize personal expression through the application of technique to the presentation of subject matter. Open Arts will have enough Sony A7r cameras for students to share. If students plan to borrow the DSLR cameras, they are first required to purchase College Student Insurance, (CSI). While it is not required that you own your own digital camera to enroll in this course, it is recommended that you borrow or acquire your own camera for the duration of this course, or if you would like to avoid having to share one of the department’s cameras with another student. If you would like to purchase your own camera, a digital single lens reflex (SLR) or mirrorless digital camera is highly recommended for this course. The camera needs to have manual aperture and shutter speed controls. The purpose of this course is to develop an understanding of the technical and aesthetic aspects of making photographic images. We will apply fundamental photographic techniques such as composition, framing, lighting and manual camera controls to the images we create. We will discuss the way we see, compared to how cameras and lenses see, evaluate the similarities and differences and how that impacts the creation of images and how we analyze them. Students will make photographs that are effective as individual images and photographs that work together in a series. Students will learn how to create a narrative with a series of photographs and express a feeling or mood with a series of photographs. Class discussions will introduce students to a variety of concepts related to visual literacy. Students will also be introduced to the work of historically significant photographers from a broad range of backgrounds. Students will learn how to use Adobe Creative Cloud software to adjust images for print and digital publishing. By the end of the course, students will understand how to use a digital SLR or mirrorless camera to create compelling photographs using manual controls, process their images using Adobe Creative Cloud software and best practices for publishing their images digitally as well as best practices for printing their images. Finally, students will enhance their critical thinking skills while developing a deeper understanding of visual/photographic language. Students are expected to shoot a minimum of 108 exposures (photographs) each week.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 13-000 (14496)09/01/2022 – 12/14/2022 Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Ross-Smith, Bayete
The purpose of this course is to enable the student to gain a heightened awareness, appreciation, and knowledge of dance through movement and performance. We focus on the foundations of dance such as control, aesthetics, alignment, dynamics, athleticism, musicality, use of space, development of learning strategies within a group context, and personal, artistic expression. The students exploration of their creativity, expression and concepts, as well as their work on other dancer’s bodies is part of the work of this course. Through individual and collective kinesthetic participation in unfamiliar patterns, the student is physically and conceptually challenged and informed. Students will be asked to problem solve as homework assignment and in-class composition exercises. Dance experience is recommended, but formal dance training is not required.
Open Arts Curriculum (Undergraduate)
2 credits – 15 Weeks
OART-UT 805-000 (14213)09/01/2022 – 12/14/2022 Mon9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
This is a standard digital photography course designed for those with little or no experience in photography. This course will emphasize personal expression through the application of technique to the presentation of subject matter. Open Arts will have enough Sony A7r cameras for students to share. If students plan to borrow the DSLR cameras, they are first required to purchase College Student Insurance, (CSI). While it is not required that you own your own digital camera to enroll in this course, it is recommended that you borrow or acquire your own camera for the duration of this course, or if you would like to avoid having to share one of the department’s cameras with another student. If you would like to purchase your own camera, a digital single lens reflex (SLR) or mirrorless digital camera is highly recommended for this course. The camera needs to have manual aperture and shutter speed controls. The purpose of this course is to develop an understanding of the technical and aesthetic aspects of making photographic images. We will apply fundamental photographic techniques such as composition, framing, lighting and manual camera controls to the images we create. We will discuss the way we see, compared to how cameras and lenses see, evaluate the similarities and differences and how that impacts the creation of images and how we analyze them. Students will make photographs that are effective as individual images and photographs that work together in a series. Students will learn how to create a narrative with a series of photographs and express a feeling or mood with a series of photographs. Class discussions will introduce students to a variety of concepts related to visual literacy. Students will also be introduced to the work of historically significant photographers from a broad range of backgrounds. Students will learn how to use Adobe Creative Cloud software to adjust images for print and digital publishing. By the end of the course, students will understand how to use a digital SLR or mirrorless camera to create compelling photographs using manual controls, process their images using Adobe Creative Cloud software and best practices for publishing their images digitally as well as best practices for printing their images. Finally, students will enhance their critical thinking skills while developing a deeper understanding of visual/photographic language. Students are expected to shoot a minimum of 108 exposures (photographs) each week.
Open Arts Curriculum (Graduate)
4 credits – 15 Weeks
OART-GT 2013-000 (7438)09/02/2021 – 12/14/2021 Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Ross-Smith, Bayete
The purpose of this course is to enable the student to gain a heightened awareness, appreciation, and knowledge of dance through movement and performance. We focus on the foundations of dance such as control, aesthetics, alignment, development of strength and flexibility, dynamics, athleticism, musicality, use of space, development of learning strategies within a group context, and personal, artistic expression. The student’s mastery of their body, expression with their body and creativity through their body is the center of the work. Through individual and collective kinesthetic participation in unfamiliar patterns, related, but not limited to China, West Africa, United States, and Japan, the student is physically and conceptually challenged and informed. Using these learned dances as inspiration, students go on to re interpret, improvise and choreograph their own variations on dance forms in their class assignments. Dance experience is not necessary.
Open Arts Curriculum (Graduate)
2 credits – 15 Weeks
OART-GT 2805-000 (7359)09/02/2021 – 12/14/2021 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Hoffbauer, Patricia
This course will explore the basic tools of digital imaging. We will cover the three main Adobe products for creative imaging – Illustrator, Photoshop, and InDesign. Through a series of short assignments we will look at various graphic design and layout ideas using Illustrator and InDesign and will touch on the wealth of image enhancement techniques afforded by Photoshop. The short assignments introduce the basics of design, typography and compositing images. Students have the opportunity to complete a small project of their own for the end of the term. Class time will be divided between lectures, critiques, and work in class sessions. This course is not intended to completely cover the software listed, but will give students a fundamental understanding of the possibilities of digital imaging. While the majority of the class focuses on print media (images, books and magazines), we discuss the growing importance of screen output. We do not have time to cover specific web or media projects, but will address transferable skills and understanding. We will incorporate some Adobe apps to augment the desktop applications. Additional reading materials will be distributed during the semester. Students should have access to the Adobe Creative Suite through the NYU license.
Open Arts Curriculum (Graduate)
4 credits – 15 Weeks
OART-GT 2823-000 (7363)09/02/2021 – 12/14/2021 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine
OART-GT 2823-000 (7364)09/02/2021 – 12/14/2021 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fallon, Catherine
Philosophy (Undergraduate)
4 credits – 15 Weeks
PHIL-UA 2-000 (10163)01/24/2022 – 05/09/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Chaplin, Rosalind
PHIL-UA 2-000 (10164)01/24/2022 – 05/09/2022 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Pohl, Stephan
PHIL-UA 2-000 (10165)01/24/2022 – 05/09/2022 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Pohl, Stephan
Students in this class will be asked to embrace Theodor Adorno’s notion that, “All art is an uncommitted crime.” First, we will explore the vibrant history of dissent in art, comics, design, film, literature, music, and emerging media through the consideration of work by artist dissidents such as Ai Weiwei, Cindy Sherman, Henry David Thoreau, Henry Rollins, Howard Cruse, Jenny Holtzer, Maya Angelou, Michael Moore, Václav Havel, and more. The work of these people is aimed at raising awareness, at disrupting the status quo, and at holding people, organizations, nations, and / or society itself accountable for wrongs committed. Next, students will individually create bold responses to something of concern for them by adopting the methods of a dissident from history or contemporary practice. Finally, we will form an artist collective and create a campaign of dissent aimed at creating positive change within the organization that we are all part of.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
Interactive Media Arts (Undergraduate)
2 credits – 15 Weeks
We have all played and enjoyed games, but how do people actually design and develop them? How to describe a game from a professional standpoint? What are the basic elements and structure in video game development? How do game designers create an interactive experience for the player? What about prototyping and iterating in development? This course explores these questions and others through playing, analyzing and making games over 14 weeks. Students will understand game not only as an entertaining production and business model but a form of interactive media impacting current life and future. Students will be introduced to game design concepts, emphasizing the development: paper and digital prototyping, develop iteration, interactive narratives design and embedment, object-oriented programming, 2D/3D game art design, sound effects composition and user testing. For the course project, students will work in teams and create games in multiple projects, from board game focusing on gameplay prototype to digital playable experience with creative game art designs. This course leverages Unity, a game engine that uses C# based programming language. Basic knowledge of any programming language will come in handy. Prerequisite: Creative Coding Lab, Interaction Lab or equivalent programming experience. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 247-000 (19666)01/24/2022 – 05/09/2022 Mon9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Zhang, Xingchen
From the history of visual music and abstract film to the contemporary notion of live cinema, this course will be an exploration of the synesthetic relationship between sound and visuals in a real-time performance setting. Dating back as far as the 18th century, systems have been invented to produce images alongside music linking the two through formalized arrangements. Current media technologies make developing such systems both more approachable and more expansive in their scope. Through readings, viewings, and case studies students will gain an understanding of the history and theory of live audiovisuals. During the course students will team up to develop and master a real-time audiovisual system of their own invention. The class will culminate in a show in which they will present their work through a live performance.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 280D-000 (22897)09/14/2020 – 12/15/2020 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Parren, Eric
With the rise of mobile computing platforms such as smart phones and tablets, location has suddenly become a key element in the production and consumption of media. In this online course, designed for NYU Shanghai Interactive Media Arts majors studying abroad, students will be encouraged to simultaneously explore their unique study away site, as well as to consume, research, critique, and create location-based media for mobile devices. Students will be introduced to GPS (Global Positioning System) technologies through activities such as geocaching and GPS drawing. We will next investigate geocoding, geotagging, and geofencing through the application of JavaScript mapping platforms CartoDB and Google Maps. Students will then explore an emerging technology known as Bluetooth Beacons, which can be used to create custom positioning systems and to facilitate location awareness in mobile devices. Students will be asked to then produce, as a final project, a game that engages participants in a location or locations, as well as in locative media in any number of forms. Note: This is an online course featuring both synchronous and asynchronous learning opportunities. Registration is limited to IMA Majors studying at NYU’s global sites other than New York or Abu Dhabi.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 283-000 (22965)09/14/2020 – 12/15/2020 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Belanger, Matthew
“The smartphone is not only the primary site for digital communication and consumption, it also hosts emerging forms of media production. Let’s investigate the potential of the mobile touchscreen as a creative instrument! This is a project based course, and we will explore by creating and testing a series of functioning web-based toys – including drawing apps, character creators, and writing tools. You can expect to sharpen your skills in javascript and design. “
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks
ITPG-GT 2068-000 (14779)01/23/2024 – 04/30/2024 Tue9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Bittker, Max
In this course, students will be exposed to different qualitative research methodologies and disciplinary approaches to those methods (in terms of technique, ethical standards, approaches to citation, etc.). Students will practice using research methods to study subjects of their choosing and produce reflections, sketches, or prototypes based on weekly research findings. By practicing the act of “doing research” students will think about ways to incorporating research into their practice and better understand and articulate how research is already part of their practice.
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
The class will teach how to architect and lead a virtual production by creating a dialogue between the Producer, Director, and Cinematographer in filmmaking with the Technical Producer and Director in creative technology. The class will cover an overview of all of the technical skills required to produce a remote virtual production through the lens of a project manager making administrative and creative decisions. This class will culminate in a real-time 3D project exploring motion capture and virtual production that will adapt a pre-existing cinematic work with the class themes in mind.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2079-000 (25395)09/02/2020 – 12/13/2020 Tue6:00 PM – 9:00 PM (Evening)at OnlineInstructed by BRYANT, TODD
Today’s internet, made up of mostly text documents and two-dimensional images and videos, is the result of historical limitations in bandwidth, graphics processing and input devices. These limitations have made the internet a place where the mind goes, but the body cannot follow. Recent advances in motion capture devices, graphics processing, machine learning, bandwidth and browsers, however, are paving the way for the body to find its place online. This course will explore embodied interactions in the browser and across networks. Specifically, we’ll explore TensorFlow.js models like PoseNet and BodyPix, and Microsoft Kinect in p5.js and Three.js. Assignments will consider designing engaging embodied experiences for individual and social interactions online. Experience with Node, HTML and JavaScript is helpful but not required. ICM level programming experience is required. The course will have weekly assignments that explore embodied interaction online. Assignments will begin with exploring single points of interaction (i.e. one mouse or one joint), and progress to considering full bodies and multiple bodies in one browser. Students will have a 2-3-week final project with which they will delve more deeply into the subject matter in one piece of work. Students will have readings/watchings focused on embodied and networked user experience. Some influential works that will likely be assigned/discussed are Laurie Anderson’s “Habeas Corpus,” Todd Rose’s “The End of Average,” and Myron Krueger’s “Artificial Reality.” The course examples will be taught in Javascript using web technologies/frameworks. However, students are welcome to work in their preferred medium.
Interactive Telecommunications (Graduate)
2 credits – 8 Weeks
ITPG-GT 2070-000 (22670)09/02/2021 – 10/26/2021 Tue12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
When technology advances, teaching styles regress. Every new wave of technology touted as a boon to education — radio, TV, DVDs, the internet — has tended to revive the idea that the ideal class structure is the lecture, where faculty broadcast information to disconnected student recipients. Yet we’ve known for decades that lectures are poor ways to create learning experiences, and that actively involving students–with the class, the teacher, each other–is far more effective. The thesis of Imagination and Distributed Learning is that the range of possible experiences available online is larger, more varied, and more interesting than most of what is on offer from colleges and universities’ online courses. Students will read teaching and learning research, and do field work where they set out to learn something online and reflect on the experience, and then set out to teach something online, and reflect on that experience. The goal of the course will be for students to build up alternatives to existing (and often quite dull) online educational practices today. The final project will be a proposal, plus designs or partial implementation, for online tools or experiences that will create experiences users can learn from. These proposals will be presented to a panel of people managing existing online programs at NYU and elsewhere.
Interactive Telecommunications (Graduate)
4 credits – 11 Weeks
In this class students learn how to use data. If you can learn to live with uncertainty, you can make something beautiful and true. Students will learn about data as another form of evidence. We will collect our own datasets to learn about challenges and opportunities. We will explore sources of uncertainty, and how imagination and empathy can help uncover ways that data can lead to insight or alternatively, lead one astray. We cover basic stats principles to show how even properly collected data may lead you astray; we cover design principles, we introduce technical tools for visualizing data. Students collect their own data set, share reactions to assigned readings, and find their own examples of data usage that are positive or misguided.
Interactive Telecommunications (Graduate)
1 credits – 1 Day
What can cybernetics, the study of how we shape and are shaped by systems, teach us about the sexual and social reproduction of gender and sexism? How does sex become gender and what are the politics surrounding who gets reproduced? We will explore how social regulatory systems are encoded into technological platforms and disentangle how they produce social pressure and govern behavior through somatic exercises, discussion, and project making. In this class, we will not shy away from difficult conversations and work closely together to cultivate a space of openness and mutual support. Discussion and project-making is core to this class. Together we will read the work of scholars such as Donna Haraway, Ruha Benjamin, Paul Preciado, Silvia Federici, & Audre Lorde. Along with lecture, discussion, and in class activities, students will be encouraged to explore their own research interests and personal histories. When projects are discussed, we will practice communicating ideas through presentation as a medium and will co-create a culture of constructive feedback.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2074-000 (23969)09/02/2021 – 12/14/2021 Mon12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
Course description (optional): We are currently living in a society that operates under the principle that one body equals one agent, one vantage point, one identity. But emerging technologies may create a future in which the notion of a single personal identity becomes outdated. That future includes: machine learning techniques that make emulating the style and behavior of other people fast and easy; widely available AR/VR headsets that get people to identify with however many faces and bodies they choose, instead of just those they were born with; cryptocurrencies enabling the use of pseudonymous economic identities to transact across the planet in a permissionless manner. This is a course where we will get to explore and anticipate the utopian and dystopian aspects of this weird future of identity.
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
ITPG-GT 2041-000 (22623)09/02/2020 – 10/14/2020 Wed6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Germanidis, Anastasios · Oved, Dan
Masks have been used around the world since antiquity for ceremonial and practical purposes, as devices for protection, disguise, entertainment and bodily transformation, made to be worn or displayed. Sociologist Erving Goffman wrote about the everyday life as a masked theatrical performance. The performative aspect of our lives today is ever so present in our use of social media, where we present a curated version ourselves for the immediate visual consumption of others. In our `Selfies`, we can assume a multitude of identities and characters. Recent tools and platforms have evolved social media portraiture to an art form and have created new opportunities for artists to create and distribute interactive augmentations, forming new relationships between artists and viewers. This class explores the developing language of social media portraiture enhanced by Augmented Reality. Students will: – review masks in art history, leading up to today – ideate, design and develop an interactive mask (AKA effects/lenses/filters) – learn to use the Meta Spark software to create AR effects. This course requires CL: Hypercinema or equivalent experience.
Interactive Telecommunications (Graduate)
1 credits – 1 Week
ITPG-GT 2044-000 (15711)
How can light, sound and design transform the human experience within a given space? How can psycho-geography be manipulated through audio-visual techniques? In what ways have and will technology allow spaces for sonic entertainment to be more immersive and experimental? Through an exploration of audio-visual techniques (i.e. VJing, MIDI-ing devices, sound synthesis, projection mapping, experiments with spatial sonic composition) along with discussions on how counterculture movements have used music and design as a vehicle for political dissent and community building, students will be invited to imagine new club spaces for social contexts beyond pure aesthetics. Assignments will include the development of different forms of interactive spaces for expression. Ableton (and free DAWs), MaxMSP, Isadora, and Unity will be used within this course.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2047-000 (23971)09/02/2021 – 12/14/2021 Thu6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by
A programming course where we’ll explore various techniques and solutions for tracking and sensing people or objects in space. Students will get familiar with the terminology and algorithms behind many sensing topics such as computer vision, depth cameras, positional tracking, coordinate mapping, machine learning, and pattern recognition. As these subjects are explored, we will also dig into communication, and how this information can be transmitted from one tool to another, for example using OSC, Spout/Syphon, MIDI, DMX/ArtNet. The goal being to use the right tool for the job and not limit ourselves to a particular piece of software. The first classes will consist of theory and in-class exercises covering these techniques, and remaining classes will be dedicated to a special project, which should use a combination of what we’ve learned to create a new work. Students will work in small groups to build this special project, but we’ll review proposals, milestones, and work in progress collectively on every class, encouraging discussion and collaboration.
Interactive Telecommunications (Graduate)
4 credits – 11 Weeks
Time-based art, performance – and theater most specifically – should be perfect manipulators of experience. Many creators of time-based art look for the “universal” in content and overlook what we all have in common in form: brains. What happens in the minds of all truly happens (what happens in the lobby also truly happens). How can we use art to make our brains experience the same things? What behind-the-scenes work can we employ to manipulate experience. Film scoring works on us in ways we don’t perceive in the moment. Can we pay closer attention to this when making work? Sometimes what we have for lunch effects our experience of art more than the hours of labor that went into the most minuscule of decisions when making that art. Is empathy always ethical? Show don’t tell. How does the art take place in the room in front of us? How can public performance not be awkward? How do we experience a performance rather than watch it.
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
In an age of pressing and complex problems like climate change, extreme inequality, and surveillance capitalism, “problem solving” is a central feature of innovation, design, and planning. But can these wicked problems actually be “solved”? And why does the cutting edge of problem solving look so limited? Machine learning. Predictive analytics. Algorithmic decision-making…Is planning for the future being outsourced to machines? In this class, we’ll take back control of the future by learning how it has historically been predicted, planned, and produced in board meetings, think tanks, writers’ rooms, and policy circles, and how those methods are being impacted by new technologies. During a series of discussions and hands-on workshops, we will learn specific, tangible, and collaborative practices for prediction and planning that can augment and transcend computational capabilities, making for marketable future-proof skills that can help redefine the future for humanity.
Interactive Telecommunications (Graduate)
2 credits – 7 Weeks
ITPG-GT 2033-000 (22634)10/22/2020 – 12/10/2020 Thu6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Shevin, Michelle
If we consider drawing as one of the most ancient forms of interaction, it has the power to engage users like no other technology. With the right setup and call for action – I’m always taken aback by how a cup full of crayons and a pile of paper can bring the child out of a serious businessman. But how do you pass the strong barriers of users who are afraid to draw? In this weekend workshop we’ll examine various techniques that can spark an interaction which is all focused on the action of drawing. Workshop topics include an exploring into collaborative drawing platforms, interactive drawing installations, drawing machines and drawing as a form of interactive storytelling. We’ll discuss the differences between digital and analog drawing and how to marry the benefits of both mediums. We’ll cover the work of important artist and researchers who are creating inspiring work in the field of drawing and interaction such as Shantell Martin, Zach Lieberman, Tobias Gutmann, David Ha and more There will be various collaborative drawing exercises in class. This workshop is meant for students who wish to focus on drawing as the driving force of their interactions and possibly expand it into thesis. Each student will design and prototype an interaction which is based on the subject of drawing. Alon Chitayat graduated from ITP in 2015, He works at Google as a Sr. UX and motion designer and on a collaborative digital whiteboard called Jamboard.
Interactive Telecommunications (Graduate)
1 credits – 16 Weeks
ITPG-GT 2538-000 (22646)
he virtual expansion of screens began during the 1960’s with the exploration of head-mounted displays. Since the 60’s, virtual reality has been explored in a multi-disciplinary context including philosophy, design, arts, behavioral therapy. Baudrillard, with his publication of Simulacra and Simulation (1981), declared that human experience is being replaced by a simulation of reality (HyperReality). His theories brought the dystopian narrative of the virtual to mainstream pop-culture, as seen in films such as The Lawnmower Man and The Matrix . Contrary to Baudrillard, Canadian VR Pioneer Char Davies brings a more positive perspective to Virtual Reality, “facilitating a temporary release from our haitial perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world us freshly.” Throughout the class, the friction between Baudrillard and Davies will create the foundation of our exploration of Virtual Reality, where we will use room scale headsets and game engines to create meaningful “temporal experiences” exploring themes from behavioral sciences to narrative storytelling. We will be exploring ● existing VR projects, popular culture references and theory. ● concepts such as sense of embodiment (SoE), social VR design, and interactive storytelling techniques. ● methods for designing, modeling and rigging avatars for VR. ● live and pre-recorded animation. ● spatial audio techniques such as ambisonic sounds engines. ● packaging and distributing applications for social VR. This is a production class, along with a theoretical foundation, in which we will prototype projects with networking, inverse kinematics, raycasting and face tracking technologies to explore questions such as “how does the viewer become part of the experience?” and “how does the real space relate to the virtual worlds we design?” In the second half of the class, students will work in groups to build a final social VR project based on their exploration of the above framework.
Interactive Telecommunications (Graduate)
4 credits – 11 Weeks
ITPG-GT 2461-000 (22642)09/08/2020 – 11/24/2020 Tue3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Nassima, Igal
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
ITPG-GT 2990-000 (22625)10/28/2020 – 12/09/2020 Wed6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Resner, Lyel
Genspace is collaborating on this course with ITP so that students can learn science literacy through several specialized workshops that will take place Genspace – topics include Biohacking (with an introduction to CRISPR) Biomaterials. Students will create projects throughout the semester utilizing both Genspace and ITP resources. Additionally, students will learn the basics of biodesign and bioinformatics to help them frame and conceptualize their research and their projects and how best to use these skills ethically and responsibly in aesthetic and scientific ways. Since 2009 Genspace has operated a community biology laboratory in Brooklyn stemming from the hacking, biohacking, and DIYbio movements. It currently supports citizen science and public access to biology, biotechnology, synthetic biology, genetic engineering, citizen science, open source software, open source hardware.
Interactive Telecommunications (Graduate)
4 credits – 11 Weeks
Small, affordable single board computers enable you to blend the principles of Physical Computing with media playback and capture. This course uses the Raspberry Pi computer as a platform for creating portable devices that have the capability to display graphics, play video, play audio, take photographs, and capture video. As a foundation for the course, students will learn the basic workflow of using the Raspberry Pi computer for physical projects. This foundation includes an gaining an understanding of the Linux software, Python, and digital input and output. Students will work independently or collaboratively to build on this foundation to create their own media playback and capture devices.
Interactive Telecommunications (Graduate)
1 credits – 1 Day
ITPG-GT 2998-000 (14762)
As game and interaction designers we create systems and choices that can either prey upon our psychological foibles or help us avoid decision pitfalls. It is our responsibility to understand how we decide, to consider the ethics of the systems we create and to practice designing systems in a purposeful manner. Game Design & The Psychology of Choice will provide interaction and game designers with an understanding of the factors that influence behavior and decision-making by looking at the intertwining of cognitive psychology and economics through the development of behavioral economics. These disciplines study behavior on the individual and group level, often revealing some of the why behind the rules of thumb and folk wisdom that game designers come to intuitively. But understanding the why—why we fall into decision traps; why certain tradeoffs tax our brain more than others; why we are overconfident about our abilities; why certain decisions make us uncomfortable—allows us to more purposefully apply our design craft, both in and out of games. Finally, as a class, we will take what we learn about how we think and create series of game experiences based around key cognitive science concepts. Assignments may include: •Mod a cognitive science experiment into a game or experience •Analyze and present a game through the lens of cognitive science and behavioral economics •Create game or experience based around a particular insight from cognitive science or behavioral economics
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2161-000 (22642)09/02/2021 – 12/14/2021 Mon3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by
Beginning with the release of Crowther and Woods’ “Colossal Cave Adventure” in 1977, the potential and unique affordances of computation as a means of storytelling have become more and more apparent. Combining approaches from literary theory, anthropology, computational creativity and game design, this class considers how narrative structure can be represented as data and enacted through computation, and invites students to implement practical prototypes of their own interactive and procedurally-generated narratives using a variety of technologies. Topics include (but are not limited to) hypertext fiction, “choose your own adventure”-style branching narratives, text adventures, visual novels, story generation from grammars and agent-based simulations. Students will complete a series of bite-size weekly assignments to present for in-class critique. Each session will also feature lectures, class discussion, and technical tutorials.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2198-000 (11387)01/21/2025 – 05/06/2025 Tue6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Parrish, Allison
Computers are able to understand human speech better than ever before, but voice technology is still mostly used for practical (and boring!) purposes, like playing music, smart home control, or customer service phone trees. What else can we experience in the very weird, yet intuitive act of talking out loud to machines? The goal of this course is to give students the technical ability to imagine and build more creative uses of voice technology. Students will be encouraged to examine and play with the ways in which this emerging field is still broken and strange. We will develop interactions, performances, artworks or apps exploring the unique experience of human and computer conversation. Students will learn how to use text-to-speech and speech-to-text technologies, voice assistant devices, generative text techniques, open speech APIs, Node.js, and conversational UI design. There will be weekly assignments leading up to a final project. ICM or comparable programming experience required.
Interactive Telecommunications (Graduate)
2 credits – 8 Weeks
ITPG-GT 2988-000 (22644)09/02/2021 – 10/26/2021 Thu3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by
“Lies. Hoaxes. Conspiracies. Rumors. Propaganda. Fake news is an age-old phenomenon—but the internet is making targeted misinformation cheap and scalable. That is affecting politics, public opinion, and the everyday experience of the internet. In this 6-week class, we will explore the cutting edge of “fake news” by engaging in ethical research and fabrication. Participants will manufacture and observe a controlled “fake news” event. We will experiment with command-line tools for doctoring video, neural nets and deepfakes to fabricate reality, Twitter bots, behavioral psychology, and the dark underbelly of the ad economy.”
Interactive Telecommunications (Graduate)
2 credits – 5 Weeks
ITPG-GT 2151-000 (22632)09/09/2020 – 10/12/2020 Mon6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Moskowitz, Benjamin
Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2 credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
Until recently 3D sound was a novelty reserved for special uses and reaching a limited audience, no medium in popular culture has been as inherently dependent upon spatial audio as virtual reality. The widespread and standardized implementation of surround sound in film brought cinema to a new level of immersion, but is limited to theatrical exhibition and home theater systems. Today a considerable amount of content is consumed on mobile devices and laptops which excludes the cinematic experience of spatial sound. With the current rise of cinematic VR and the blurring line between gaming and experiential VR, spatial audio is no longer just an added bonus, but rather a necessity in designing immersive VR experiences. In this course we will explore the emerging field of 3D sound design and for both 360 video and game engine-built VR using a digital audio workstation, Unity, and 3D audio plugins.
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
This studio and seminar course explores the basic principles of food biochemistry, enzymology and food processing and how they relate to memory, the senses and the processing of information. Students will also learn basic principles of molecular gastronomy and modernist cuisine as framing devices for understanding how food also functions in the context of bodily health, environmental health as well as cultural and political narratives. Our food system consists of more than food production and consumption and this class will address how science and food science plays a more integral role in this system and how this knowledge can be mined for work that creatively and functionally contributes to this emerging field. Assignments for the class will be based on the incorporation of food science into design and technology projects that uses food as a substrate to explore and illuminate information within the food system. Workshops involve using liquid nitrogen hydrocolloids as well as creating performative food objects and a Futurist meal.
Interactive Telecommunications (Graduate)
3 credits – 15 Weeks
ITPG-GT 2569-000 (8007)09/02/2020 – 12/13/2020 Thu7:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Bardin, Stefani R · Martino, Kelli
Making words and images public used to be difficult, complex, and expensive. Now it’s not. That change, simple but fundamental, is transforming the media landscape. A publisher used to be required if you wanted to put material out into the public sphere; now anyone with a keyboard or a camera can circulate their material globally. This change in the economics of communication has opened the floodgates to a massive increase in the number and variety of participants creating and circulating media. This change, enormous and permanent, is driving several profound effects in the media landscape today. This course covers the transition from a world populated by professional media makers and a silent public to one where anyone who has a phone or a computer can be both producer and consumer. This change, brought about by the technological and economic characteristics of digital data and networks, is upending old industries — newspapers, music publishing, moviemaking — faster than new systems can be put in place. The result is chaos and experimentation as new ways of participating in the previously sparse media landscape are appearing everywhere. This course covers the history and economics of the previous media landscape, the design of digital networks that upend those historical systems, and new modes of participation from weblogs and wikis and Twitter to fan fiction and lolcats. The course centers on readings and field observation, with three papers due during the course of the term.
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2994-000 (23993)09/02/2021 – 12/14/2021 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
College Core Curriculum (Undergraduate)
4 credits – 14 Weeks
CORE-UA 9536-000 (24463)08/31/2020 – 12/10/2020 Wed1:00 PM – 3:00 PM (Early afternoon)at NYU Sydney (Global)Instructed by Vaarzon-Morel, Petronella
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 556-000 (9858)09/01/2022 – 12/14/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Wood, Christopher
CORE-UA 556-000 (9859)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 556-000 (9860)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 556-000 (9861)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 556-000 (9862)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 556-000 (9863)09/01/2022 – 12/14/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 556-000 (9864)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 555-000 (10306)
CORE-UA 555-000 (10307)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 555-000 (10308)09/02/2021 – 12/14/2021 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 555-000 (10309)09/02/2021 – 12/14/2021 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 555-000 (10310)09/02/2021 – 12/14/2021 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 555-000 (10311)09/02/2021 – 12/14/2021 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 555-000 (10312)09/02/2021 – 12/14/2021 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 544-000 (19734)09/01/2022 – 12/14/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Mendelson, Jordana
CORE-UA 544-000 (19735)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 544-000 (19736)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 544-000 (19737)09/01/2022 – 12/14/2022 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 544-000 (19738)09/01/2022 – 12/14/2022 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 544-000 (19739)09/01/2022 – 12/14/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 544-000 (19740)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 544-000 (19741)09/01/2022 – 12/14/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 529-000 (19727)09/01/2022 – 12/14/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Beltran, Cristina
CORE-UA 529-000 (19728)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 529-000 (19729)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 529-000 (19730)09/01/2022 – 12/14/2022 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 529-000 (19731)09/01/2022 – 12/14/2022 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 529-000 (19732)09/01/2022 – 12/14/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 529-000 (19733)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
The course description for this Topics in CORE course varies depending on the topic taught. Please view the course descriptions in the course notes section below.
College Core Curriculum (Undergraduate)
4 credits – 13 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 534-000 (21333)
CORE-UA 534-000 (21334)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 534-000 (21335)09/02/2021 – 12/14/2021 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 534-000 (21336)09/02/2021 – 12/14/2021 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 534-000 (21337)09/02/2021 – 12/14/2021 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 539-000 (9846)09/01/2022 – 12/14/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Saranillio, Dean
CORE-UA 539-000 (9847)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 539-000 (9848)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 539-000 (9849)09/01/2022 – 12/14/2022 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 539-000 (9850)09/01/2022 – 12/14/2022 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 539-000 (19710)09/01/2022 – 12/14/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 539-000 (19711)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 539-000 (19712)09/01/2022 – 12/14/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 545-000 (9411)09/01/2022 – 12/14/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Roth, Ann
CORE-UA 545-000 (9412)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 545-000 (9413)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 545-000 (9450)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 545-000 (9451)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 509-000 (9926)
CORE-UA 509-000 (9927)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 509-000 (9928)09/02/2021 – 12/14/2021 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 509-000 (9929)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 509-000 (9930)09/02/2021 – 12/14/2021 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 509-000 (10208)09/02/2021 – 12/14/2021 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Martinez, Christine
CORE-UA 509-000 (10209)09/02/2021 – 12/14/2021 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Martinez, Christine
CORE-UA 509-000 (21332)09/02/2021 – 12/14/2021 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Martinez, Christine
The history and culture of the ancient Israelite societies of biblical times and the Greco-Roman period seen from the perspective of the process of urbanization and the role of cities in the development of classical Judaism, covering the period from c. 1250 b.c.e. through the third century c.e. Surveys the history and achievements of these cities and their contribution to the development of law and social organization, prophetic movements, history of Israelite religion and early Judaism, and the background of Christianity. The Bible and ancient Jewish texts preserve much evidence for the history of ancient Israel; and archaeological excavations, as well as the discovery of ancient writings in Hebrew and related languages, have added to our knowledge. In addition, new discoveries in the Dead Sea Scrolls contribute greatly to our understanding of the history of Judaism and the emergence of Christianity. Throughout, we remain focused on the growth of cities and their role in the creation and development of ancient Israel’s culture and literature.
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 514-000 (8019)09/01/2022 – 12/14/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Fleming, Daniel
CORE-UA 514-000 (8020)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 514-000 (8021)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 514-000 (8022)09/01/2022 – 12/14/2022 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 514-000 (8023)09/01/2022 – 12/14/2022 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 514-000 (19709)09/01/2022 – 12/14/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 532-000 (8791)09/01/2022 – 12/14/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Gomez, Michael
CORE-UA 532-000 (8792)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 532-000 (8793)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 532-000 (8794)09/01/2022 – 12/14/2022 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 532-000 (8795)09/01/2022 – 12/14/2022 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 532-000 (8827)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 532-000 (8828)09/01/2022 – 12/14/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 402-000 (9519)09/01/2022 – 12/14/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Gilman, Ernest
CORE-UA 402-000 (9520)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 402-000 (9521)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 402-000 (9522)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 402-000 (9523)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 402-000 (9831)09/01/2022 – 12/14/2022 Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 402-000 (9832)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 403-000 (9214)
CORE-UA 403-000 (9215)
CORE-UA 403-000 (9216)
CORE-UA 403-000 (9217)09/02/2021 – 12/14/2021 Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 403-000 (9218)09/02/2021 – 12/14/2021 Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 403-000 (9546)09/02/2021 – 12/14/2021 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 403-000 (9547)09/02/2021 – 12/14/2021 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 404-000 (8017)09/01/2022 – 12/14/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Renzi, Vincent
CORE-UA 404-000 (8483)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 404-000 (8484)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 404-000 (19697)09/01/2022 – 12/14/2022 Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 404-000 (8018)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 404-000 (9248)09/01/2022 – 12/14/2022 Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 404-000 (19698)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 404-000 (19699)09/01/2022 – 12/14/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 400-000 (8004)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Barbiero, Emilia
CORE-UA 400-000 (8005)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8006)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8007)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8008)09/01/2022 – 12/14/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8009)09/01/2022 – 12/14/2022 Mon,Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Konstan, David
CORE-UA 400-000 (8010)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8011)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8012)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9232)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9414)09/01/2022 – 12/14/2022 Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9415)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (19688)09/01/2022 – 12/14/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8013)09/01/2022 – 12/14/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Hopkins, Robert
CORE-UA 400-000 (8014)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8015)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8016)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8488)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8489)09/01/2022 – 12/14/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Kotsonis, Yanni
CORE-UA 400-000 (8490)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8491)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8492)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8493)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9030)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9078)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8757)09/01/2022 – 12/14/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Kennedy, Philip
CORE-UA 400-000 (8758)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8759)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9028)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9029)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9150)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9151)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8760)09/01/2022 – 12/14/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Shaw, Lytle
CORE-UA 400-000 (8761)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8762)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8763)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9031)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9233)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (19694)09/01/2022 – 12/14/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9818)09/01/2022 – 12/14/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Cipani, Nicola
CORE-UA 400-000 (9819)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9820)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9821)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9822)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8937)09/01/2022 – 12/14/2022 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Barker, Chris
CORE-UA 400-000 (8938)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8939)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (8940)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8941)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9245)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (19695)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8949)09/01/2022 – 12/14/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Samalin, Zachary
CORE-UA 400-000 (8950)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8951)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (8952)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9027)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9247)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9444)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (19696)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9032)09/01/2022 – 12/14/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Waters, John
CORE-UA 400-000 (9033)09/01/2022 – 12/14/2022 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9034)09/01/2022 – 12/14/2022 Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9035)09/01/2022 – 12/14/2022 Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9036)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (10204)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (10245)09/01/2022 – 12/14/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9817)09/01/2022 – 12/14/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Vatulescu, Cristina
CORE-UA 400-000 (9824)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9825)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9826)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (9827)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (9828)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 400-000 (19689)09/01/2022 – 12/14/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by LaPorta, Kathrina
CORE-UA 400-000 (19690)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (19691)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (19692)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 400-000 (19693)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 700-000 (20063)09/02/2020 – 12/13/2020 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Nagel, Alexander
CORE-UA 700-000 (20064)09/02/2020 – 12/13/2020 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Rose, Shannah
CORE-UA 700-000 (20065)09/02/2020 – 12/13/2020 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Rose, Shannah
CORE-UA 700-000 (20125)09/02/2020 – 12/13/2020 Tue12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Strauss, Scarlett
CORE-UA 700-000 (20126)09/02/2020 – 12/13/2020 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Strauss, Scarlett
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 536-000 (8930)09/01/2022 – 12/14/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Myers, Fred
CORE-UA 536-000 (8931)09/01/2022 – 12/14/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 536-000 (8932)09/01/2022 – 12/14/2022 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 536-000 (8933)09/01/2022 – 12/14/2022 Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 536-000 (8934)09/01/2022 – 12/14/2022 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 536-000 (8935)09/01/2022 – 12/14/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 536-000 (8936)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
CEH-GA 3028-000 (20656)09/02/2020 – 12/13/2020 Tue2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Cole, Lori
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
CEH-GA 3032-000 (20065)09/01/2022 – 12/14/2022 Tue5:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Keramidas, Kimon
Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks
CEH-GA 3013-000 (24005)09/02/2021 – 12/14/2021 Wed5:00 PM – 8:00 PM (Late afternoon)at Washington SquareInstructed by Keramidas, Kimon
Interactive Telecommunications (Graduate)
4 credits – 5 Weeks
According to the World Health Organization, 6.5 million people will die prematurely this year due to air pollution. That’s more deaths due to breathing bad air than from AIDS, auto accidents, cholera, malaria, and war combined. Climate change, fossil fuels, lack of drinking water, over-population, GMOs, pollution, and the wholesale corporate campaign to discredit science are among the most critical problems of our time. Living in denial of these issues has become the West’s de facto cultural standard with only a fraction of the public taking action. How can artists, citizen-scientists, and storytellers intervene in existing narratives regarding some of humanity’s most life-threatening issues? How will you further important conversations and seize the potential to activate change? Green World explores contemporary environmental issues while guiding artists to create informed, responsible works of positive social change using technology as a force multiplier. This course is open to all NYU students interested in developing an activist’s artistic, social, and/or scientific leverage point to help save the world. This course features an optional research trip to Black Rock Forest Consortium.
Open Arts Curriculum (Undergraduate)
4 credits – 14 Weeks
OART-UT 1057-000 (13418)09/05/2023 – 12/15/2023 Fri1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Ferris, Alexander
Using a case study approach, this course explores the issues of professional and technological ethics especially as it pertains to networked computers in a global setting. The course will begin with the appropriate ethical codes of the professional societies, including the code of ethics for the Association for Computing Machinery (ACM) but also codes in other areas such as finance and medicine. The mandates and expectations of the codes will be interpreted from varying perspectives and will be applied concretely to the specifics of the cases under consideration. Ethical issues will be approached in a manner similar to that of engineering problems and students will be expected to show a step-by-step process for the resolution of actual and potential ethical conflict. The technique of “line drawing” will be used to exhibit the alternatives and to help justify the ultimate decision made. In addition to video lectures Power Point charts, and notes the course teaching techniques will employ social media (“Google “) to create a class community, “NYU Classes” to present texts and case studies, built-in assessment tools to permit student dialogue and debate on assigned topics. These online tools do not demand excessive bandwidth and can be used in both synchronous and asynchronous settings.
Science and Technology (Undergraduate)
4 credits – 15 Weeks
STS-UY 2524-000 (16270)at ePolyInstructed by Silberman, Jared
2D Art and Animation for Games is a 1-semester, 4-credit class that builds fundamental skills around the design and production of art assets for games. Through a series of individual design assignments, critiques, and exercises, students will explore concepts like art direction, color theory, animation principles, and UI design while building a working knowledge of prominent industry tools.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 204-000 (15789)09/02/2020 – 12/13/2020 Tue,Thu10:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by
This course investigates aesthetic and technical aspects of sound for video games and interactive 3-D environments. Artistic implications of the technology are also explored from the perspective of the electronic composer and performer. Students will work with a game engine to create an immersive interactive environment. Additional topics include: Csound, Java and other relevant technologies. Completion of a final project, class presentation, as well as several weekly assignments is required.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 212-000 (15831)09/02/2020 – 12/13/2020 Mon,Wed4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by
This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 201-000 (14815)01/24/2022 – 05/09/2022 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
GAMES-UT 201-000 (14866)01/24/2022 – 05/09/2022 Thu2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 180-000 (14736)01/24/2022 – 05/09/2022 Mon5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pratt, Charles
Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class will incorporate lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class will cover games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 101-000 (14339)09/01/2022 – 12/14/2022 Mon5:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Clark, Naomi
GAMES-UT 101-000 (14340)09/01/2022 – 12/14/2022 Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Jones-Brewster, Jordan
GAMES-UT 101-000 (14342)09/01/2022 – 12/14/2022 Wed11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Porter, Caroline
GAMES-UT 101-000 (14341)09/01/2022 – 12/14/2022 Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Boyer, Chapin
GAMES-UT 101-000 (14343)09/01/2022 – 12/14/2022 Fri8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Jones-Brewster, Jordan
GAMES-UT 101-000 (14344)09/01/2022 – 12/14/2022 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Sorensen, Samuel
GAMES-UT 101-000 (14723)09/01/2022 – 12/14/2022 Fri2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Croasdill, D
This course focuses on building applications in Python using a project-based learning approach. Students will design projects using important Python packages in a variety of applied areas such as textual analysis, data visualization, and others.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 381-000 (22980)01/28/2021 – 05/10/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Meyers, Adam
Students learn how to design algorithms to solve problems and how to translate these algorithms into working computer programs. Experience is acquired through programming projects in a high level programming language. CSCI-UA 101 is intended as a first course for computer science majors, and for students of other scientific disciplines. Programming assignments.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 101-000 (7809)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Nassar, Nader
CSCI-UA 101-000 (7810)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ataman, Duygu
CSCI-UA 101-000 (9108)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Bari, Anasse · Davidson, Christopher
CSCI-UA 101-000 (7811)01/24/2022 – 05/09/2022 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Cabo, Candido
CSCI-UA 101-000 (8688)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Kayar, Gizem
CSCI-UA 101-000 (8882)01/24/2022 – 05/09/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Locklear, Hilbert
CSCI-UA 101-000 (9325)01/24/2022 – 05/09/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bloomberg, Amos
CSCI-UA 101-000 (9905)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Locklear, Hilbert
CSCI-UA 101-000 (20827)01/24/2022 – 05/09/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Ataman, Duygu
CSCI-UA 101-000 (26001)01/24/2022 – 05/09/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Kayar, Gizem
This course will examine the relationship between planetary-scale computation and the development of planetarity. We take as starting points that (1) the very notion of climate change is an epistemological accomplishment of planetary-scale sensing, modeling and computation systems and (2) the ecological costs of computation are on an unsustainable trajectory. The seminar will ask: what are alternative futures for computation as human and ecological infrastructure? The primary subject of research is the transition from computation as a digital media object to computation as continental scale infrastructure. The scope and significance of this shift are fundamental for the development of interactive art and design that seeks to explore critical alternatives to extant models for this. What we call planetary-scale computation takes different forms at different scales—from energy and mineral sourcing and subterranean cloud infrastructure to urban software and massive universal addressing systems; from interfaces drawn by the augmentation of the hand and eye to users identified by self—quantification and the arrival of legions of sensors, algorithms, and robots. Each of these may represent a direct harm upon effected ecosystems and/or a means for and informed viable administration of those same systems. The course is primarily geared to advanced IMA students but is open to students from any major who are interested in engaging with contemporary issues of computation, society and ecology. Final projects will combine original written work and speculative design that can draw on diverse student core skill sets. Prerequisite: Sophomore Standing. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 296-000 (17305)09/05/2022 – 12/16/2022 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Bratton, Benjamin Hugh
This course surveys the implications of globalization for the production, circulation, and consumption of media. In this course, we will look across both analog and digital media (radio, TV, film, video, pop music, podcast, etc) in relation to a series of questions: How do media (and media industry) represents localities for a global audience? How can media practices create a feeling of belonging to the world/community? How may global media tell us about different material infrastructure, social imagination, and political desires? Students will explore media phenomena and critically examine media texts often beyond North American experiences. By the end of the class, students will be able to articulate how media connects to global flow of finance, cultural product, labor, and social aspirations.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
Welcome to the ABC Browser Circus (ABC), where acrobats juggle with hyperlinks, dance across scrolling grids and jump through open server ports. This course introduces the students to the history of the internet, the World Wide Web, and specifically to the browser as a cultural object and its role in (net)art; in parallel, students are guided to creative uses of the web. In three consecutive modules, the browser is interpreted as a blank canvas, a susceptible agent and as a window to other realities respectively. Technologies used in the ABC Browser Circus are advanced HTML, CSS and JavaScript as well as Node for server-side programming. Participants must have completed either Communications Lab or Creative Coding Lab (IMA Foundation Classes). Students are expected to comfortably apply fundamental programming concepts to solve problems.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 227T-000 (21565)09/14/2020 – 12/15/2020 Tue,Thu9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Eckert, Leon
This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
Many of us have played and enjoyed games. Have you ever wondered how people actually design and develop them? Can a games as a profession and practice be described? What are the basic theories, structures and skills involved in game development? How do game designers create compelling interactive experiences for the player? How do they respond to feedback, prototype and improve these experiences? This course explores these questions and others through playing, analyzing and making games over 14 weeks. Students will understand games not only as entertainment, production and business models, but as a form of mass interactive media and culture. Students will be introduced to game design concepts, emphasizing all stages of game development: paper and digital prototyping, iteration, interactive narrative design, object-oriented game programming, 3D/2D game art creation, sound effects composition and user testing. For the course project, students will work in teams and create games in multiple projects, from simple board games to a digital game with original game art, mechanics and other design elements. This course leverages multiple tools for game prototyping and design, but will focus on Unity, a game engine that uses C# based programming language, for game build-up.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 247T-000 (21566)08/31/2020 – 12/11/2020 Mon9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Zhang, Xingchen
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
We will explore a range of programming languages, systems, and activities designed to help learners acquire computational skills and become creative problem solvers and project designers, including arts and interactive projects. We will create projects in turtle geometry, animation, and programmable embroidery (Snap!, Turtle Geometry, TurtleArt, and TurtleStitch), and in simulation systems which model complex systems in the life and social sciences in order to acquire a deeper understanding of their underlying phenomena (NetLogo). The course is fundamentally about ideas, and how some powerful ideas from computation can empower a learner to be a better creator and problem solver, acquire a deeper understanding of social and scientific phenomena, and become a self-directed learner. We will identify these ideas and actively engage with the pedagogical theories that underlie embodying them by creating with systems designed for children, beginners, or people coming from disciplines which traditionally had less emphasis on computing-based tools. We will emphasize reflection on our own learning within the course.”
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 151T-000 (21563)09/14/2020 – 12/15/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by Minsky, Margaret
“The practice of using light and motion as artistic media traces its roots back to the architectural design of spiritual structures in ancient cultures and the use of fire and shadow in religious ceremonies. However, not until the invention of electricity, the incandescent bulb, and electric motors did light and motion really become artistic media themselves. The current availability of cheap and abundant sources of motion and light have opened up new possibilities for the creation of sculptural objects which compose structures in light and movement. Drawing upon the combined histories of lumia, kinetic sculpture, and op art, we will be investigating the historical and current developments of kinetic art and light art. Students will create kinetic light sculptures of their own design, building upon and expanding their knowledge of digital fabrication, physical computing, and generative software systems. They will learn how to compose in color, light, rhythm, movement, and space and how to install and present their work in a public setting.”
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 132-000 (21556)08/31/2020 – 12/11/2020 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Parren, Eric
In this foundation course students will learn the fundamentals of computation, software design, and web technologies, through a series of creative projects. The course is intended to equip students with the skills to develop artistic and business projects that include a significant computational component. Topics such as variables, functions, components, and functional and reactive programming will be brought together to create interactive applications, generative art, data visualization, and other domains. Within the framework of these creative projects students will develop a greater understanding of how computer programs operate, be exposed to various concepts used to create experiences and interactions, and become more familiar with some of the technologies that constitute the internet. This course is intended for students with no prior programming background. Prerequisite: None. Fulfillment: CORE AT; IMA Major Other Foundation; IMB Major Emerging Media Foundation.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 103-000 (17271)09/05/2022 – 12/16/2022 Tue,Thu9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17272)09/05/2022 – 12/16/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17273)09/05/2022 – 12/16/2022 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 103-000 (17274)09/05/2022 – 12/16/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 103-000 (17276)09/05/2022 – 12/16/2022 Fri9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17277)09/05/2022 – 12/16/2022 Fri11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 103-000 (17278)09/05/2022 – 12/16/2022 Fri1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 103-000 (17279)09/05/2022 – 12/16/2022 Fri3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by
What is the place of human creativity, agency and intelligence in complex technical networks? This class aims to build a foundation for studying how automation, artificial intelligence, robotics, digital image production, predictive software, and eco-technologies signal the ascent of a posthuman society. It provides a selection of texts and case studies that introduce basic philosophical and sociological questions about posthuman technologies and support creators, writers and thinkers in conceptualizing the posthuman nature of new media. The class is a combination of lectures and writing workshops. Prerequisite: None. Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
INTM-SHU 195-000 (19665)01/24/2022 – 05/13/2022 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Konior, Bogna
Architecture has always been considered as an immediate extension of the human civilization, and its connection with state-of-the-art technologies has always been essential. In our current highly mediated and augmented environments, architecture shifts from static, solid, and predefined, to a fluid, interactive, and ever-changing. Computational, interactive, and media technologies challenge our understanding of what architecture is, redefining our engagement with exterior and interior spaces. The course investigates the area of media architecture from a contextual and critical perspective, examining and implementing in theoretical and practical scenarios current emerging trends. Students are expected to develop a comprehensive understanding of media architecture, to thoroughly investigate the media cityscape (including motivations, social implications, technological requirements), and to develop installation work that utilizes contemporary media development practices and demonstrates artistic, technological, and scientific rigor. Prerequisite: None
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 202-000 (18597)09/14/2020 – 12/15/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by Didakis, Stavros
In this course, students will work in teams to design digital learning resources and experience designs at the intersection of music, coding, arts, and technology. The course will begin with an introduction to emerging trends in learner engagement and design-based research, especially related to web- and mobile-based musical experiences and principles of making music with new media. Innovations in and applications of musical creativity, interactive technologies, user-centered design & engagement, scaffolded learning, creative learning, pedagogies of play and making, and educational entrepreneurship in Chinese contexts will also be explored. The market for creative educational experiences in afterschool settings for youth in China is exploding. For-profit educational service companies are competing and searching for differentiated, learning experiences in music, coding, and creative project based learning that will attract high-paying parents looking for the best supplemental education for their children. This practical, hands-on course will explore questions such as: How can we design engaging, creative learning experiences that are relevant to the cultural goals and needs of today’s youth in China, while laying the foundation for creative learning for the workforce of tomorrow? What are engaging, effective creative learning resources, and how are they best implemented in Chinese learning settings? How can we take advantage of young people’s near ubiquitous love of music and technology to facilitate creative learning? Students will work together in teams and paired with a partner audience of learners and teachers in Shanghai drawn from local and regional international schools (e.g. Alibaba’s Cloud Valley), local afterschool programs (e.g., Music Lab), and cultural partners (e.g., Shanghai Symphony). Together they will assess the needs and opportunities of partner students and teachers, and engage in a two-stage iterative and reflective co-design process prototyping custom learning resources and experience designs with their partner end users. At the end of the course, students will present and demo their learning resources as part of a public showcase to an external audience of partners, educators, technologists, musicians, entrepreneurs, and experience designers in Shanghai. Prerequisites: None.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
This course emphasizes on the 3D animation through digital modeling / sculpting techniques, keyframe and blend-shape animation . The course breaks down into 4 stages : 1. basic topology of head model, 2. high-poly sculpting and projection texturing, 3. Keyframe and blend-shapes animation, 4. 3D animation final project. In the final project, students get to choose either lip-sync animation or conceptual piece utilizing the created head models. An overview of digital editing / compositing and sound design will also be introduced to assist with students’ final project at the end of the semester. Prerequisite: None. Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 284-000 (20474)01/30/2023 – 05/12/2023 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by Chen, Wu Wei
Sound is all around us. The way we perceive or experience these sounds are largely dependent upon their environments, whether artificially constructed or naturally present. In this studio-based course, students will learn about the development of sound art through readings and listenings by artists, musicians and designers who investigate our sonic environment through sound sculptures, multi-channel immersive installations, soundscapes, audio tours, podcasts and field recordings. The course will begin with an introduction into the physics of sound with time for deep listening exercises. We will read selected texts and listen to pieces by those working in the field of Acoustic Ecology, an interdisciplinary field that employs ethnographic practices to create sound studies or art. We will look at artists who employ narrative techniques to engage the audience. We will study musicians such as Alvin Lucier and John Cage and the history of experimental music that takes into consideration the physical space its recorded or played in. There will be weekly exercises that will help develop the student’s spatial awareness of sound and music. We will take listening and recording trips into the field to understand the acoustic urban environment. We will use different types of microphones such as hydrophones and binaural mics. Students will learn how to build their own contact microphones. Students will have the opportunity to create works for multi-channel speakers. The final project can take on any form within the realm of sound art–multimedia, narrative, non-narrative, music, installation.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 289-000 (21572)08/31/2020 – 12/11/2020 Mon,Wed11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Chen, Hai Han
“How would you like to pay?” A simple question may provoke diversified answers in the digital age. The financial applications of digital technologies, or so-called fintechs have engendered many alternative forms such as QR codes, mobile apps, and Bitcoin for financial activities including payment, loans, and investment. What technologies make these innovations possible? What are the aesthetic norms embedded in fin-tech app designs? How do the fin-tech companies interact with banks, policy-makers, and regulators? While Ant Financial and Tencent Finance make China the leader of fin-tech innovation, how does the global map of fin-tech innovation look like? After all, how have fin-techs re-shaped people’s everyday life, and perhaps will reform human being? Through a weekly three-hour meeting, this course is to make sense of fin-techs from a wide variety of perspectives. Integrating lectures with workshops and company visits, this course will equip students with critical thinking and practical skills that allow them to dialogue with various actors, such as computer programmers, project managers, investors, as well as academic intellectuals. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.
Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks
IMBX-SHU 103-000 (23454)01/24/2022 – 05/13/2022 Thu9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Wang, Jing
The main aim of this course is to probe into the core rationale behind entrepreneurship: taking initiatives to make changes. Lecturing only accounts for less than one-third of the course, and students are expected to exhibit a high level of self-motivation to critically examine established and emerging ideas that have been shaping and transforming the concept and practices of entrepreneurship, as exemplified in specific cases and current practices. Students will thus be prompted to think critically and creatively about how to respond to the complexities of changes. The course lays emphasis on creativity, ethics, and future-oriented vision. Prerequisite: None
Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks
IMBX-SHU 232-000 (18584)08/31/2020 – 12/11/2020 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by
Design Thinking is a theoretical, methodological and practical framework that has the potential of bringing about socially responsible innovation. This course will introduce the core concepts and toolkits of design thinking as the foundation of innovative thinking and practices. It requires you to step out of your comfort zone and to examine and challenge your own assumptions. Critical thinking, teamwork, and empathy are the three pillars of this course. Prerequisite: None
Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks
IMBX-SHU 211-000 (18585)08/31/2020 – 12/11/2020 Tue1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by
This course is about designing your life. What if you used the same innovation principles that startups use and applied them to your own lives? Students are introduced to design thinking as a framework to process their college experience and explore life after graduation. This course will use rapid prototyping methods to test out career interests, engage in behavior design, and ideate on multiple futures. The course will be delivered in a studio setup with in-class design workshops, group discussions, personal reflection, individual coaching and field trips. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Business Elective/Interactive Media Elective; Business and Finance Major Non-Finance Electives; Business and Marketing Major Non-Marketing Electives.
Interactive Media and Business (Undergraduate)
4 credits – 16 Weeks
IMBX-SHU 101-000 (17714)01/24/2022 – 05/13/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Tsiang, Emily
This course is about designing your global experiences. Students are introduced to design thinking as a practical tool to make the most out of their NYUSH experience and prototype opportunities offered by NYU’s Global Network. This course will use rapid prototyping methods to test out academic and career interests, visit global organizations in Shanghai, and meet with leaders with multinational experience. The course will be delivered in a studio setup with in-class design workshops that explore topics such as the purpose of college, educational wayfinding, global perspectives, and innovating on career paradigms.
Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks
IMBX-SHU 102-000 (18602)08/31/2020 – 12/11/2020 Mon9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
This course examines the role of language in media, culture, and communication. Topics will include language ideologies, register-formation, language politics, standardization, raciolinguistics, code-switching, voicing, speech and text genres, orthographies, fonts, and more. Students will learn to analyze interpersonal and mediated communication-in-context, with attention to pragmatics, performativity and participation frameworks, using key analytics and methods from the fields of socio-linguistics, linguistic anthropology, and semiotics.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 5-000 (13033)01/24/2022 – 05/09/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Chumley, Lily
A hands-on introduction to the technical & creative uses of digital photography. The class will explore the use of digital technologies to compose, shoot, scan, alter, & print images, as well as considering the ways in which photographic meaning has been changed by the use of the computer. Student provides their own camera & paper.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 300-000 (12836)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Carballar, Karla
ART-UE 300-000 (12038)01/24/2022 – 05/09/2022 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Sunairi, Hiroshi
ART-UE 300-000 (12858)01/24/2022 – 05/09/2022 Tue1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Yu, Guo
New art and new definitions of art and artist are discussed. Major attention is paid to the New York scene with guest lectures by artists and visits to galleries, museums, and other major sites in the current art system.
Art Theory & Critical Studies (Undergraduate)
3 credits – 15 Weeks
ARTCR-UE 52-000 (12940)01/24/2022 – 05/09/2022 Mon9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Graves, Anthony
The purpose of this course is to familiarize students with basic concepts, research findings and theories related to the way in which human characteristics, capabilities and limitations, including physiology and psychology, affect system design and performance. Students will develop a basic understanding of methods for studying and assessing human behavior and for analyzing human performance. It will introduce aspects of system, interface, organizational design and physical setting as they influence operators and performance. Satisfies an HuSS Elective. | Prerequisites: Completion of first year writing requirements.
Psychology (Undergraduate)
4 credits – 15 Weeks
PS-UY 2724-000 (17781)09/02/2020 – 12/13/2020 Fri2:00 PM – 5:00 PM (Early afternoon)at Brooklyn CampusInstructed by
This course looks at how people interact with their environments: how settings affect behavior; how people change environments to fit their needs; and how people can become an active part of the environmental-design process. The course discusses how people use space and the way environmental design meets (or fails to meet) human needs. These concerns are valid for very-small-scale design problems (as in human-factors engineering); mid-size spaces (architecture and interior design); large-scale spaces (communities, urban areas). | Prerequisites: Completion of first year writing requirements . Co-requisites: None. Notes: Satisfies a HuSS elective.
Psychology (Undergraduate)
4 credits – 15 Weeks
PS-UY 2324W-000 (20484)09/02/2020 – 12/13/2020 Wed5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
We are inundated by data, but data alone do not translate into useful information. Statistics provides the means for organizing, summarizing, and therefore better analyzing data so that we can understand what the data tell us about critical questions. If one collects data then understanding how to use statistical methods is critical, but it is also necessary to understand and interpret all the information we consume on a daily basis. This course provides these basic statistical approaches and techniques. This course may not be acceptable as a substitute for any other Probability and Statistics course. For Sustainable Urban Environments (SUE) students, please see your advisor. Note: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 2224 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233 or equivalent.
Mathematics (Undergraduate)
4 credits – 15 Weeks
MA-UY 2414-000 (9798)01/21/2025 – 05/06/2025 Tue,Thu4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Spizzirri, NIcholas
This course covers: Library of Functions, functions of one variable. Limits, derivatives of functions defined by graphs, tables and formulas, differentiation rules for power, polynomial, exponential and logarithmic functions, derivatives of trigonometric functions, the product and quotient rules, the chain rule, applications of the chain rule, maxima and minima, optimization. The definite integral, the Fundamental Theorem of Calculus and interpretations, theorems about definite integrals, anti-derivatives. MA-UY 1324 is for students who wish to take MA-UY 1024 but need more review of precalculus. MA-UY 1324 covers the same material as MA-UY 1024 but with more contact hours per week, incorporating a full discussion of the required precalculus topics. | Prerequisite: Placement Exam or MA-UY 912 or MA-UY 914. Corequisite: EX-UY 1.
Mathematics (Undergraduate)
4 credits – 6 Weeks
MA-UY 1324-000 (3727)05/20/2024 – 07/02/2024 Mon,Tue,Thu8:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Prabhu, Vaishali
This course MA-UY 1424 is for students who wish to take MA-UY 1124 but need more review of precalculus. MA-UY 1424 covers the same material as MA-UY 1124 but with more contact hours a week, incorporating a full discussion of the required precalculus topics. | Prerequisites: MA-UY 1022 or MA-UY 1024 or MA-UY 1324. Note: credit for this course may be used to satisfy the minimum credit requirement for graduation. Corequisite: EX-UY 1
Mathematics (Undergraduate)
4 credits – 6 Weeks
MA-UY 1424-000 (3745)05/20/2024 – 07/02/2024 Mon,Tue,Thu8:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Van Wagenen, Lindsey
MA-UY 1424-000 (3746)07/03/2024 – 08/15/2024 Mon,Tue,Thu9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Gbedemah, Amakoe
This course covers: foundations of algebra, exponents, multiplication of algebraic expressions, factoring algebraic expressions, working with algebraic fractions, proportionality, rates of change, equations of lines, completing squares, the quadratic formula, solving equations, systems of linear equations, inequalities, domain and range of functions, exponential and logarithmic functions, compositions of functions, transformations of functions, right triangles, trigonometry of triangles.| Prerequisite: placement exam. Note: credit for this course may not be used to satisfy the minimum credit requirement for graduation. Corequisite: EX-UY 1
Mathematics (Undergraduate)
4 credits – 15 Weeks
MA-UY 914-000 (17134)09/02/2020 – 12/13/2020 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
MA-UY 914-000 (17135)09/02/2020 – 12/13/2020 Tue,Thu2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
MA-UY 914-000 (17532)09/02/2020 – 12/13/2020 Mon,Wed11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by
MA-UY 914-000 (17668)09/02/2020 – 12/13/2020 Tue,Thu5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
Systems of linear equations, Gaussian elimination, matrices, determinants, Cramer’s rule. Vectors, vector spaces, basis and dimension, linear transformations. Eigenvalues, eigenvectors, and quadratic forms. Restricted to Tandon math and CS majors and students with a permission code from the math department. Fulfills linear algebra requirement for the BS Math and BS CS degrees. Note: Not open to students who have already taken MA-UY 1533, MA-UY 2034, MA-UY 3113 or MA-UY 3054. | Prerequisite: A grade of C or better in MA-UY 1022 or MA-UY 1024 or MA-UY 1324 or MATH-UH 1012Q or MATH-UH 1013Q or MATH-SHU 121 or MATH-SHU 201
Mathematics (Undergraduate)
4 credits – 14 Weeks
MA-UY 3044-000 (6775)09/03/2024 – 12/12/2024 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Raquepas, Renaud
MA-UY 3044-000 (6776)09/03/2024 – 12/12/2024 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (6777)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (6778)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6779)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6780)09/03/2024 – 12/12/2024 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at OnlineInstructed by Sanfratello, Andrew
MA-UY 3044-000 (6781)09/03/2024 – 12/12/2024 Fri4:00 PM – 6:00 PM (Late afternoon)at OnlineInstructed by
MA-UY 3044-000 (6782)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at OnlineInstructed by
MA-UY 3044-000 (6783)09/03/2024 – 12/12/2024 Fri4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (6784)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6785)09/03/2024 – 12/12/2024 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Majmudar, Trushant
MA-UY 3044-000 (6786)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6787)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (6788)09/03/2024 – 12/12/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6789)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (6790)09/03/2024 – 12/12/2024 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Sanfratello, Andrew
MA-UY 3044-000 (6791)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6792)09/03/2024 – 12/12/2024 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6793)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (6794)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
MA-UY 3044-000 (18499)09/03/2024 – 12/12/2024 Mon,Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Diaz-Alban, Jose
MA-UY 3044-000 (18500)09/03/2024 – 12/12/2024 Fri9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
MA-UY 3044-000 (6795)09/03/2024 – 12/12/2024 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Pillaud-Vivien, Loucas
MA-UY 3044-000 (6796)09/03/2024 – 12/12/2024 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6797)09/03/2024 – 12/12/2024 Tue8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6798)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
MA-UY 3044-000 (6799)09/03/2024 – 12/12/2024 Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
Standard first course in probability, recommended for those planning further work in probability or statistics. Probability of events, random variables and expectations, discrete and continuous distributions, joint and conditional distributions, moment generating functions, the central limit theorem. | Prerequisites: MA-UY 109, MA-UY 2112, OR MA-UY 2114. Note: Not open to students who have taken MA-UY 2224 or MA-UY 3012 or MA-UY 3022.
Mathematics (Undergraduate)
3 credits – 15 Weeks
MA-UY 2233-000 (17510)09/02/2020 – 12/13/2020 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by
MA-UY 2233-000 (17987)09/02/2020 – 12/13/2020 Fri9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
This course examines the implications of ethical questions posed in works of poetry, drama, and fiction. Attention will be paid to historical context. This course satisfies HUSS elective requirements and 3000-level writing intensive requirements for all Poly majors. | Prerequisites: Completion of first year writing requirements
English (Undergraduate)
4 credits – 15 Weeks
EN-UY 3194W-000 (17686)01/28/2021 – 05/10/2021 Mon,Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Marks, Sylvia
In this seminar/workshop, students read a wide range of poetic forms or structures and practice making poems, focusing on the reading and composition of poems as forms of design. | Prerequisites: Completion of first year writing requirements.
English (Undergraduate)
4 credits – 15 Weeks
EN-UY 3434W-000 (24090)01/28/2021 – 05/10/2021 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Felsenthal, Alan
This online course examines how diverse authors of literature have approached and continue in critically evaluate developments in both science and technology. This course will introduce students to major works in the literary canon through the lens of scientific developments. The historical topics that we will address are the advent of the printing press, the Copernican revolution, Enlightenment thought, the impact of the Industrial Revolution, the rise of modern warfare, medical advances, and ultimately, the age of the Internet. In particular, we will study how writers portrayed the individual and society as well as examined social interactions in the scientific world. How did the introduction of literature of the “masses” ultimately transform plot, character development, and the objective of narrative fiction? Authors and works we will read include: Anonymous, Everyman, William Shaespeare’s Sonnets, Jonathan Swift’s Gulliver’s Travels, Voltaire’s Candide, Stephen Crane’s The Red Badge of Courage, Marcel Proust’s Swann’s Way, George Orwell’s 1984, and Donna Tartt’s The Secret History. | Prerequisites: EXPOS-UA 1 or EXPOS-UA 4
English (Undergraduate)
4 credits – 15 Weeks
EN-UY 2534W-000 (24106)at ePolyInstructed by Stark, Rachael
EN-UY 2534W-000 (24107)at ePolyInstructed by Stark, Rachael
This course examines the implications of medicine, mental or physical illness, and death in works of poetry, drama and fiction. Some attention will be paid to historical context. This course satisfies HUSS elective requirements and HUSS writing-intensive requirements. | Prerequisites: Completion of first year writing requirements
English (Undergraduate)
4 credits – 15 Weeks
EN-UY 2424W-000 (19891)09/02/2020 – 12/13/2020 Mon,Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by
The poems of John Ashbery and the art of Richard Serra confront the respective reader/viewer: find a methodology based upon the structural configuration of the poem and sculpture to enable a “reading” of the work. The works that will be addressed reject impressionistic, subjective commentary. The beauty of word or artifact is not applicable. Post-1900 non-referential sculptures and paintings will be juxtaposed with poems that disassociate themselves from narrative content, poems whose only subject matter is language configuration – even when there is apparent thematic material – poems of Robert Creeley, John Ashbery, Emily Dickinson, Robert Frost, Wallace Stevens, Amy Clampitt, Susan Howe, Michael Palmer, Clark Coolidge, and Louis Zukofsky. The poets so listed complement preoccupations of artists such as Mark di Suvero, David Smith, Richard Serra, Anthony Caro, Donald Judd, Carl Andre, Vito Acconci, Robert Smithson, and Marcel Duchamp. | Prerequisite(s): Completion of first year writing requirements
English (Undergraduate)
4 credits – 6 Weeks
EN-UY 3144W-000 (4036)05/24/2021 – 07/05/2021 Mon,Tue,Wed10:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Nadler, Alan
The required design project consists of two three-credit courses. The first course, EE DP1, is one of a number of specialty lab/project courses offered by the department in various subdisciplines such as electronics, machinery, robotics, imaging, communications, etc. (EE-UY 4113-4183, below). DP1 provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills. | Prerequisite: completion of all junior-level technical courses. ABET competencies: a, b, c, e, f, g, k.
Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks
ECE-UY 4113-000 (17960)at Brooklyn CampusInstructed by
The required design project consists of two three-credit courses. The first course, EE DP1, is one of a number of specialty lab/project courses offered by the department in various subdisciplines such as electronics, machinery, robotics, imaging, communications, etc. (EE-UY 4113-4183, below). DP1 provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills. | Prerequisite: completion of all junior-level technical courses. ABET competencies: a, b, c, e, f, g, k.
Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks
ECE-UY 4163-000 (17595)09/02/2020 – 12/13/2020 Thu5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
The course covers all aspects of supplying electric power to the Internet of Things devices and systems. Energy harvesting, conversion, and storage are discussed. Rectifiers, inverters, and dc-dc converters are analyzed and designed. Examples of wired and wireless power transfer systems for battery charging are provided. CAD software for power electronics is introduced. Just-in-time coverage of electric circuit concepts makes the course accessible to any student with an engineering math and physics background. | Prerequisite: MA-UY 2034 and PH-UY 2023; or instructor’s permission.
Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks
ECE-UY 4863-000 (17749)09/02/2021 – 12/14/2021 Mon,Wed9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Czarkowski, Dariusz
Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks
ECE-UY 221-000 (17160)at Brooklyn CampusInstructed by
This course offers a solid grounding in the basic issues and techniques of parallel and distributed computing. The material covers the spectrum from theoretical models of parallel and distributed systems to actual programming assignments. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better) and CS-UY 3224.
Computer Science (Undergraduate)
4 credits – 14 Weeks
CS-UY 3254-000 (15277)09/05/2023 – 12/15/2023 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Epstein, Jeff
This introductory course in engineering problem solving and computer programming is for all undergraduate engineering students without prior programming experience in any language. The course covers the fundamentals of computer programming and its underlying principles using the MATLAB programming language. Concepts and methods are illustrated by examples from various engineering disciplines. Useful numerical techniques and their applications to real-world problems in science and engineering are also discussed. ABET competencies: a, e, k. | Corequisite: EX-UY 1.
Computer Science (Undergraduate)
3 credits – 15 Weeks
CS-UY 1133-000 (17100)01/28/2021 – 05/10/2021 Fri9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
CS-UY 1133-000 (17101)01/28/2021 – 05/10/2021 Fri11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by
CS-UY 1133-000 (17102)01/28/2021 – 05/10/2021 Fri12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by
CS-UY 1133-000 (17103)01/28/2021 – 05/10/2021 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by
CS-UY 1133-000 (16932)01/28/2021 – 05/10/2021 Mon,Wed9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
The course covers the genetics of bacteria, viruses and high organisms. Emphasis is on both the genetic and biochemical analyses of gene replication, heredity, mutation, recombination and gene expression. Included are comparisons of prokaryotic and eukaryotic genetics and regulation. Laboratory techniques are used to study genetic phenomena in prokaryotes, eukaryotes and viruses. The course emphasizes modern approaches to genetic research. A lab fee is required. | Prerequisite: BMS-UY 1004. Co-requisite: CM-UY 2213 or CM-UY 2214.
Biomolecular Science (Undergraduate)
4 credits – 15 Weeks
BMS-UY 3114-000 (20339)09/02/2020 – 12/13/2020 Mon2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
BMS-UY 3114-000 (20340)09/02/2020 – 12/13/2020 Tue2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
BMS-UY 3114-000 (20338)09/02/2020 – 12/13/2020 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by
Geographic Information Systems are computer systems for the storage, retrieval, analysis, and display of geographic data, that is data about features and phenomena on the surface of the earth. This course will introduce the students to GIS through hands-on computer exercises, as well as readings and lectures about cartography, tools, data, and the social impacts of GIS. GIS projects start with data and move through analysis to cartographic display. Pedagogically, we will be starting at the end moving backward to data and analysis. | Note: This course cannot be used to satisfy Humanities/Social Science requirements for majors outside of the TCS department. | Prerequisite: EXPOS-UA 1 or EXPOS-UA 4
Urban Studies (Undergraduate)
4 credits – 15 Weeks
URB-UY 2114-000 (21070)01/23/2023 – 05/08/2023 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Mistry, Himanshu
This is a one-semester introductory course in general chemistry. It covers chemical equations, stoichiometry, thermodynamics, gases, atomic and molecular structure, periodic table, chemical bonding, states of matter, chemical equilibrium, organic, inorganic and polymeric materials and electrochemistry. | Corequisite: EX-UY 1
Chemistry (Undergraduate)
4 credits – 15 Weeks
CM-UY 1004-000 (16847)01/27/2020 – 05/11/2020 Tue3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov
CM-UY 1004-000 (16848)01/27/2020 – 05/11/2020 Tue2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov
CM-UY 1004-000 (16849)01/27/2020 – 05/11/2020 Wed9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish
CM-UY 1004-000 (16850)01/27/2020 – 05/11/2020 Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Roy, Debasish
CM-UY 1004-000 (16851)01/27/2020 – 05/11/2020 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov
CM-UY 1004-000 (16852)01/27/2020 – 05/11/2020 Wed11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov
CM-UY 1004-000 (16968)01/27/2020 – 05/11/2020 Wed3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Charnick, Suzanne
CM-UY 1004-000 (16969)01/27/2020 – 05/11/2020 Wed2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Charnick, Suzanne
CM-UY 1004-000 (24919)01/27/2020 – 05/11/2020 Mon10:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Mishiyev, Robert
CM-UY 1004-000 (24918)01/27/2020 – 05/11/2020 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Mishiyev, Robert
CM-UY 1004-000 (16853)01/27/2020 – 05/11/2020 Tue,Thu9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Hagver, Rena
CM-UY 1004-000 (16854)01/27/2020 – 05/11/2020 Thu2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pollack, Myron
CM-UY 1004-000 (16855)01/27/2020 – 05/11/2020 Thu1:00 PM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pollack, Myron
CM-UY 1004-000 (16856)01/27/2020 – 05/11/2020 Wed9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov
CM-UY 1004-000 (16857)01/27/2020 – 05/11/2020 Wed8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Chigirinskaya, Lyubov
CM-UY 1004-000 (20330)01/27/2020 – 05/11/2020 Wed12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by Charnick, Suzanne
CM-UY 1004-000 (20331)01/27/2020 – 05/11/2020 Wed11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Charnick, Suzanne
CM-UY 1004-000 (17125)01/27/2020 – 05/11/2020 Wed7:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Charnick, Suzanne
CM-UY 1004-000 (17124)01/27/2020 – 05/11/2020 Wed6:00 PM – 6:00 PM (Evening)at Brooklyn CampusInstructed by Charnick, Suzanne
CM-UY 1004-000 (16858)
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 208-000 (15892)09/02/2020 – 12/13/2020 Fri10:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by
This unique course introduces students to innovative and cutting-edge technologies sound, video, and interfaces that are changing the way music is performed, produced and received. Music and creative technologies have shifted in the last years from preset-focused black-box devices to open and hackable hard- and software. Examples are MaxMSP (Ableton), the Kinect Motion sensor, VR Platforms or open source music instruments like Korg’s Mono series, little bits or bastl. This shift enables artists today to understand the inner workings of instruments better and engage a very different working process: these days, devices can more easily be created and manipulated, forming future tools and creating a rich variety of different media. The course consists of both a theoretical and a hands-on part, and has a workshop component. No special knowledge like programming or electronic skills is presupposed. As this course is intended for students from different disciplines, the content will flexibly be adapted to the level of knowledge of the students, especially for students with little or no technical background.
Recorded Music (Undergraduate)
2 credits – 14 Weeks
REMU-UT 9815-000 (15182)08/31/2020 – 12/10/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at NYU Berlin (Global)Instructed by
Can you listen to Michael Jackson’s “Thriller” without envisioning the zombie transformation? What about Beyonce’s “Single Ladies” without seeing the accompanying choreography? Both of those songs, along with countless others, have benefited from the groundbreaking visuals that have accompanied them. From the Classic Rock films of the 1960’s to the MTV revolution of the 1980’s and 1990’s to the innovations of YouTube and Virtual Reality, this class will examine how the convergence of visual and auditory mediums has created some of the most impactful art. We’ll extract the great lessons from the pieces we study and utilize our production skills to create videos, on-stage visuals, and songs of our own. We’ll also investigate how the creation of videos alongside songs has disrupted the marketing and sales fates for the music industry multiple times. The weekly class structure will alternate between one 90min lecture/discussion course and one 90min production course where we will be collaborating on creating new content for each assignment together.
Recorded Music (Undergraduate)
2 credits – 15 Weeks
REMU-UT 1228-000 (16036)09/02/2020 – 12/13/2020 Thu12:00 AM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
We live in an age of digital production where so much of today’s music is produced with comparatively few tools, and at the heart of the modern production set up, whether in the bedroom of the studio, is software that uses MIDI. One of the most versatile of today’s platforms which can be used in production, live performance, and even as a visual tool is Ableton Live. Ableton is unique amongst the contemporary software programs making music in that it is the only one that was created by working musicians who were looking for a tool that allowed for both the seamless creation of ideas and could also serve as a performance instrument. In the past 15 years, Ableton has played an important role in creating countless tracks and records in numerous genres and the go-to software for live performance, whether for vocalists and bands or for massive spectacles like Cirque du Soleil. In this course, we will cover Ableton’s unique abilities to manipulate audio which make it the preferred platform for remixing and mash-ups. We will cover the fundamentals of the software, explore techniques to program beats, chordal and melodic ideas, as well as cover creative workflow – how to use Ableton to quickly generate ideas for producers and songwriters. Finally, we will discuss its use as a live performance tool for use with live instrumentalists and vocalists, as a DJ tool and even as a VJing tool.
Recorded Music (Undergraduate)
2 credits – 15 Weeks
REMU-UT 1022-000 (22435)09/02/2021 – 12/14/2021 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Carrero, Joanne
REMU-UT 1022-000 (22436)09/02/2021 – 12/14/2021 Mon11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Carrero, Joanne
REMU-UT 1022-000 (22437)09/02/2021 – 12/14/2021 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Freeman, Dan
REMU-UT 1022-000 (22438)09/02/2021 – 12/14/2021 Mon11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Freeman, Dan
REMU-UT 1022-000 (22439)09/02/2021 – 12/14/2021 Mon1:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Freeman, Dan
REMU-UT 1022-000 (22440)09/02/2021 – 12/14/2021 Mon3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Freeman, Dan
Atari. Computer Generated Imagery. YouTube. What is new media and will it change the world? In this course we will explore diverse examples of ?old? and ?new? media including interactive web work, gaming, installations, and movies. We will use blogs, online forums, and YouTube to discuss new media?s roots in older popular media including film and literature. We will question how new media have impacted traditional narrative forms and the structure of the film industry, as well as the broader contexts of new media in a changing world culture. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).
Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks
FMTV-UT 1208-000 (15796)09/02/2020 – 12/13/2020 Tue9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
A beginning production course in which students learn the basic principles of animation, develop visual language, storytelling, observation, and communication skills. A freshman core production selection, but open to students at all levels. It is the prerequisite for several of the other animation and visual effects courses. Prior drawing experience is not necessary. The first half of the semester consists of weekly exercises in which students explore various styles and methods of animation including optical toys, stop motion, traditional drawn, and 2D digital animation. Students will be introduced to programs including Dragon Stop Motion, After Effects, Avid, Flash, and Photoshop. Various technical topics covered include aspect ratio, frame rates, storyboarding, editing animatics, scanning, working with image sequences, alpha channels, vector vs. raster art, compositing, rendering, using a Cintiq, and shooting stills with DSLR camera. During the second half of the semester students will complete a 15-30 second animated film with sound.
Undergrad Film & TV (Undergraduate)
4 credits – 15 Weeks
Intro to Visual Communication builds a foundation for visual literacy and visual design thinking. The class focuses on the fundamentals of visual communication – line, color, composition, typography – as well as their application in a variety of contexts. You may or may not end up being a visual designer or artist, but all kinds of game design and development involves visual thinking. The philosophy of the class is learning by doing. Each week, in class and out of class, you will be creating visual projects on and off the computer. Sometimes you will be drawing in a sketchbook or making paper collages. Other times you will be using visual design software, such as Illustrator and Photoshop. The goal of the course is to connect the visual exercises to skills and issues related to directly to games. Sometimes we will be working on fundamental skills. Other times, we will be applying those skills to game-related problems.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1620-000 (14479)09/01/2022 – 12/14/2022 Tue2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
OART-UT 1620-000 (14480)09/01/2022 – 12/14/2022 Thu11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Voshell, Burgess
This class is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that under- standing these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. In this workshop, students will: analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design principles that apply to all games regardless of format; critique each other’s work, developing communication skills necessary for thriving in a collaborative field; explore the creative possibilities of this emerging field from formal, social, and cultural perspectives; develop techniques for fast-prototyping and iterative design that can be successfully applied to all types of interactive projects.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 150-000 (14707)01/24/2022 – 05/09/2022 Mon,Wed5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 110-000 (14536)09/01/2022 – 12/14/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pratt, Charles
GAMES-UT 110-000 (14532)09/01/2022 – 12/14/2022 Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Pratt, Charles
GAMES-UT 110-000 (14533)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles
This interdisciplinary course examines the works of Marx, Nietzsche, and Freud, three German-speaking writers who pioneered radically different and influential interpretations of modern life, which continue to shape our contemporary understanding of society and individuality. The seminar not only delves into the origins of these prominent traditions of modern Western thought, but also underscores their relevance in modern social theories and poetics. Hence, the course will also include references to the writings of their contemporaries, as well as explications of the direct and indirect influences of Marx, Nietzsche, and Freud on other writers.
German (Undergraduate)
4 credits – 14 Weeks
GERM-UA 9240-000 (9424)02/03/2020 – 05/14/2020 Mon5:00 PM – 8:00 PM (Late afternoon)at NYU Berlin (Global)Instructed by Steilen, Felix
Is augmented reality technology about to enter the mainstream? AR platforms have finally become widely accessible to artists, designers, and technologists thanks to recent advances in mobile performance and a new collection of powerful computer vision techniques. As such, the medium offers rich possibilities for experimentation and a chance to rethink how we experience the intersection of the physical and digital. In this course, students will acquire an understanding of basic concepts and techniques necessary to prototype and build simple AR experiences – with a consideration of not just visual but also aural AR. We’ll supplement practical exercises with an overview of the history of AR, and discuss the ethical, legal, and societal considerations cropping up around this topic. Our tool of choice will be Unity, but we will go over prototyping techniques outside of the platform to speed up the design process. If there is interest, we will cover how to get started building projects in openFrameworks, mobile, or web AR – and discuss why or when you might want to work within other platforms. Even though code samples will be provided, students are highly encouraged to have a basic understanding of Unity or at least have taken an introductory programming course. A working knowledge of Unity can be gained through Unity tutorials (https://unity3d.com/learn/tutorials) or Lynda (https://www.nyu.edu/lynda).
Interactive Telecommunications (Graduate)
4 credits – 15 Weeks
ITPG-GT 2037-000 (22657)09/02/2021 – 12/14/2021 Mon6:00 PM – 9:00 PM (Evening)at OnlineInstructed by
Magic windows that allow us to peek into different realities without leaving our physical space, lenses that reveal hidden layers of objects or navigating new universes within the same room. More than ever, mobile devices are getting a human-scale understanding of space and motion allowing us to create more intimate interactions with our surrounding spaces, leveraging them as a canvas to experience other realities. We now have the potential to give life to inanimate objects, tell stories through space, customizing private views of public spaces and recognize places we’ve never been. We’ll question what it means and how can we blend reality exploring themes such as: augmented space and new paradigms in social interaction, public space and privacy; storytelling and navigating the physical space like turning pages in a book; tangible interfaces, mixed objects and animism; Magic windows, x-ray vision, time-machines and impossible universes; Far away so close: telepresence and remote collaboration. The course will survey the past, current and up and coming technologies and experiences in Mixed Reality including environmental augmented reality and interactive projection mapping, handheld devices while fostering a strong user experience perspective on the affordances and constraints of each. We’ll research and discuss the design principles and guidelines for creating mixed reality experiences focusing on the links between real and virtual objects, interaction space and asymmetries between physical and digital worlds, environmental semantics and multimodal and tangible interaction. Technologies explored will be focusing on mobile platforms (phones, tablets) including Vuforia, SLAM, image and object recognition, depth sensing, projection mapping. Unity3D will be the development platform: students must have previous working knowledge of Unity3D and feel comfortable with independently developing using this platform. A working knowledge of Unity3D may be gained by going through the Unity 5 3D Essential Training Lynda Course prior to the course (log in to Lynda for free via https://www.nyu.edu/lynda).
Interactive Telecommunications (Graduate)
2 credits – 6 Weeks
ITPG-GT 2122-000 (23437)01/30/2020 – 03/12/2020 Thu6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by Pereira, Rui
Course introduces student artists to the 4th dimensional concepts of TIME & MOVEMENT as the necessary building blocks of Art created by Photography, Video, Digital & Performance medias. Students will explore the attributes of TIME & MOVEMENT through project assignments that use the methods of photography, video, digital, & performance art. The course also includes a brief art history of 4D concepts spanning a wide array of subject matter from cave painting to contemporary art.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 314-000 (12755)01/24/2022 – 05/09/2022 Mon,Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Dasgupta, Priyanka
ART-UE 314-000 (12756)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by McQuilkin, Alexandra
Video art has become one of the most widely used media art forms because it allows both the artistic concentration of photography & the free flowing imagery of movement. Students acquire rudimentary skills in shooting & editing while working toward a personal statement in video.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 305-000 (12392)01/24/2022 – 05/09/2022 Fri9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
ART-UE 305-000 (12860)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Pryor, Gerald
’Art: Practice and Ideas’ examines key developments in the visual arts from modernity to the present. Focusing on the ways in which representations both create and reflect the values of a society, the course introduces students to the full range of expressive possibilities within the visual arts, covering painting and sculpture, as well as photography, film, video, conceptual art, and computer media. Topics to be covered include classical, modern, and postmodern relationships to politics, vision, the mind, the body, psychology, gender, difference, and technological innovation. Students will see and understand how artists have integrated perceptions of their historical moment, as well as physical and social space, into creative practices that have, in turn, had a significant impact on the culture of the time. Liberal Arts Core/MAP Equivalent – satisfies the requirement for Expressive Cultures
Art Theory & Critical Studies (Undergraduate)
4 credits – 15 Weeks
ARTCR-UE 10-000 (12834)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Gookin, Kirby
This course explores the elements of music through the lenses of computation and interactive design. Each of the five course units focuses on one element of music (rhythm, melody, timbre, harmony, and structure), approaching it from the perspective of music theory, computation, and design. For each element, students listen to examples from different periods and styles, represent and manipulate the element in code, and create an interactive study around it. As students work toward their final projects, the class takes a more self-directed approach. Final projects can take the form of digital applications, spatial installations, or physical devices. In-class coding and assignments will be done in P5.js, but students will be free to use other languages and frameworks for their final projects. Creative Computing or equivalent programming experience is required.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
IMNY-UT 222-000 (22285)01/24/2022 – 05/09/2022 Mon2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pereira Hors, Luisa
This course introduces platforms, tools, and the architectures that facilitate scalable management and processing of vast quantities of data. We will explore open source tools enabling the efficient acquisition, storage, and processing of Big Data. Students will learn about distributed storage solutions such as the Apache Hadoop Distributed File System (HDFS), which supports storage of Big Data. Students will gain hands-on experience with distributed processing Apache solutions such as Hadoop MapReduce, HBase, Hive, Impala, Pig, core Spark, Spark SQL, and Spark Streaming. Other Apache big data tools covered are Sqoop, Oozie, Zookeeper, Flume, and Kafka
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 476-000 (10054)01/28/2021 – 05/10/2021 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Malavet, Ann
Tangible heritage (site, object, and structure) and intangible heritage (motif, icon, character, textile, wardrobe, music, performance, language and ritual) are unseparated parts of the cultural heritage. The narrative and messaging of cultural heritage can be preserved by moving sequences, motion design and animation. The richness of heritage contents can be further disseminated and known by the dynamic media. This course aims to utilize animation and motion media to depict and preserve the richness of cultural heritage contents. 3D animation and motion graphics techniques will be addressed and applied to the storytelling. Students will be guided to research the Asian cultural heritage contents including the tangible and intangible heritage. They will further explore the visual design and production pipeline of animation. Visiting expert of interactive media design and intangible heritage performance will get involved to share the insights to the students. Prerequisite: None. Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 243-000 (17303)09/05/2022 – 12/16/2022 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Chen, Wu Wei
Application Lab is an intensive project-driven course where students explore current challenges and opportunities at the intersections of emerging media and innovation through the lenses of design, prototyping and innovation. The course seeks to help students understand how these high-level concepts intersect with skills to form the basis for new applications of technology and human industrial art. At the end of this course, students will be able to think critically and holistically about not only what makes innovations possible but will also how to utilize emerging media technologies and ideas to bring innovations into the world that respect and acknowledge the values of design, iteration and innovation. Prerequisite: None. Fulfillment: IMA Major Other Foundation/Electives; IMB Major Emerging Media Foundation/ Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 110-000 (17280)09/05/2022 – 12/16/2022 Wed9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 110-000 (17282)09/05/2022 – 12/16/2022 Wed11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
In this foundation course students will be asked to think beyond the conventional forms of human computer interaction (i.e. the keyboard and mouse) to develop interfaces that consider the entire human body, the body’s capacity for gesture, as well as the relationship between the body and its environment. Students will learn the fundamentals of electronics and programming as they build projects using the Arduino microcontroller platform. Arduino is a small computer based on open source hardware and software. When used in conjunction with various sensors and actuators, Arduino is capable of gathering information about and acting upon the physical world. In addition to these physical computing techniques, students will also learn to harness the methods of traditional computation. The fundamentals of programming will be explored using the Processing programming language. Processing has a simplified syntax and an approachable computer graphics programming model, making it an ideal platform for first-time programmers. Students will gain a deeper appreciation of the expressive possibilities of computation as they learn to author their own software and systems and not simply use off-the-shelf solutions. Additional topics will include algorithmic drawing and animation techniques, digital modeling and fabrication, data exchange, manipulation, and presentation, as well as control of images, audio and video, including computer vision techniques. Structured weekly exercises are aimed at building specific skills, however students are free to pursue their own diverse interests in their midterm and final projects. Prerequisite: None. Fulfillment: CORE AT; IMA Major Other Foundation; IMB Major Emerging Media Foundation.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 101-000 (17258)09/05/2022 – 12/16/2022 Tue,Thu9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 101-000 (17259)09/05/2022 – 12/16/2022 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 101-000 (17266)09/05/2022 – 12/16/2022 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 101-000 (17267)09/05/2022 – 12/16/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 101-000 (17269)09/05/2022 – 12/16/2022 Fri11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by
INTM-SHU 101-000 (17270)09/05/2022 – 12/16/2022 Fri1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
Virtual Reality and Augmented Reality represent, respectively, visions of “being” somewhere else or augmenting your present environment. These visions are not new, but new technologies have made it possible to produce experiences unlike anything before, particularly through the use of headsets, spatial audio, touch sensors, and custom location-based installations. These new technologies are becoming small, powerful, and inexpensive, and as a result we are witnessing the birth of a powerful new medium, new art form, and new industry – all very quickly. The speed of VR and AR growth has created both opportunity and confusion. “VR / AR Fundamentals” takes a long, deep perspective. We will overview such basic elements as audiovisual resolution and fidelity; spatiality and immersion; other senses such as touch, smell, taste (and even mind); input and interactivity; and live and social. We’ll look at distinctions such as cinema versus games, movies versus models, public versus personal, real world versus fantasy worlds, linear versus interactive, and narrative versus ambient. These elements and distinctions will be presented partially as technical but in an understandable way for general liberal arts students, and will rely heavily on experiencing content and keeping up with current events. That’s the first half-semester. The second half-semester we’ll concentrate on collectively producing a series of timely and relevant projects, all short, entertaining, and useful to others exploring the world of VR / AR. Prerequisites: None Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
In this foundation course students will explore the possibilities of emerging media by successively producing projects that make use of digital images, graphics, audio, and video. The course is designed to provide students with a framework to effectively communicate and tell stories through digital means. Students learn through hands-on experimentation in a laboratory context and the principles of interpersonal communication, media theory, and human factors will be introduced in readings and investigated through discussion. Adobe Creative Cloud and other relevant software applications will be examined to establish a diverse digital toolkit. Both traditional and experimental outputs will be explored. Weekly assignments, group and independent projects, as well as documentation of projects will be assigned in each of the core areas of study. Prerequisite: None. Fulfillment: IMA Major Other Foundation; IMB Major Emerging Media Foundation.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 120-000 (17284)09/05/2022 – 12/16/2022 Mon,Wed1:00 PM – 2:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17285)09/05/2022 – 12/16/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17286)09/05/2022 – 12/16/2022 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17287)09/05/2022 – 12/16/2022 Mon,Wed5:00 PM – 7:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17289)09/05/2022 – 12/16/2022 Thu1:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17291)09/05/2022 – 12/16/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17292)09/05/2022 – 12/16/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at ShanghaiInstructed by
INTM-SHU 120-000 (17293)09/05/2022 – 12/16/2022 Thu6:00 PM – 7:00 PM (Evening)at ShanghaiInstructed by
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 206-000 (15876)09/02/2020 – 12/13/2020 Mon,Wed6:00 PM – 9:00 PM (Evening)at Brooklyn CampusInstructed by
Board game design is a one-semester course for students who want to dig deeper into table-top games, from design to history to manufacturing. The first half of the course looks at the world of mass market games, which focus heavily on commercials, trends, plastics, licenses, low prices, and casual rules. The second half focuses on hobby games, designed for the dedicated game player, and the different styles of games in that world. The course is hands-on with at least one published game played in every class. There are multiple assignments where students bring these concepts to life through their own designs. Throughout the course, there is a focus on understanding players and designing games for a target audience.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 352-000 (20568)09/02/2020 – 12/13/2020 Tue,Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by
Narrative Design is an advanced game design course where students learn a variety of strategies to bring together game design and storytelling, both in table-top and digital games. Every assignment covers a different challenge when it comes to integrating systems design with storytelling. Students will also learn some of the basics of storytelling, such as character development, dramatic action, generating conflict, and world-building.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 161-000 (16034)09/02/2020 – 12/13/2020 Tue,Thu2:00 PM – 5:00 PM (Early afternoon)at Brooklyn CampusInstructed by
Intermediate Game Design builds on the foundation of Introduction to Game Design to help build students’ understanding of how game design works in a practical context. While Introduction to Game Design acquaints students with basic foundational concepts and ideas, Intermediate Game Design puts those ideas into action across four very different kinds of projects. These projects emphasize the professional context of digital game design.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 151-000 (14813)01/24/2022 – 05/09/2022 Mon,Wed5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by
GAMES-UT 151-000 (22278)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands-on, primarily lab-based course, and so the focus is on learning by doing rather than on reading and discussion.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 120-000 (14740)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
GAMES-UT 120-000 (14741)01/24/2022 – 05/09/2022 Mon,Wed11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by
GAMES-UT 120-000 (14742)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
GAMES-UT 120-000 (14766)01/24/2022 – 05/09/2022 Wed,Fri2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. At the completion of this course, the student will be able to: 1) Describe typical work practice in game development. 2) Demonstrate competency through actual implementation of code and assets. 3) Work with a game engine, and understand the basics of how to build a game in the engine.
Game Design (Undergraduate)
4 credits – 15 Weeks
GAMES-UT 121-000 (14865)01/24/2022 – 05/09/2022 Mon,Wed11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by
Introduces students to the study of media, culture, and communication. The course surveys models, theories, and analytical perspectives that form the basis of study in the major. Topics include dialogue, discourse, mass and interpersonal communication, political economy, language, subject-formation, critical theory, experience, and reception.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 1-000 (11261)09/05/2023 – 12/15/2023 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Rajagopal, Arvind
MCC-UE 1-000 (11262)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Yates, Katie Lane
MCC-UE 1-000 (11263)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Yates, Katie Lane
MCC-UE 1-000 (11264)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Hytower, Courtney
MCC-UE 1-000 (11265)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Hytower, Courtney
MCC-UE 1-000 (11266)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ainomugisha, Mary
MCC-UE 1-000 (11267)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Ainomugisha, Mary
MCC-UE 1-000 (11268)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ọládélé, Noah
MCC-UE 1-000 (11269)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Ọládélé, Noah
MCC-UE 1-000 (11270)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Cilman, Eva
MCC-UE 1-000 (11271)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Cilman, Eva
MCC-UE 1-000 (11272)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Procter, Alice
MCC-UE 1-000 (11273)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Procter, Alice
MCC-UE 1-000 (11302)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Fattaleh, Nadine
MCC-UE 1-000 (11303)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Fattaleh, Nadine
MCC-UE 1-000 (11615)09/05/2023 – 12/15/2023 Tue,Thu11:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by Fotsch, Paul
Introduces students to several methods of analyzing the content, production, and contexts of media in society. Students explore the basic approaches of textual analysis, political economy, and ethnography. Students adopt, adapt and employ these methods in their own analyses, survey and data collection, and ethnographies. Students create their work by means of digitally mediated image annotation and manipulation, data collection and visualization, and audio/video production.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
An overview of the development of visual storytelling throughout history. From the first creation of early hand drawn cave paintings to modern film production, all the essential elements of visual representation, visual imagery, visual grammar, and visual storytelling are explored. Lectures introduce and explain a variety of methods used to capture a visual image and how visual imagery, both with and without words, is used to convey meaning. Assignments are given for students to create their own visual imagery using these several different artistic formats. In class discussions then analyze the audience reception of the student’s work. The essential nature of visual storytelling is examined by analyzing how images collide to create new meaning, how a multiplicity of visual images are organized into a grammatical system, and how this system is managed in order to tell a visual story. The course examines how the basic tools of traditional narrative storytelling are also used in purely visual storytelling – to create a secondary world and to maintain a suspension of disbelief in order to inform, entertain, and affect the audience.
Open Arts Curriculum (Undergraduate)
3 credits – 15 Weeks
OART-UT 290-000 (21135)09/02/2020 – 12/13/2020 Tue9:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by
OART-UT 290-000 (21136)09/02/2020 – 12/13/2020 Thu9:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by
Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands-on, primarily lab-based course, and so the focus is on learning by doing rather than on reading and discussion.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1601-000 (14382)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
The Emerging Media Studio courses explore methods to creatively think through and hybridize artistic photographic practice with emerging media technologies from medicine, the military, archaeology, urban planning, environmental science and other industries. Projects may take open-ended forms such as video, virtual reality environments, site-based performance, spatial imaging, 3D fabrication and photographic documentation. Critical readings and ideas drawn from artists as well as professionals in other fields are discussed. Our practice is learning how to adapt to and position ourselves as artists making unique contributions to the social dynamics of culture and a constantly shifting universe of media.
Photography and Imaging (Undergraduate)
4 credits – 15 Weeks
Topic: Intro to Post-Photographic Imaging.
PHTI-UT 1018-000 (22312)09/02/2020 – 12/13/2020 Mon2:00 PM – 5:00 PM (Early afternoon)at Washington SquareInstructed by Fu, Yunxue
Course Repeatable for Credit. Prerequisite: Photography & Imaging: Digital, Analog, and Multimedia (can be taken concurrently) or permission of the Department. Interested non-majors should complete the non-major request form: https://goo.gl/forms/oaRPT3aeCeMT7KYL2 The paradigm of the indexical photographic image has come into a new era – a computer generated one. Maya 3D software, typically used to create commercial games and animations, will be used to introduce experimental computer imaging as a visual art form. Students will solve a series of formal problems, introduced in increasing levels of complexity, and examine the broad cultural, philosophical, and theoretical implications of CG imaging. Moving from the 2-dimensional to 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse.
This course explores the practices, principles and aesthetics of comedic performance. Questions examined include: What makes something funny? Why do audiences laugh? What is the relationship between performer and audience in comedy? How does a performer get the laugh without ‘asking’ for it? How is humor specific to certain cultures, historical periods, genders or age groups? Are any elements of humor universal? Does the nature of performing comedy change from medium to medium? The course investigates these questions through readings, lectures, discussion and experiential exercises. Students are challenged to synthesize theory, historical traditions, and practical application into viable comedic performances. Students will experiment with this synthesis through discussing, analyzing, rehearsing and performing scenes/monologues drawn from major comic traditions including: masked forms (such as Greek Old Comedy and Commedia dell’Arte), high comedy (like the comedies of Shakespeare and Moliere), low comedy (such as the slapstick of Charlie Chaplin, Mel Brooks, as well as modern sketch, improv and stand-up comedy) and that which defies easy categorization (such as Monty Python or Sacha Baron Cohen). The course will culminate in a public presentation, allowing students to share select comedic performances with an audience. Students are expected to rehearse outside of class time.
Arts Workshops (Undergraduate)
4 credits – 15 Weeks
ARTS-UG 1065-000 (14847)09/02/2020 – 12/13/2020 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by
This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.
Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks
FMTV-UT 1110-000 (14326)09/01/2022 – 12/14/2022 Wed11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by McNagny, Phil
FMTV-UT 1110-000 (14165)09/01/2022 – 12/14/2022 Thu6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by
This course is an introduction to the field of performance studies. In this course, performance will be broadly construed to include aesthetic performance (performance art, theater, music, dance, and visual culture) and everyday presentations of self. We will study the history of the field and its relation to other fields (anthropology, theatre studies, philosophy, dance studies, feminism, political science, critical race theory, legal studies, etc.) and ask questions of how the study of performance can help us to understand contemporary questions of aesthetics, politics, and social culture. We will study the theory and history of the field as grounded in documented performances in addition to attending live performances in New York City. This course will place particular emphasis on political performance (in the US and abroad), queer, and minority performance.
Performance Studies (Undergraduate)
4 credits – 15 Weeks
PERF-UT 101-000 (15700)09/02/2020 – 12/13/2020 Tue11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
PERF-UT 101-000 (15829)09/02/2020 – 12/13/2020 Thu10:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by
PERF-UT 101-000 (15830)09/02/2020 – 12/13/2020 Thu10:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by
PERF-UT 101-000 (16102)09/02/2020 – 12/13/2020 Thu10:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by
Viewed as a natural kind or socially constructed, “madness” was defined and treated, examined and controlled, diagnosed and cured according to the spirit of the time. This course follows the varied social imageries of “madness” throughout Western history, from the Hebrew Bible to the contemporary and controversial Diagnostic Statistical Manual (DSM), also known as “the bible of psychiatry”, in its most recent 5th edition. Students read primary and secondary texts by philosophers, physicians, theologians, jurists, tragedians, novelists, psychologists, social reformers, policy makers, journalists, historians and individuals who suffered madness, also known as “experts from experience.” They also observe art and watch films that portray different aspects of madness. Reading includes: the Bible, Plato, Hippocrates, Ibn Sina, Margery Kempe, Erasmus, Robert Burton, Freud, George Canguilhem, Foucault, Ian Hacking, Elaine Showalter, Ruth Leys among others. The course explores the interaction between the social, cultural, scientific, political as well as economic factors that have shaped the views of “madness” and its treatment while paying ample attention to the history of ideas that informed and, often, framed them.
Interdisciplinary Seminars (Undergraduate)
4 credits – 15 Weeks
IDSEM-UG 1961-000 (14205)09/02/2021 – 12/14/2021 Fri2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Ophir, Orna
This course examines the current developments in contemporary art over the past decade – the art of ‘now’ – from the viewpoint of an artist’s practice & working ideas, looking at current global art production in aesthetic, economic, & social contexts. The major movements in painting, photography, sculpture, installation & performance are examined. Readings will be drawn from first hand interviews & point-of-view accounts, reviews, & critique; a major emphasis on interviews & online studio visits will accompany the texts. Guest artist lectures & off-site museum & gallery viewings will complement the weekly visual presentations & theory conversations. Liberal Arts Core/CORE Equivalent – satisfies the requirement for Expressive Cultures
Art Theory & Critical Studies (Undergraduate)
4 credits – 15 Weeks
ARTCR-UE 55-000 (12147)01/24/2022 – 05/09/2022 Wed9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Weiner, Andrew
An introductory course designed to provide students with hands-on experience developing creative coding projects with machine learning. The history, theory, and application of machine learning algorithms and related datasets are explored in a laboratory context of experimentation and discussion. Examples and exercises will be demonstrated in JavaScript using the p5.js, ml5.js, and TensorFlow.js libraries. In addition, students will learn to work with open source pre-trained models in the cloud using Runway. Principles of data collection and ethics are introduced. Weekly assignments, team and independent projects, and project reports are required.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
IMNY-UT 224-000 (15837)09/02/2021 – 12/14/2021 Mon,Wed10:00 AM – 11:00 AM (Morning)at OnlineInstructed by
Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2-credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class, we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.
Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks
IMNY-UT 284-000 (22291)03/22/2022 – 05/09/2022 Mon11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Romein, Matt
Interactive Media Arts (Undergraduate)
1-4 credits – 15 Weeks
IMNY-UT 901-000 (16075)at Off CampusInstructed by
3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)
Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks
IMNY-UT 244-000 (16086)09/02/2020 – 10/21/2020 Thu3:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by
This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output. The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
IMNY-UT 101-000 (15826)09/02/2021 – 12/14/2021 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
IMNY-UT 101-000 (15827)09/02/2021 – 12/14/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by
IMNY-UT 101-000 (15828)09/02/2021 – 12/14/2021 Tue,Thu9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
Physical Computing is an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically. In this course, we take the human body as a given, and attempt to design computing applications within the limits of its expression. To realize this goal, you’ll learn how a computer converts the changes in energy given off by our bodies (in the form of sound, light, motion, and other forms) into changing electronic signals that it can read and interpret. You’ll learn about the sensors that do this, and about simple computers called microcontrollers that read sensors and convert their output into data. In the other direction you will learn how to actual physical things in the world with devices like speakers, lights and motors. Finally, you’ll learn how microcontrollers communicate with other computers. To learn this, you’ll watch people and build devices. You will spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person’s body.
Interactive Media Arts (Undergraduate)
1 credits – 16 Weeks
IMNY-UT 103-000 (15822)09/02/2021 – 12/22/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by
How does someone become famous on the internet? What does it take to capture our digital attention? While movie stars, rock gods, and other mainstream A-listers struggle to find their place in a sea of emerging technologies and platforms, a new swarm of micro celebrities and influencers has coasted into the cultural space they once filled. Riding a wave of viral content and memes, the newly-famous rule an internet where anyone can have adoring fans… for a price. They are nimble, niche, obnoxious, empowering, and sometimes disturbing. This class explores what happens when fame is freed from the traditional intermediaries of print, television, and radio, when social media provides everyone with the tools to be their own marketing studio and PR department. It examines the transformation of celebrity, from a 19th century sales gimmick to the formidable cultural, social, and technological force it is today. Students will study a wide array of fame-related topics, from the privacy effects of trolling to the class implications of selfies. And we will engage in practices and exercises that produce real-world instances of celebrity in case we, too, wish to join the ranks of the internet famous.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
IMNY-UT 201-000 (15834)09/02/2021 – 12/14/2021 Tue,Thu12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by
An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
IMNY-UT 102-000 (15830)09/02/2021 – 12/14/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Brooklyn CampusInstructed by
IMNY-UT 102-000 (15831)09/02/2021 – 12/14/2021 Mon,Wed3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by
IMNY-UT 102-000 (15832)09/02/2021 – 12/14/2021 Mon,Wed9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
This course will explore the fundamentals of new media scholarship. Together, we will review and engage with different theories of emerging media in its social, cultural, political, and historical contexts. Students will be able to research, think and write critically about some of the central debates in media studies, including new media forms and aesthetics, issues of gender, race, and labor, platforms, infrastructure and various emerging paradigms. Classes consist of theoretical readings, media example discussion, and writing workshops. Prerequisite: WAI (or co-requisite). Fulfillment: IMA Major Foundations/Elective; IMB Major Emerging Media Foundation/Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 205-000 (17295)09/05/2022 – 12/16/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Konior, Bogna
Re-make: make (something) again or differently. In this class students will investigate why China became the world’s largest importer of waste. They will study local communities in China, how they manage their waste, and explore innovative ways to transform discarded materials or products around us into something new and precious in areas such as art, graphic and industrial design, architecture, fashion, textiles, etc,. Through research and development, students will learn how traditional techniques and new technologies among the sustainable design philosophy can be utilized as powerful tools for addressing social and environmental problems.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 271-000 (18538)09/14/2020 – 12/15/2020 Wed1:00 PM – 4:00 PM (Early afternoon)at ShanghaiInstructed by Godoy, Marcela
Machine Learning for New Interfaces is an introductory course with the goal of teaching machine learning concepts in an approachable way to students with no prior knowledge. We will explore diverse and experimental methods in Machine Learning such as classification, recognition, movement prediction and image style translation. By the end of the course, students will be able to create their own interfaces or applications for the web. They will be able to apply fundamental concepts of Machine Learning, recognize Machine Learning models in the world and make Machine Learning projects applicable to everyday life. Prerequisite: Creative Coding Lab or equivalent programming experience Fulfillment: IMA/IMB elective.
Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks
INTM-SHU 215-000 (19661)01/24/2022 – 05/13/2022 Tue4:00 PM – 7:00 PM (Late afternoon)at ShanghaiInstructed by Moon, Jung Hyun
Artificial Intelligence Arts is an intermediate class that broadly explores issues in the applications of AI to arts and creativity. This class looks at generative Machine Learning algorithms for creation of new media, arts and design. In addition to covering the technical advances, the class also addresses the ethical concerns ranging from the use of data set, the necessarily of AI generative capacity to our proper attitudes towards AI aesthetics and creativity. Students will apply a practical and conceptual understanding of AI both as technology and artistic medium to their creative practices.
Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks
INTM-SHU 226-000 (18540)09/14/2020 – 12/15/2020 Tue9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Zhou, Le
Since the beginning of civilization people have fantasized about intelligent machines sensing and acting autonomously. In this course we will discover what robots are, learn how to design them, and use simple tools to build them. Students will use open source hardware to explore sensors and electronics, as well as design and build robot bodies and actuators through a variety of digital fabrication technologies. Using a set of community developed tools, students will become familiar with concepts such as mechatronics, inverse kinematics, domotics and machine learning. No previous programming or electronics experience is necessary, however students will be guided through a series of design challenges that their robots should be able to accomplish. With an emphasis on experimentation, peer learning, and teamwork, the objective of this course is to share in the excitement of robotics by enabling students to make their own creations. By the end of the course, students will present a short research paper and documentation about their robotic explorations. Co-requisite or Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: CORE ED; IMA Majors Electives; IMB Major Interactive Media Elective.
Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks
INTM-SHU 222-000 (17301)09/05/2022 – 12/16/2022 Wed9:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Cossovich, Rodolfo
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? And how can implementing these code-based simulations offer insight and perspective on both environmental and human behaviors. This course attempts to address these questions by focusing on the programming strategies and techniques behind computer simulations of natural systems using p5.js (a JavaScript library in the spirit of Java’s Processing framework). We will explore a variety of forces and behaviors that occur naturally in our physical world. This includes properties of movement, physics, genetics, and neural networks. For each topic, we will write code to simulate those occurrences in a digital environment. The results will usually be visual in nature and manifested in the form of interactive animated coding sketches.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
IM-UH 2318-000 (4453)
Circuit Breakers! is a course designed to introduce students to the world of hardware hacking and circuit bending for artistic and mainly sonic ends. By literally opening up common battery powered objects such as toys and finding their circuit boards, one can change the behavior of the object by interrupting the flow of electricity, creating novel, unexpected, outcomes. This technique has both predictable and unpredictable outcomes, but it is almost always satisfying. In addition to hacking off-the-shelf toys, students will also build their own circuits with a minimum amount of components. Many of the projects in this course center on common integrated circuits, which students will cajole, trick, and abuse in order to create art.
Interactive Media (Undergraduate)
4 credits – 15 Weeks
IM-UH 1110-000 (18829)
This course explores the scientific foundations of current environmental issues and the impact of this knowledge on public policy. One goal of the course is to examine several topics of pressing importance and lively debate in our society – e.g., global warming, the quest for clean air and water, atmospheric ozone depletion, and the continuing search for viable sources of energy. A parallel goal is to develop the chemical, physical, and quantitative principles that are necessary for a deeper understanding of these environmental issues. The relevant topics include the structure of atoms and molecules, the interaction of light with matter, energy relationships in chemical reactions, and the properties of acids and bases. Throughout the course we also examine how scientific studies of the environment are connected to political, economic and policy concerns. The laboratory experiments are closely integrated with the lecture topics and provide hands-on explorations of central course themes. Overall, this course will provide you with the foundation to carefully evaluate environmental issues and make informed decisions about them.
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
Today’s technology enables us to collect massive amounts of data, such as images of distant planets, the ups and downs of the economy, and the patterns of our tweets and online behavior. How do we use data to discover new insights about our world? This course introduces ideas and techniques in modern data analysis, including statistical inference, machine learning models, and computer programming. The course is hands-on and data-centric; students will analyze a variety of datasets, including those from the internet and New York City. By the end of the course, students will be able to (1) apply quantitative thinking to data sets; (2) critically evaluate the conclusions of data analyses; and (3) use computing tools to explore, analyze, and visualize data. Throughout the course, we will also examine issues such as data privacy and ethics
College Core Curriculum (Undergraduate)
4 credits – 14 Weeks
CORE-UA 9111-000 (18965)09/01/2022 – 12/07/2022 Mon12:00 AM – 3:00 PM (Early afternoon)at NYU Accra (Global)Instructed by
CORE-UA 9111-000 (22967)at NYU Accra (Global)Instructed by
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 111-000 (9469)01/24/2022 – 05/09/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Clarkson, Corrin
CORE-UA 111-000 (21464)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Kotwal, Adit
CORE-UA 111-000 (21465)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Kotwal, Adit
CORE-UA 111-000 (21466)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Mishra, Prerna
CORE-UA 111-000 (21467)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Mishra, Prerna
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 110-000 (8659)01/24/2022 – 05/09/2022 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Sanfratello, Andrew
CORE-UA 110-000 (8660)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Sinha, Sid
CORE-UA 110-000 (8661)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Sinha, Sid
CORE-UA 110-000 (8662)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Zhu, Randy
CORE-UA 110-000 (8663)01/24/2022 – 05/09/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Zhu, Randy
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 750-000 (8025)09/01/2022 – 12/14/2022 Wed12:00 AM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Polan, Dana
CORE-UA 750-000 (8026)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 750-000 (8027)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 750-000 (8028)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 750-000 (8029)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 750-000 (8030)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 750-000 (8031)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 750-000 (10351)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 730-000 (8786)09/01/2022 – 12/14/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Dang, Christine
CORE-UA 730-000 (8787)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 730-000 (8788)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 730-000 (8789)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 730-000 (8790)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 730-000 (8925)09/01/2022 – 12/14/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Teyssier, Alice
CORE-UA 730-000 (8926)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 730-000 (8927)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 730-000 (8928)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 730-000 (8929)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 711-000 (8822)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Borenstein, Eliot
CORE-UA 711-000 (8823)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (8824)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (8825)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (8826)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 711-000 (8870)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 711-000 (9112)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (10188)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (22137)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (22197)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
CORE-UA 711-000 (22408)09/01/2022 – 12/14/2022 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (22441)09/01/2022 – 12/14/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (22506)09/01/2022 – 12/14/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by
CORE-UA 711-000 (22528)09/01/2022 – 12/14/2022 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 722-000 (8024)09/01/2022 – 12/14/2022 Fri12:00 AM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Broderick, Mosette
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
CORE-UA 107-000 (8865)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Sondjaja, Mutiara
CORE-UA 107-000 (8866)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Xu, Bill
CORE-UA 107-000 (8867)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Xu, Bill
CORE-UA 107-000 (8868)01/24/2022 – 05/09/2022 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Liu, Sixian
CORE-UA 107-000 (9382)01/24/2022 – 05/09/2022 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Liu, Sixian
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
For course description, please consult the College Core Curriculum website: http://core.cas.nyu.edu
College Core Curriculum (Undergraduate)
4 credits – 15 Weeks
Machine learning is an exciting and fast-moving field of computer science with many recent consumer applications (e.g., Microsoft Kinect, Google Translate, Iphone’s Siri, digital camera face detection, Netflix recommendations, Google news) and applications within the sciences and medicine (e.g., predicting protein-protein interactions, species modeling, detecting tumors, personalized medicine). This course introduces undergraduate computer science students to the field of machine learning. Students learn about the theoretical foundations of machine learning and how to apply machine learning to solve new problems. Assuming no prior knowledge in machine learning, the course focuses on two major paradigms in machine learning which are supervised and unsupervised learning. In supervised learning, we learn various methods for classification and regression. Dimensionality reduction and clustering are discussed in the case of unsupervised learning
Computer Science (Undergraduate)
4 credits – 14 Weeks
CSCI-UA 9473-000 (22400)09/01/2022 – 12/08/2022 Tue,Thu1:00 PM – 2:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Cosse, Augustin Marie Dominique
CSCI-UA 9473-000 (22964)at NYU Paris (Global)Instructed by
The use and design of data structures, which organize information in computer memory. Stacks, queues, linked lists, binary trees: how to implement them in a high level language, how to analyze their effect on algorithm efficiency, and how to modify them. Programming assignments.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 9102-000 (19807)09/02/2021 – 12/14/2021 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Cosse, Augustin Marie Dominique
CSCI-UA 9102-000 (19808)09/02/2021 – 12/14/2021 Tue2:00 PM – 3:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Cosse, Augustin Marie Dominique
Students will learn about the theoretical foundations of machine learning and how to apply machine learning to solve new problems. Machine learning is an exciting and fast-moving field at the intersection of computer science, statistics, and optimization, with many consumer applications such as machine translation, speech recognition, and recommendation. Machine learning also plays an increasingly central role in data science, enabling discoveries in fields such as biology, physics, neuroscience, and medicine. In the first part of the course, students will learn about supervised prediction methods including linear and logistic regression, support vector machines, ensemble methods, and decision trees. In the second part of the course, students will learn about methods for clustering, dimensionality reduction, and statistical inference.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 473-000 (9300)01/28/2021 – 05/10/2021 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Wilson, Andrew
Prerequisites: Data Structures (CSCI-UA 102); Discrete Mathematics (MATH-UA 120); and either Calculus I (MATH-UA 121) OR Math for Economics I (MATH-UA 211). An introduction to the study of algorithms. Two main themes are presented: designing appropriate data structures, and analyzing the efficiency of the algorithms which use them. Algorithms for basic problems are studied. These include sorting, searching, graph algorithms and maintaining dynamic data structures. Homework assignments, not necessarily involving programming.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 310-000 (7819)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Regev, Oded
CSCI-UA 310-000 (7820)01/24/2022 – 05/09/2022 Mon12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Song, Min Jae
CSCI-UA 310-000 (7821)01/24/2022 – 05/09/2022 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Regev, Oded
CSCI-UA 310-000 (8906)01/24/2022 – 05/09/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Fenteany, Peter
CSCI-UA 310-000 (9912)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Nassajianmojarrad, Seyed · Mundra, Jaya
CSCI-UA 310-000 (9913)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Jin, Yifan
CSCI-UA 310-000 (20845)01/24/2022 – 05/09/2022 Mon12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Karthikeyan, Harish
CSCI-UA 310-000 (20846)01/24/2022 – 05/09/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Agarwal, Ishan
CSCI-UA 310-000 (10617)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Zhao, Xinyi
This course covers the principles and design of operating systems. Topics include process scheduling and synchronization, deadlocks, memory management including virtual memory, input-output and file systems. Programming assignments.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 202-000 (7818)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Walfish, Michael
CSCI-UA 202-000 (9186)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Gottlieb, Allan
CSCI-UA 202-000 (20844)01/24/2022 – 05/09/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Gottlieb, Allan
This course covers the internal structure of computers, machine (assembly) language programming, and the use of pointers in high-level languages. Topics include the logical design of computers, computer architecture, the internal representation of data, instruction sets, and addressing logic, as well as pointers, structures, and other features of high-level languages that relate to assembly language. Programming assignments will be both in assembly language and other languages.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 201-000 (7816)01/24/2022 – 05/09/2022 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Moody, Douglas L
CSCI-UA 201-000 (7817)01/24/2022 – 05/09/2022 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by R D, Harshitha
CSCI-UA 201-000 (9059)01/24/2022 – 05/09/2022 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Goldberg, Benjamin
CSCI-UA 201-000 (9060)01/24/2022 – 05/09/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Viswanathan, Adithya
CSCI-UA 201-000 (9188)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Aljabbouli, Hasan
CSCI-UA 201-000 (9189)01/24/2022 – 05/09/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Gurrala, Jaya Amit Sai
CSCI-UA 201-000 (20841)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Franchitti, Jean-Claude
CSCI-UA 201-000 (20842)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Gurrala, Jaya Amit Sai
CSCI-UA 201-000 (9910)01/24/2022 – 05/09/2022 Tue9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Iyer, Shraddha
CSCI-UA 201-000 (9384)01/24/2022 – 05/09/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Zare, Samvid Avinash
CSCI-UA 201-000 (9911)01/24/2022 – 05/09/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Pabba, Rishika
CSCI-UA 201-000 (20843)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by He, Yang
Students that have successfully completed CSCI-UA 467 Applied Internet Technology are not eligible to take CSCI-UA 61 Web Development and Programming. This course will provide a practical approach to web technologies and programming. Students will build interactive, secure and powerful web programs. This course will cover client and server side technologies for the web.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 61-000 (8622)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Kapp, Craig
The use and design of data structures, which organize information in computer memory. Stacks, queues, linked lists, binary trees: how to implement them in a high level language, how to analyze their effect on algorithm efficiency, and how to modify them. Programming assignments.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 102-000 (20828)01/24/2022 – 05/09/2022 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Korth, Evan · Vataksi, Denisa
CSCI-UA 102-000 (20833)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Vieira, Diogo
CSCI-UA 102-000 (20830)01/24/2022 – 05/09/2022 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Bari, Anasse · Rao, Sindhuja
CSCI-UA 102-000 (20834)01/24/2022 – 05/09/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Mavi, Vaibhav
CSCI-UA 102-000 (20831)01/24/2022 – 05/09/2022 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Klukowska, Joanna · Khatri, Riju
CSCI-UA 102-000 (20832)01/24/2022 – 05/09/2022 Mon11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Ilamathy, Swarna Swapna
CSCI-UA 102-000 (20829)01/24/2022 – 05/09/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Bharti, Sweta
CSCI-UA 102-000 (20835)01/24/2022 – 05/09/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Shah, Vivek
CSCI-UA 102-000 (20836)01/24/2022 – 05/09/2022 Mon11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Muni, Sumanth Reddy
CSCI-UA 102-000 (20837)01/24/2022 – 05/09/2022 Mon8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by DiGiovanni, Lauren
CSCI-UA 102-000 (20838)01/24/2022 – 05/09/2022 Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by R D, Harshitha
CSCI-UA 102-000 (20839)01/24/2022 – 05/09/2022 Mon2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Ilamathy, Swarna Swapna
CSCI-UA 102-000 (20840)01/24/2022 – 05/09/2022 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Cappadona, Joseph
Students that have successfully completed CSCI-UA 479 Data Management and Analysis are not eligible to take CSCI-UA 60 Database Design and Implementation. Introduces principles and applications of database design and working with data. Students use python as they prepare, analyze and work with data; SQL to study the principles and implementations of relational databases; and are introduced to other database paradigms such as NoSQL. Students apply these principles to computer systems in general and in their respective fields of interest.
Computer Science (Undergraduate)
4 credits – 15 Weeks
CSCI-UA 60-000 (7808)01/24/2022 – 05/09/2022 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Bloomberg, Amos
Prerequisite: Three years of high school mathematics or equivalent. No prior computing experience is assumed. Students with computing experience should consult with the computer science department before registering. Offered every semester. 4 points. This course introduces students to both the practice of web design and the basic principles of computer science. The practice component of the course covers not only web design but also current graphics and software tools. The principles section includes an overview of hardware and software, the history of computers, and a discussion of the impact of computers and the internet.
Computer Science (Undergraduate)
4 credits – 15 Weeks
This class acquaints the student with the fundamentals of Design by focusing primarily on layout, composition & color through use of the grid. The grid is a fundamental building block for publication design (print & digital), website design, & animation design. This class focuses primarily on Graphic Design but proposes basic concepts that can be extrapolated into other design fields. Classes will be client & solutions-based and will assume a professional career orientation. Additionally the class will provide a current overview of what’s happening in the contemporary design world through field trips, readings & presentations.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 402-000 (12509)01/24/2022 – 05/09/2022 Wed9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Stark, Jeff
ART-UE 402-000 (12442)01/24/2022 – 05/09/2022 Wed5:00 PM – 9:00 PM (Late afternoon)at Washington SquareInstructed by Sullivan, Jennifer M
ART-UE 402-000 (12948)01/24/2022 – 05/09/2022 Fri1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Fuller, Sean
This course serves to familiarize the student with the fundamentals of typography. Typography forms the basis of our contemporary communication. Students will gain design abilities based on analogue techniques as well as digital software. The class explores letterform design & moves subsequently to typesetting exercises performed using the letterpress printer & computer. Compositions exploring typography as color, form, & image will be examined for visual impact as well as meaning. The history of typography is incorporated beginning with Guttenberg in the 1400’s through the classic designers of the 17th & 18th centuries, type-design through Russian Constructivism, the Bauhaus, & Modernism to contemporary digital type design.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 401-000 (12947)01/24/2022 – 05/09/2022 Wed5:00 PM – 9:00 PM (Late afternoon)at Washington SquareInstructed by
ART-UE 401-000 (12474)01/24/2022 – 05/09/2022 Tue5:00 PM – 9:00 PM (Late afternoon)at Washington SquareInstructed by Verdoux, Jeanne
ART-UE 401-000 (12527)01/24/2022 – 05/09/2022 Thu5:00 PM – 9:00 PM (Late afternoon)at Washington SquareInstructed by
Assignments, critiques, & demonstrations related to the specific level on which the course is being given. The use of the computer to augment & expand conceptualization & expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process & its specific applications in both two-dimensional & three-dimensional art.
Studio Art (Undergraduate)
4 credits – 15 Weeks
ART-UE 303-000 (12787)01/24/2022 – 05/09/2022 Thu1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Carideo, Gregory
ART-UE 303-000 (12041)01/24/2022 – 05/09/2022 Thu9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Khoshooee, Bahareh
ART-UE 303-000 (12945)01/24/2022 – 05/09/2022 Mon1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Kleeman, Harry
ART-UE 303-000 (12946)01/24/2022 – 05/09/2022 Mon5:00 PM – 9:00 PM (Late afternoon)at Washington SquareInstructed by Calabrese, Nickolas
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. Throughout the semester, students will have weekly programming assignments, first using Processing with the Java programming language, then the Unity3D Game Engine with C#. There will be a midterm game in Processing and a final game in Unity. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1617-000 (14383)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Popp, Karina
OART-UT 1617-000 (14792)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Smith, Kate
OART-UT 1617-000 (14793)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1617-000 (20571)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Parker, Matthew
Games 101 is the foundational course for the NYU Game Center. The focus of Games 101 is game literacy – a shared understanding of games as complex cultural and aesthetic objects. The class will incorporate lectures, discussion, readings, and writing assignments, but the primary activity of the class is critical play – playing games in order to better understand and appreciate them. The class will cover games on and off the computer, including classic and contemporary board and card games, sports, and games on the PC, internet, and consoles.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1600-000 (14221)09/01/2022 – 12/14/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Clark, Naomi
OART-UT 1600-000 (14345)09/01/2022 – 12/14/2022 Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Jones-Brewster, Jordan
OART-UT 1600-000 (14346)09/01/2022 – 12/14/2022 Wed11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by
OART-UT 1600-000 (14347)09/01/2022 – 12/14/2022 Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
OART-UT 1600-000 (14348)09/01/2022 – 12/14/2022 Fri8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
OART-UT 1600-000 (14349)09/01/2022 – 12/14/2022 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by
OART-UT 1600-000 (14722)09/01/2022 – 12/14/2022 Fri2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by
Understanding Story is a class composed of lectures, discussions, screenings, readings, critical and creative writing, group critiques and presentations. The course is designed to expose the student to the fundamental principles of storytelling across a spectrum of mediums, including the written story, playwriting, film, poetry, dance, games, photography, fine art and music. How do all these different art forms tell stories? How can the student apply what is learned to their own creative work? History and theory of story will be studied and used to inspire personal and creative work in order to better understand how story can most successfully be expressed in different mediums and reach its audience.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 568-000 (14319)09/01/2022 – 12/14/2022 Mon3:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Limoncelli, Rosanne
This class is an overview of the field of video games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: – Understand and discuss games from a theoretical perspective – what are the components of a game? – Apply new theories and evaluate them critically. – Assess and discuss game concepts and the use of games in various contexts. – Analyze games, and understand and apply a range of analytical methods.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1606-000 (14537)09/01/2022 – 12/14/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1606-000 (14534)09/01/2022 – 12/14/2022 Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1606-000 (14535)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles
This course will explore the basic tools of digital imaging. We will cover the three main Adobe products for creative imaging – Illustrator, Photoshop, and InDesign. Through a series of short assignments we will look at various graphic design and layout ideas using Illustrator and InDesign and will touch on the wealth of image enhancement techniques afforded by Photoshop. The short assignments introduce the basics of design, typography and compositing images. Students have the opportunity to complete a small project of their own for the end of the term. Class time will be divided between lectures, critiques, and work in class sessions. This course is not intended to completely cover the software listed, but will give students a fundamental understanding of the possibilities of digital imaging. While the majority of the class focuses on print media (images, books and magazines), we discuss the growing importance of screen output. We do not have time to cover specific web or media projects, but will address transferable skills and understanding. We will incorporate some Adobe apps to augment the desktop applications. Additional reading materials will be distributed during the semester. Students should have access to the Adobe Creative Suite through the NYU license.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 823-000 (14195)09/01/2022 – 12/14/2022 Tue10:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Fallon, Catherine
OART-UT 823-000 (14320)09/01/2022 – 12/14/2022 Thu10:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Fallon, Catherine
This is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that understanding these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. Students will analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems. A number of non-digital games will be created in order to master the basic design principles that apply to all games regardless of format. This course is subject to a non-refundable department fee, please see the Notes section for more detail.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 1605-000 (14719)09/01/2022 – 12/14/2022 Mon,Wed8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by
OART-UT 1605-000 (14720)09/01/2022 – 12/14/2022 Tue,Thu8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Georgescu, Mary
OART-UT 1605-000 (14721)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
OART-UT 1605-000 (22965)09/01/2022 – 12/14/2022 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by
OART-UT 1605-000 (22966)09/01/2022 – 12/14/2022 Wed,Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by
Hollywood in your palm. That is what this combination of lectures, screenings, demonstrations and practical production workshop will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download them for computerized editing. The final project will be under three minute shorts. Projects will include all genres of film and television: news, mini-documentaries, animation, music videos and narrative shorts. Completed student projects will be suitable to be posted on the Internet and entered into domestic and international mobile phone film festivals. For example, two minute long improvisations of Bollywood Style Music Videos shot on Cell Phones by the students have been projected at the Tribeca Cinemas as part of the New York Indian Film Festival. It is suggested but not compulsory that students bring to the class a cell phone capable of recording video.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
OART-UT 566-000 (14368)09/01/2022 – 12/14/2022 Wed6:00 PM – 9:00 PM (Evening)at Washington SquareInstructed by Bardosh, Karoly
From interacting with the latest device to cogently communicating complex data, user experience design (UX) is a discipline given increased prominence by the inescapable human relationship with technology. We will cover the UX design process as it relates to interactive interfaces found in websites, mobile apps, hardware, and events.
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
DM-UY 2213-000 (17644)01/28/2021 – 05/10/2021 Mon,Wed6:00 PM – 7:00 PM (Evening)at Brooklyn CampusInstructed by Van-Every, Karen
In this course, students complete a coordinated sequence of short projects that add up to a finished, live-motion video project. The course strongly emphasizes the relevance of particular tools and techniques to the specific project Concepts are introduced through the screening of historical examples, from 1895 to the present. The course format is modeled on professional standards and workflow for preproduction, production and postproduction. | Prerequisites: DM-UY 2263
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
DM-UY 2123-000 (8732)01/21/2025 – 05/06/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by Nagaraj, Vandana
This course introduces students to key concepts in the history of media and communication, and to the stakes of historical inquiry. Rather than tracing a necessarily selective historical arc from alphabet to Internet or from cave painting to coding, the course is organized around an exploration of case studies in context. Liberal Arts Core/CORE Equivalent for Societies and the Social Sciences.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
This course will investigate the dominant critical perspectives that have contributed to the development of Environmental Communication as a field of study. This course explores the premise that the way we communicate powerfully impacts our perceptions of the “natural” world, and that these perceptions shape the way we define our relationships to and within nature. The goal of this course is to access various conceptual frameworks for addressing questions about the relationship between the environment, culture and communication. Students will explore topics such as nature/ wildlife tourism, consumerism, representations of the environment in popular culture and environmental activism.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 9027-000 (14132)08/31/2020 – 12/10/2020 Tue12:00 AM – 3:00 PM (Early afternoon)at NYU Sydney (Global)Instructed by
Examines the emergence of video games as sites of contemporary cultural production & practice. Special attention is given to the symbolic & aesthetic dimensions of video games, including their various narratives forms and sub-genres, & concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans & media technologies. The course also situates video games within the business practices of the entertainment industries.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 9008-000 (22914)01/25/2022 – 05/09/2022 Wed12:00 AM – 2:00 PM (Early afternoon)at NYU Prague (Global)Instructed by Krobova, Tereza
This course offers students a foundational understanding of the technological building blocks that make up digital media & culture, & of the ways they come together to shape myriad facets of life. Students will acquire a working knowledge of the key concepts behind coding, & survey the contours of digital media architecture, familiarizing themselves with algorithms, databases, hardware, & similar key components. These technological frameworks will be examined as the basic grammar of digital media & related to theories of identity, privacy, policy, & other pertinent themes.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 1031-000 (11229)09/05/2023 – 12/15/2023 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Bianco, Jamie
This course examines the fast-changing landscape of global media. Historical and theoretical frameworks will be provided to enable students to approach the scope, disparity and complexity of current developments. These frameworks will be supplemented with the latest news and developments. In short, we ask: what is going on in the hyperlinked and hyper-turbulent realm of blogs, Buzzfeed and The Sydney Morning Herald? Key issues examined include: shifts in patterns of production, distribution and consumption; the implications of globalisation; the disruption of established information flows and emergence of new information channels; the advent of social media; the proliferation of mobile phones; the ethics and regulation of modern media; the rise of celebrity culture; the demise (?) of privacy; the entertainment industry and its pirates; Edward Snowden and the NSA; and the irrepressible octogenarian Rupert Murdoch. The focus will be international, with an emphasis on Australia.Ultimately, the course will examine the ways in which global communication is undergoing a paradigm shift, as demonstrated by the Arab spring and its uncertain legacy, as well as the creeping dominance of Google, Facebook and Twitter. In other words Toto, I’ve a feeling we’re not in Kansas anymore.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 9456-000 (12301)08/31/2020 – 12/10/2020 Wed8:00 AM – 11:00 AM (Morning)at NYU Sydney (Global)Instructed by
The meanings of health & disease are shaped not only by scientific & Medical discourses, but by media, communication, & the cultures of health. This course examines the impact of media & health cultures on what counts as normal & pathological, how medical environments are understood & experienced, popular tactics for communicating & contesting biomedical information, public understandings of biotechnology, & how media representation & popular culture help to shape understandings of disease & health. readings, films (& other sources) will be drawn from a variety of genres, including epidemiology, public health, anthropology, history, communication studies, & medical memoir.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 1040-000 (14114)09/02/2020 – 12/13/2020 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
This course will examine “social media” from a cultural perspective, with a focus on how media technologies figure in practices of everyday life and in the construction of social relationships and identities. This course is based closely on one offered in New York by Professor Laura Portwood-Stacer, but we will examine many of the issues in the context of Central and Eastern Europe and compare the “Western” experience of social media with the situation in the post communist world. Although many of our readings will deal with Social Network Sites (SNSs), we will attempt to form an expansive definition of what constitutes “social media.” We will also work from an expansive definition of “technology,” considering the term in a cultural sense to include various practices and tools used to communicate in everyday life. The course will also look closely at the impact of social media on journalism and activism, including a dissection of the recent debates on the power of social media to transform these fields.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 9032-000 (22905)01/25/2022 – 05/09/2022 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at NYU Prague (Global)Instructed by Druker, Jeremy
The course will include an introduction of the influential sociological theory of consumerism by Zygmunt Bauman. Other theories (see the syllabus bellow) will be presented as well. After the presentation of the mentioned theories, we will concentrate on their application to the Central European environment, which will be discussed in the context of globalization. The main aim is to show the relationship between the advertisement and the society in the current phase of society’s development, which can be characterized as a mutual discussion, but a discussion of unequal partners. In this context we will discuss the impact of current mechanisms of consumer society, which through the advertisement influences issues like i.e.: gender, politics, art, national identity, ethnic relations and democracy. We will also discuss chosen types of advertisement messages, how they influence the viewer and which ethical problems arise from such an influence.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 9015-000 (22887)01/25/2022 – 05/09/2022 Tue12:00 AM – 2:00 PM (Early afternoon)at NYU Prague (Global)Instructed by Murad, Salim
MCC-UE 9015-000 (22888)at NYU Prague (Global)Instructed by
A veritable buzzword globalization refers to several newly emerged trends. To name the three most visible ones these are the economy, culture and politics. Media do not only describe and interpret globalization but also are its important part. A study of globalization is inherently diverse and eclectic. So is this course. Students will read, watch, analyze and discuss. In class discussions and writings they are expected to engage questions connected to globalization, culture and the media. Through a series of lectures and discussions the course explores how the process of globalization transforms the media and examines the impact of new technologies on global communications. Emphasizing the transnational context of media and culture the course approaches global media and cultural production from a wide range of theoretical frameworks relevant to contemporary condition.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 9400-000 (12588)02/04/2019 – 05/16/2019 Mon,Wed2:00 PM – 4:00 PM (Early afternoon)at NYU London (Global)Instructed by
MCC-UE 9400-000 (25657)02/04/2019 – 05/16/2019 Mon,Wed1:00 PM – 2:00 PM (Early afternoon)at NYU London (Global)Instructed by
This course provides an overview of critical thinking on contemporary media production, media outcomes and media systems. Introduce theoretical approaches and practice used to analyze the content, structure, and context of media in society. We will explore factors shaping media texts, including: politics, economics, technology, and cultural traditions. The dominant critical perspectives that contribute to our understanding of media will be read, discussed, and employed. The course has three broad objectives: 1. Develop a critical awareness of media environments, 2. develop a familiarity with concepts, themes and theoretical approaches of media criticism, and the terms associated with these approaches and 3. develop an ability to adopt and adapt these frameworks in your own analyses of mediated communication.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 9014-000 (22886)01/25/2022 – 05/09/2022 Mon9:00 AM – 11:00 AM (Morning)at NYU Prague (Global)Instructed by Trampota, Tomas
This course introduces students to key concepts in history of media and communication, and to the stakes of historical inquiry. Rather than tracing a necessarily selective historical arc from alphabet to Internet or from cave painting to coding, the course is organized around an exploration of case studies in context.
Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks
MCC-UE 3-000 (10672)09/05/2023 – 12/15/2023 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Ali, Isra
MCC-UE 3-000 (11292)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Sinett, Arel
MCC-UE 3-000 (11293)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Sinett, Arel
MCC-UE 3-000 (11294)09/05/2023 – 12/15/2023 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ozkiral, Alijan
MCC-UE 3-000 (11295)09/05/2023 – 12/15/2023 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Ozkiral, Alijan
MCC-UE 3-000 (11296)09/05/2023 – 12/15/2023 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Chenery, Ashley
MCC-UE 3-000 (11376)09/05/2023 – 12/15/2023 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Chenery, Ashley
MCC-UE 3-000 (11377)09/05/2023 – 12/15/2023 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Fotsch, Paul
Few values have been as unalterably disturbed as privacy by developments in new media and other information technologies. This course presents an inquiry into the impact of information and digital communications technologies upon privacy and its meanings. In order to examine at a deep level technology’s place in society and the complex ways that technology and privacy each shape the other in interactive cycles of cause and effect. Philosophical analysis is balanced with significant contributions by legal scholars, computer scientists, social scientists, and popular social critics.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
Analysis of factors inherent in the persuasive process, examination and application of these factors in presentations. Hours are arranged for student evaluation and practice.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 1808-000 (11476)01/28/2021 – 05/10/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Strugatz-Seplow, Beth
MCC-UE 1808-000 (26067)at Washington SquareInstructed by
MCC-UE 1808-000 (26073)01/28/2021 – 05/10/2021 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Strugatz-Seplow, Beth
The application of various systems of communication analysis to specific behavioral situations. Through the case-study method, students apply communication theories and models to practical, everyday situations.
Media, Culture & Communication (Undergraduate)
4 credits – 12 Weeks
MCC-UE 1830-000 (5313)at Washington SquareInstructed by
MCC-UE 1830-000 (5312)07/03/2024 – 08/15/2024 Mon,Wed9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Kurlenkova, Aleksandra
MCC-UE 1830-000 (5721)07/03/2024 – 08/15/2024 Mon,Wed9:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Kurlenkova, Aleksandra
Public relations means different things to different things to different people but it has one undeniable element: communication. This course is concerned with arranging, handling, and evaluating public relations programs. Students work with actual case histories and deal with contemporary topics such as the use of the computer in public relations.
Media, Culture & Communication (Undergraduate)
4 credits – 6 Weeks
MCC-UE 1750-000 (3198)07/06/2021 – 08/15/2021 Mon,Wed4:00 PM – 7:00 PM (Late afternoon)at Washington SquareInstructed by Devitt, James
This course teaches students who have a basic understanding of advertising techniques how to develop a complete advertising campaign across a range of media for a product, service or nonprofit organization.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
An examination of the art of debate using current issues of public policy & social justice. Students will learn the skills of critical thinking, evidence evaluation & persuasion. Hours are arranged for fieldwork & student evaluation.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 1835-000 (11478)01/28/2021 – 05/10/2021 Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Baker, William
MCC-UE 1835-000 (26076)01/28/2021 – 05/10/2021 Thu2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Baker, William
This course presents a critical analysis of the development, principles, strategies, media, techniques, and effects of propaganda campaigns from ancient civilizations to modern technological society. The course focuses on propaganda in the context of government, religion, revolution, war, politics, and advertising, and explores implications for the future of propaganda in the cybernetic age.
Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks
MCC-UE 1014-000 (12423)09/02/2020 – 12/13/2020 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by
MCC-UE 1014-000 (14107)09/02/2020 – 12/13/2020 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by
In this course students will build form the skills they learned in 3D Modeling and 3D Animation to produce 3D for Interactive Applications. Projects may be geared to scientific, engineering or entertainment applications according to individual skills and professional aspirations. | Prerequisites: DM-UY 2133
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
DM-UY 4133-000 (16649)01/23/2023 – 05/08/2023 Tue,Thu8:00 AM – 9:00 AM (Morning)at Brooklyn CampusInstructed by McDevitt, Bernard
How do games tell stories? How can we move beyond the traditional narrative in games? Is there a more holistic approach that embeds the story deeply into the interaction? In this class, students will begin to answer these questions by analyzing games and developing their own experimental narrative games. | Prerequisite: DM-UY 2153
Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks
DM-UY 4153-000 (8799)01/21/2025 – 05/06/2025 Mon,Wed4:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pizza, Toni
In many political movements, the festive emerges as a major force shaping alternative social practices, forms of gathering, being together, and moving together. These alternative modes of being in collectivity are actively redefining the political. This sense of collectivity becomes particularly evident in the aesthetics of the Global South and its Diasporas. Consequently, this course explores the festive’s role in forming political movements beyond the traditional scope that reduces it to a simple byproduct of social life. It also explores how the pandemic has forced us to reimagine what coming together means. Taking Latin American and Caribbean aesthetics as an initial case, this seminar engages in a detailed interpretation of performances that challenge traditional definitions of both the festive and the political. A wide range of performance practices, such as carnival parties, sound systems, cabaret shows, popular dance styles, artworks, organized slave riots, and indigenous uprisings, shape the modes students will engage in theory and practice. For this course iteration, we will focus on questions around Black and Indigenous relations to carnival performance, structures of mutual aid as festive practice, and how they enact utopian modes of communal life, and how these modes of communal life redefine current understandings of art and politics. The class involves field trips, visits to several performance events, and conversations with artists and organizers who use the festive as a political tool to engage in political action in NYC. Questions regarding race, gender, and class will be directed to the philosophical, anthropological, and historical texts paying close attention to their involvement in the formation of colonial oppression. Performance studies’ methodologies will serve as the guiding mode to articulate these questions.
Ctr for Art, Society & Pub Pol (Undergraduate)
4 credits – 15 Weeks
ASPP-UT 1000-000 (14834)01/21/2025 – 05/06/2025 Wed10:00 AM – 2:00 PM (Morning)at Washington SquareInstructed by Engel, Kathy
Students conceive, produce, direct, and edit a short film exploring the Paris experience with smartphone technology. A survey of cellphone cinema history leads to the study of visual storytelling principles and techniques, which students apply through practical exercises. Choosing among available short film genres (experimental, documentary, portrait, essay, fiction), students are trained through every stage of the movie making process: pitching the idea, scripting and storyboarding, shooting, and editing. Each student finishes the course with a facility in smartphone video technology as well as a coherent film record of his or her particular vision of Paris.
Cinema Studies (Undergraduate)
2 credits – 6 Weeks
CINE-UT 9566-000 (4455)
For students joining IMA in Fall 2022 and beyond, our new program structure affects the categorization of courses on this site.
Classes listed in the “IMA Major Electives” categories refer to the old IMA program structure. If you’re under the new IMA program structure, these courses count as general IMA Electives for you. Your program structure is noted on your academic advising spreadsheet.
Students on the new program structure can search the Interchange for courses. If you’re looking for “IMA Major Distribution” courses, you'll find them listed here: